I don’t seem to be able to create new formations, I can delete them as I managed to delete my reserves formation, but now, whatever I try I just can’t create a new formation whatever I try and name it.
I’ve tried using Firefox and Chrome and cleared my cookies, browsing history etc.
Am I missing something very obvious?
how about this …. fuck scouting improve youth development give us a full youth team we can get rid of those we want, now remember theres wage limits n shit, so not every player you want to sign will be able to be signed due to some managers dumb wage offers ( me excluded im on lv1 wage by choice)
the ability to personaly pick areas to improve youth would be better, and yes coaches focus on things to train this game has fuck all coaching imo
read bugs to understand why im pissed off, and tbh i couldnt give a fuck whos offended
my team 0 reading 0 fucking bullshit, i should have destroyed that pile of shit team, but since im fuckn battling for Europe spot its fucking clear that this game is fucking bullshit and preconcieved from the begining of the season. absolutely bullshit result. 1 more season of this shit im and leaving. theres no at all reason why i should have not gained a europe spot.
all i needed was a fucking win and i would have been in. i beat that shit team chelsea easily yet he gets in. so rigged. i would have been in by 1 point. look at the results and look at the shots difference and the fuckn possesion
I would like to see much more accurate reports at the cost of the amounts of times we can scout per season.
IMO quality is better than quantity…
does anyone agree with this? perhaps limiting scouting to 10 times per season or something, but get much more accurate results would be better than being able to scout every turn but get much less accurate results…
I think this is the first time I agree with Dimitri.
I haven’t encountered huge discrepancies with older players (ex. 22), but at scouting level 10 for “Control” 87 jump to 100, I’d agree, a tad ridiculous at the age 22. Unless the first reading took place when the player was 17. I’d be curious to see the difference at age 23.
you still dont get a higher starting transfer spending salary with level 10 regardless of board performance = 100% and 200m or more left over after the season. this game constantly f’s me over
I would like to make ‘accuracy’ concrete. What is acceptable for the random factor?
So let’s say you have a new youth player, shooting 65, and that this means his potential will be between 75 and 95.
As a human, you will probably add 20 points to estimate his potential. So you guess 75, but you know you can be about 10 points off.
This means that 10 points off is a baseline.
First question: at what level should an scout be as accurate as the baseline? I’d say about level 5
Second question: how much more accurate should a level 10 coach be? At the youngest age, a little bit, about 7 points off max.
Third question: how should accuracy improve over age? I’d say 1 point in two years, or 2 points in 3 years. So a level 10 coach on a 22 yr old is max 3 to 4 points off.
Fourth question: should the points off be in both directions for the same player? So let’s say the first scout report on the new player says 75 shooting and the real value is 85, can the second scout report one year later be 95? In my opinion, not. 20 points difference is too much. Maybe 15 (for a young player) is still acceptable? Not for a 22 yr old though, or on scout level 10.
Fifth question: should the real potential value change? I don’t know if it does, but I guess it should. If the new youth player by chance improves 10 points on shooting in his first year, it means that a human scout will have a higher estimate than 85, so the computer scouts should have higher estimates on average too.
Sixth question: should the estimate on all the skills have any connection, or all be random? In other words, if an estimate on potential value of one skill can be max 10 points off, can the average of all the skills also be max 10 points off (so that a player who is 88 average can have a potential value of 78 average), or should that be less? Not sure about the answer, since the chance on that is very low anyway.
I would like to know how the developers and other players answer these questions (and if I forgot something).
The formulas should be more in line with common sense and reality
Currently:
higher scout level → more accuracy → Good (better scouts give better results)
Younger player → less accuracy → good (the closer to final level, the easier to predict)
Random factor → in general good, but not well programmed.
One example of what should not have been the case.
22 yr old, renewed scout report. Control is 87, old report said 87 potential level, new report says 100. That is 13 points difference on a scale of about 20, so about 35% accuracy. Too much for a 22yr old (with high scouting levels).
(now my bath is almost full, to be continued!)
Guys, I can guarantee there is nothing forcing results to happen based on the current standings, even though there should be on some cases. So the injuries on that match were only caused by the settings for that match + injured players stamina + tackling setup + players aggressiveness and, of course, a little bit of randomness.
You can lose board points if your performance + remaining budget degrades when compared to the previous season. When that happens you will notice that some starting levels for the new season are lower than in the previous.
Same here! Although spending 10 boardpoints is also a big thing.
Perhaps there should be a possibility to loose boardpoints as well? So that it would be hard to get 10 scoutingspoints?
But scouting should be accurate till lets say a margin of 4/5 points. 14 points off is just really nonsence.
I like it the way it is… I feel the game will become much easier if you made finding GOOD players easier. Now, my team has never been uber successful, but I enjoy the hunt for good players and understand that it is hard to find them – as it should be. I think I’ve done OK considering that ITALY can’t produce talent, lol :)
I know that a player will receive a more accurate evaluation as he gets older… so if I believe in the player I signed, I wait until he gets older and scout him again and again. I saw it work first hand with my strikers – also saw it fail with some defenders. Oh well, cut your losses and start looking again. It all just makes sense to me and I think Gabriel implemented this feature right.
Sometimes it is as it is. I know that is a shitty answer. I also sometimes have the feeling things are not right.
