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December 26, 2008 16:59

387 posts(s)

 

from when on this new improvement system will be active?

and, will this just take effect from then on new generated youths only? In case: How is the further increasement of existing players planned?

 

December 26, 2008 10:22

803 posts(s)

 

Hi guys, in order to prepare for the new rules about players evolution I will loan some good players from Benfica. I will only accept offers in this conditions:

- Team with at least 9 coaching department
- Player must play all official match he can

Also have some players in tranfer list…

Regards

 

December 25, 2008 22:46

4,311 posts(s)

Administator

 

It means your Board won’t allow an upgrade right now. The reason for that is money, your financial situation would turn into bad or terrible after the upgrade. The calculation behind this includes the total wages you pay plus the maintenance costs from your departmens and the upgrade cost itself.

Cheers!

 

December 25, 2008 22:45

17 posts(s)

 

Oups not Roma but Liverpool it is.

 

December 25, 2008 21:32

387 posts(s)

 

Drop in your offers, in some cases prices are negotiable …

  1. GOALIE ###
    Aparicio Montoliú

Age: 19
Position: G

Keeping: 92 <<<<

Speed: 84 <<
Dribble: 91 <<<<
Control: 90 <<<<
Header: 88 <<<<

  1. MIDFIELD ###

Péguy Marquet
Age: 22

Position: M
Side: LC

Tackle: 75
Passing: 95 <<<<
Shooting: 70

Speed: 80 <
Dribble: 83 <<
Header: 80 <


  1. MIDFIELD ###

Michael Pohl
Age: 18

Position: M
Side: C

Tackle: 74 <
Passing: 91 <<<<
Shooting: 70

Speed: 81 <<
Dribble: 80 <<
Control: 97 <<<<
Header: 90 <<<<
Aggressiveness: 27


  1. MIDFIELD ###
    Cristóvão Silveira
    Age: 22

Position: M
Side: LR

Tackle: 75 <
Passing: 85 <<
Shooting: 77 <

Speed: 93 <<<<
Dribble: 92 <<<<
Control: 87 <<<<
Header: 80
Aggressiveness: 65

 

December 25, 2008 12:48

11 posts(s)

Donator

 

Paraná – Brazil is selling very good players for xmas =)
ALL prices are negotiable.

 

December 25, 2008 07:49

17 posts(s)

 

Hi,
not sure if i missed smthing but my upgrade button(coaching)is missing;
MediumTicker – Roma

 

December 23, 2008 17:32

4,311 posts(s)

Administator

 

Merry Christmas for everybody! For those on vacation don’t forget to use holiday mode (Go on Vacation link) so you don’t lose any players ;)

Cheers!

 

December 23, 2008 14:56

15 posts(s)

Donator

 

I’ll come up with comperative examples soon : )

 

December 23, 2008 13:16

15 posts(s)

Donator

 

Now, that’s a very good idea.

 

December 22, 2008 20:48

4,311 posts(s)

Administator

 

The logic for decreasing old player skills will remain the same for now. Every 12 turns all players over 30 have a chance to decrease 1 point in 1 skill. The older the player, the higher the chance. A 31 y.o. player has 10% of chance, a 32 has 20%, 33 has 30% and so on. So a 33 y.o. player will have lost, in the average, 3 or 4 points in total, which should be ok.

We are planning to have something like player experience, where an older player would influence positively his teammates. For example, we could make a experienced defender give a plus 1 bonus to everybody else’s tackle during the match. This would make them important additions to the squad and would reduce the number of 30+ players being thrown away.

 

December 22, 2008 20:43

4,311 posts(s)

Administator

 

We already have that formula in place Philipp, we may have to adjust it a little bit. What you said about the value being subjective is true, I have lots of friends playing the game so I can observe closely the different opinions about the same player. That’s also part of the fun :)

 

December 22, 2008 20:41

4,311 posts(s)

Administator

 

In my opinion it’s hard to sell players cause we have few countries and MAINLY cause everybody is trying to increase their coaching and develop some great players “in-house”. I hope that changes after we implement the new player evolution system.

