Recent Posts by Gabriel Cesario

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September 12, 2016 01:26

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You can now “Like” newspaper articles written by other managers and see a list of managers who liked a particular article. Hopefully this will help writers understand what people like most to see in the Newspaper and provide some level of in-game interaction.

 

September 08, 2016 07:37

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Club Investments are now upgraded and maintained with money instead of investment points! Our game manual contains the exact rules for upgrades and downgrades. As an alert in the investments screen you are told that around the end of next season the maintenance costs will be doubled, but don’t despair, that can be covered by the competition prizes all teams will start receiving next season.

Enjoy!

 

September 07, 2016 01:51

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No immediate plans to fix that as the focus of the pairing logic is prevent teams from the same country facing each other. But it will be done eventually, just not a high priority.

 

September 06, 2016 12:14

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Mauro, I suppose your Negotiations level is not very high, otherwise the likelihood of this happening is really low. I think we can improve the system in a way that instead of refusing to renew altogether the player would just demand a higher than usual salary as a result of being unhappy with your initial offer, how does that sound?

 

September 02, 2016 05:28

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This is ok Dimitri, I’d do it as well in your place :-)

 

August 23, 2016 00:13

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In addition to that I believe there is a slight exaggeration overall for the scout results in some occasions. I need to investigate further and fix that. Not to say that coach reports will be 100% accurate, but it happened multiple times to me that the coach report was much lower than the scout report, which led me to do some sanity checks and find this issue.

 

August 18, 2016 01:46

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We have a new layout for the formation screen specifically to mobile devices. You don’t drag players anymore, you tap on an empty position in the field and a wheel should come up with G, D, M and A. Tapping on a position will open a dialog box with your players for that position, tapping the player puts him in the field.

In order to remove a player you just tap on him and a dialog should appear for confirmation. Clicking OK removes the player from the field. This is not currently working for goalkeepers.

 

August 02, 2016 22:08

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The actual offer you make (wage and transfer amount) has no influence over the player’s decision, but I recognise it should. Currently all that matters is how your team compares to the player’s current team in each of the five status areas. In the case of match participation and wage the player looks into how often similar players are used in your team in comparison to how much he is currently used and what is the wage of similar players in your team in comparison to his current team.

The only reason why the offer doesn’t matter (it definitely should) is because it is not a real commitment and people could try to exploit the system making absurd offers just to disrupt some good players from opponents. We may revisit that in the future to tie your offer somehow and force you to buy the player in case he accepts, but even then I can see some troubling scenarios, but that could be handled by punishing abusers.

 

August 02, 2016 22:04

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No logic exists when a player comes back from injury and there is no hidden health potential (sorry to disappoint). With the new player traits feature some players will develop features making them more or less prone to injuries, and that’s both match and training injuries. Currently injuries are very simplistic and are something we may expand a bit more in the future.

 

July 31, 2016 04:17

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The new Newspaper is ready to go! I’ll start allowing managers to write news articles based on the responses to the poll we’ve done some time ago. Once this is done I hope we can start getting a few articles published pretty soon.

As a reader the new screen has two main filters: language and country. They come pre-populated based on the language you use to access the game and country you play in. When looking at a specific country’s newspaper you’ll see all the news published that are relevant to that country, to that country’s continent and globally.

The old template-based newspaper has been hidden for now and will be re-activated in the future in addition to this one. We have some work to do on that one so that automatically generated news are interesting enough for readers. For now, enjoy our Newspaper and, as always, share your feedback in the forums, Facebook or via in-game messages.

 

July 31, 2016 04:09

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The intention behind the waiting period is so that managers don’t keep generating it continuously in order to try and guess the most approximate value based on all estimates given by the coaching team. I agree it makes sense to re-generate if you’ve changed your player’s “main” position, but for now you need to wait 36 turns (I think) between Evolution Stage reports for the same player. Assuming their two main skills are close you can expect the final value to be close as well, if that gives you any consolation :-)

 

July 28, 2016 22:34

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When we transition from points to money you will be able to do upgrades (and downgrades when applicable) during the whole season.

