Recent Posts

Subscribe to Recent Posts 18,535 posts(s) found

July 01, 2013 19:09

7 posts(s)

 

http://www.rubysoccer.com/game/match_report/3250800
Amadora 3 – 0 V. Guimarães
4-4-2 formação 4-3-3
48% posse 52%
10 remates 26
6 remates no alvo 23
93% passes acertados 90%
22% desarmes eficazes 31%
1 cantos 10

it´s not only the statistics, its the difference between the teams, and the fact that, since i start playing this, it´s happening all the time. it´s a little frustating.

 

July 01, 2013 17:54

7 posts(s)

 

Lol Dimitri… Absolutely it has been granted and disasterously. 5-1 hehehe
xD

 

July 01, 2013 12:08

639 posts(s)

Donator

 

It seems that Frenchi’s request has been granted :)

 

July 01, 2013 07:36

340 posts(s)

 

Gabriel, how do you mean?

Every manager will “vote” a player being star by researching them, so the more managers researching a certain player during season A, will give more stars (one more) to the player being popular.

Perhaps by cheating you mean people with many accounts will research only on their own players?
People will always research own players for sure, so scouting own players perhaps will not give the player star points?

Nevertheless a counter indicating how many managers scouted a certain player will give a good indication on which player is most popular, next in line and so on..

Perhaps you could check it with percentage, or centain point rules, nr of votes (nr of managers scouting your player) giving certain nr of points, unlocking stardom..

Also we want this changing so a set of rules saying how long an earned star will remain and so on. Still, a start, no?
/BK

 

July 01, 2013 04:01

4,296 posts(s)

Administator

 

Last time I’ve a got a new team I thought as much. Coaching levels were too low and players seemed to be under developed. The CPU cheating on this aspect doesn’t sound unfair to me and clearly benefits everyone.

 

July 01, 2013 03:57

4,296 posts(s)

Administator

 

This is actually a nice way to start introducing a stars system. Thanks for the suggestion, Berhan. We just need to be careful so that it is not abused, as usual.

Cheers

 

July 01, 2013 03:55

4,296 posts(s)

Administator

 

I have to say I am surprised by the Brazilian performance in this cup. Of course we are always favourites when it comes to football but mostly everyone was unimpressed by the team’s recent matches before the confederations cup. It may be because the players are getting better as a team or because they were playing in Brazil…probably a bit of both.

In any case, we are the champions, yet again! Let’s break the tradition next year and win the World Cup (the Confederations Cup winner never won the World Cup in the following year). Go Brazil Go!

 

June 30, 2013 22:43

340 posts(s)

 

What a game!
Go Brazil Go!

/BK

 

June 30, 2013 16:27

340 posts(s)

 

Come to England and get a better competition then.

/BK

 

June 30, 2013 16:21

7 posts(s)

 

I cannot believe that my humble Venlo is leading the classification table. Hey you managers! Put your batteries ON and take me out of there! lol.
Hugs for everybody.
Frenchi

 

June 30, 2013 15:34

340 posts(s)

 

This is a suggestion for proactive feature implementation:

Developers, store the number of research people make on certain player, to be able to sort the player by popularity, that is the base for player raising “stars”.

The number of unique scouting of course (by manager).
That can change from season to season, the stars can be less or more.

Advantages could be any or several of the following:
- star being like a mentor , boosting youth players development so they develop faster
- economic booster, more merchandise
- better potential players starting their careers in club with most stars
- star players drafted to national team

Just some thoughts.

/BK

 

June 29, 2013 12:13

61 posts(s)

 

nice sounds davison, feels like discovery channel…

I was worried about having too much RIGHT predictions with these Scouts and kill the " manager’s judgement factor " but I don’t think you can fully trust them…

 

June 29, 2013 09:45

340 posts(s)

 

Gabriel, then THIS is the reason ;)
Start drinking mate! :)

/BK

 

June 29, 2013 09:44

340 posts(s)

 

True, I am not saying this should have higher priority than anything else,it’s just ideas.
Perhaps those advanced features should be premium only, read “available only in app version” ;)

/BK

 

June 29, 2013 04:11

4,296 posts(s)

Administator

 

@Berhan: not fair, I don’t drink alcohol at all! ;-)

@amacb: if he stops at 90 or even goes up to 91 would you consider the scout to have missed by much? As I said, the scout is never supposed to be perfect.

 

June 29, 2013 01:12

828 posts(s)

 

interesting ideas, but lets focus on player moral and fixing the transfer market

 

June 28, 2013 22:14

241 posts(s)

 

Timo Maas has reached 90 tackle. lvl 10 scout evaluating a 24 year old missed it. Maybe its too early to tell but think i keep on trusting my own judgement then these scouts.

