Recent Posts by Gabriel Cesario

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October 11, 2016 10:05

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I’ve been away from the forums in the last few days, too busy with real life! I hear your concerns about coach and scout reports, I have a task to address this and make them more consistent and a bit more reliable. I have no idea why they behave any different in MediumTicker than in FastTicker, that shouldn’t be the case at all.

With regards to player evolution model and the fact that national squads have only old players I agree this is not realistic. I’ll try to bring forwards the ideas I had with the youth academy to add more variety to player profiles, including allowing younger superstars.

 

October 02, 2016 21:56

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I’ll reply in Portuguese and English. First, Portuguese:

O problema é que a diretoria te impede de gastar dinheiro de forma a colocar em risco as finanças do time. Para poder gastar dinheiro com jogadores ou investimentos você tem que esta no mínimo em situação regular com as finanças, o que significa ter em caixa no mínimo 12 vezes o seu gasto com salários e investimentos. Por exemplo, se você gasta 800 mil com salários e 200 mil com investimentos você tem que ter mais de 12 milhões em caixa (12 vezes 1 milhão) pra poder começar a usar o dinheiro, e só pode usar o que tiver em excesso, ou seja se tiver 14 milhões no exemplo que dei só poderá gastar 2 milhões com jogadores ou novos investimentos.

English version: the question is about not being able to make an offer to a player and the explanation is that the club’s financial situations needs to be regular or better for the board to allow you to spend more money with players or investments, which means 12 times your fixed expenses or more in your money balance. For example, if you spend 800k with wages and 200k with investments you need to have more than 12M to start spending, and you can only spend the excess, so if you have 14M in the previous example you can only spend 2M on players and new investments.

Cheers

 

October 02, 2016 21:49

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You’re right and I don’t think we have any in the current model. I think I should add a few more profiles to cater for such superstar players. Maybe influenced by a new youth academy investment area?

 

October 01, 2016 06:01

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I agree with you guys on this, I already have a task on my list to improve coach reporting accuracy even when the players are younger so that such huge differences between two reports happen less frequently. In terms of player evolution I think I should point out that the maximum skill values a player will achieve is not set in stone at any point in the player career up to the point he actually achieves such values, so no matter what I do it will be impossible to guarantee 100% coach report accuracy, and that’s a good thing of course. The report estimate is based on how many times a player will improve (a number that is pre-determined and possible to evaluate at ANY point in the player career), using that to determine an average number of points he is likely to improve in the main skill, and finally adding an inaccuracy factor, which is exactly what I need to reduce.

I hope I’m making sense…lol.

Thanks for the feedback!

 

September 25, 2016 22:29

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Psychology Investment Area

Would you like to have an investment area for Psychology? It would influence your player’s pressure handling and probability of receiving cards in a match. Do not worry about cost yet, just consider if you would like it or not.

55% Yes
12% Yes but I would prefer it to have a different role
33% No

Let’s get the work started!

 

September 25, 2016 22:23

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New rules for managing and applying for a national team:

1) If a national team has been free for more than 36 turns you can immediately join as a manager, no need to wait for the tick
2) If a national team has been free for less than 36 turns you can apply as usual and your application is processed in the next tick, we don’t have a minimum waiting period anymore (used to be 12 turns)
3) You can apply for a national team even if it has a manager
4) You can apply for a national team even if you are currently managing one
5) A manager is only fired from a national team if he performs below expectation in the continental competition or not above expectation in the World Cup AND another manager is applying for the job; if nobody is applying the manager is not fired

Please let us know immediately if you see anything weird in the job application process for clubs or national teams ;-)

 

September 25, 2016 11:16

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That’s actually an interesting idea to be explored in the future :-D

 

September 25, 2016 05:42

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I can see a few options here:

1) Do not allow profiles where the player improves more as he gets older when his max potential will only be achieved in his 30s. This way you would have just a few improvements left and have a decent player earlier on in this scenario.

