Where’s the perfection in hiding/erasing errors?
Some statistics would be nice, there’s no need for everything but overall by team/championship, or championship/team, like end position/end of championship or tick for those that change team, total victories/ties/etc (the columns from the league table), same for cups, and achievements in the end of championship (international competitions/promotions and relegations of course). One line per season/competition!
And these could be private/invisible for other managers, for that particular type of perfectionism…
Also player’s in/out record by team would be very nice, with costs, achievement price and wage offered :). Second, for what I’ve seen, stats for players don’t have club dimension, this makes the stats for your team in previous seasons wrong, you see stats from players that didn’t play for your club, and history stats from players sold are in the new clubs, players that played for two clubs in one season even have stats mixed. This one would be nice too, player stats is like a static image in the end of the relation player-club-championship.
And these are my proposals to give you a lot of work, I like this, all I have to do is write :) cool! (Read it with good mood…)
Cheers!
lol that’s me :D
I think I don’t have the second substitution defined… I move a defender to attack and change that player for the best attacker… the second attacker wasn’t on my plans :D
The 3-3-5 is a bug, but it still show my formation as a 3-3-4 but I started the game with 4-3-3…
Also, there is a mistake with the strategies on the pt-br trasnlation… there are two Right (D) sides :D
Cheers
Haven’t though about perfectionists. Maybe the ranking should be enough :-D
Another important thing to notice is that friendlies are not displayed in the players history (some people asked for that, but we’re not sure if whether or not we should include friendlies in history). Other than that it is basically what Danilo wrote.
Answering your 2 last questions directly:
-a player can reach 85+ with main skill in high 60s or low 70s, but most of them won’t (I had both good surprises and great disappointments with some youths I had)
-the number of matches needed for a new improvement increases as a player evolves, so it is perfectly reasonable that a player which has not developed after 5 matches still has a lot to improve
After improving a certain number of times the player is considered to be fully developed, and this last improvement can increase his skills more than usual, if the player still had a lot of potential. To sum up, looking at the current skills and history is a good hint to guess whether or not you should get a player, but there is no magic recipe you have to take some risks :-)
p.s.: scouts in the future will help you evaluating players, of course they won’t be 100% precise
p.s.2: we do need a help for some features, don’t we? :-D
found the problem. should not happen anymore. I was also affected by it :(. anyway, thanks for reporting!
cheers!
I prefer to only show manager ranking. If we had that granularity of stats for managers, we would have people wanting to re-signup to try to “clear” their stats. I hate games where perfectionists have to do that.
With the ranking idea, if you lose a lot of games you can still be the number one in future by having a great season. But that is just me, and as always I an open to other options / opinions.
cheers
amacb,
how many seasons/years would you expect for a real player to take to develop his potential? we thought about a reasonable answer and tried to implement that. but of course that one season is not quite enough to reach the max :). we may tune this a little bit, but you already gave a good idea of what happens with the evolution: faster in the beginning and slower after that. also, in a near future we will have ways, outside the match (trainings), to improve your players – I am sure this will add more fun to this process.
but think about it: if your players develop too fast, they would also stop developing fast. that would take the fun away too. also, it is nice if they always have something to improve, even if it takes much longer than in the beginning.
last but not least, the latent potential of a player can really surprise a manager. the chance of a huge evolution decreases with the size of the evolution but, like in the real world, a huge evolution is rare but perfectly possible.
hope this helps,
cheers
lol, nice. i missed that. strange, the substitutions should not have caused that. will have to give a little bit more attention to this problem.
Hi all,
First let me thank the developers for running this promising beta. I am a newbie but i have played managersim before like most of you.
I was really motivated the first couple of days but i am getting little frustrated as the young players i have signed are not developing as i expected.
Before i sign a player i check the players history to see if they played any games before or not. Logically a player aged 17 with no games played should develop right? They show some improvement in the beginning but after some games they stop developing.
How many games roughly they need to play to reach their peak stats?
A player with main skill in high 60s or low 70s has the potential to reach 85+ ?
Should i give up on a young player that has not developed after 5+ consecutive games?
If some of the experienced managers or a developer can enlighten me i will appreciate.
Yeah, we have a lot to do regarding manager history! The only info you have now is team change, ending position in the league, cup titles and runner-ups. Statistics are always interesting! :-)
Cheers!