Cheers!

 

December 22, 2008 17:43

387 posts(s)

 

nice suggestions. looking forward.

two remarks:
what’ll the logic for the decreasing of older players. currently it’s ~1 point each skill down per season for all >30 year olds. with the new additions a some players shouldn’t decrease until they are ~33/34 yo. or just in speed.

also there could be an extra skill like cleverness, leadership or routine that boosts by many league or international matches and winning trophies (and the age). That’s an important addition to big teams in RL. Captaincy could be directly related to this …

 

December 22, 2008 17:30

678 posts(s)

 

Some decent players for low level teams !!

Wayne Ludlow
Position: D
Side: R
Keeping: 56
Tackle: 80
Passing: 68
Shooting: 71
Speed: 66
Dribble: 59
Control: 86
Header: 80
Aggressiveness: 35

Price: 500.000

Jorge Correia
Position: A
Side: L
Keeping: 46
Tackle: 64
Passing: 60
Shooting: 82
Speed: 75
Dribble: 71
Control: 71
Header: 80

Price: 500.000

Ernesto Serralheiro
Position: A
Side: L
Keeping: 47
Tackle: 65
Passing: 69
Shooting: 80
Speed: 78
Dribble: 77
Control: 77
Header: 80
Aggressiveness: 41

Price: 571.000 (I couldn’t make it 500k, my board wouldn’t let me :P)

 

December 22, 2008 17:20

387 posts(s)

 

it should relate to the real importance of the skills for the type of player. if you have a formula for the defenders quality, adapt this to the value calculation.

on the other hand the value is partly subjective and depends on what the manager needs. e.g. in reality a defender with superb tackling and speed but avarage in the others can be very usefull for certain tactic/formation. other coaches prefer an allrounder who’s a good average in all skills.

 

December 22, 2008 17:14

387 posts(s)

 

here’s what you’re looking for: http://www.rubysoccer.com/forums/6/topics/623

btw: yes, it got harder to sell players. i guess it has to do with the increased number of excellent young players.

 

December 22, 2008 15:05

678 posts(s)

 

Why do I find it so hard to sell players? I see some insane TL prices here and there. People trying to sell players for 50+ mill who in my opinion aren’t really worth that much.

I currently have 2 attackers for sale in France at Brest (fastticker), 80 shooter and 82 shooter with decent secondaries and I’ve lowered the prices to so far that they are listed for 500k and 570k and nobody seems intrested. Why is it so hard to sell players? Are simply not enough people playing this game or what?

Couldn’t there be an easy way to report that you have a player for sale? Managersim for example had a special forum called “player market” where people were allowed to put in requests or report there players they are selling. Sometimes it’s hard to make your player “stick out” on the transferlist between all those other players?

Is there anything like this possible? I don’t want to resort to sending PM messages to all the teams that might be right for these players, but if that will help I see no other choice but to do so….

 

December 22, 2008 14:44

4,311 posts(s)

Administator

 

I don’t think dribbling is useless for defenders and tackling useless for attackers, they can be helpful in some situations. Anyway, I got your point. Main skill already have a higher importance on value calculation, like a defender with 90 tackle and 80 dribbling is worth more than another one with 80 tackle and 90 dribbling. If it’s common sense that it’s not good enough we could increase the difference ;)

Cheers!

 

December 22, 2008 14:40

4,311 posts(s)

Administator

 

We have received some similar suggestions. Basically we need an easier way to schedule friendly matches. We’ll work on something.

Cheers!

 

December 22, 2008 11:25

15 posts(s)

Donator

 

Another problem i see is about player prices.

I think formula that used for prices of players should be tweaked in order to reduce abnormalities in prices -and thus, wages. Most teams are selling their over-priced players because of that. Defenders with high dribbling, forwards with high tackling. These skills are no use for these positions but they’re raising price of player and wage he demands and makes him unwanted.

