Scout Reports
The new scout reports feature is finally out! All scouting functionality has been moved to a Scouting screen, the link can be found below the Club header in the top menu bar. The Search screen now contains only the basic search functionality, used to find players, managers and teams by name, nothing else.
Your club scouting department can now be used to either perform a player search (original functionality) or scout a particular player. Once you do one thing or the other you need to wait the usual amount of turns before you can use your scouts again. When you scout a player a report is immediately generated showing the potential value for each of the player’s skills. The accuracy of these potential values depends on your scouting level and the player age.
In order to request a report you need to go to the player’s info screen, where you will see a new tab on the right hand side called Scout Report. On this tab you will find any existing report (if the team has previously requested a report for that player) or a message saying there is no report. You are then able to request one.
A scout report lasts for 3 seasons and is attached to the team, not the manager, since it can only be generated due to the team’s scouting department. If a player already has a scout report you need to wait at least 1 season (144 turns) before requesting a scout report for him again. Scout reports for individual players are located on the new tab for each player, but you can also find a list of all the team’s reports in the new scouting screen.
Enjoy!
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nice
The scout reports feature will be introduced tonight (Australia’s time).
Players morale should be great! Good work!!!
Not yet. There will be a scouting entry in the top menu that will contain both the current scout searches and the new reports feature. The existing Search menu entry will server only for general searches of managers, teams and players by name.
k so where do i go for this. or is it not put in yet ?
Finally an update! The basic mechanism is ready, once you request a report for a player you will see the results immediately. The accuracy of the results will be based on the player’s age (more accurate for older players) and your scouting level. It you will never have 100% accuracy, except by chance. Each report will last for 3 seasons and a new report can be requested for the same player after 1 season has passed. Once you request a new report the old one will be removed.
Next steps:
- limit scout report requests using the same mechanism limiting scout searchs
- create a screen with all scout reports for the team
- delete expired reports during the tick
Cheers
We have been considering a new investment area for youth players, but haven’t thought about squad size in general. Your suggestion sounds interesting, but to be honest I’d rather abolish the squad limit once we get player morale introduced, as bigger squads will mean more unsatisfied players…anyway, we could go either way on that and end up implementing your suggestion!
I have to admit that player moral and star system can’t come soon enough. it would definitely add more variables to the game so we can get this market going again…
i have to admit i spend little time in the game now. i log in a couple of times a day to check my players growing but thats about it…
I am wondering about the use of “Money from players sold added to transfer budget” in investments.
The positive point, I guess, is that is makes points more valid. And perhaps also that it gives more options/choices. There are some negative points though:
To make points more valid, there are other options. Introducing other categories of investments would be good, but lets just look at this one. If we remove it (and with it some points for every team as compensation), would that make the game better or worse?
My feeling is that it wouldn’t be missed if it would be removed.
I also still prefer the old model, but one of the advantages of the points system is that things as this can be introduced. I think the developers have been considering this (or at least points for extra youth players).
Rui, you sound upset because you think you know something about management games just by playing them. I have no proof but I would even bet money you have not played fair both on SS and RS, but that is just a feeling I have, could be wrong.
What I KNOW though is people like you care about playing the game and do not change things that may not be beneficial for them. I may sound like I OWN the game but I do OWN football management games knowledge and it is not purely based on talking about and playing the games. I do have a coach license under the Swedish Football association. When I knew I wanted to make my own football management game I did not play other games only, I enlisted at a club, started learning coaching in real life. I still can go on coaching kids and youth in real life because of my education and knowledge in the field.
People like you on the other hand care about keeping the status quo rather than seeing the game progress and get better. From that perspective of the whole situation you are of no use to the future of the game, perhaps the developers could log how managers play and study your ways of playing and make something out of it but not much more. I on the other hand have always been vocal about my opinions on what the game should have and not have, without considering how people will take it. That is a passion of mine to let anyone know when they are wrong, even though it could be said nicer. I am not here to play nice, I am here to help the guys (Danilo and Gabriel) getting a good game out there.