For example just a few ticks ago, steady champion Ajax was playing the nm 2 Veendam. I as Roosendaal nm3 with 3 points behind on Veendam had to play against a relegation team with almost only players off max 85 prime skill and secundairy skills all below 80.
Ajax- Veendam was a draw and guess what? I had a draw as well. Just like things needed to be kept like it was.
5-4-1 formation 4-4-2
45% possession 55%
9 shots 24
6 shots on target 19
85% accurrate passes 93%
34% effective tackles 68%
2 corners 1
1 offsides 3
11 fouls 6
And ofcourse the story is that their keeper had the match of his life (10.0). But that keeper (91 keeping and 92 control) should be easily passed by my strikers (90 shooting and 96 control and my other striker 100 shooting and 89 control) IMO. Especially with 19 shots on target.
Sometimes i have the feeling that some clubs need to become champion.
Pos Team P W D L GF GA Pts
CL 1 Ajax 18 17 1 0 68 5 52
CL 2 Roosendaal 18 15 1 2 42 14 46
Also kinda sick that in a strong league like the Dutch is, that the nm 1 has only 1 draw after 18 matches and a 68-5 goalsheet. That in no way is in reall soccer the same.
To add, if you don’t think the feature works (I think it does just fine) – don’t use it. You will just play the game prior to the feature and use your own judgement like we all did.
Again for what it’s worth, I’m happy the way they are. Adds that “random factor” to the game ad Daniel mentioned above. The scouts failed me with some but also helped me with some. I’m OK that they get it wrong sometimes.
Why would it be too easy? You can do 1 report per turn at most, and losing the random factor is something you made up, no one suggested that.
But it’s just stupid to have a feature if it doesn’t work, and if scouting reports are not accurate at all, I’d say that is the case.
I think more accuracy with the same frequency of scouts will make it TOO EASY to find good players…
Actually I think that with more accuracy the number of scouts should be MUCH LOWER.
If we lose the random factor + manager judgement on improving players, I think we’ll lose a little bit of fun.
Sounds good Gabriel, I agree with that change
I think the frequency of scout reports is fine.
Gabriel, do you agree that 20 points difference in two scout reports on a single ability can be called completely inaccurate? Especially since all abilities are in a 30 points range (70 to 100).
Just to check: you did realize when programming that ‘maximum 10 points off the real value’ can give 20 points difference between two reports, right?
From the comments so far there is some preference for more accurate scout reports, even though a few still think that it’s good to have them as they are. I’ve just posted in another topic that maybe it would be preferable to have more accuracy and less scout report requests available. Do you guys agree?
So maybe more accuracy and less frequent scout report requests available?
Im not against the scout system being more accurate, but if it gets, the number of scouts should be lower…
honestly, until it was REALLY DIFFICULT to get to scouting 10, then i don’t think current scouting should change.
its so easy to get to 10 scouting now that all teams that are at 10 scouting will probably get a really big advantage over other teams… thats not fair nor balancing the game in my opinion.
when its really tough to get to 10 scouting, then perhaps it should be 90% accurate cause it would have taken time and effort to get to it. as soon as scouting as available, i bumped it up to 10 right away…
i disagree charles alot of young players get 1st team play after prooving thier self in the 2nd team. shit even 9 year olds now get contracts look at messi
it was widely known he was going to be a superstar at young as 15. so ya thats bullshit. a Scout needs to do thier job we spend these points for the level we request. how the fuck can a 10 scout get the same accuracy as a 1 scout ive found this out and i have realised it was dirived so fast that it makes sense that this is really something that is ment to seem like something but really does fuck all.
tell me im wrong via facts which non of us know… would gabriel admit to this ? no. scouting at 10 level should be 90% accurate
True, but so far all renewals drop down like a fly.
Also from keepingpotential 96 to 83 in a few months????
It wouldn’t hurt though if the scouting reports are more accurate than random numbers, would it?
IMHO if the scouting reports are to be “very accurate” you shouldnt be able to do so many scouts during a season… even level 10!
Maybe fixing the number of scouts by 3 per season for every scouting level( or another small number), and the level could be used for the accuracy of each skill reported using the " color idea " of Charles…
I don`t trust the scouting system specially in younger players! But it can give you a good idea in older players…
don’t forget, we have to assume that the older a player gets, the more accurate the stats CAN be (provided scouting is at 10).
it would be boring if every report gave a perfectly accurate report… what would the point of that be? in real life, we can’t know for sure if a player will hit their full potential or not…
I think perhaps a color coded addition based on scouting level could help GMs out.
How about color coding the accuracy of a specific rating?
for example, red means not accurate, green means partially accurate and blue means very accurate?
I guess its another addition to the current scouting system that can help improve the quality of the scouting feature.
It can be up to the players to remember which rating was accurate and which wasn’t… I guess it CAN be the same feature as it is now but at least it will allow players to visually see which ratings aren’t really true and which ones should be remembered for the future…
admins can either make the color coding static (meaning only 1 blue max per report) or add more randomness to it, 1 report could have 1 blue and another one can have 2 blue ratings and another 0 blue ratings…
these are just ideas i’m throwing out there, not sure if its complicated to implement or not…
…. for what it’s worth, I love the scouting system and it works EXACTLY the way it is intended to. You have to be a little bit smarter as to how you choose your players. Also, if you don’t like the scouting system… don’t use it. Spend your points somewhere else.