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February 09, 2008 16:29

58 posts(s)

 

I have already this posted before but as you asked for suggestions… I miss the graphic chart displaying the position of the club during a season and a more detailed club history with players’ negotiations.

Maybe I miss those things because I played soccersim/managersim for so long.

But every statistics is welcome!

I don’t know if Danilo thought about this, but the formation stats could show us an average of various aspects of the game such as shots at target, off-sides, goals made and goals suffered.

It should be very handy!

Lobba

 

February 09, 2008 16:15

58 posts(s)

 

Well, I think managers should accept the current situation and start looking for options in the market. It would boost the commerce in both servers if everybody turned to look the market as an answer to this problem. For example: my two best attackers are R sided, so I put one of them to sell so I can buy a good L sided attacker to replace him.

Also the way it is now gives the game an aditional challenge to the managers who had to rethink their tatics and positioning.

I vote for 1.

Lobba

 

February 09, 2008 16:07

1,003 posts(s)

Administator

 

Well, have you never played a game where you felt bad about your stats? My father-in-law loves to erase his solitaire (windows) stats. With manager rankings there is no need to do that, because you can “easily” go to the top or the bottom of the ranking.

Moreover, we already have almost all of the stats you mentioned, for a manager/team. It is only a matter of building a screen to do the sum job for the manager (i see no problem in doing that). Will discuss our options with Gabriel and expose them here to check more opinions.

For the manager stats, I think I have an idea for something that we dont have already. Lets hear your opinion on that. What if we had formation stats? This way you would be able to have an indicator of how successful are each of your formations/tactics. Dont know yet if this is a good idea, but we can all think about it together.

I guess that what I am trying to say is that I would like to know how everybody fells about this matter. What stats/screens do you guys fell that would be nice to have/change the way we present? Lets use our potential as a free game. :)

As for the players stats, I totally agree with you both. The more stats we can have, better. We already have a lot in queue to implement, but keep the ideas coming!

cheers

 

February 09, 2008 13:05

20 posts(s)

 

I also choose option 3.

I have to leave. I’ll explain my point later.

Cheers!

 

February 09, 2008 09:51

4,306 posts(s)

Administator

 

I totally agree about player stats. And manager stats, well, we do need more info for the manager history, will see. Thanks for your suggestions!

Cheers!

 

February 09, 2008 09:50

4,306 posts(s)

Administator

 

Yeah, I’m aware of these mistakes in the pt-br translation (and also lots of things not translated). Let us know if you see anything else.

About the formation, it records the one you end the game with, that shouldn’t be hard to change. I’ll add a bug for us.

Cheers!

 

February 09, 2008 09:20

85 posts(s)

Donator

 

Where’s the perfection in hiding/erasing errors?

Some statistics would be nice, there’s no need for everything but overall by team/championship, or championship/team, like end position/end of championship or tick for those that change team, total victories/ties/etc (the columns from the league table), same for cups, and achievements in the end of championship (international competitions/promotions and relegations of course). One line per season/competition!
And these could be private/invisible for other managers, for that particular type of perfectionism…

Also player’s in/out record by team would be very nice, with costs, achievement price and wage offered :). Second, for what I’ve seen, stats for players don’t have club dimension, this makes the stats for your team in previous seasons wrong, you see stats from players that didn’t play for your club, and history stats from players sold are in the new clubs, players that played for two clubs in one season even have stats mixed. This one would be nice too, player stats is like a static image in the end of the relation player-club-championship.

And these are my proposals to give you a lot of work, I like this, all I have to do is write :) cool! (Read it with good mood…)

Cheers!

 

February 08, 2008 23:40

803 posts(s)

 

lol that’s me :D

I think I don’t have the second substitution defined… I move a defender to attack and change that player for the best attacker… the second attacker wasn’t on my plans :D

The 3-3-5 is a bug, but it still show my formation as a 3-3-4 but I started the game with 4-3-3…

Also, there is a mistake with the strategies on the pt-br trasnlation… there are two Right (D) sides :D

Cheers

 

February 08, 2008 22:30

4,306 posts(s)

Administator

 

Haven’t though about perfectionists. Maybe the ranking should be enough :-D

 

February 08, 2008 22:27

4,306 posts(s)

Administator

 

Another important thing to notice is that friendlies are not displayed in the players history (some people asked for that, but we’re not sure if whether or not we should include friendlies in history). Other than that it is basically what Danilo wrote.

Answering your 2 last questions directly:
-a player can reach 85+ with main skill in high 60s or low 70s, but most of them won’t (I had both good surprises and great disappointments with some youths I had)
-the number of matches needed for a new improvement increases as a player evolves, so it is perfectly reasonable that a player which has not developed after 5 matches still has a lot to improve

After improving a certain number of times the player is considered to be fully developed, and this last improvement can increase his skills more than usual, if the player still had a lot of potential. To sum up, looking at the current skills and history is a good hint to guess whether or not you should get a player, but there is no magic recipe you have to take some risks :-)

p.s.: scouts in the future will help you evaluating players, of course they won’t be 100% precise
p.s.2: we do need a help for some features, don’t we? :-D

 

February 08, 2008 21:08

1,003 posts(s)

Administator

 

found the problem. should not happen anymore. I was also affected by it :(. anyway, thanks for reporting!

cheers!

 

February 08, 2008 20:04

1,003 posts(s)

Administator

 

I prefer to only show manager ranking. If we had that granularity of stats for managers, we would have people wanting to re-signup to try to “clear” their stats. I hate games where perfectionists have to do that.

