Recent Posts by Gabriel Cesario

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March 12, 2008 09:51

4,312 posts(s)

Administator

 

Bug fixed JD, please let me know if it works.

Cheers!

 

March 12, 2008 09:41

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The rule for hiring is: you can’t have more than 30 players, considering the players you own (loaned out or not) plus the players you’ve loaned in.

The rule for selling is: you can’t have less than 1 goalkeeper or less than 14 players, considering only the players you own and are not loaned out.

JD spotted a bug anyway, you should not receive this message when the player is already transfer listed. Will fix it as soon as possible.

Cheers!

 

March 10, 2008 12:55

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Here are the answers :-)

1) There is no influence of the results sequence in the next match performance, but there will be in the future, and that will be properly announced;

2) There is no morale attribute, but we will have, and it may not be hidden;

3) I agree there are too many ties, at least I’m having many this season on MediumTicker, specially 0×0. The match replay should help identifying the reason for that as well.

Cheers!

 

March 10, 2008 09:34

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I have to disagree at least in one point Carlos, improving the squad did brought me better results. After finishing middle in table a few seasons ago I’ve hired a 93 attacker, a 94 defender and my keeper improved to something around 90. I’ve finished in 3rd two seasons in a row, won the Copa Sudamericana and now I’m second in the league. :-)

Anyway, I have the feeling that making the match replay available for everybody, even with the not so mature match simulation we have, would make it easier for you guys to give us suggestions on how to improve that. I’ll talk to Danilo about this, we must work on a way to better present this replay before making it available.

Cheers!

 

March 09, 2008 12:10

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Maybe the best thing to do is always prevent same country matches unless it is inevitable, like having 3 teams from the same country on the semi-finals for instance.

Cheers!

 

March 08, 2008 21:05

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What Filipe said makes sense and should be taken in consideration, but we will analyze the reports and hopefully find some time to improve the match engine. Thanks for all these match report links guys!

Cheers!

 

March 07, 2008 07:51

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Well, that sometimes happen in real life Diogo, weaker teams win against stronger teams. There are 2 reasons for that on RubySoccer: luck or a weaker team with a good strategy against the stronger team strategy. Now if it is happening very often against different weaker teams we may need to do something about it. The way we determine the result is by simulating the match, so all the statistics you see in the report did happened in the simulation. We evolved it to a point where the results seemed to make sense and the statistics not too far from reality, but we know that this simulation is far from being ideal, we are aware there is plenty of work to do on it.

Point some match reports for us to analyze if you wish, Diogo.

Cheers!

 

March 07, 2008 07:38

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The problem with Marseille is that its manager has abandoned the team and was fired for inactivity. Before that happened lots of contracts were not renewed, so the team ended up with just a few players. We’ve recently made some changes regarding the minimum number of players a team can have, so it should not happen again. If this new rule was in place some contracts would have been renewed automatically and Marseille would certainly have a keeper.

CPU teams are weaker by nature. Of course we don’t want them to be total losers, but a well managed team tends to improve faster than CPU teams, with a small number of exceptions. Having lots of CPU teams in international competitions definitely makes it harder for a country to reach a better position in the rankings, but to be honest that’s how I think it should work, unless we give CPU teams “access” to hidden information, like players potential, manager offers values, but we don’t do that, CPU teams try to improve their squads slowly, without playing crazy wages. One thing that we must do is make CPU teams play friedlies with their worst players. That will definitely help them improve those players and possibly use them in their first squad as they improve.

So, we have plans to improve CPU teams a little, but getting more human managers to France will still be the best way to have a better performance on the coutries ranking. :-)

Cheers!

 

March 06, 2008 11:53

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You’re right nsg, friendly invitations and admins emails are sent in the sender’s language. What you see is Portuguese :-)

We have to fix that.

Cheers!

 

March 06, 2008 08:10

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Yeah, it’s not very useful unless you generate two youth star keepers :-)

The odds for a new youth to be a keeper are low enough, something around 10%, not sure if it’s worth adding such a validation, we’d be also reducing the number of keepers in the game.

Cheers!

 

March 06, 2008 08:03

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Hugo, we tried not to lose much time in the CPU teams “intelligence” and focus on human users features, that’s why we designed it this way. And in the average it’s not that bad, cause usually a team will have a balanced squad, not crap attackers and great defenders and midfielders. But we can change the logic to use at least 1 player per zone (D, M and A), maybe that would be a little bit more realistic :-)

Cheers!

