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August 01, 2013 12:33

340 posts(s)

 

so it works.. ;)

/BK

 

August 01, 2013 11:38

61 posts(s)

 

ELOY NUEVA FOR SALE!!!

Eloy Nueva
Age: 32
Estimated Value: $26,345,644
Attributes
Position: M
Side: RC
Keeping: 36
Tackle: 79
Passing: 92
Shooting: 66
Speed: 88
Dribble: 80
Control: 98
Header: 89

PRICE: 38M ONLY!

 

August 01, 2013 10:07

241 posts(s)

 

He just reached 78 keeping

http://www.rubysoccer.com/game/player_info/424932

 

August 01, 2013 01:44

828 posts(s)

 

i think the scouts were put in place to make it SEEM progress was being made. so far i agree with alex. if your going to do something then do it right…. am i wrong ? i hope that a simple mistake was made with these scouting reports. at least make them consistant

 

July 31, 2013 12:28

78 posts(s)

 

Looks like the first scout report was from a drunken scout and when they sober up they see things totally different:

G 19
Potential: Current:
96 82
32 32
84 71
28 28
82 80
90 84
86 78
73 76

and in the mean time he played every friendly or was on a loan with a 9+ in improvement team (i have 10)
RENEWAL:
Skill Current Value Potential Value
Keeping 82 83
Tackle 32 32
Passing 71 85
Shooting 28 28
Speed 80 89
Dribble 84 89
Control 78 91
Header 76 82

 

July 31, 2013 07:44

639 posts(s)

Donator

 

Quoting Alexander: “Then perhaps Gabriel could explain what’s going on and what to expect from this scouting system. I just had another player re-scouted – he’s 19 years old MD and went from potential passing = 94 to potential passing = 79 which is his current ability. If this is the level of inaccuracy to be expected from the scouting system I would rather be without.”

I would also like that. I know “the scouts should give you a rough idea of what the players attribute should look like once he’s fully developed.” but at the moment it just looks random.

 

July 30, 2013 20:49

639 posts(s)

Donator

 

Another example of scouting report differences:

73 86 92 90 87 88 91
63 81 75 86 82 82 100

I am wondering if the scouts make better reports than a human would do…

 

July 29, 2013 12:51

78 posts(s)

 

And where do you want help with?
I can help out and i am more then willing, but i am afraid i have the same problem.
Most of the times i have a better team then my opponent but in my eyes tactics count way to hard.
I have seen lesser teams with way to good result only because of their master tactics.

 

July 29, 2013 09:21

241 posts(s)

 

PROMISING 17 YEAR-OLD KEEPER FOR SALE

http://www.rubysoccer.com/game/player_info/424932

 

July 29, 2013 07:58

78 posts(s)

 

I’m wondering if the max +20 points per skill is still on:

Report Generated on season 87, turn 61

Position: D

Skill Current Value Potential Value
Keeping 38 38
Tackle 68 88
Passing 56 74
Shooting 67 96
Speed 65 86
Dribble 67 88
Control 68 70
Header 74 92

Made with scouting level 9.
This would mean that his shotting wil go up with 32 points? Not bad for a DC btw.. :P

 

July 28, 2013 02:37

5 posts(s)

 

Today, in the top match between the two leading teams of the campionato, Siena lost away by 1-0 to Juventus. This is not strange, since Juve is the … usual championship since … forever. The strange thing is that between 70’ – 80’, my team (Siena) had 3 injured midfield (!!!) players (I assume caused by hard tackling) and 1 red card on my attacker (!!!), while the opponent received only a red card for the pressumably hard playing, following the 2nd injured player of my teAm. Siena ended up with 9 players (I had made a substitution by free will in 70th minute-when the masica started)…

I would very much like an explanation on this by Gabriel, but pls avoid comments like random factor, because I am starting to believe that nothing is random in that game….

 

July 27, 2013 22:12

828 posts(s)

 

ya exactly i see no change in the difference between lvl 10 and lvl 1 both are full of shit. youd think level 10 would be 90% accurate AT LEAST

 

July 27, 2013 22:10

828 posts(s)

 

sunderland

 

July 27, 2013 15:29

61 posts(s)

 

Hello everybody, Im looking for a Top Class Defender…. He must be under 32years!

If you have any, lets negotiate =)

 

July 27, 2013 08:30

102 posts(s)

 

Then perhaps Gabriel could explain what’s going on and what to expect from this scouting system. I just had another player re-scouted – he’s 19 years old MD and went from potential passing = 94 to potential passing = 79 which is his current ability. If this is the level of inaccuracy to be expected from the scouting system I would rather be without.