2) Wait for the Youth Development investment area that we have planned (but not confirmed yet) and see how we can use that to address this issue

3) Add the ability to use your coaching department to try and accelerate player development by changing his evolution profile

For now you can decide it is not worth keeping such players because of the risk, it is understandable. I have one player that was like that and I had to be very patient to get him to where he is today…still think it was worth it. Have a look at Ronaldo Angelim in Flamengo, FastTicker :-)

 

September 23, 2016 13:03

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Shouldn’t be too hard, I’ll add to our tasks :-)

 

September 23, 2016 13:00

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I agree with you, they are varying too much, especially in the early stages of player development. I should also probably point out scout reports were too optimistic sometimes because they were not taking into account how much the player had already improved in the current season, that’s been fixed 1 or 2 weeks ago. In any case, I’ll add a task to our list to make the coach reports less crazy.

 

September 18, 2016 22:53

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All match report links should be fixed now, please let me know if you still have issues from any pages.

 

September 16, 2016 04:42

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The Match Report screen has been re-designed to have 4 tabs: Report, Statistics, Replay and Commentary. Report and Replay should have no surprises as they have the same content we had before, the only difference being that player statistics are now in the Statistics tab instead of directly below the Report. The Commentary tab is a new addition and contains textual commentary of everything that happened during the match. The text is the same that is displayed below the field in the Replay tab, this is just another option of reviewing the match events.

Cheers

 

September 16, 2016 04:38

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Some things are recalculated periodically and statuses are updated. For example, on season tick countries may have moved in the ranking and that impacts player statuses. Other things happen periodically such as re-evaluating the teammates quality, team ranking and wages being paid.

 

September 12, 2016 01:26

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You can now “Like” newspaper articles written by other managers and see a list of managers who liked a particular article. Hopefully this will help writers understand what people like most to see in the Newspaper and provide some level of in-game interaction.

 

September 08, 2016 07:37

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Club Investments are now upgraded and maintained with money instead of investment points! Our game manual contains the exact rules for upgrades and downgrades. As an alert in the investments screen you are told that around the end of next season the maintenance costs will be doubled, but don’t despair, that can be covered by the competition prizes all teams will start receiving next season.

Enjoy!

 

September 07, 2016 01:51

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No immediate plans to fix that as the focus of the pairing logic is prevent teams from the same country facing each other. But it will be done eventually, just not a high priority.

 

September 06, 2016 12:14

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Mauro, I suppose your Negotiations level is not very high, otherwise the likelihood of this happening is really low. I think we can improve the system in a way that instead of refusing to renew altogether the player would just demand a higher than usual salary as a result of being unhappy with your initial offer, how does that sound?

 

September 02, 2016 05:28

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This is ok Dimitri, I’d do it as well in your place :-)

 

August 23, 2016 00:13

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In addition to that I believe there is a slight exaggeration overall for the scout results in some occasions. I need to investigate further and fix that. Not to say that coach reports will be 100% accurate, but it happened multiple times to me that the coach report was much lower than the scout report, which led me to do some sanity checks and find this issue.

 

August 18, 2016 01:46

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We have a new layout for the formation screen specifically to mobile devices. You don’t drag players anymore, you tap on an empty position in the field and a wheel should come up with G, D, M and A. Tapping on a position will open a dialog box with your players for that position, tapping the player puts him in the field.

In order to remove a player you just tap on him and a dialog should appear for confirmation. Clicking OK removes the player from the field. This is not currently working for goalkeepers.

 

August 02, 2016 22:08

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The actual offer you make (wage and transfer amount) has no influence over the player’s decision, but I recognise it should. Currently all that matters is how your team compares to the player’s current team in each of the five status areas. In the case of match participation and wage the player looks into how often similar players are used in your team in comparison to how much he is currently used and what is the wage of similar players in your team in comparison to his current team.

The only reason why the offer doesn’t matter (it definitely should) is because it is not a real commitment and people could try to exploit the system making absurd offers just to disrupt some good players from opponents. We may revisit that in the future to tie your offer somehow and force you to buy the player in case he accepts, but even then I can see some troubling scenarios, but that could be handled by punishing abusers.

 

August 02, 2016 22:04

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No logic exists when a player comes back from injury and there is no hidden health potential (sorry to disappoint). With the new player traits feature some players will develop features making them more or less prone to injuries, and that’s both match and training injuries. Currently injuries are very simplistic and are something we may expand a bit more in the future.

 

July 31, 2016 04:17

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The new Newspaper is ready to go! I’ll start allowing managers to write news articles based on the responses to the poll we’ve done some time ago. Once this is done I hope we can start getting a few articles published pretty soon.

