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January 12, 2009 01:13

1 posts(s)

Donator

 

Não aprovo a ideia do reset. Podem falar o que for, mas se existe diferença entre times é por incompetencia dos técnicos.
Digo isso pq eu entrei no ruby soccer na segunda temporada do mediumticker, pegando o último time da segunda divisão da frança, que naquela ocasião estava entre os últimos paises do ranking, consegui ser campeão da segunda divisão, já fui vice-campeão da primeira divisão duas vezes e cheguei a uma final da CL.
Não quero dizer que sou bom ou coisa do tipo, mas que me esforcei e consegui levantar um time que era péssimo.
Resumindo, não concordo com o reset e provavelmente se isso acontecer sairei do jogo.

 

January 11, 2009 17:38

4,300 posts(s)

Administator

 

Welcome to RubySoccer Parag! Just wanted to add that you have to wait for the next update when your applications will be processed and you receive replies from the teams where you applied.

Cheers!

 

January 11, 2009 16:08

637 posts(s)

 

On the loginpage you find some recommanded links. One of them is “Help”. By clicking this link you get the wiki helpsite. There you find the starters guide.
Just some help to begin: you have to click on the world globe icon. There you find a list of countries and by clicking one of them you can see the competitions of the country. All the teams with a computer icon are available to manage.

I hope this helps.

Enjoy!

 

January 11, 2009 15:30

651 posts(s)

 

i just joined and i am finding myself as a mouse in the forest…
nowhere to go…
i applied for some jobs but then currently i am jobless…
is there any way to find out those clubs without any managers…

or please let me know how i should move ahead…

parag

 

January 11, 2009 10:55

4,300 posts(s)

Administator

 

Sorry guys, game is up and running now. FastTicker’s next tick has been postponed so that game times are not affected. Sorry for the inconvenience.

Cheers!

 

January 11, 2009 10:53

4,300 posts(s)

Administator

 

We appreciate your concern jakobK, it shows you care about the game. The main reason for freezes is not code instability, but chages we add without enough testing. As you may know we have very little time to work on the game and lots of things we want to have implemented as soon as possible, so we end up letting some bugs go through.

You are right, we don’t want this to happen often, it’s not good for the game. We’ll do our best to improve our testing methodology.

Cheers!

 

January 11, 2009 10:53

4,300 posts(s)

Administator

 

Regarding the tactics pages suggestion, you mean something like position M -1 center has an instruction to move forward when the team has the ball instead of saying a specific player on that position has the instruction? If your intention is to keep the tactics if you replace the players positioned there we could do that.

When you send a friendly invitiation you are already being kept in the invitations page instead of going to the team’s page, we changed that recently. And both home and visitor teams get money from friendlies, 50% each, unlike official matches.

We’ll make group stages for international competitions even before we have all countries, people have been asking this for a while :)

Cheers!

 

January 11, 2009 08:15

678 posts(s)

 

I see both dimensions ticking? Did the game crash?

 

January 11, 2009 06:02

25 posts(s)

 

In the tactic pages under personal tactics, would it make the game to easy if the move back and move forward commands where based on the position rather than the specific player, or atleast open for both options.

Another thing, if you go to a team and invite them for a friendly you are thrown back to the teams front page after one invitation, why not just stay at the friendly page so you can arrange more? Unlike Soccersim you made friendlies so only the home team gets income so a home and an away is likely to be the most used combo.

A last thing if a full CL is far far away you should make some sort of group play now so the CL tournament is better than UEFA cup, guaranteeing you atleast 6 matches.

Just my thoughts :)
/Jakob

 

January 11, 2009 05:48

25 posts(s)

 

Im a bit concerned about the number of tick freezes, i know its not that often but the game is still small and not overcrowded with managers and countries, Soccersim suffered from a long and unstructured period of programming making it a homemade game with 1000 of add ons and changes, which again lead to numerous problems like very long tick times, freuquent freezes and an almost guaranteed downtime during season tick.

So its pretty interesting to know what causes theese bugs, if the code is already unstable now it will only be worse and worse as the database grows.

I think its something that should be taken very seriously.

Kind regards
Jakob
ps. youre doing a great job, otherwise i wouldnt be bothered to write this :)

 

January 10, 2009 23:24

4,300 posts(s)

Administator

 

Miscellaneous:
-players statistics will start being stored on friendlies and displayed on player statistics pages
-Match report: ball icon right beside players who scored
-Login page: link to our Orkut community

 

January 10, 2009 19:33

4,300 posts(s)

Administator

 

Loans cannot be terminated before the agreed period anymore. People could use this feature to transfer money between teams as you had to pay a fee when breaking loan contracts. If you guys feel this is an important feature we may put it back in the future along with a better control system.