 

March 05, 2008 20:18

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I’m glad you mentioned it, I’ve added this limitation today, but the number is 14, considering only non-loaned and non-youth players that are part of your squad. The team must also have at least one goalkeeper. There are a few tweaks to enforce this in all situations, but it should work for all cases in practice.

Cheers!

 

March 05, 2008 09:32

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I’ve just realized that the 3 tick rule is not enough to prevent some kinds of cheating, so unfortunately we’ll have to keep the same network/ip rule :-(

Cheers!

 

March 05, 2008 07:50

4,312 posts(s)

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We had an error and it didn’t complete, now it is running again.

Cheers!

 

March 03, 2008 18:11

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We’ll let you know if we find anything strange. Don’t get me wrong for explaining about the cards, I did that cause I know we are missing some help screens and making the game rules and behaviour clear is always good. :-)

Cheers!

 

March 03, 2008 13:34

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We’ll definitely check Stramazi. When you look at the cards icons in the players skills screen or in the formations screen keep in mind that they refer to your next match, so if your next match is a friendly for instance you won’t see any card icon. To check the cards for specific competitions go to your players screen and click in the Cards option.

Cheers!

 

March 03, 2008 11:25

4,312 posts(s)

Administator

 

After investigating your last match against Nautico I saw that Adao Branco and Germano Medeiros were suspended for that match, so Paolo Rosi and Fausto Ruiz Del Mora replaced them. Everything looks fine. Please let us know if you notice anything different.

Cheers!

 

March 03, 2008 09:54

4,312 posts(s)

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Ok, sounds like a bug then :-(

Cheers!

 

March 02, 2008 22:33

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I’ll talk to Danilo about that JD, we may be able to remove that and trust the 3 tick rule.

Cheers!

 

March 02, 2008 22:32

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Administator

 

The player value can decrease if he was bought for a price higher than his estimated value, that would be the most common case. Even if that’s not the case, the value could decrease a little when improving, as the new value is recalculated and is not 100% deterministic.

Cheers!

 

March 02, 2008 22:30

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Is it possible you had a suspended player that was automatically replaced by Paolo Rosi?

Cheers!

 

February 26, 2008 20:11

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If you think of a method we’d definitely appreciate, the allowed amount is supposed to be used very carefully and it allows the team to survive for a little more than the number of turns you said ;-)

Cheers!

 

February 24, 2008 22:43

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I’ve just checked in the database, if Cesar Avalo had stamina 100 when he played his first match this season (turn 8) he would be with 91 on turn 21, and he is. Everything is fine, don’t worry :-)

Cheers!

 

February 24, 2008 11:41

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Two announcements:

1) Stadium construction can now be cancelled. The amount of money you’ll receive back is proportional to how long the construction would take to be finished.

2) We’ve decided that wage caps should be per team, not per player. It makes more sense when you think of it, as each team has its particular financial situation. Everybody should be aware that this value can be way too high, so be very careful when giving high wages.

Cheers!

 

February 24, 2008 11:35

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Did you have a suspended midfielder for this match? If so the CPU will not complete your squad necessarily with a player in the same position. We have a bug for that already. Sorry about that :-(

Cheers.

 

February 23, 2008 10:45

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Alright, I put the laziness aside and created one for myself :-D

 

February 22, 2008 09:50

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There is a simple explanation for that, Varzim’s best attacker has shooting 72 and he has at least 5 defenders with tackle greater than 72 and 5 midfielders with passing greater than 72. But I see your point, maybe at least one attacker should have been selected :-)

Cheers!

 

February 21, 2008 19:21

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Unfortunately not, but I think it’s among the highest priority tasks now.

Cheers!

 

February 21, 2008 13:54

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No, currently age doesn’t affect that. The only thing that affects the speed a player improves is how experienced he is in terms of number of matches played. Age will have some effect in the future, but that will be properly announced when the time comes.

Cheers!

 

February 21, 2008 13:53

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I see your point Gamboa, the thing is, we don’t clearly have in mind at which point we will need a reset. If more countries were added, that would be a good moment for a reset, but that’s not gonna happen so soon, as it would only increase the number of CPU teams. We could do a reset right away to “solve” the rich teams/crazy wages dilemma, but we still wouldn’t have that new features associated with the stadium size. To sum up, a reset will be done as soon as we or the users feel the time is right to do that, even though there will always be some that will be unhappy about that :-)

Sorry I wasn’t able to precisely answer your question.

Cheers!