Added titles per country on international competitions titles pages. Suggested by Philipp Leibeck.
Feito. Mais cuidado da próxima vez Marco. Vamos colocar um aviso futuramente pra qdo o salario oferecido for claramente incompativel com o jogador.
Abraço.
We have an enhancement for prizes LeeHamo, but we are a little bit worried with too much money in the game. Anyway, you can expect some enhancements to the economy in a near future.
Cheers!
Gostaria de Solicotar aos administradores que possam me ajudar pois eu estava tentando baixar o salario do meu golerio (Américo José Augusto) para 80.000 e por um descuido eu ofertei 808.000 o que está arrebentando com o orçamento domeu time por favor peço a gentileza de se possivel voltar o salario dele ao antigo mesmo que era de 108.000, se isto não acontecer o meu time irá entrar em falencia
Marco Antonio
Técnico do Valenciennes
Hi,
Any chance we can have end of season cash awards like real football, ie depending on what position you finish in you get X amount of money.
I always struggle with money and this is a realistic suggestion.
New look for manager info and team info pages. Trophy room screens added for managers, teams and competitions.
No, the plan is to have no limit on the number of times a player can improve, the limit will be his born potential.
is their a limit of improvements? with the “old” logic it was 39 times …
The match report now contains the formation you’ve used for that match with a direct link to the formations page. You won’t see the formation used by your opponents. Old match reports where you used your default formation may be inaccurate if you have set another formation as default recently.
No estimates yet. I’ll post updates here as I work on it, haven’t started yet.
The new system will affect existing players also, the difference for them is that all their potential points will be already there no matter the age and the coaching level will start affecting how many match points they need to improve instead of how many skill points they improve at once. Those who have already reached the maximum level defined in the current system won’t improve any further.
Cheers!
from when on this new improvement system will be active?
and, will this just take effect from then on new generated youths only? In case: How is the further increasement of existing players planned?
Hi guys, in order to prepare for the new rules about players evolution I will loan some good players from Benfica. I will only accept offers in this conditions:
- Team with at least 9 coaching department
- Player must play all official match he can
Also have some players in tranfer list…
Regards
It means your Board won’t allow an upgrade right now. The reason for that is money, your financial situation would turn into bad or terrible after the upgrade. The calculation behind this includes the total wages you pay plus the maintenance costs from your departmens and the upgrade cost itself.
Cheers!
Oups not Roma but Liverpool it is.
Drop in your offers, in some cases prices are negotiable …
Age: 19
Position: G
Keeping: 92 <<<<
Speed: 84 <<
Dribble: 91 <<<<
Control: 90 <<<<
Header: 88 <<<<
Péguy Marquet
Age: 22
Position: M
Side: LC
Tackle: 75
Passing: 95 <<<<
Shooting: 70
Speed: 80 <
Dribble: 83 <<
Header: 80 <
Michael Pohl
Age: 18
Position: M
Side: C
Tackle: 74 <
Passing: 91 <<<<
Shooting: 70
Speed: 81 <<
Dribble: 80 <<
Control: 97 <<<<
Header: 90 <<<<
Aggressiveness: 27
Position: M
Side: LR
Tackle: 75 <
Passing: 85 <<
Shooting: 77 <
Speed: 93 <<<<
Dribble: 92 <<<<
Control: 87 <<<<
Header: 80
Aggressiveness: 65
Paraná – Brazil is selling very good players for xmas =)
ALL prices are negotiable.
Hi,
not sure if i missed smthing but my upgrade button(coaching)is missing;
MediumTicker – Roma
Merry Christmas for everybody! For those on vacation don’t forget to use holiday mode (Go on Vacation link) so you don’t lose any players ;)
Cheers!
I’ll come up with comperative examples soon : )
Now, that’s a very good idea.