Many people wouldn’t know this but WE (me and Danilo and Gabriel) spoke about cooperation on making the game better and taking it to the next step. Without going into details the talks broke when it came to “ownership” of things (as always in the materialist world) and that is something I can understand and relate to as I too have developed football management games. One of my “products” is IFM, which will be dead this autumn as it was written in ASP and the support for ASP will be cut this autumn. A game that is 10+ years old STILL gets hits, because people thought it was something good. I still get mails asking me when the game will be online.
So get me correctly when I write stuff of “should and shouldn’t” here on the forums as I KNOW and I offer my advice free as it is part of the agreement as a free beta tester, no big deal. What ever we here decide it’s still not a big deal as we are discussing things and do not really steer the ship. Danilo and Gabrial are. What we can do is get them as much support as possible so that they won’t spend useless amount of time to babysit the forums and other useless stuff. I think they are too nice.
Anyway, I wish you no ill really but you really are barking (and trying to piss) at the wrong tree. I really am one of the few good guys that can help this project. If you still want to write me love letters do it on in-game mail, no point of wasting others time with this, although it’s surely fun reading..
/BK
Vaughn the difference back then was you earned your money by selling players, back in SS days I barely ever had over 30million, I played in countries like Greece and Albania. Players are just given £300million now with no strategy or effort.
who said i was “whining about my teams situation” i think that comment is absolute shite tbh. my team is my team, i know what im doing with it. im maintaining the boards expectations and every season gathering more points :) when setting up the future team , finding players worth it, is something thats a waste of time. there are non. i gather about 2-4 a season so the offset of age makes it hard to gather a team of all lets say 22 year olds ect. the youth squad does fuck all for the most part as to the youth you get are for the most part shite. id like the ability to personally train my youth. which gabriel said hes " working on" however that was in late march and early april . half way into june now. so basicly as to where my team finishes. theres two things. i give youth alot of game time in the 2nd half of seasons, i manage the timeing and development that way and keep track of the games played and the points that supposed to be earned according to the bullshit wiki, but as normal it doesnt happen. unlike you people i come on here once or twice a day now. wheres i used to be one here every tick minus during sleep time.
ive been at 50% interest in the game for a long time. that percentage is slowly losing and a game on facebook is gaining that very interest lost :)
you either want POSITIVE critical evaluations or you dont. to say that everything i say is negitive is a misunderstanding of whom i am. i get to the point, and im brutally honest. you can like it or not. but at the day ive been right all along and spoken truth.
the game is dieing. where are the owners ? wtf is this hmm ? who wants to buy this game with me ? i might consider such a thing
i’m sorry if i upset you underlining your lies. as far as i’m concern me, you can go on thinking/talking as if you are the owner of the game… it’s ok
It won’t bring down stupid prices, they have been in the game from ‘the beginning’ (atleast when i started) because managers are irl persons and want more and more and more and more and more money. Yes, we won’t get prices like 1bil anymore no but we will still get prices like 300m because we (the managers) are humans and humans want MORE money!
I guess the main question we have to ask ourselves is; “Why would i sell my top players when i can use them in my own team?”. I think u can only awnser that with 1 awnser, cause u need money to fund something. Trainers, downpayment stadium, salary and ofc buying new players. Now we don’t need to pay anything so there is no worry about the money, we won’t lose money and every new season we will get bags full of new! The amount of money doesn’t matter, if you have 10m to spend or 10b. It depends on how many you have to spend. If you have 10b and your costs are 9.9b then u won’t be able to buy new players. The only thing is that billion sounds bigger then million.
Nope, change was good, did deliver the intended outcome and introduced something less wanted which needs improvement – no less, no more.
We need to get people interested in selling. I think many clubs have very big transfebudgets an gain nothing by selling the better players.
There can be several solutions.
- Player willing/insisting to move,
- Jadedness, that is a player not improving in a club with certain stature or too much competition forregular spot on the team or not getting enough games and so on.