Well, we’d have to add a previous and next for each team in the report or just add links if you’re looking at a report from your team.
True, it’s possible to built these sequences, but the 3-3-5 is a bug!
I sugest a link “befor – next” that will “travel” to all the games report. Today you have to go back to the game list just to see the next, ou last game report.
I sugest to put a link with the numbers of the managers
Vicotries, Tie, Loses, divided by championchip
how many turnaments the managers played, bste positions etc…
hmm, it seems the manager have defined rules to perform those. there is nothing wrong with the substitutions that happened , if those were really what the manager have defined as strategy. nothing stops you from putting a guy in the field and taking him out 1 minute later :)
i will take a look on that later today.
cheers
There are some more bugs for you to look…
The tactic doesn’t make sense, and the logic of replacements, take a look:
http://www.rubysoccer.com/game/match_report/45172
Thanks Gabriel, that clears things up. I guess there’s no substitute for winning matches!
Well, in the first 4 examples looks like the team was more effective when it has the ball, but as he missed more passes and suffered more effective tackles it had less possession :-)
The player being used twice is already fixed I guess.
Thanks for supplying us with these not so typical reports, they will help when we make improvements to the match logic.
Cheers!
Currently it is the brazilian logic: number of points > number of victories > goal difference > goal scored
We have a bug to add country specific sorting.
Cheers!
I’ll try to avoid that in the first round of international competitions only.
Nice one – cheers for the fix, guys.
What order of logic is used to sort the league tables if two teams are almost level?
I think usually it goes: number of points > goal difference > goals scored > results between the two teams.
I am in Italy Div 1 (fast ticker) and the top two teams have the same points. 2nd placed team has a better goal difference but not scored as many goals and has 1 less win. I would normally have expected 2nd place to have been 1st based on goal difference but there is clearly some other sorting order being used.
Yes, all ruby is a great job, but the tick tuning is a fresh nice event!
Some weird games:
less possession/tackles/passes but more shots/shots on goal and 9 offsides!!!
http://www.rubysoccer.com/game/match_report/47832
http://www.rubysoccer.com/game/match_report/47605 (second example)
http://www.rubysoccer.com/game/match_report/47603 (same team always)
http://www.rubysoccer.com/game/match_report/47830 (one more example)
Battlefield!!! ( Leon Gale is the real replacer, what a soldier, twice in field):
http://www.rubysoccer.com/game/match_report/45337
Unbeatable!!!???
http://www.rubysoccer.com/game/match_report/45287
3-3-4 ultra performance
http://www.rubysoccer.com/game/match_report/45245
I also noticed my statistics report a lot of offsides though my forwards are not in attack mentality position! And they are fast (much better than shooting lol)!
Cheers!
yep, but it is important to remember that sometimes is very difficult, with few countries, to avoid stuff like that.
We already have a bug for that JD.
Cheers!
Speedy tick: thanks Danilo, he did a great job lately :-)
RLC: I’d rather give one more season or balancing the existing squads than making a temp screen
Major bug fixed: players who didn’t run a lot during the match were able to run above the maximum allowed as time passed; after fixing that we had less shots (we had way too much in some cases) and less goals from defenders (some people asked me in the past “what the hell was my -1 defender doing in the attack to score a goal?”)
Cheers!
Makes sense when reducing wages, I’ll create a bug for that.
Cheers!
with the number of countries we have in the game, yes.
cheers
ah, someone noted that I have been tuning around lately :)
as for the side issue, it is polemic. but no matter what random solution we use, some of you will still be unlucky. that sucks.
But I have an idea, will discuss with Gabriel. But what would you guys think if we just let you all choose your team side distribution? the idea is to develop a temp screen and give the manager the ability to choose whatever he wants for his players sides. This screen would be available for enough time for holiday managers to come back before being fired (so they cant say they did not have time to edit their team)
This way, old managers cant complain and new managers cant either, since they will choose whatever team they want. lets see if this is a feasible idea.
cheers
ps: whenever you see a good number of strange match stats results, please let us know.
Hi,
Is it normal that my first game on UEFA cup (medium tick) it’s agains another team from my own country ? Maritimo x E. Amadora.