The logic for decreasing old player skills will remain the same for now. Every 12 turns all players over 30 have a chance to decrease 1 point in 1 skill. The older the player, the higher the chance. A 31 y.o. player has 10% of chance, a 32 has 20%, 33 has 30% and so on. So a 33 y.o. player will have lost, in the average, 3 or 4 points in total, which should be ok.
We are planning to have something like player experience, where an older player would influence positively his teammates. For example, we could make a experienced defender give a plus 1 bonus to everybody else’s tackle during the match. This would make them important additions to the squad and would reduce the number of 30+ players being thrown away.
We already have that formula in place Philipp, we may have to adjust it a little bit. What you said about the value being subjective is true, I have lots of friends playing the game so I can observe closely the different opinions about the same player. That’s also part of the fun :)
In my opinion it’s hard to sell players cause we have few countries and MAINLY cause everybody is trying to increase their coaching and develop some great players “in-house”. I hope that changes after we implement the new player evolution system.
Cheers!
nice suggestions. looking forward.
two remarks:
what’ll the logic for the decreasing of older players. currently it’s ~1 point each skill down per season for all >30 year olds. with the new additions a some players shouldn’t decrease until they are ~33/34 yo. or just in speed.
also there could be an extra skill like cleverness, leadership or routine that boosts by many league or international matches and winning trophies (and the age). That’s an important addition to big teams in RL. Captaincy could be directly related to this …
Some decent players for low level teams !!
Wayne Ludlow
Position: D
Side: R
Keeping: 56
Tackle: 80
Passing: 68
Shooting: 71
Speed: 66
Dribble: 59
Control: 86
Header: 80
Aggressiveness: 35
Price: 500.000
Jorge Correia
Position: A
Side: L
Keeping: 46
Tackle: 64
Passing: 60
Shooting: 82
Speed: 75
Dribble: 71
Control: 71
Header: 80
Price: 500.000
Ernesto Serralheiro
Position: A
Side: L
Keeping: 47
Tackle: 65
Passing: 69
Shooting: 80
Speed: 78
Dribble: 77
Control: 77
Header: 80
Aggressiveness: 41
Price: 571.000 (I couldn’t make it 500k, my board wouldn’t let me :P)
it should relate to the real importance of the skills for the type of player. if you have a formula for the defenders quality, adapt this to the value calculation.
on the other hand the value is partly subjective and depends on what the manager needs. e.g. in reality a defender with superb tackling and speed but avarage in the others can be very usefull for certain tactic/formation. other coaches prefer an allrounder who’s a good average in all skills.
here’s what you’re looking for: http://www.rubysoccer.com/forums/6/topics/623
btw: yes, it got harder to sell players. i guess it has to do with the increased number of excellent young players.
Why do I find it so hard to sell players? I see some insane TL prices here and there. People trying to sell players for 50+ mill who in my opinion aren’t really worth that much.
I currently have 2 attackers for sale in France at Brest (fastticker), 80 shooter and 82 shooter with decent secondaries and I’ve lowered the prices to so far that they are listed for 500k and 570k and nobody seems intrested. Why is it so hard to sell players? Are simply not enough people playing this game or what?
Couldn’t there be an easy way to report that you have a player for sale? Managersim for example had a special forum called “player market” where people were allowed to put in requests or report there players they are selling. Sometimes it’s hard to make your player “stick out” on the transferlist between all those other players?
Is there anything like this possible? I don’t want to resort to sending PM messages to all the teams that might be right for these players, but if that will help I see no other choice but to do so….
I don’t think dribbling is useless for defenders and tackling useless for attackers, they can be helpful in some situations. Anyway, I got your point. Main skill already have a higher importance on value calculation, like a defender with 90 tackle and 80 dribbling is worth more than another one with 80 tackle and 90 dribbling. If it’s common sense that it’s not good enough we could increase the difference ;)
Cheers!
We have received some similar suggestions. Basically we need an easier way to schedule friendly matches. We’ll work on something.
Cheers!