You can configure that in the settings screen. The default is not show the most recent result and give you a link to the report only. Some users requested that to keep the suspense and also in the future you’ll be able to see the match replay and it would be nice being able to watch it without knowing the result :)
Please answer this topic about stamina.
Please reply to this topic answering the following question:
Do you think the amount of stamina recovered per turn should be 2 or 3?
2 is the old system, players who play once every 3 turns will have stable stamina, more matches require squad rotation, which in our opinion is good for the game
3 is the current system, players who play once every 3 turns will gain 2 stamina points per “week”, stamina concerns are reduced and we have less squad rotation, even when playing more than one competition)
Keep in mind that no matter the option chosen here the stamina system will evolve in the future to consider players age, training, fitness and so on.
No comments or considerations on this topic please, we already have a couple topics to cover that :-)
Cheers.
Anyway, this change isn’t final, we’ll test it for a certain period and keep it if it works. Your feedback will be very important so we can decide what to do in the future about stamina.
Cheers.
Back to the subject: for those who haven’t read the other topic about stamina, I’ve changed the amount recovered on free turns from 2 to 3.
Cheers.
I’ve done a few changes. Added the turn of the match and an option on manager settings screen to tell whether or not the manager wants the results to be displayed. It is defaulted to false, so if anyone wants to see the recent results in the home page just go to the settings screen and mark the new option. When the option is not selected, “? x ?” is displayed instead of the result, and by clicking on it you go to the match report.
Cheers.
Done. Players recover 3 stamina points per free turn.
Calm down guys, please don’t start a fight here.
Done. Only the turn is missing. Please let me know what you guys think of this new info in the team screen.
Cheers.
Unfortunately we don’t store this information once the player has been sold. We’ll definitely have to implement a complete transfer history to help us on this kind of task.
Looks like some people like the system the way it is and some people don’t. Not too many votes, so if I had to do something I’d go for option 2, increase the amount of stamina recovered per free turn from 2 to 3. Let’s wait for a litle more discussion here :-)
You didn’t miss anything, Mr Easy. We don’t have the subs system yet, but Danilo has already started designing it. That’s probably the next big addition we’ll have to the game, but it can take a while due to its complexity.
Cheers.
Makes sense manuel, that is a small change, I’ll take note.
They surely will manuel :-)
I’ll investigate, even though -393,414 + 18,122 is not equal to -373,329 something may be wrong with the history. I’ll take a look.
Not yet but I’m thinking about doing it soon, shouldn’t be hard.
Some of my non-youth players have just improved so I think everything is fine. If you think your players are taking too long to improve don’t worry, all players in the game are like that now. We’ll have a few great players after a couple seasons, and an interesting player market I guess.
Cheers.
That’s a bug Stramazi, not sure the reason yet. I’ve already seen my own players with 97 stamina after playing a match. Now that we’ll make some changes to this part of the game we’ll have the chance to investigate that problem. Thanks for reporting.
No footyman, tactics don’t influence stamina for now. I have a friend that usually goes well on both cups and leagues like you footyman, that’s why I thought people found a way to deal with stamina using squad rotatin like you said. But again, if it is a problem for most users as it seems to be we can change something to see what happens :-)
So, 1 vote for option 2 and 1 vote for option 1.
We won’t allow a player to be transfer listed right after being hired. While we don’t add that to the game we’ll keep an eye on it. Thanks smithers.
I think it is a good suggestion. We could display a small table with the last match and the following two matches for instance.
I’ve seen that sometimes, couldn’t figure out the problem yet. Thanks for reporting.
Alright, I’ll discuss that with Danilo and do something about it right away. Here are my suggestions, if you guys could vote in one of them, or a combination of them it would be very helpful:
1) Reduce the amount of stamina lost in a match from 4 to 3
2) Increase the amount of stamina recovered per free turn from 2 to 3
3) Make the amount of stamina lost in a match dynamic, so players who runned more during the match will lose more (would require a few tests to check how much a player would lose in the average)
4) Give stamina boost in the middle of the season (turn 72) and in the end (turn 144). Something like 10 in the middle and 20 in the end.
5) Any other suggestion
In the future, age and fitness will affect the stamina loss and recovery but I think we need to agree on a solution for the current situation before starting designing that.
Cheers.
Your solution is interesting Ricardo, even though it would be harder to implement. We’ll discuss that.
You win money with increasing attendances when you play at home while you advance in the cup. Specially if you reach the final which is played on neutral ground with double ticket price split by the two teams.
I’ll be monitoring my own players and let you know if something seems to be wrong. Remember that on MediumTicker all players improved on first tick due to a bug, so they will take twice as much to improve again, then go back to normal.
Cheers.
To be honest I’ve noticed improvements on my youths only so far, but I some people already told me their main players have improved. The thing is, it takes longer for them to improve than we were used to and I’m not always able to check my players after a match, so I may have missed a few improvements. Fast Ticker players should have improved at least once if they play regularly. 16 years old players should have improved a few times. If anyone wants me to track a specific player to make sure he is improving just let me know.
We didn’t change any logic on players improvement, only how much their attributes rise when they improve and how improved they start the game, so this shouldn’t be broken, but you never know :-)
Cheers.
I gave you the money back, but your financial history is completely messed up :-)
Well, it would be fair to give back the money paid to the high wage player, I’ll do that.
Changed the wage to 4,444. The board won’t allow such wages in the future. Thanks for reporting.
Cheers.