nice sounds davison, feels like discovery channel…
I was worried about having too much RIGHT predictions with these Scouts and kill the " manager’s judgement factor " but I don’t think you can fully trust them…
Gabriel, then THIS is the reason ;)
Start drinking mate! :)
/BK
True, I am not saying this should have higher priority than anything else,it’s just ideas.
Perhaps those advanced features should be premium only, read “available only in app version” ;)
/BK
@Berhan: not fair, I don’t drink alcohol at all! ;-)
@amacb: if he stops at 90 or even goes up to 91 would you consider the scout to have missed by much? As I said, the scout is never supposed to be perfect.
interesting ideas, but lets focus on player moral and fixing the transfer market
Timo Maas has reached 90 tackle. lvl 10 scout evaluating a 24 year old missed it. Maybe its too early to tell but think i keep on trusting my own judgement then these scouts.
Gabriel solved that bug, it will only happen this season.
About changing the 12 turns, they would have to change the competitions squedule (as the international finals are played in those turns) or just start everything 12 turns earlier. I think I prefer to have more time before league starts to prepare the season rather than time after competitions end.
Right, and people who had not highest level of scouting last season are penalized, as I can’t really use my scouts new research ratio before turn 21.
This leads me to a thing I want to throw out there:
What about the investment 12 turns are at the end of each season instead of the very begining?
/BK
Or Gabriel had a beer or two doing the formula? ;)
ive been scouting the shit out of all my players every turn :)
some interesting results
And when researching on players from the delivered list, instead of giving all potential values, you could receive them in steps, so when you know you are done researching this specific player you can click on a button saying, research next player in list.
This will in a way, let you skip a player when you see a secondary value not being great enough, so no use to spend valuable ticks on researching this player.
They reason for this, is to be able to skip valuable research ticks, when you know this player is of no use to me. Most valuable for lower level scouting departments, this way they can skip to next research object, thus shortening the research length per player.
/BK
Scouting is very interesting feature I think, will be much appreciated.
I am thinking about the next step (as always), and how about having different types of scouting, like:
1) scout next opponent , having scouting level of 10 will let you scout every turn so this option will let you give a rough estimation of most promising players that you can research more individually.
2) scout youth team, that is you scout your youth team until you’ve scouted them all
3) scout free transfer agents, that is like in nr1, give you a list of promising free transfer agents list, then you can scout them individually.
4) scout specific league/country, scout gives you a list of promising players that you can research later on.
There could be a more advanced option as well, then in all of the types (of scouting), when the “promising list” is delivered, instead of scout going idle, can start researching the players of the list they delivered more thoroughly.
As always when doing things you should start with a “WHY?” and the reason for this feature is to allow people using the scouting feature to it’s full even if they don’t log on every tick.
/BK
a win win situation for cpu and managers entering such teams, and for us who want to loan out youth
Cool, I don’t mind the waiting period, but design-wise it’s flaw-ish as the rest of the investment kick in at turn 12, so should the rest as well, or we could say as soon as the money spent (transfer budget) then the new transfer funds being released (dictated by investment grade), no?
A detail thing but as they say, the devil is in the detail, plus I am very keen to do some scouting ;)
Ciao
Dont know if this is accurate but seems to me the CPU levels of couching change a lot from season to season.
I say this because every season start (turn 13) I get all players loaned to cpu teams back.
This got me to think if this new changes are not “killing” the cpu’s improvement of youngsters, I think this is very important for the future of the game, nice available squads for new managers sure make people want to stay more than leave after a few unsuccessful seasons.
IMO we should make sure CPU’s always have a level 9 or 10 couch, even if that means “cheating” the board points :D
@Shawn, @Filipe: of course there is a random factor! Two reports from same level scouts will not necessarily be the same, but the deviation from the truth should be similar. Note that I said should, of course one of the scouts could have been drunk when writing the report…
Yes, Dimitri and Davison are right about the way it works, it will be every turn once your current waiting period is over. That said, I’ve also changed it so that when the investments are updated the scout waiting period is adjusted.
Cheers
i guess its carrying over since the last time you used the scout. but yes i agree this shouldnt happen i am also experiencing this
Dimitri, I agree but it has already “started” so it should have been 1 turn by now.
At 12th tick when the investments are DONE making, the new setting should be LIVE, then I should have the NEW investment rate.
It’s a bug, trust me.
/BK
PS, the same logic as the new transfer budget being available after tick 12, so should the new value/rate for the scouting and EVERY other investment be “reset” to the new value after the 12th tick. Right?
Probably not a bug but a feature. ‘Searchable every turn’ starts as soon as you can search again, which is in 7 turns since you had low scouting last season.
Javier Pinazos’ header skill increased to 79 already a failure for lvl 7 scout :p
Skill————-Current Value -—-Potential Value (lvl2) -—-Potential Value (lvl7)
Keeping———————31———————31——————————————31
Tackle———————78———————82——————————————87
Passing———————75———————75——————————————82
Shooting———————75———————89——————————————87
Speed———————83———————83——————————————83
Dribble———————89———————100——————————————100
Control———————81———————82——————————————99
Header———————77———————86——————————————78
Fast ticker, still bug..
I have scouting investment set to “searchable every turn”, but when looking at player on scouting tab, it says I still have 7 turns before I can scout again. Definitelly a bug.
/BK
Shawn, I’m pretty sure Gabriel added a random factor here as well, as he should.
So the answer is no, it may even be that your level 2 report is more accurate than amacb’s level 7. It is unlikely, but possible…
Gabriel, please confirm :D
^ sell me him
Good question maybe developers can answer this.
I got following report with lvl 10 scouting for a player who is 24 years-old and still improving .
I am curious about the accuracy. I will post his skills when he is fully developed.
Timo Maas
Skill CValue PValue
Keeping 35 35
Tackle 89 89
Passing 83 87
Shooting 95 97
Speed 78 81
Dribble 89 90
Control 100 100
Header 86 86
i love this
Do you guys know if a Manager A with level 7 and a Manager B with level 7 will generate the same scouting reports on the same player, the same season ?
lol. no prob. thanks.
Yep, there was a bug but it has now been fixed. Thanks for reporting! I’m sorry about the lost scout reports…and no, there is no way to recover them.
Cheers
Oh nooooo, I though having bought THE gold player :)).
It’s clear, we really need at least 8.
Good idea this scouting test Amac ;)