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February 08, 2008 19:45

1,003 posts(s)

Administator

 

lol, nice. i missed that. strange, the substitutions should not have caused that. will have to give a little bit more attention to this problem.

 

February 08, 2008 19:34

241 posts(s)

 

Hi all,

First let me thank the developers for running this promising beta. I am a newbie but i have played managersim before like most of you.

I was really motivated the first couple of days but i am getting little frustrated as the young players i have signed are not developing as i expected.

Before i sign a player i check the players history to see if they played any games before or not. Logically a player aged 17 with no games played should develop right? They show some improvement in the beginning but after some games they stop developing.

How many games roughly they need to play to reach their peak stats?
A player with main skill in high 60s or low 70s has the potential to reach 85+ ?
Should i give up on a young player that has not developed after 5+ consecutive games?

If some of the experienced managers or a developer can enlighten me i will appreciate.

 

February 08, 2008 19:22

4,296 posts(s)

Administator

 

Yeah, we have a lot to do regarding manager history! The only info you have now is team change, ending position in the league, cup titles and runner-ups. Statistics are always interesting! :-)

Cheers!

 

February 08, 2008 19:20

4,296 posts(s)

Administator

 

Well, we’d have to add a previous and next for each team in the report or just add links if you’re looking at a report from your team.

 

February 08, 2008 19:00

85 posts(s)

Donator

 

True, it’s possible to built these sequences, but the 3-3-5 is a bug!

 

February 08, 2008 16:38

5 posts(s)

 

I sugest a link “befor – next” that will “travel” to all the games report. Today you have to go back to the game list just to see the next, ou last game report.

 

February 08, 2008 16:31

5 posts(s)

 

I sugest to put a link with the numbers of the managers

Vicotries, Tie, Loses, divided by championchip
how many turnaments the managers played, bste positions etc…

 

February 08, 2008 13:38

1,003 posts(s)

Administator

 

hmm, it seems the manager have defined rules to perform those. there is nothing wrong with the substitutions that happened , if those were really what the manager have defined as strategy. nothing stops you from putting a guy in the field and taking him out 1 minute later :)

i will take a look on that later today.

cheers

 

February 08, 2008 12:15

85 posts(s)

Donator

 

There are some more bugs for you to look…
The tactic doesn’t make sense, and the logic of replacements, take a look:
http://www.rubysoccer.com/game/match_report/45172

 

February 08, 2008 11:58

33 posts(s)

 

Thanks Gabriel, that clears things up. I guess there’s no substitute for winning matches!

 

February 08, 2008 09:19

4,296 posts(s)

Administator

 

Well, in the first 4 examples looks like the team was more effective when it has the ball, but as he missed more passes and suffered more effective tackles it had less possession :-)

The player being used twice is already fixed I guess.

Thanks for supplying us with these not so typical reports, they will help when we make improvements to the match logic.

Cheers!

 

February 08, 2008 09:14

4,296 posts(s)

Administator

 

Currently it is the brazilian logic: number of points > number of victories > goal difference > goal scored

We have a bug to add country specific sorting.

Cheers!

 

February 08, 2008 09:12

4,296 posts(s)

Administator

 

I’ll try to avoid that in the first round of international competitions only.

 

February 08, 2008 06:59

29 posts(s)

 

Nice one – cheers for the fix, guys.

 

February 08, 2008 05:36

33 posts(s)

 

What order of logic is used to sort the league tables if two teams are almost level?

I think usually it goes: number of points > goal difference > goals scored > results between the two teams.

I am in Italy Div 1 (fast ticker) and the top two teams have the same points. 2nd placed team has a better goal difference but not scored as many goals and has 1 less win. I would normally have expected 2nd place to have been 1st based on goal difference but there is clearly some other sorting order being used.

 

February 08, 2008 00:28

85 posts(s)

Donator

 

Yes, all ruby is a great job, but the tick tuning is a fresh nice event!

Some weird games:
less possession/tackles/passes but more shots/shots on goal and 9 offsides!!!
http://www.rubysoccer.com/game/match_report/47832
http://www.rubysoccer.com/game/match_report/47605 (second example)
http://www.rubysoccer.com/game/match_report/47603 (same team always)
http://www.rubysoccer.com/game/match_report/47830 (one more example)

Battlefield!!! ( Leon Gale is the real replacer, what a soldier, twice in field):
http://www.rubysoccer.com/game/match_report/45337

Unbeatable!!!???
http://www.rubysoccer.com/game/match_report/45287

3-3-4 ultra performance
http://www.rubysoccer.com/game/match_report/45245

I also noticed my statistics report a lot of offsides though my forwards are not in attack mentality position! And they are fast (much better than shooting lol)!

