Dereck William Schilte will be punished on both dimensions. He was warned in the past but did it again. He managed Nautico, Fluminense and Ipatinga on FastTicker, Palmeiras, Boca Juniors and Manchester United on MediumTicker, he will be fired from all his teams and they’ll lose all points in the league. The teams who lost or draw with their teams will get the points.
I know he is probably not the only multiple account user we have, but we have enough evidence to punish him.
Suggestion about player improvements:
-keepers: when he improves at least one point will be on keeping, passing or speed, the attributes that matter. Then he improves from 0 to 2 points on any other skill (including keeping, passing and speed)
-other players: when the player improves it will never be only on keeping, unless this is the only attribute left to improve.
What do you guys think?
I know I asked you not to comment on this topic, but is anyone against changing the stamina recovery back to 2 but reducing the amount lost from 4 to 3? This would be an intermediate solution.
That’s exactly how it works Ricardo, the problem is that non youth players were initially generated in the middle of their career, that’s why they already need a considerable number of matches to improve. 17 years old players start better than 16 years old players, that’s why they require a medium number of matches before improving while the younger ones require 1 or 2 in the beginning.
About keeper evolving other attributes and non-keepers evolving keeping I kinda agree with you Toni. Maybe I’ll remove keeping from non-keepers evolution and skills like dribble and shooting from keepers evolution, so they wouldn’t improve useless attributes, which makes sense.
I guess we have that on our list, at least links on in-game messages. Nice suggestion anyway :-)
It is configurable, you can change that on your settings.
I agree with you Toni, that would be a good intermediate solution for now. Looks like the poll is balanced enough for us to adopt this third option. Let’s wait until the end of the day, I may do something tonight or tomorrow night.
Cheers.
Yeah, for now you’re able to sell a player right after buying him, soon we’ll require at least half season (72 turns) before being able to sell a player you’ve just hired. About the other “cheaters” who fire or sell all team players, we’ll also force all teams to have a minimum number of players per position, this will be accomplished by forbidding the manager to sell players, automatically renewing contracts and automatically hiring youths if the team had the minimum players for a position and some player in that position retired.
You can configure that in the settings screen. The default is not show the most recent result and give you a link to the report only. Some users requested that to keep the suspense and also in the future you’ll be able to see the match replay and it would be nice being able to watch it without knowing the result :)
Please answer this topic about stamina.
Please reply to this topic answering the following question:
Do you think the amount of stamina recovered per turn should be 2 or 3?
2 is the old system, players who play once every 3 turns will have stable stamina, more matches require squad rotation, which in our opinion is good for the game
3 is the current system, players who play once every 3 turns will gain 2 stamina points per “week”, stamina concerns are reduced and we have less squad rotation, even when playing more than one competition)
Keep in mind that no matter the option chosen here the stamina system will evolve in the future to consider players age, training, fitness and so on.
No comments or considerations on this topic please, we already have a couple topics to cover that :-)
Cheers.
Anyway, this change isn’t final, we’ll test it for a certain period and keep it if it works. Your feedback will be very important so we can decide what to do in the future about stamina.
Cheers.
Back to the subject: for those who haven’t read the other topic about stamina, I’ve changed the amount recovered on free turns from 2 to 3.
Cheers.
I’ve done a few changes. Added the turn of the match and an option on manager settings screen to tell whether or not the manager wants the results to be displayed. It is defaulted to false, so if anyone wants to see the recent results in the home page just go to the settings screen and mark the new option. When the option is not selected, “? x ?” is displayed instead of the result, and by clicking on it you go to the match report.
Cheers.
Done. Players recover 3 stamina points per free turn.
Calm down guys, please don’t start a fight here.
Done. Only the turn is missing. Please let me know what you guys think of this new info in the team screen.
Cheers.
Unfortunately we don’t store this information once the player has been sold. We’ll definitely have to implement a complete transfer history to help us on this kind of task.
Looks like some people like the system the way it is and some people don’t. Not too many votes, so if I had to do something I’d go for option 2, increase the amount of stamina recovered per free turn from 2 to 3. Let’s wait for a litle more discussion here :-)
You didn’t miss anything, Mr Easy. We don’t have the subs system yet, but Danilo has already started designing it. That’s probably the next big addition we’ll have to the game, but it can take a while due to its complexity.
Cheers.
Makes sense manuel, that is a small change, I’ll take note.
They surely will manuel :-)
I’ll investigate, even though -393,414 + 18,122 is not equal to -373,329 something may be wrong with the history. I’ll take a look.
Not yet but I’m thinking about doing it soon, shouldn’t be hard.
Some of my non-youth players have just improved so I think everything is fine. If you think your players are taking too long to improve don’t worry, all players in the game are like that now. We’ll have a few great players after a couple seasons, and an interesting player market I guess.
Cheers.
That’s a bug Stramazi, not sure the reason yet. I’ve already seen my own players with 97 stamina after playing a match. Now that we’ll make some changes to this part of the game we’ll have the chance to investigate that problem. Thanks for reporting.
No footyman, tactics don’t influence stamina for now. I have a friend that usually goes well on both cups and leagues like you footyman, that’s why I thought people found a way to deal with stamina using squad rotatin like you said. But again, if it is a problem for most users as it seems to be we can change something to see what happens :-)
So, 1 vote for option 2 and 1 vote for option 1.
We won’t allow a player to be transfer listed right after being hired. While we don’t add that to the game we’ll keep an eye on it. Thanks smithers.
I think it is a good suggestion. We could display a small table with the last match and the following two matches for instance.
I’ve seen that sometimes, couldn’t figure out the problem yet. Thanks for reporting.