With the ranking idea, if you lose a lot of games you can still be the number one in future by having a great season. But that is just me, and as always I an open to other options / opinions.

cheers

 

February 08, 2008 19:58

1,003 posts(s)

Administator

 

amacb,

how many seasons/years would you expect for a real player to take to develop his potential? we thought about a reasonable answer and tried to implement that. but of course that one season is not quite enough to reach the max :). we may tune this a little bit, but you already gave a good idea of what happens with the evolution: faster in the beginning and slower after that. also, in a near future we will have ways, outside the match (trainings), to improve your players – I am sure this will add more fun to this process.

but think about it: if your players develop too fast, they would also stop developing fast. that would take the fun away too. also, it is nice if they always have something to improve, even if it takes much longer than in the beginning.

last but not least, the latent potential of a player can really surprise a manager. the chance of a huge evolution decreases with the size of the evolution but, like in the real world, a huge evolution is rare but perfectly possible.

hope this helps,
cheers

 

February 08, 2008 19:45

1,003 posts(s)

Administator

 

lol, nice. i missed that. strange, the substitutions should not have caused that. will have to give a little bit more attention to this problem.

 

February 08, 2008 19:34

241 posts(s)

 

Hi all,

First let me thank the developers for running this promising beta. I am a newbie but i have played managersim before like most of you.

I was really motivated the first couple of days but i am getting little frustrated as the young players i have signed are not developing as i expected.

Before i sign a player i check the players history to see if they played any games before or not. Logically a player aged 17 with no games played should develop right? They show some improvement in the beginning but after some games they stop developing.

How many games roughly they need to play to reach their peak stats?
A player with main skill in high 60s or low 70s has the potential to reach 85+ ?
Should i give up on a young player that has not developed after 5+ consecutive games?

If some of the experienced managers or a developer can enlighten me i will appreciate.

 

February 08, 2008 19:22

4,306 posts(s)

Administator

 

Yeah, we have a lot to do regarding manager history! The only info you have now is team change, ending position in the league, cup titles and runner-ups. Statistics are always interesting! :-)

Cheers!

 

February 08, 2008 19:20

4,306 posts(s)

Administator

 

Well, we’d have to add a previous and next for each team in the report or just add links if you’re looking at a report from your team.

 

February 08, 2008 19:00

85 posts(s)

Donator

 

True, it’s possible to built these sequences, but the 3-3-5 is a bug!

 

February 08, 2008 16:38

5 posts(s)

 

I sugest a link “befor – next” that will “travel” to all the games report. Today you have to go back to the game list just to see the next, ou last game report.

 

February 08, 2008 16:31

5 posts(s)

 

I sugest to put a link with the numbers of the managers

Vicotries, Tie, Loses, divided by championchip
how many turnaments the managers played, bste positions etc…

 

February 08, 2008 13:38

1,003 posts(s)

Administator

 

hmm, it seems the manager have defined rules to perform those. there is nothing wrong with the substitutions that happened , if those were really what the manager have defined as strategy. nothing stops you from putting a guy in the field and taking him out 1 minute later :)

i will take a look on that later today.

cheers

 

February 08, 2008 12:15

85 posts(s)

Donator

 

There are some more bugs for you to look…
The tactic doesn’t make sense, and the logic of replacements, take a look:
http://www.rubysoccer.com/game/match_report/45172

 

February 08, 2008 11:58

33 posts(s)

 

Thanks Gabriel, that clears things up. I guess there’s no substitute for winning matches!

 

February 08, 2008 09:19

4,306 posts(s)

Administator

 

Well, in the first 4 examples looks like the team was more effective when it has the ball, but as he missed more passes and suffered more effective tackles it had less possession :-)

The player being used twice is already fixed I guess.

Thanks for supplying us with these not so typical reports, they will help when we make improvements to the match logic.

Cheers!

 

February 08, 2008 09:14

4,306 posts(s)

Administator

 

Currently it is the brazilian logic: number of points > number of victories > goal difference > goal scored

We have a bug to add country specific sorting.

Cheers!

 

February 08, 2008 09:12

4,306 posts(s)

Administator

 

I’ll try to avoid that in the first round of international competitions only.

 

February 08, 2008 06:59

29 posts(s)

 

Nice one – cheers for the fix, guys.

 

February 08, 2008 05:36

33 posts(s)

 

What order of logic is used to sort the league tables if two teams are almost level?

I think usually it goes: number of points > goal difference > goals scored > results between the two teams.

I am in Italy Div 1 (fast ticker) and the top two teams have the same points. 2nd placed team has a better goal difference but not scored as many goals and has 1 less win. I would normally have expected 2nd place to have been 1st based on goal difference but there is clearly some other sorting order being used.

 

February 08, 2008 00:28

85 posts(s)

Donator

 

Yes, all ruby is a great job, but the tick tuning is a fresh nice event!

Some weird games:
less possession/tackles/passes but more shots/shots on goal and 9 offsides!!!
http://www.rubysoccer.com/game/match_report/47832
http://www.rubysoccer.com/game/match_report/47605 (second example)
http://www.rubysoccer.com/game/match_report/47603 (same team always)
http://www.rubysoccer.com/game/match_report/47830 (one more example)

Battlefield!!! ( Leon Gale is the real replacer, what a soldier, twice in field):
http://www.rubysoccer.com/game/match_report/45337

Unbeatable!!!???
http://www.rubysoccer.com/game/match_report/45287

3-3-4 ultra performance
http://www.rubysoccer.com/game/match_report/45245

I also noticed my statistics report a lot of offsides though my forwards are not in attack mentality position! And they are fast (much better than shooting lol)!

Cheers!

 

February 07, 2008 22:41

1,003 posts(s)

Administator

 

yep, but it is important to remember that sometimes is very difficult, with few countries, to avoid stuff like that.