Cheers!

 

February 07, 2008 22:41

1,003 posts(s)

Administator

 

yep, but it is important to remember that sometimes is very difficult, with few countries, to avoid stuff like that.

 

February 07, 2008 22:29

4,296 posts(s)

Administator

 

We already have a bug for that JD.

Cheers!

 

February 07, 2008 22:28

4,296 posts(s)

Administator

 

Speedy tick: thanks Danilo, he did a great job lately :-)

RLC: I’d rather give one more season or balancing the existing squads than making a temp screen

Major bug fixed: players who didn’t run a lot during the match were able to run above the maximum allowed as time passed; after fixing that we had less shots (we had way too much in some cases) and less goals from defenders (some people asked me in the past “what the hell was my -1 defender doing in the attack to score a goal?”)

Cheers!

 

February 07, 2008 22:22

4,296 posts(s)

Administator

 

Makes sense when reducing wages, I’ll create a bug for that.

Cheers!

 

February 07, 2008 22:00

1,003 posts(s)

Administator

 

with the number of countries we have in the game, yes.

cheers

 

February 07, 2008 21:52

1,003 posts(s)

Administator

 

ah, someone noted that I have been tuning around lately :)

as for the side issue, it is polemic. but no matter what random solution we use, some of you will still be unlucky. that sucks.

But I have an idea, will discuss with Gabriel. But what would you guys think if we just let you all choose your team side distribution? the idea is to develop a temp screen and give the manager the ability to choose whatever he wants for his players sides. This screen would be available for enough time for holiday managers to come back before being fired (so they cant say they did not have time to edit their team)

This way, old managers cant complain and new managers cant either, since they will choose whatever team they want. lets see if this is a feasible idea.

cheers

ps: whenever you see a good number of strange match stats results, please let us know.

 

February 07, 2008 20:28

42 posts(s)

Donator

 

Hi,

Is it normal that my first game on UEFA cup (medium tick) it’s agains another team from my own country ? Maritimo x E. Amadora.

 

February 07, 2008 19:38

85 posts(s)

Donator

 

I’ll be short…
Fast tick ticked in about 6 minutes! Great!
Perhaps the best way to deal with the RLC is to give one more season! I can live with my RLC squad but I have very few Rs and a lot of Ls in the back quarter (this explains a few results lol).
Somewhere is written you fixed a major bug, I don’t know what was, but I have never seen such amount of strange statistics in match results!
The 3-3-4 seems to be out of performance and that is good for the game…

Cheers…

 

February 07, 2008 17:50

130 posts(s)

 

Well, where is the money going then? ;)

I think it should stay the same except in particular cases, like the one mentioned by Jorge. In those kind of cases, i think Jorge should support 100% of the player’s wages.

Cheers.

 

February 07, 2008 16:05

47 posts(s)

 

I think I prefer the option 3 as well
My both teams in medium and fast tick are having real few R players

 

February 07, 2008 14:56

1,003 posts(s)

Administator

 

it shouldnt happen again now.

cheers

 

February 07, 2008 14:43

13 posts(s)

Donator

 

Hi, I got a similar problem also, I have a player loaned from Genoa, he got injured and was substituted by a player of Genoa instead one of my team.

 

February 07, 2008 14:37

13 posts(s)

Donator

 

Getafe is great team! just do not leave!! competition is great and it is hard to make a good team, it is a dare trying to keep competitive, the fact of two must L or D or C is just not important..

 

February 07, 2008 14:19

4,296 posts(s)

Administator

 

We probably won’t have this kind of penalty Samir, if an attacker has greater tackle than shooting you can use him as a defender :-)

Anyway, let’s focus on the side thing here. Just to let everybody know the penalties applied to players in the wrong side are the following:

side L – play ok in L and LC, -1 penalty on C, -2 on RC and -3 on R
side R – play ok in R and RC, -1 penalty on C, -2 on LC and -3 on L
side C – play ok in LC, C and RC, -3 penalty on L and R

These penalties are applied to ALL player attributes during the match. I know it’s not realistic, but it’s pratical and the best thing to do for our logic.

Now that we are clear on what will happen if you put a player in the wrong side let’s go back to votes :-D

Cheers!