As a reader the new screen has two main filters: language and country. They come pre-populated based on the language you use to access the game and country you play in. When looking at a specific country’s newspaper you’ll see all the news published that are relevant to that country, to that country’s continent and globally.

The old template-based newspaper has been hidden for now and will be re-activated in the future in addition to this one. We have some work to do on that one so that automatically generated news are interesting enough for readers. For now, enjoy our Newspaper and, as always, share your feedback in the forums, Facebook or via in-game messages.

 

July 31, 2016 04:09

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The intention behind the waiting period is so that managers don’t keep generating it continuously in order to try and guess the most approximate value based on all estimates given by the coaching team. I agree it makes sense to re-generate if you’ve changed your player’s “main” position, but for now you need to wait 36 turns (I think) between Evolution Stage reports for the same player. Assuming their two main skills are close you can expect the final value to be close as well, if that gives you any consolation :-)

 

July 28, 2016 22:34

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When we transition from points to money you will be able to do upgrades (and downgrades when applicable) during the whole season.

 

July 28, 2016 11:46

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Hello fellow managers! Along with the newspaper changes I’ve also been planning the new model for investment areas, where money will be used instead of points to upgrade and maintain them. I decided to post some draft rules here to gather some feedback before starting the actual work:

-Each investment area will have a level between 0 and 10 (no change here)
-No area can have a level greater than the stadium level (e.g.: if you have stadium and coaching at level 7 you can’t go to level 8 with coaching without upgading the stadium to level 8 first)
-In order to upgrade an area the club has to spend money (e.g.: $2M to upgrade coaching from 4 to 5)
-In order to maintain an area at a certain level the club will have to pay an upkeep value every financial period (3 turns), for example $200k to maintain coaching at level 5.
-You will be able to temporarily downgrade an area by 1 level and increase that level later on without paying the upgrade cost again (e.g.: reduce coaching from 8 to 7 to save some money and then a few turns later increase it back)
-If an area is temporarily downgraded for too long the downgrade becomes permanent and any further upgrades will cost money as usual (e.g. you reduce coaching from 5 to 4 temporarily and then has 36 turns to move it back to 5 for free)
-You can only choose to downgrade an area if the club is in a bad or critical financial situation (or using the rule above)
-Instead of points, clubs will earn money prizes based on the final position in each competition (exact value yet to be defined and discussed), this should help with the new expenses related to the investment areas

Questions? Suggestions? Concerns?

 

July 28, 2016 06:00

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Just did the exact math. I’ve converted what you had in points from last season into what that value would be with just the 5 investment areas we have now and compared that to the number of points you’ve got in the current season and the conclusion is you’ve lost 9 points. Last season you finished 2 positions below what you finished in the previous season, but went a couple rounds further on CL, same finishing position in the league. League position makes the most difference in terms of points, so that could explain it. I’m not sure what your country’s position was in the last couple seasons, but if it lost spots in the ranking that would also negatively impact your total number of points.

 

July 28, 2016 05:55

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From what I can see it is what Fabio explained. You previously had Transfer budget and transfer to budget levels set to 5, so by taking this out of the equation in the new season it will look like that you lost more points than you would’ve if those two areas still existed. In any case, not to worry, hopefully in a season or two you’ll be using money, not points, to manage your investment areas.

 

July 25, 2016 07:16

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The number of points given depend on finishing position in all competitions, including international ones. If you don’t join an international competition it simply means you will be worse off in terms of total points. Your country ranking is also taken into account, so if your country lost positions in the ranking it means you would get less points even if finishing position were exactly the same as in the previous season.

What Bronson suggested is true, I just need to remind everyone that the points purchased are for the current season only and do not carry over for the next one. It is probably also a good time to announce I’ve started designing how points will be fully replaced by money, meaning you will have to pay to upgrade investment levels and also pay to maintain things at a certain level. Before people start screaming at me saying they won’t have money to pay for it I plan to include money prizes for competition participation, you get more money the better positioned you finish.

 

July 21, 2016 01:51

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There was never a rule in the game preventing that, the only rule is to avoid same country matches whenever possible. We have that in our list to fix but with a very low priority :-)