 

July 27, 2013 03:12

828 posts(s)

 

thats because its bullshit alex. ive already figured out that 10 scout is as bad as 1 scout

 

July 26, 2013 21:40

61 posts(s)

 

welcome back

 

July 26, 2013 17:30

301 posts(s)

 

not a coincidence! most of us are from the soccersim community :)

game admins were tired of waiting for SS to come back up so they started their own soccer simulation game.
thank goodness for them!

 

July 26, 2013 17:09

1 posts(s)

 

So I just found RubySoccer today in a google search and couldn’t help but notice the similarities of an old sim game I used to play more than a decade ago called Soccersim.

Is this just a coincidence or is there some correlation here?

 

July 26, 2013 16:34

1 posts(s)

 

A long time playing this game and do not understand how the formation tactic, which may be the types of tactics.
Currently game a 3-5-2 with the midfield in X.

 

July 26, 2013 09:43

102 posts(s)

 

Hi guys

I’m doing second scout reports on several of my young players and there are large differencies between the scouted potenial values. Scouting level 10 on both reports. One player dropping from potential shooting = 100, to potential shooting = 82 or something similar. I can understand that a level of inaccuracy should remain regardless scouting level, but this seems just a bit off. Correct me if I’m wrong but shouldn’t implementing a scouting system (and removing player info like starting value) add to the ability to investigate players? Otherwise it all seems very random?

 

July 25, 2013 06:40

828 posts(s)

 

nothing but shite for sale now except for my players

 

July 24, 2013 20:41

639 posts(s)

Donator

 

And check the differences between these scouting reports on the same player:

Tackle 92 81
Passing 95 98
Shooting 90 87
Speed 94 79
Dribble 98 100
Control 90 100
Header 86 96

 

July 24, 2013 18:46

61 posts(s)

 

I think is a good idea to allow offers to any players, but instead of creating a new filter, the manager who owns the wanted player could just " Accept ou Decline " the offer…
If he accepts it, the player automatically goes transfer listed for the offered price with the 3 turns for others to also bid on him… If he declines, nothing happens.

PS: But I don’t think computers should accept those offers.

 

July 24, 2013 15:27

828 posts(s)

 

good idea mate i think this could also fix our problem

 

July 24, 2013 09:23

9 posts(s)

 

At the moment the market of players is very small and I start to see a big tendency in users contacting other users giving offers by mail for the players they wish.
My proposal is to allow to give an offer for any player (listed or not). This would allow the owner of the player under interest to accept it or not (it could be part of the negotiations).
At the same time, this player under negotiation would be listed under a new filter in the search of players (ex:under negotiation) so that it would allow other users to see that and make higher bids for that player.

This would bring much more players transfers in the game, more money movement and the possibility to buy any player, even the ones not listed.

Cheers.

 

July 24, 2013 03:35

4,296 posts(s)

Administator

 

@amacb: when you lose board points such as what happened to you it means your board points total for the new season was less than what you had for the previous season. Looking at your team in Medium I see that prior to the season you mention here your team was relegated from the first division to the second. In terms of points calculation being in the first division in the previous season already gives you more points than being on the second. Besides that your team was also part of Europa League, awarding him a few extra points in the previous calculation.

@Sniff: the money available is recalculated every season based on the level of transfer budget you specify and any money left from the previous season is transferred into board points for the new season. That’s why when the season ends your money goes back to 0, so that it can be transferred into board points.

 

July 24, 2013 02:47

828 posts(s)

 

lol i survive in the Premiership on level 1 wage :P learn to do it

 

July 23, 2013 23:48

4,296 posts(s)

Administator

 

When you request the player back the other team must agree to return the player. In case of CPU teams, they never do. In the past when you bought a loaned player he automatically returned from loan, but then we changed the system to make it better for the weaker teams who rely on the loaned players and were caught by surprise when the player returned before the loan end.

My intention was to prevent transfer listing a loaned player to prevent situations like this…and I might still do that.

 

July 23, 2013 20:25

96 posts(s)

 

This may have been mentioned before and if so I apologise.

If you buy a player who is out on loan and then request to recall the player back, they seem to stay out on loan. It says I have asked to recall the player, but he still continues to play for his loaned team, despite me purchasing him.

This might be implemented on purpose, but I want said player in my squad now rather than having to wait until his loan expires.