- Player can improve at later age as well given the “RIGHT” role.
- BIG CLUB status, that is a club that can gain/ lose big club status and thus gain/lose key players.
That will solve some issues and add more meaningful features to the game….
BK
Another wee thing should be added, the highest transfer budget any club should get is 80mil, most teams should have 10 – 30mil, this would force player sales and bring down stupid prices.
The deal price is always the asked price, check it better because you should have your 200M (if you had 1,2Bill). If not it can be a bug.
About the topic, I dont think this sistuation is good, but I think it is better now than when the changes were made, deals are being made, better players are being listed, people start to want some money so they can have more board points for the next season. If anything needs to be done it should be to increase the need for those points, improving the departments importance, maybe adding a new department level that would cost say 15points. Instead of wanting to change all the system (again) we should focus on improving this one. Your suggestions Berhan always seem like you want to level everything done till now and build a new game from the start…
Cheers
I did offer 1.2Bn but do not know why the transfer went for 1Bn “only”, I am guessing Marc never raised the price to 1.2Bn and I was surprised to see 200M left too. No big deal really. This is not the issue I am referring to at the start of this thread. But sure you can try some more divide and conquer techniques..it’s fun reading.
/BK
well, at this point you just can’t full anyone here with your excuses
“bought the player for NOT 1Bn but 1.2Bn (all my money)”. if you say so, i believe… but this is what the player history tell us:
Antonio Prados 1000000000 Transfered from Sunderland to Queens Park Rangers
Rui, it’s a bit more multifaceted than the simple way of thinking your post suggests that I have, and since you are a great fan I will let you know how I did think there. First I decided I’d let the money be, and see what will happen with it. Then I thought "nah, I will play my meta-game and actually pay the money for a really crappy player on the nr.2 guy in the Premier league (England), so we get a different champ this season. Wrote to the guy, no response. Then I thought, “ok this is not going to happen, who else deserves the money?”
I thought immediately Davison but I’d pull a prank on him and buy the player at the very end of the season so the money is useless, but I decided that I can’t be that cruel to Davison even if it would have been a cool experiment. So I wrote him and bought the player for NOT 1Bn but 1.2Bn (all my money). Funny the deal went through without Davison raising the transfer amount. So that is what happened. But then again I wouldn’t pay that much money for a single player but peanuts, sure. I bought the player with peanuts, and not money. 1Bn peanuts the price.
Filipe Silva, are you saying this works as it is meant and there is no problems with investments/transfers/prices situation? If you really think it works as it is supposed to then I guess, we have nothing else to discuss in the matter.
Davison being unhappy about the money he lost is really his CHOICE (not fault but ok I’ll accept that label as well), as he CHOSE to assign less points so he could get a lower percentage on the transfers, a simple choice really. Why he did it, is irrelevant, simple cause and effect, that functionality works PERFECTLY (as intended).
My situation is a bit different because the changes has made 1Bn game currency to be worth peanuts, and THAT needs to be addressed. Economy in MMOG is a VERY difficult topic to tackle/handle but it’s crucial that there is a model that works, if not you will be in situation similar as this.
/BK
Hello guys,
why not having a new investment for squad size? This could valorize even more the points in the new economy model…
Example for a 5 level Squad Size Investment:
1- Nothing changes…
2- 1 more player for the squad size.
3- 2 more players for the squad size.
4- 3 more players for the squad size.
5- 3 more players for the squad size + 1 more youth.
If someone ends the season with 33 players and an extra youth and in next season he selects level 1 for this, he could receive an email on turn 13 saying he has 3 turns to fire the extra players, otherwise the machine will do it ( using any criteria you want )…
Just an idea… ( But i still preffer the old model =P )
I think it would help if we had some stats about the number of managers, networks, etc. Dont know if the developers have it but it would Be Nice if we had that information. We could then say if people are leaving or not, right now seems more like the opinion of managers unhappy with this recent changes.
