@Philipp: the total money available in the game is growing too fast. I agree it should increase but in my opinion we need to adjust player wages, sponsorship and merchandise income. We’ll end up with a few rich teams again but hopefully in a more reasonable manner. We won’t reset every time the game become unbalanced, only if it happens because drastic changes were made :)
@jakobK: you guys please make sure we don’t make the game boring ;)
I vote for a partial reset.
Some managers have been around for ages and got a huge benefit from that, and alot have come later having a hard time to catch up. I dont have anything to complain about so its not for personal benefits i would have loved to win the title for Hertha Berlin fair and square some day :)
Some drastic changes have been made so a partial reset sounds perfect in my opinion.
But it wont take genius to figure out that in 10-20 seasons the game will be “unbalanced” again if you of course dont make the game boring and making it impossible to get your players to improve :)
I would agree on a partial reset. Just because there are too many young super-naturals, and no one wants to wait ~12 seasons till they’re out.
But before a reset is done, some issues should be fixed. Otherwise the moaning about “balance” in the game starts in 10 seasons again …
for now i just want to point out some thoughts on the finance sector:
What are the biggest complainings here? Some team have too much money? How is this, my team in fast ticker is one of the best and should be the top level for income, right? With all incomes per year, minus the player wages (low for me) and departments, i make a surplus of ~25M a year. That’s not too much, it’s just enough you need for buying a good but not world class player.
So some teams have much money, but i suppose mainly because they are good sales men. And this wont be changed by a reset.
If there is too much money in game in general, why is that so? Do get the cpu-teams too much or the minor teams or anything else? If not be solved before a reset, the situation in the game will be in season 15 the same, again. And there will be the complainings again: the next reset?
Ruby is still in a test modus, but anyway those managers who stick with teams for long time, are not keen on losing them just for foreseeable scenarios of the game.
We’ll probably add national teams in the future, it’s worth trying. If everything goes as planned the reset would be on season 21 start (FastTicker) which would be season 11 start on MediumTicker. Otherwise it would be postponed to seasons 23 and 12 respectively. If it’s a total reset we could do that as soon as we are ready.
If we do a total reset it would be easier to keep the manager ranking for team selection purpose, even though random is more fair in my opinion. We won’t have enough teams for CL with group stages yet, but with or without more countries we are planning to add group stages anyway.
I agree with a reset.
How will the system choose new managers when there would come a total reset? random or based on the old manager ranking?
Gabriel, you talked about adding new countries. Does this also mean that there will be a CL with groupestages or is this to early.
I just like the partial reset because I can keep Benfica :p but if you want to do the total reset fine, I’ll just have to wait for my chance there.
More countries would be great for international competitions and country ranking, do you guys consider national teams? I know you were septic about this but it would be a good oportunity to try it…
Also, when are you planning to do the reset?
Regards
Total reset: I guess it would be harder to convince everybody, but it would be easier than a partial reset. If more people prefer a total reset please let us know in your reply here.
16 years old players: it would be a bad thing for the market in the beginning, but I think we’d be ok. There is not a good formula to generate partially developed players in the new system. We could come up with a way to do that, of course, but we’re not willing to if it’s not worth.
C’mon, who else? :)
I agree
I agree with all except all players starting with 16 years old… wouldn’t that prejudice the transfer market as the managers would prefer to develop all their players first?
The most important is that I can keep with Benfica… By the way, we win today :D :D :D
Regards
Why not a total reset?
Totally agree!!
Hello guys!
After the considerable amount of changes in the player evolution system we’ve been thinking about a partial reset. It will take too long for the new system make a difference, as there are lots of young stars from the old system. Besides that, economy is becoming too unbalanced and the amount of money available is growing too fast, we have some new rules planned for wages, cpu teams transfers and could do some improvement on merchandise and sponsorship earnings before the reset.
You may be asking yourselves, why “partial” reset? Well, not everything will be reset. We’ll keep:
-managers and teams history, including titles
-teams will stay in whatever division they are
-managers will stay with their teams
-season counting
-did I forget anything?
We’ll reset:
-managers ranking (maybe)
-teams money (all the same)
-stadiums (all the same)
-departments (0 for all)
-country ranking (all the same, 70 average youths)
-players (all teams will get 2 keepers, 6 defenders, 6 midfielders, 4 attackers and 6 youths, everybody with 16 years old as they were all new youths)
-board opinion (50% for all)
-did I forget anything?
For now it’s just a suggestion that we feel would be healthy for the game. As a bonus we could add a few more countries and/or divisions. It’s time for a next step. What do you think? ;)
Cheers!
I was with SS/MS too. I managed Liverpool for a long period in one of the challenge games and Marseille in Fulltest. Was gutted when the site closed :(
Hmmm, I need to take a look at that, if it turns out to be common I’ll make some changes to the match engine. Thanks for letting us know.
Cheers!
Thanks Gabriel!
Another question, I’ve noticed that there have been like 5-6 balls hitting the bars during my last games.
Is that normal?
It seems to me it’s not realistic as that is a rare event in a real game.
Cheers!
We now have game masters (take a look at Gabriel’s last post to see the name list). Our first objective is to dramatically improve our anti-cheat activities.
cheers!
Hi Juracy,
There is no easy way to keep track of player evolution. For my players I have an excel spreadsheet with their skills. There are plans to provide coaching reports saying when and what your players have improved, but there is no current estimate for when this enhancement will be ready.
Cheers!