 

July 28, 2016 11:46

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Hello fellow managers! Along with the newspaper changes I’ve also been planning the new model for investment areas, where money will be used instead of points to upgrade and maintain them. I decided to post some draft rules here to gather some feedback before starting the actual work:

-Each investment area will have a level between 0 and 10 (no change here)
-No area can have a level greater than the stadium level (e.g.: if you have stadium and coaching at level 7 you can’t go to level 8 with coaching without upgading the stadium to level 8 first)
-In order to upgrade an area the club has to spend money (e.g.: $2M to upgrade coaching from 4 to 5)
-In order to maintain an area at a certain level the club will have to pay an upkeep value every financial period (3 turns), for example $200k to maintain coaching at level 5.
-You will be able to temporarily downgrade an area by 1 level and increase that level later on without paying the upgrade cost again (e.g.: reduce coaching from 8 to 7 to save some money and then a few turns later increase it back)
-If an area is temporarily downgraded for too long the downgrade becomes permanent and any further upgrades will cost money as usual (e.g. you reduce coaching from 5 to 4 temporarily and then has 36 turns to move it back to 5 for free)
-You can only choose to downgrade an area if the club is in a bad or critical financial situation (or using the rule above)
-Instead of points, clubs will earn money prizes based on the final position in each competition (exact value yet to be defined and discussed), this should help with the new expenses related to the investment areas

Questions? Suggestions? Concerns?

 

July 28, 2016 06:00

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Just did the exact math. I’ve converted what you had in points from last season into what that value would be with just the 5 investment areas we have now and compared that to the number of points you’ve got in the current season and the conclusion is you’ve lost 9 points. Last season you finished 2 positions below what you finished in the previous season, but went a couple rounds further on CL, same finishing position in the league. League position makes the most difference in terms of points, so that could explain it. I’m not sure what your country’s position was in the last couple seasons, but if it lost spots in the ranking that would also negatively impact your total number of points.

 

July 28, 2016 05:55

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From what I can see it is what Fabio explained. You previously had Transfer budget and transfer to budget levels set to 5, so by taking this out of the equation in the new season it will look like that you lost more points than you would’ve if those two areas still existed. In any case, not to worry, hopefully in a season or two you’ll be using money, not points, to manage your investment areas.

 

July 25, 2016 07:16

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The number of points given depend on finishing position in all competitions, including international ones. If you don’t join an international competition it simply means you will be worse off in terms of total points. Your country ranking is also taken into account, so if your country lost positions in the ranking it means you would get less points even if finishing position were exactly the same as in the previous season.

What Bronson suggested is true, I just need to remind everyone that the points purchased are for the current season only and do not carry over for the next one. It is probably also a good time to announce I’ve started designing how points will be fully replaced by money, meaning you will have to pay to upgrade investment levels and also pay to maintain things at a certain level. Before people start screaming at me saying they won’t have money to pay for it I plan to include money prizes for competition participation, you get more money the better positioned you finish.

 

July 21, 2016 01:51

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There was never a rule in the game preventing that, the only rule is to avoid same country matches whenever possible. We have that in our list to fix but with a very low priority :-)

 

July 20, 2016 08:18

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CPU teams will now agree to loan termination requests but will still ignore loan renewal requests. I decided to leave renewals out of this to give the CPU a chance to re-evaluate the market using the existing logic instead of having to re-evaluate just for the renewal’s sake.

 

July 19, 2016 13:06

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We have two additional possibilities when configuring formation strategies: not ahead by and not behind by. Similar to the ahead by and behind by options, these strategies are executed only if you are not ahead or not behind by at least a given number. This can be useful in the second leg of cup matches where you know you need to win by at least a given number of goals or cannot lose by more than a given number of goals.

Usage example: replace a midfielder with an attacker if you are not ahead by 2 (maybe because you know you need to win by at least 2 goals). Notice that in this example the substitution is going to happen if you are ahead in the score by 2 or more goals.

