Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,164 posts(s) found

November 27, 2007 06:25

4,296 posts(s)

Administator

 

Dereck William Schilte will be punished on both dimensions. He was warned in the past but did it again. He managed Nautico, Fluminense and Ipatinga on FastTicker, Palmeiras, Boca Juniors and Manchester United on MediumTicker, he will be fired from all his teams and they’ll lose all points in the league. The teams who lost or draw with their teams will get the points.

I know he is probably not the only multiple account user we have, but we have enough evidence to punish him.

 

November 27, 2007 05:35

4,296 posts(s)

Administator

 

Suggestion about player improvements:

-keepers: when he improves at least one point will be on keeping, passing or speed, the attributes that matter. Then he improves from 0 to 2 points on any other skill (including keeping, passing and speed)
-other players: when the player improves it will never be only on keeping, unless this is the only attribute left to improve.

What do you guys think?

 

November 27, 2007 05:29

4,296 posts(s)

Administator

 

I know I asked you not to comment on this topic, but is anyone against changing the stamina recovery back to 2 but reducing the amount lost from 4 to 3? This would be an intermediate solution.

 

November 27, 2007 04:35

4,296 posts(s)

Administator

 

That’s exactly how it works Ricardo, the problem is that non youth players were initially generated in the middle of their career, that’s why they already need a considerable number of matches to improve. 17 years old players start better than 16 years old players, that’s why they require a medium number of matches before improving while the younger ones require 1 or 2 in the beginning.

About keeper evolving other attributes and non-keepers evolving keeping I kinda agree with you Toni. Maybe I’ll remove keeping from non-keepers evolution and skills like dribble and shooting from keepers evolution, so they wouldn’t improve useless attributes, which makes sense.

 

November 27, 2007 04:31

4,296 posts(s)

Administator

 

I guess we have that on our list, at least links on in-game messages. Nice suggestion anyway :-)

 

November 26, 2007 11:26

4,296 posts(s)

Administator

 

It is configurable, you can change that on your settings.

 

November 26, 2007 09:04

4,296 posts(s)

Administator

 

I agree with you Toni, that would be a good intermediate solution for now. Looks like the poll is balanced enough for us to adopt this third option. Let’s wait until the end of the day, I may do something tonight or tomorrow night.

Cheers.

 

November 26, 2007 08:34

4,296 posts(s)

Administator

 

Yeah, for now you’re able to sell a player right after buying him, soon we’ll require at least half season (72 turns) before being able to sell a player you’ve just hired. About the other “cheaters” who fire or sell all team players, we’ll also force all teams to have a minimum number of players per position, this will be accomplished by forbidding the manager to sell players, automatically renewing contracts and automatically hiring youths if the team had the minimum players for a position and some player in that position retired.

 

November 26, 2007 08:30

4,296 posts(s)

Administator

 

You can configure that in the settings screen. The default is not show the most recent result and give you a link to the report only. Some users requested that to keep the suspense and also in the future you’ll be able to see the match replay and it would be nice being able to watch it without knowing the result :)

 

November 25, 2007 16:25

4,296 posts(s)

Administator

 

Please answer this topic about stamina.

 

November 25, 2007 16:24

4,296 posts(s)

Administator

 

Please reply to this topic answering the following question:

Do you think the amount of stamina recovered per turn should be 2 or 3?

2 is the old system, players who play once every 3 turns will have stable stamina, more matches require squad rotation, which in our opinion is good for the game
3 is the current system, players who play once every 3 turns will gain 2 stamina points per “week”, stamina concerns are reduced and we have less squad rotation, even when playing more than one competition)

Keep in mind that no matter the option chosen here the stamina system will evolve in the future to consider players age, training, fitness and so on.

No comments or considerations on this topic please, we already have a couple topics to cover that :-)

Cheers.

 

November 25, 2007 06:08

4,296 posts(s)

Administator

 

Anyway, this change isn’t final, we’ll test it for a certain period and keep it if it works. Your feedback will be very important so we can decide what to do in the future about stamina.

