We’ll have to do a more detailed investigation Franek, thanks for reporting.
Cheers!
Well, we’ll probably have multiple sided players in the future, but only for new generated ones. You know, this kind of player will have a greater value, so doing it now would instantly make some players more valuable.
Let’s see which option has more votes and then we can decide exactly what to do.
Cheers!
That’s weird, we’ll investigate that.
Cheers!
Ok, we found the problem. Gabriel Piñeira is loaned from Recreativo Huelva, so on our logic we searched for the best attacker on his original team instead of yours :-)
Danilo is fixing it as I type.
Thanks for reporting! Cheers!
Is that happening in the formation and tactics page only spartacus55? Have you tried changing your language and then setting it back to English?
You’re right about sides being randomly assigned Carlos. All players always had the side attribute, it was hidden before. The only change I’ve made for newly generated players is increasing the odds of a player being C side over L or R, as C players play ok in 3 different positions (LC, C and RC) while L and R play ok in 2 different positions (L and LC or R and RC).
Anyway, I see a few possibilities here, let’s see what the majority prefers:
1) Let things the way they are
2) Postpone the influence of the sides in the match for one more season
3) Try to balance the sides per zone for all teams (not considering players quality)
4) Simply regenerate all sides with the new generation odds I’ve mentioned
What do you say guys?
I was wondering whether or not we should add LR, LC, RC and LCR players, sounds ok to add them so far, let’s see :-)
About balancing home and away matches, we have that on our list, need to find a good way to do that.
Cheers!
manuel, if you’re talking about the side thing, it will have effect only on next season
Alexandre, it would help if you could show us the image, send us the link when you have it please.
Cheers!
Player sides are back to the UI, but won’t affect the player performance until next season on both dimensions. Players will receive penalty if they play in the wrong side. A player with side L can play ok in positions L and LC, but will receive penalties if playing on positions C, RC or R, being R the worst penalty. Same happens to R players, they play ok in R and RC positions only. For C players, they can play ok on positions LC, C and RC, but will receive a considerable penalty if playing on L or R positions. Be prepared!
p.s.: home team advantage is also ready to be launched, but we’ll wait until next season so those who have most of their home matches yet to be played won’t have an advantage in the current season
The keepers should be back, let us know if you have any problems :-)
Cheers!
Something must have gone wrong after the latest changes in the strategies stuff. I’ll try to figure it out.
Small changes to match logic:
-max keeper rating is based on the number of goals conceived, 10.0 for 0 goals, 9.5 for 1 goal, 9.0 for 2 goals and so on
-low stamina values affect the keeper performance (he wasn’t affected until now)
-keepers loose 1 stamina per match instead of 3
Due to these changes all keepers had their stamina reset to 100.
Hard to tell how soon that will happen, but coaches will definitely be added. As always, it all depends on how much free time we have and what are the worst problems going on in the game.
Cheers!
Nice, tubs, I’ll add these suggestions to our list.
Your question was answered on this topic, masteraider: http://www.rubysoccer.com/forums/5/topics/275
Anyway, the estimated value becomes the price paid for the player when he is sold, and this value also changes when the player improves. There is no current way to check the previous transactions, but we in the future we’ll have at least the teams where the player has played during his lifetime and in which period.
Welcome to RubySoccer!
Cheers!
Thanks a lot Javier! We’ll send you the files and instructions for translation as soon as we organize it. We can probably send the names and surnames list before the translation stuff.
Cheers!
Inactive managers are now fired in 15 days (next week this period will be reduced to 7 days), unless they’re using the holiday mode (go on vacation option), in this case the inactive period allowed is 30 days.
You’re right Fabrizio, TV rights and sponsorship will be added as a source of income. Maybe we should do that before reducing the stadiums. We’ll see.
Cheers!
Here we have a hard decision Henrique. One possible solution would be make the competitions happen simultaneously during the whole season, with greater intervals between the rounds. We’ll study that possibility and see if it will fit well in our calendar.
Cheers!
Seems to be a translation related problem…are you using brazilian portuguese? I’ll remove the translations anyway, until I make sure everything is working.
Cheers!
The time to fire an inactive manager hasn’t changed yet, but it will, 1 month (current) for managers on vacation and 1 week for the rest. And I agree that will help managers not having lots of players free transfered by accident.
Cheers!
I’ve just changed mine to test Fabrizio, and it worked. We haven’t changed anything on that yet, so it should be working. Which browser are you using? Let us know if the problem persists.
Cheers!
I must agree with you Philipp, even though the L&F is better it is now worse to use them, specially on high resolution screens.
There are so many good ideias here I’d like to have more time to spend on RS development :-D
We’ll do our best guys, keep them coming!
Cheers!
Holiday mode implemented. Now you have the option Go on vacation on your team’s screen. There are only two things that will be automatically managed for you while you’re on vacation: contract renewals and youth hiring (if your team has not reached the player limit). Besides that, the inactivity period allowed before being fired will be greater for managers on vacation.
When you enter a dimension you automatically return from vacation.
Cheers!
One ideia came to my mind, probably from Football Manager. The Board could make a certain quantity of money available for transfers to be used during the season, and a quantity to be used to new wages. I’ll give an example.
Let’s say a team has $10M. On season start, the board tells the manager he/she has $7M available for transfers, and $200k for the sum of the wages for new hires. The manager hires a $2M player paying a 20k wage. After that the balance would be $8M, being $5M available for transfers and $180k left for new wages. If the team sells a player during the season, a percentage of the sold player transfer value would be added to the money available for transfers.
What do you guys think?
Cheers!
I liked your considerations Tiago, I’ll add a few enhancements to our list. The only problem here is allowing same network trades, multiple account users could still benefit from that. We still need a better monitoring system on transfers before allowing that.
Cheers!
CPU teams are really awful in negotiations, I must agree. We didn’t spend much time on CPU teams, we tried to focus on human managers. We’ll see what can be done to improve their logic, like improve their offers to players, use youths on friendly matches, and better evaluate players in a whole before deciding whether or not to buy or sell.
About losing players for not renewing, well, regular players can have their contracts renewed 36 turns before the contract end, and youths 12 turns (here is the worst problem I guess). Holiday mode will help everybody on this subject. The ideia is that when you enter holiday mode all your contracts will be renewed automatically and youths will be hired (unless the team reaches the 30 players limit). Another solution would be allow youth signing earlier as you suggested, and I like this ideia :-)
Cheers!
Brazilian Portuguese translation is partially done. I’m still reviewing all screens and have already spotted some mispelled words and untranslated text. Hope to finish that until the beginning of next week.
Cheers!
I think your complaints are fair Hugo. We were afraid the economy could reach such level. We’ll study the situation and see what can be done. Suggestions from everybody are welcome, as always :-)
Cheers!