Hi!
How can I keep track of player evolution?
Sometimes I see the blue numbers in the Team Players tab, however after some games without looking at the tab I lose track of when changes happened.
Cheers!
Some simple suggestions implemented:
-After sending a friendly invitation you stay in the same page instead of going to the team info page.
-Added team logo beside the team name on competition titles page
Cheers!
Forgot to mention in the players development announcement, all existing players that still have points to improve will need 30 experience points for the next improvement. Afterwards the new rules will apply.
Cheers!
New player development system (it’s long but worth reading). The first part is a copy of what I posted in the “IMPORTANT – Player Improvement” topic, so if you’ve already seen it there you can jump right to the paragraph after the example.
-Coaching will be changed so that it does not influence how many skill points the player earns at once, but how often he improves
-When improving a player will earn from 1 to 5 skill points
-Different match types will give the player different amounts of experience points: 1 for friendlies, 3 for league and cup matches, 4 for UEFA Cup and Sudamericana, 5 for CL and Libertadores and 6 for Club World Cup
-In order to improve the player will need something around 15 to 60 points, depending on the coaching level and team division
-Second division youths will start at the same level as a first division youth. The difference between divisions will be the amount of points necessary for the next player improvement, as stated above
-Starting on 16 players will receive only part of their potential every year, 10% in the average so that their maximum can be reached around 25 years old. Of course there will be players receiving more or less potential per year allowing some to be young stars and some to reach their maximum near 30.
-Keepers will stop improving tackle and shooting while the other players won’t improve keeping
-After reaching his maximum a player will have increased each skill by 20 points, in the average, therefore the average total points increased in all skills will be 120 for keeper and 140 for everybody else
EXAMPLE: Consider a new youth defender, 16 y.o.. Suppose he receive 10% of his potential points, it means he will have a total of 14 points to increase on his skills. He plays some matches during the season and improves 3 times, earning 2, 4 and 5 points, respectively. There are 3 unused points that will be carried over to the next season. Now he turns 17 and receives more 5% of potential, 7 points. He has now reached 15% of his total potential points and has 10 points to improve. Let’s say he plays some matches and improves twice, 5 points in each. He has no more potential points left for this season, so even if he plays enough matches he won’t increase his skills until he is 18 y.o. and receive more potential points. And so his career goes.
For existing players all potential is already there, so the only thing that will change is the improvement speed as stated above. Some players who have already reached their maximum in the old system may start improving again in the new system.
We think these changes are for the best. There are lots of strategies that can be applied regarding player development right now. Some may think that coaching 10 is useless as it may improve players faster than necessary. It’s partially true for your own players, but if you hire a player from a team with low level coaching there may be a lot of potential to unleash. Also, high coaching will help you have top players around 25 years old instead of almost 30. For small teams this new system should also be better, as second division youths start at the same level as first division and those who can’t afford top level coaching won’t suffer from never getting top players, they will only take longer to become top players.
Enjoy!
Good players for sale in Torino. Old and young ones. Take a look!
Regards
Dirk
Some topplayers for sale in Genoa:
Davide Rosi D RC tac 87 sho83 spe 97 dri 89 ctr 81
Danilo Zalla D R tac 86 pass 76 ctr 88
Vincente Alvares de Oliveira M C pass 90 tac 74 dri 83
Martin Winter M C pass 87 tac 74 spe 83 dri 89 ctr 91 hea 87
Sergio Benatti MA RC pass 86 sho 78 ctr 80
Some prices are negotiatable
Cheers
Dirk
Two small enhancements:
- manager ranking displayed beside manager name on team info page
- formation name displayed on formation invalid status message
It’s done and already applied in the game. Official announcement on the way.
Thanks for all comments and opinions here!
Thank you!!!
The average (mean) age on my team is probably around 20. The median age is 19. That’s just crazy. It should be around 26 or 27. My team, and every team, should have one or two players age 30+ in the starting lineup. I only have 2 players age 30+… and one is on loan, and the other I keep for purely sentimental reasons! My next 2 oldest players are 25. They were my “studs” a few seasons back. Now neither of them plays.
The other 31 players are 22 or less. ALL of my starters are 22 or less… all with 80’s and 90’s skills.
And I’m not nearly the best in Brazil. And many Brazil fast-ticker teams are constructed like mine.
It’s CRAZY in fast-ticker Brazil!!! Totally out of control.
I RARELY look at transfer markets now. Why bother? I don’t often find anything useful there. And if a player is good enough for my team, he is going to cost WAY too much. It’s easy to develop good young players now.
I’m not sure of what to do, or how to do it. But something clearly needs to change. So I’m glad you are making changes!
… next… more countries… and National teams!!!
ps. last year, my team was losing, and I didn’t know why. This year, I’m winning, and I don’t know why! I have almost no “feel” for the matches anymore. Player development feels etched in stone… and the match results feel totally random… and it should be the other way around!
Hi Alexander,
Youth players takes from 60 to 276 turns to ask for a contract. After they ask you have 12 turns to answer. There is no way to shorten or influence this time.
Cheers!
Hi everyone,
I have a couple of youth players who has been with the club for some time now without asking for a contract. Is there any logic behind when the player will ask for a contract? And is there any way of influencing/shorting the time until a contract demand?
Kind regards
Alexander
Guys, happy new year and I hope you all had a nice christmas!
cheers!
Hmm, I ask this question back to our community. Let’s hear more opinions on that! cheers