Cheers.

 

November 24, 2007 06:38

4,296 posts(s)

Administator

 

Back to the subject: for those who haven’t read the other topic about stamina, I’ve changed the amount recovered on free turns from 2 to 3.

Cheers.

 

November 24, 2007 05:51

4,296 posts(s)

Administator

 

I’ve done a few changes. Added the turn of the match and an option on manager settings screen to tell whether or not the manager wants the results to be displayed. It is defaulted to false, so if anyone wants to see the recent results in the home page just go to the settings screen and mark the new option. When the option is not selected, “? x ?” is displayed instead of the result, and by clicking on it you go to the match report.

Cheers.

 

November 24, 2007 05:48

4,296 posts(s)

Administator

 

Done. Players recover 3 stamina points per free turn.

 

November 24, 2007 04:48

4,296 posts(s)

Administator

 

Calm down guys, please don’t start a fight here.

 

November 23, 2007 16:48

4,296 posts(s)

Administator

 

Done. Only the turn is missing. Please let me know what you guys think of this new info in the team screen.

Cheers.

 

November 23, 2007 16:47

4,296 posts(s)

Administator

 

Unfortunately we don’t store this information once the player has been sold. We’ll definitely have to implement a complete transfer history to help us on this kind of task.

 

November 23, 2007 13:40

4,296 posts(s)

Administator

 

Looks like some people like the system the way it is and some people don’t. Not too many votes, so if I had to do something I’d go for option 2, increase the amount of stamina recovered per free turn from 2 to 3. Let’s wait for a litle more discussion here :-)

 

November 23, 2007 13:32

4,296 posts(s)

Administator

 

You didn’t miss anything, Mr Easy. We don’t have the subs system yet, but Danilo has already started designing it. That’s probably the next big addition we’ll have to the game, but it can take a while due to its complexity.

Cheers.

 

November 23, 2007 10:43

4,296 posts(s)

Administator

 

Makes sense manuel, that is a small change, I’ll take note.

 

November 23, 2007 09:39

4,296 posts(s)

Administator

 

They surely will manuel :-)

 

November 23, 2007 09:38

4,296 posts(s)

Administator

 

I’ll investigate, even though -393,414 + 18,122 is not equal to -373,329 something may be wrong with the history. I’ll take a look.

 

November 23, 2007 08:21

4,296 posts(s)

Administator

 

Not yet but I’m thinking about doing it soon, shouldn’t be hard.

 

November 23, 2007 07:22

4,296 posts(s)

Administator

 

Some of my non-youth players have just improved so I think everything is fine. If you think your players are taking too long to improve don’t worry, all players in the game are like that now. We’ll have a few great players after a couple seasons, and an interesting player market I guess.

Cheers.

 

November 23, 2007 07:19

4,296 posts(s)

Administator

 

That’s a bug Stramazi, not sure the reason yet. I’ve already seen my own players with 97 stamina after playing a match. Now that we’ll make some changes to this part of the game we’ll have the chance to investigate that problem. Thanks for reporting.

 

November 23, 2007 05:18

4,296 posts(s)

Administator

 

No footyman, tactics don’t influence stamina for now. I have a friend that usually goes well on both cups and leagues like you footyman, that’s why I thought people found a way to deal with stamina using squad rotatin like you said. But again, if it is a problem for most users as it seems to be we can change something to see what happens :-)

So, 1 vote for option 2 and 1 vote for option 1.

 

November 23, 2007 04:15

4,296 posts(s)

Administator

 

We won’t allow a player to be transfer listed right after being hired. While we don’t add that to the game we’ll keep an eye on it. Thanks smithers.

 

November 23, 2007 04:14

4,296 posts(s)

Administator

 

I think it is a good suggestion. We could display a small table with the last match and the following two matches for instance.

 

November 23, 2007 04:12

4,296 posts(s)

Administator

 

I’ve seen that sometimes, couldn’t figure out the problem yet. Thanks for reporting.