 

June 28, 2013 17:52

803 posts(s)

 

Gabriel solved that bug, it will only happen this season.

About changing the 12 turns, they would have to change the competitions squedule (as the international finals are played in those turns) or just start everything 12 turns earlier. I think I prefer to have more time before league starts to prepare the season rather than time after competitions end.

 

June 28, 2013 13:20

340 posts(s)

 

Right, and people who had not highest level of scouting last season are penalized, as I can’t really use my scouts new research ratio before turn 21.

This leads me to a thing I want to throw out there:
What about the investment 12 turns are at the end of each season instead of the very begining?

/BK

 

June 28, 2013 13:17

340 posts(s)

 

Or Gabriel had a beer or two doing the formula? ;)

 

June 28, 2013 13:00

301 posts(s)

 

ive been scouting the shit out of all my players every turn :)
some interesting results

 

June 28, 2013 10:28

340 posts(s)

 

And when researching on players from the delivered list, instead of giving all potential values, you could receive them in steps, so when you know you are done researching this specific player you can click on a button saying, research next player in list.

This will in a way, let you skip a player when you see a secondary value not being great enough, so no use to spend valuable ticks on researching this player.

They reason for this, is to be able to skip valuable research ticks, when you know this player is of no use to me. Most valuable for lower level scouting departments, this way they can skip to next research object, thus shortening the research length per player.

/BK

 

June 28, 2013 09:50

340 posts(s)

 

Scouting is very interesting feature I think, will be much appreciated.

I am thinking about the next step (as always), and how about having different types of scouting, like:

1) scout next opponent , having scouting level of 10 will let you scout every turn so this option will let you give a rough estimation of most promising players that you can research more individually.

2) scout youth team, that is you scout your youth team until you’ve scouted them all

3) scout free transfer agents, that is like in nr1, give you a list of promising free transfer agents list, then you can scout them individually.

4) scout specific league/country, scout gives you a list of promising players that you can research later on.

There could be a more advanced option as well, then in all of the types (of scouting), when the “promising list” is delivered, instead of scout going idle, can start researching the players of the list they delivered more thoroughly.

As always when doing things you should start with a “WHY?” and the reason for this feature is to allow people using the scouting feature to it’s full even if they don’t log on every tick.

/BK

 

June 28, 2013 09:01

828 posts(s)

 

a win win situation for cpu and managers entering such teams, and for us who want to loan out youth

 

June 28, 2013 08:59

340 posts(s)

 

Cool, I don’t mind the waiting period, but design-wise it’s flaw-ish as the rest of the investment kick in at turn 12, so should the rest as well, or we could say as soon as the money spent (transfer budget) then the new transfer funds being released (dictated by investment grade), no?

A detail thing but as they say, the devil is in the detail, plus I am very keen to do some scouting ;)

Ciao

 

June 28, 2013 07:02

803 posts(s)

 

Dont know if this is accurate but seems to me the CPU levels of couching change a lot from season to season.

I say this because every season start (turn 13) I get all players loaned to cpu teams back.

This got me to think if this new changes are not “killing” the cpu’s improvement of youngsters, I think this is very important for the future of the game, nice available squads for new managers sure make people want to stay more than leave after a few unsuccessful seasons.

IMO we should make sure CPU’s always have a level 9 or 10 couch, even if that means “cheating” the board points :D

 

June 28, 2013 06:45

4,296 posts(s)

Administator

 

@Shawn, @Filipe: of course there is a random factor! Two reports from same level scouts will not necessarily be the same, but the deviation from the truth should be similar. Note that I said should, of course one of the scouts could have been drunk when writing the report…

 

June 28, 2013 06:34

4,296 posts(s)

Administator

 

Yes, Dimitri and Davison are right about the way it works, it will be every turn once your current waiting period is over. That said, I’ve also changed it so that when the investments are updated the scout waiting period is adjusted.

Cheers

 

June 27, 2013 19:31

828 posts(s)

 

i guess its carrying over since the last time you used the scout. but yes i agree this shouldnt happen i am also experiencing this

 

June 27, 2013 11:21

340 posts(s)

 

Dimitri, I agree but it has already “started” so it should have been 1 turn by now.
At 12th tick when the investments are DONE making, the new setting should be LIVE, then I should have the NEW investment rate.

It’s a bug, trust me.

/BK

PS, the same logic as the new transfer budget being available after tick 12, so should the new value/rate for the scouting and EVERY other investment be “reset” to the new value after the 12th tick. Right?