I’ve just adjusted the wages of 2 players on MediumTicker:
Andy Jones from Arsenal (444,444 to 35610)
Gary Wanless – Manchester United (222,222 to 30680)
The previous wages would be unacceptable with the new logic and nobody would be able to buy these players with such high wage, as they wouldn’t accept a fair wage during the negotiations. Arsenal got back half the money spent with the high wage to come back from bankruptcy. Manchester had the player only for a few turns so the economy is not ruined.
There were 2 offers for Andy Jones, both were deleted due to these changes.
Cheers.
The Board now doesn’t allow unrealistically high wages to be offered. The limit depends on the player quality.
We have bugs entered for most points you raised Hugo, they’re good points. Specially the manager being sacked with expensive players being fired and the rule to avoid the situation where you buy more than one player at once, leading you to bankruptcy.
About high wages, at least now we have a limit to the wage a manager can offer, depending on the player quality. I’ll post that on the improvements topic by the way.
Cheers.
I have slightly changed the criteria used for CPU teams when looking for players. That shouldn’t solve this problem yet, as the main goal of my change is to prevent CPU teams from offering ridiculously high wages for players. Let’s what happens.
Cheers.
Suggestion done.
That’s correct Ricardo.
Cheers.
Your suggestion is done Toni.
Done.
Well, cpu teams tend to improve their squad slowly, so even if this player would be like, their 5th best defender, they could go for it specially because the player is free. I know something must be done about it, that’s why I’ll open a bug for us on that, but that should take a while.
Thanks for reporting!
If we did that, the person would simply choose another name if he or she wanted to cheat :-)
Yeah, maybe you can have some staff like scouts to give you a hint…of course they won’t be accurate all the time :-)
The formation screen is supposed to show cards for the next match. So if the next match is a friendly for instance you’ll see no cards at all on this screen. You can see the card status of your players per competition in the player cards screen. We may add something to the formations screen in the future to allow you visualize the status for different competitions.
We have talked to him and apparently he was not aware that we forbid multiple accounts, so we gave him back Fluminense along with the points in the league. The decision remains the same for other 5 teams he managed. One evidence that he was not cheating is that he used his name on all 3 accounts. We’ll keep an eye on multiple accounts, hope this sort of thing never happens again.
About the number of draws and victories, they won’t be fixed, only the number of points. Sorry :-(
Dereck William Schilte will be punished on both dimensions. He was warned in the past but did it again. He managed Nautico, Fluminense and Ipatinga on FastTicker, Palmeiras, Boca Juniors and Manchester United on MediumTicker, he will be fired from all his teams and they’ll lose all points in the league. The teams who lost or draw with their teams will get the points.
I know he is probably not the only multiple account user we have, but we have enough evidence to punish him.
Suggestion about player improvements:
-keepers: when he improves at least one point will be on keeping, passing or speed, the attributes that matter. Then he improves from 0 to 2 points on any other skill (including keeping, passing and speed)
-other players: when the player improves it will never be only on keeping, unless this is the only attribute left to improve.
What do you guys think?
I know I asked you not to comment on this topic, but is anyone against changing the stamina recovery back to 2 but reducing the amount lost from 4 to 3? This would be an intermediate solution.
That’s exactly how it works Ricardo, the problem is that non youth players were initially generated in the middle of their career, that’s why they already need a considerable number of matches to improve. 17 years old players start better than 16 years old players, that’s why they require a medium number of matches before improving while the younger ones require 1 or 2 in the beginning.
About keeper evolving other attributes and non-keepers evolving keeping I kinda agree with you Toni. Maybe I’ll remove keeping from non-keepers evolution and skills like dribble and shooting from keepers evolution, so they wouldn’t improve useless attributes, which makes sense.
I guess we have that on our list, at least links on in-game messages. Nice suggestion anyway :-)
It is configurable, you can change that on your settings.
I agree with you Toni, that would be a good intermediate solution for now. Looks like the poll is balanced enough for us to adopt this third option. Let’s wait until the end of the day, I may do something tonight or tomorrow night.
Cheers.
Yeah, for now you’re able to sell a player right after buying him, soon we’ll require at least half season (72 turns) before being able to sell a player you’ve just hired. About the other “cheaters” who fire or sell all team players, we’ll also force all teams to have a minimum number of players per position, this will be accomplished by forbidding the manager to sell players, automatically renewing contracts and automatically hiring youths if the team had the minimum players for a position and some player in that position retired.
You can configure that in the settings screen. The default is not show the most recent result and give you a link to the report only. Some users requested that to keep the suspense and also in the future you’ll be able to see the match replay and it would be nice being able to watch it without knowing the result :)
Please answer this topic about stamina.
Please reply to this topic answering the following question:
Do you think the amount of stamina recovered per turn should be 2 or 3?
2 is the old system, players who play once every 3 turns will have stable stamina, more matches require squad rotation, which in our opinion is good for the game
3 is the current system, players who play once every 3 turns will gain 2 stamina points per “week”, stamina concerns are reduced and we have less squad rotation, even when playing more than one competition)
Keep in mind that no matter the option chosen here the stamina system will evolve in the future to consider players age, training, fitness and so on.
No comments or considerations on this topic please, we already have a couple topics to cover that :-)
Cheers.
Anyway, this change isn’t final, we’ll test it for a certain period and keep it if it works. Your feedback will be very important so we can decide what to do in the future about stamina.
Cheers.
Back to the subject: for those who haven’t read the other topic about stamina, I’ve changed the amount recovered on free turns from 2 to 3.
Cheers.
I’ve done a few changes. Added the turn of the match and an option on manager settings screen to tell whether or not the manager wants the results to be displayed. It is defaulted to false, so if anyone wants to see the recent results in the home page just go to the settings screen and mark the new option. When the option is not selected, “? x ?” is displayed instead of the result, and by clicking on it you go to the match report.
Cheers.
Done. Players recover 3 stamina points per free turn.
Calm down guys, please don’t start a fight here.
Done. Only the turn is missing. Please let me know what you guys think of this new info in the team screen.
Cheers.