A drastical decrease in formula should be good.

Only one high-skill should not raise the price. Average skilled defenders shouldn’t worth 10m just because their control is 95.

 

December 22, 2008 10:58

15 posts(s)

Donator

 

I have a suggestion:

Wouldn’t it be good if we have a friendly pool that managers write there friendlies they want to play? Like a ‘friendly shop’, some teams put advertisement and some click-and-accept it.

What about that? I’m quite upset that i cannot play friendly games because it’s usually too late to see invitations i recieve and i assume it’s the same for others too.

 

December 22, 2008 09:23

4,311 posts(s)

Administator

 

I’ll start as soon as I’m done with the “titles won” screens for managers, teams and competitions ;)

 

December 22, 2008 09:12

15 posts(s)

Donator

 

Cool changes thumbsup

 

December 22, 2008 08:50

678 posts(s)

 

when will this be officially implemented?

 

December 21, 2008 19:57

4,311 posts(s)

Administator

 

Update on our plans:

-Coaching will be changed so that it does not influence how many skill points the player earns at once, but how often he improves
-When improving a player will earn from 1 to 5 skill points
-Different match types will give the player different amounts of experience points: 1 for friendlies, 3 for league and cup matches, 4 for UEFA Cup and Sudamericana, 5 for CL and Libertadores and 6 for Club World Cup
-In order to improve the player will need something around 15 to 60 points, depending on the coaching level and team division
-Second division youths will start at the same level as a first division youth. The difference between divisions will be the amount of points necessary for the next player improvement, as stated above
-Starting on 16 players will receive only part of their potential every year, 10% in the average so that their maximum can be reached around 25 years old. Of course there will be players receiving more or less potential per year allowing some to be young stars and some to reach their maximum near 30.
-Keepers will stop improving tackle and shooting while the other players won’t improve keeping
-After reaching his maximum a player will have increased each skill by 20 points, in the average, therefore the average total points increased in all skills will be 120 for keeper and 140 for everybody else

Let me give an example to make sure everything is clear. Consider a new youth defender, 16 y.o.. Suppose he receive 10% of his potential points, it means he will have a total of 14 points to increase on his skills. He plays some matches during the season and improves 3 times, earning 2, 4 and 5 points, respectively. There are 3 unused points that will be carried over to the next season. Now he turns 17 and receives more 5% of potential, 7 points. He has now reached 15% of his total potential points and has 10 points to improve. Let’s say he plays some matches and improves twice, 5 points in each. He has no more potential points left for this season, so even if he plays enough matches he won’t increase his skills until he is 18 y.o. and receive more potential points. And so his career goes.

I think we’re getting better now, thanks to this interesting discussion and your suggestions. If you guys have any questions or comments about the ideas above please don’t hesitate in posting a reply ;)

Cheers!

 

December 21, 2008 15:13

375 posts(s)

 

I also think that morale should not drop when players play important matches, but imagine Kaka having to play lots of friendlies during the season…he will be furious

 

December 21, 2008 09:18

637 posts(s)

 

Big midseason sales in Genoa

Marco Palazollo (age 17 !!!): tackling 84
Danilo Zalla : tackling 86; passing 76; control 88
Pedro Sérgio Paulo: passing 82; tackling 75; speed 90; dribble 89; control 91
Vicente Alvares De Oliveira: passing 90; tackling 74; dribble 83

Some prices are negotiatable!!!

 

December 20, 2008 20:23

4,311 posts(s)

Administator

 

The logic responsible for completing your squad when there are missing or unavailable players has been changed for friendly matches. For those types of matches your worst players (in terms of main skill) are selected instead of the best, which makes more sense for friendlies. This also allowed us to make CPU teams play friendly matches against each other, even though they will still refuse friendly invitations against human managed teams.

 

December 20, 2008 20:05

4,311 posts(s)

Administator

 

Nice, morale is already in our plans and we could definitely use it! Soon I’ll reformulate the new ideas for the player evolution system and post it here.