You can still use not ahead and not behind without entering a number of goals. In this case the rules are applied as usual, not ahead applies if you’re tied or losing and not behind applies if you’re tied or winning.

 

July 17, 2016 23:55

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A new Traits tab has been added to your team players screen where you can see all of your player traits (including pressure handling) in a list format. In addition to that you can now see the coach prediction for your players’ main skill in the player info screen by just clicking in the main skill value, assuming you have a successful Evolution Stage report result for the player.

 

July 14, 2016 07:31

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Two important changes on CPU buy/sell behavior:

  • The frequency each CPU team will transfer list and make proposals for players is now variable and will vary between 4 and 6 turns. This means that we’ll have CPU teams active in the market potentially every turn.
  • Transfer listed players from CPU teams can be sold in 1 turn instead of the usual 3

 

July 12, 2016 10:53

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Player traits have just been added to the game as a “future feature”, similar to what we did with pressure handling. What that means is that existing players won’t develop any traits, but all players generated from now on will develop two traits during their career, one positive and one negative. Traits can be developed randomly at the same time the player skills increase and the manager receives a message about it.

We’ve also shuffled things around a bit in the player info screen to accomodate traits in a separate panel along with pressure handling. Star status has been moved from the contract info panel to the general info panel and is only displayed for star players. We’ll add a new tab to the team players screens to display traits and pressure handling of all your players as a list.

 

July 12, 2016 07:59

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In MediumTicker it’s still working the old way, based on the level of investment in the transfer budget investments area that was done in the first 12 turns of the season and then locked in. You can’t see what that value is anymore but it’s still applicable. Next season from turn 13 onwards it will be like FastTicker, where the amount available is dynamically calculated based on your total money balance and the amount of money you spend with wages.

 

July 10, 2016 22:38

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Yeah, it probably should! This and player traits will be a separate panel on player info, maybe we should have a tab to list player traits (including pressure handling) for all players? Or maybe we’ll need to come up with more icons to display on formations screen?

 

July 06, 2016 21:50

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Investments updated in FastTicker and the old-style transfer budget is now in place. This means the amount of money you can spend on player transfers only depends on your total money balance and the amount of money you spend on wages. The idea is that you can never go below a certain threshold, and this threshold varies based on your wage expenses (if you spend more on wages you have less to spend on transfers and vice-versa).

The “fired for inactivity” period has been increased from 7 to 14 days. We’ve got feedback from users that have a busy life, sometimes miss the 7 days deadline and end up being fired and losing all their work. If this proves to be too much we can reduce it back in the future, but we believe it fits well currently.

Cheers

 

July 06, 2016 21:40

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It looks like investment points will go away (not necessarily next season, it will take some time):

55% – Yes, I’d like to use money to manage the club investments
41% – No, I prefer to keep the point system
04% – No Answer

 

July 06, 2016 08:23

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You can request all coach reports for a player at once with the new Request All Reports button in the player coach reports screen. There were also some enhancements in the order player evolution steps are generated in preparation to the player traits feature that is coming. Stay tuned!

 

July 05, 2016 01:27

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In the player info screen you now have a tab for Awards. For now the only award possible is “Team of the Round”. Awards are sorted by season in descending order and when a player received multiple awards of a particular award you will see a multiplier in front of the award name, e.g. “2 x Team of the Round – Premiership”.

Sorting has been changed in the player list screen so that it now sorts in descending order on first click for player skills. The remaining columns will still sort ascending first.

 

July 02, 2016 04:26

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New small dimension poll results:

Would you like a new smaller dimension (game world) with 3 to 6 countries and a frequency of 4 ticks per day (to be confirmed)?

42% – No
38% – Yes
15% – Yes, but you can only play in the new dimension if you have a team in FastTicker and/or MediumTicker as well
5% – No answer

Things will stay as they are. Even though you could argue that the majority (53%) would like a new dimension it’s too close for us to spend the time doing it with the risk of having greater spread of managers across dimensions. Thanks for voting!

 

June 30, 2016 21:58

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Great accomplishment Fabio! Let’s see if you can do the same next season when I’m back to Libertadores ;-)