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August 07, 2013 15:21

37 posts(s)

 

I like it the way it is… I feel the game will become much easier if you made finding GOOD players easier. Now, my team has never been uber successful, but I enjoy the hunt for good players and understand that it is hard to find them – as it should be. I think I’ve done OK considering that ITALY can’t produce talent, lol :)

I know that a player will receive a more accurate evaluation as he gets older… so if I believe in the player I signed, I wait until he gets older and scout him again and again. I saw it work first hand with my strikers – also saw it fail with some defenders. Oh well, cut your losses and start looking again. It all just makes sense to me and I think Gabriel implemented this feature right.

 

August 07, 2013 15:18

78 posts(s)

 

Sometimes it is as it is. I know that is a shitty answer. I also sometimes have the feeling things are not right.

For example just a few ticks ago, steady champion Ajax was playing the nm 2 Veendam. I as Roosendaal nm3 with 3 points behind on Veendam had to play against a relegation team with almost only players off max 85 prime skill and secundairy skills all below 80.
Ajax- Veendam was a draw and guess what? I had a draw as well. Just like things needed to be kept like it was.

5-4-1 formation 4-4-2
45% possession 55%
9 shots 24
6 shots on target 19
85% accurrate passes 93%
34% effective tackles 68%
2 corners 1
1 offsides 3
11 fouls 6

And ofcourse the story is that their keeper had the match of his life (10.0). But that keeper (91 keeping and 92 control) should be easily passed by my strikers (90 shooting and 96 control and my other striker 100 shooting and 89 control) IMO. Especially with 19 shots on target.
Sometimes i have the feeling that some clubs need to become champion.

Pos Team P W D L GF GA Pts
CL 1 Ajax 18 17 1 0 68 5 52
CL 2 Roosendaal 18 15 1 2 42 14 46

Also kinda sick that in a strong league like the Dutch is, that the nm 1 has only 1 draw after 18 matches and a 68-5 goalsheet. That in no way is in reall soccer the same.

 

August 07, 2013 15:09

37 posts(s)

 

To add, if you don’t think the feature works (I think it does just fine) – don’t use it. You will just play the game prior to the feature and use your own judgement like we all did.

 

August 07, 2013 15:06

37 posts(s)

 

Again for what it’s worth, I’m happy the way they are. Adds that “random factor” to the game ad Daniel mentioned above. The scouts failed me with some but also helped me with some. I’m OK that they get it wrong sometimes.

 

August 07, 2013 13:19

639 posts(s)

Donator

 

Why would it be too easy? You can do 1 report per turn at most, and losing the random factor is something you made up, no one suggested that.

But it’s just stupid to have a feature if it doesn’t work, and if scouting reports are not accurate at all, I’d say that is the case.

 

August 07, 2013 11:38

61 posts(s)

 

I think more accuracy with the same frequency of scouts will make it TOO EASY to find good players…
Actually I think that with more accuracy the number of scouts should be MUCH LOWER.

If we lose the random factor + manager judgement on improving players, I think we’ll lose a little bit of fun.

 

August 06, 2013 20:09

28 posts(s)

 

Sounds good Gabriel, I agree with that change

 

August 06, 2013 14:40

639 posts(s)

Donator

 

I think the frequency of scout reports is fine.

Gabriel, do you agree that 20 points difference in two scout reports on a single ability can be called completely inaccurate? Especially since all abilities are in a 30 points range (70 to 100).

Just to check: you did realize when programming that ‘maximum 10 points off the real value’ can give 20 points difference between two reports, right?

 

August 06, 2013 12:47

4,310 posts(s)

Administator

 

From the comments so far there is some preference for more accurate scout reports, even though a few still think that it’s good to have them as they are. I’ve just posted in another topic that maybe it would be preferable to have more accuracy and less scout report requests available. Do you guys agree?

 

August 06, 2013 12:44

4,310 posts(s)

Administator

 

So maybe more accuracy and less frequent scout report requests available?

 

August 03, 2013 15:53

61 posts(s)

 

Im not against the scout system being more accurate, but if it gets, the number of scouts should be lower…

 

August 03, 2013 14:23

301 posts(s)

 

honestly, until it was REALLY DIFFICULT to get to scouting 10, then i don’t think current scouting should change.
its so easy to get to 10 scouting now that all teams that are at 10 scouting will probably get a really big advantage over other teams… thats not fair nor balancing the game in my opinion.
when its really tough to get to 10 scouting, then perhaps it should be 90% accurate cause it would have taken time and effort to get to it. as soon as scouting as available, i bumped it up to 10 right away…

 

August 02, 2013 10:38

828 posts(s)

 

i disagree charles alot of young players get 1st team play after prooving thier self in the 2nd team. shit even 9 year olds now get contracts look at messi

it was widely known he was going to be a superstar at young as 15. so ya thats bullshit. a Scout needs to do thier job we spend these points for the level we request. how the fuck can a 10 scout get the same accuracy as a 1 scout ive found this out and i have realised it was dirived so fast that it makes sense that this is really something that is ment to seem like something but really does fuck all.

tell me im wrong via facts which non of us know… would gabriel admit to this ? no. scouting at 10 level should be 90% accurate

 

August 02, 2013 09:10

78 posts(s)

 

True, but so far all renewals drop down like a fly.
Also from keepingpotential 96 to 83 in a few months????

 

August 01, 2013 22:58

639 posts(s)

Donator

 

It wouldn’t hurt though if the scouting reports are more accurate than random numbers, would it?