Personaly, i was against the changes but dont think it is a good Idea RO go back now, smaller adqptations to the sistem like Dirk suggested, or the ones predictee by the admins.
About Both BK and Davison situations, it is your fault to Be in that situation, you knew what would happen and gone with it the same, dont blame the game for that.
Having a lot of money at turn 144 which is gone the turn after is a result of the transfermarket which is pretty dead at the moment and people won’t sell players in the 2nd half of the season because they have lost the player and their money at the end of the season.
There need to be a possibility to use the money the season afterwards. If you still have money left at turn 144 of season 1 you could use it in season 2 together with the money you get from the board for season 2. The money from season 1 that isn’t used at the end of season 2 will be gone. The part of the money left you got from the board at the beginning season 2 you can use in season 3 and so on.
To give a concrete example : if you have 500M left at the end of season 1 and you get 200M from the board at the beginning from season 2 you have 700M to spend in season 2. If you only have spend 400M at the end of season 2 you will still have 200M for season 3 and 100M (500M-400M spend) will be gone. etc
When you sell a player the received money will be added at the money from the season in which he is sold.
This way managers have to use there money.
But there also need to come some contractclauses to bring the market back alive.
In theory I guess this suggestion could work and people won’t be frustrated their money is gone at the end of the season.
@Davison: Sorry dude, but I really feel I need to say something else this time. Usually I’m on ‘your side’. I don’t recall ‘picking on you’ openly in the forum, but seeing you have such a nice speech I would love to point out some statistical facs for you. I think the entire community will agree that you seem to speak your mind the most on the forum. It’s also safe to say that 95% of this is always quite negative about the game. Either the engine is bullshit and it’s all based on luck. Either the economy is shit and there are no good players for sale, except the ones you are selling off course.
Here is some numbers for you. These are your EPL finishes for the past 15 seasons:
70 129 Marc Davison Ends Premiership on position 10.
71 129 Marc Davison Ends Premiership on position 14.
72 129 Marc Davison Ends Premiership on position 14.
73 129 Marc Davison Ends Premiership on position 13.
74 129 Marc Davison Ends Premiership on position 14.
75 129 Marc Davison Ends Premiership on position 15.
76 129 Marc Davison Ends Premiership on position 11.
77 129 Marc Davison Ends Premiership on position 9.
78 129 Marc Davison Ends Premiership on position 10.
79 129 Marc Davison Ends Premiership on position 14.
80 129 Marc Davison Ends Premiership on position 15.
81 129 Marc Davison Ends Premiership on position 9.
82 129 Marc Davison Ends Premiership on position 10.
83 129 Marc Davison Ends Premiership on position 13.
84 129 Marc Davison Ends Premiership on position 10.
Now, I feel to some degree, you are not the right person to really complain, since you still need to learn the basics on how to build a great team. I don’t think a different economy or game engine is going to help you.
Let me give you 1 good tip. Perhaps it’s an idea not to sell those good players?
No, unfortunately there is no way of looking back at this level of detail :(
“I will not pay 1Bn for one player, even if I had 100Bn, because I value players in different way than others I guess, I’d rather let the money be gone at the end of season.”
yeah, yeah, yeah.
ps – unfortunately, RS has became much less fun with the new economic model. it was predictable. 3 minutes/day is enough to play the game as it is now. i wish good luck to developers in the next step.
Yeah, I saw it too, people have stopped playing the game. It’s possible that has to do with the changes, it can also be because of other things (real life issues). There are also some new managers. But if there are less managers now than before the big change (the developers probably know that is the case), this is an indication that it wasn’t a good change…
In general, I think the developers were looking too much in a big scale, and not at individual level. You have a lot of money at tick 144, then the new season starts and suddenly it’s all gone. Is that fun? No, it sucks.
Now, assuming I’m right, it also means that a lot of developers time have been wasted (or at least could have been used more efficiently). Nothing to do about that, apart from trying to make more time and fix what need to be fixed.