 

August 01, 2013 22:05

61 posts(s)

 

IMHO if the scouting reports are to be “very accurate” you shouldnt be able to do so many scouts during a season… even level 10!
Maybe fixing the number of scouts by 3 per season for every scouting level( or another small number), and the level could be used for the accuracy of each skill reported using the " color idea " of Charles…

I don`t trust the scouting system specially in younger players! But it can give you a good idea in older players…

 

August 01, 2013 20:10

301 posts(s)

 

don’t forget, we have to assume that the older a player gets, the more accurate the stats CAN be (provided scouting is at 10).
it would be boring if every report gave a perfectly accurate report… what would the point of that be? in real life, we can’t know for sure if a player will hit their full potential or not…

 

August 01, 2013 20:06

301 posts(s)

 

I think perhaps a color coded addition based on scouting level could help GMs out.
How about color coding the accuracy of a specific rating?

for example, red means not accurate, green means partially accurate and blue means very accurate?
I guess its another addition to the current scouting system that can help improve the quality of the scouting feature.
It can be up to the players to remember which rating was accurate and which wasn’t… I guess it CAN be the same feature as it is now but at least it will allow players to visually see which ratings aren’t really true and which ones should be remembered for the future…

admins can either make the color coding static (meaning only 1 blue max per report) or add more randomness to it, 1 report could have 1 blue and another one can have 2 blue ratings and another 0 blue ratings…

these are just ideas i’m throwing out there, not sure if its complicated to implement or not…

 

August 01, 2013 18:53

37 posts(s)

 

…. for what it’s worth, I love the scouting system and it works EXACTLY the way it is intended to. You have to be a little bit smarter as to how you choose your players. Also, if you don’t like the scouting system… don’t use it. Spend your points somewhere else.

 

August 01, 2013 12:33

340 posts(s)

 

so it works.. ;)

/BK

 

August 01, 2013 11:38

61 posts(s)

 

ELOY NUEVA FOR SALE!!!

Eloy Nueva
Age: 32
Estimated Value: $26,345,644
Attributes
Position: M
Side: RC
Keeping: 36
Tackle: 79
Passing: 92
Shooting: 66
Speed: 88
Dribble: 80
Control: 98
Header: 89

PRICE: 38M ONLY!

 

August 01, 2013 10:07

241 posts(s)

 

He just reached 78 keeping

http://www.rubysoccer.com/game/player_info/424932

 

August 01, 2013 01:44

828 posts(s)

 

i think the scouts were put in place to make it SEEM progress was being made. so far i agree with alex. if your going to do something then do it right…. am i wrong ? i hope that a simple mistake was made with these scouting reports. at least make them consistant

 

July 31, 2013 12:28

78 posts(s)

 

Looks like the first scout report was from a drunken scout and when they sober up they see things totally different:

G 19
Potential: Current:
96 82
32 32
84 71
28 28
82 80
90 84
86 78
73 76

and in the mean time he played every friendly or was on a loan with a 9+ in improvement team (i have 10)
RENEWAL:
Skill Current Value Potential Value
Keeping 82 83
Tackle 32 32
Passing 71 85
Shooting 28 28
Speed 80 89
Dribble 84 89
Control 78 91
Header 76 82

 

July 31, 2013 07:44

639 posts(s)

Donator

 

Quoting Alexander: “Then perhaps Gabriel could explain what’s going on and what to expect from this scouting system. I just had another player re-scouted – he’s 19 years old MD and went from potential passing = 94 to potential passing = 79 which is his current ability. If this is the level of inaccuracy to be expected from the scouting system I would rather be without.”

I would also like that. I know “the scouts should give you a rough idea of what the players attribute should look like once he’s fully developed.” but at the moment it just looks random.

 

July 30, 2013 20:49

639 posts(s)

Donator

 

Another example of scouting report differences:

73 86 92 90 87 88 91
63 81 75 86 82 82 100

I am wondering if the scouts make better reports than a human would do…

 

July 29, 2013 12:51

78 posts(s)

 

And where do you want help with?
I can help out and i am more then willing, but i am afraid i have the same problem.
Most of the times i have a better team then my opponent but in my eyes tactics count way to hard.
I have seen lesser teams with way to good result only because of their master tactics.

 

July 29, 2013 09:21

241 posts(s)

 

PROMISING 17 YEAR-OLD KEEPER FOR SALE

http://www.rubysoccer.com/game/player_info/424932

 

July 29, 2013 07:58

78 posts(s)

 

I’m wondering if the max +20 points per skill is still on:

Report Generated on season 87, turn 61

Position: D

Skill Current Value Potential Value
Keeping 38 38
Tackle 68 88
Passing 56 74
Shooting 67 96
Speed 65 86
Dribble 67 88
Control 68 70
Header 74 92

Made with scouting level 9.
This would mean that his shotting wil go up with 32 points? Not bad for a DC btw.. :P

 

July 28, 2013 02:37

5 posts(s)

 

Today, in the top match between the two leading teams of the campionato, Siena lost away by 1-0 to Juventus. This is not strange, since Juve is the … usual championship since … forever. The strange thing is that between 70’ – 80’, my team (Siena) had 3 injured midfield (!!!) players (I assume caused by hard tackling) and 1 red card on my attacker (!!!), while the opponent received only a red card for the pressumably hard playing, following the 2nd injured player of my teAm. Siena ended up with 9 players (I had made a substitution by free will in 70th minute-when the masica started)…

I would very much like an explanation on this by Gabriel, but pls avoid comments like random factor, because I am starting to believe that nothing is random in that game….