 

January 10, 2009 11:47

4,300 posts(s)

Administator

 

The maximum keeper rating is directly related to the number of goals conceived. 19 goals would make his maximum rating to be 0.5. A tactic based on ratings is interesting, we’ll consider that.

 

January 10, 2009 10:14

678 posts(s)

 

thank god! You almost made me consider quiting :(. If I lose all my hard work….that would have taken the fun out of the game. Basicully what I read above Ruby is just like managersim, a waiting game. Things take time. Give the new youth system a chance and look at the core of the problem. Young superstars right? I don’t think you need to discuss the fact that the rich get richer since that will always be the case. There will always be some managers who have a better idea of the game then others and just perform better. The better you perform, the better you will get (player wise and money wise). This was the same with Managersim. There were most of the time the same 4-8 clubs in the 2nd round and quaterfinals of the CL.

What I ment about handling the core problem is, maybe you could have a look at your youth generation system of whatever you call it :). The youths just grow to something awesome to much. I recall managersim having players who had a value of 40 mill. But those were like 1 or 2 in the entire game. So the game only had like a maximum of (and correct me if I’m wrong) 10 superstars max in the entire game world. Those were always spread around multiple clubs so didn’t really matter. I recall I had 1 of those superstars….the kind that scores an avarage of 2 goals per game. I think I paid 160 mill for that player, but he was worth every penny :). Some other ex-managersim in eurotest managers might recall a player called “Machado” who was playing with Man U. He was a goal scoring machine and was bought for 200 mill by the manager from man u (Luc Blomme). But thats it. They were not “a dime a douzen”….they were exceptional and very hard to find.

Anyway…..I’m losing my point here :). My point being is….it’s ok to have superstars, but they should be rare. There is only 1 Messi or 1 Kaka and only 1 Ronaldo……there isn’t 50+. Fix the core problem and I’m sure the game will balance itself out by 10 seasons….

 

January 10, 2009 08:57

387 posts(s)

 

haha, in ft i lost a friendly by 0×19 because my goalie had a 0.0 rating. what happened there, was he absent from work or reading a book meanwhile or ….?
http://www.rubysoccer.com/game/match_report/238572

i don’t know if it’s a bug, or i should suggest to have the tactic option for substitution based on ratings.

 

January 10, 2009 01:37

8 posts(s)

Donator

 

Bom, primeiramente ñ concordo nem um pouco com o reset do jogo.

Os motivos são pq a diferença entre o fastticker e o mediuticker é muito grande, por exemplo, se vc olhar hj as listas de transferência vc vai ver a diferença, enquanto no fastticker as listas tem muitos jogadores excelentes a venda, no mediumticker hj ñ tem nenhum ótimo jogador quanto mais ter um excelente igual aos do fastticker, no fastticker chega a ter jogadores com o atributo principal no 100 sendo vendidos, enquanto no mediumticker vc chega a contar nos dedos os que tem o atributo principal no 100 quanto mais ver estes jogadores sendo vendidos.

Faz um tempo que eu cheguei a questionar sobre a diferença entre o médium e o fastticker, na ocasião vcs chegaram a falar que no médium o pessoal ñ chegava a evoluir os jogadores até o seu Maximo, eu cheguei a pegar vários jogadores no free transfer e fui evoluindo vários jogadores, cheguei a ganhar uma boa grana com estes jogadores q fui pegando evoluindo e vendendo, mas isso ñ chegou a durar 3 temporadas este teste, percebi q nenhum dos jogadores que eu peguei chegou a ser um excelente jogador, alguns viraram bons jogadores, mas excelente nenhum, e nem chegaram perto de qualquer atributo chegar no 100.

O mediumticker já é mais sem graça de jogar do q o fastticker, dando um reset então ai q o pessoal ñ vai querer jogar muito no médium, o mediumticker corre com 50% a menos da velocidade q corre o fast, mas o médium ñ chega nem perto de ser 50% o q o fast é hj.

Sei q to chorando muito as pitangas entre as dimensões, mas é q no médium já é difícil aparecer jogadores ótimos quanto mais comprar jogadores de um nível de qualidade ótimo, depois da implementação dos pontos de experiência já vai demorar mais pra um jogador se tornar excelente e se der o reset ai q vai ficar impossível de conseguir algum.

Outro motivo é achar q eu tenho q pagar o pato pelos jogadores q ñ ligam muito pro jogo, tipo, tem jogadores q olham as listas de transferência de vez em nunca, eu olho praticamente todos os dias, foram raras as vezes q ñ cheguei a olhar e analisar vários jogadores pra ver se vale a pena pegar ou ñ pro meu time, até quando viajo eu chego a ir em alguma lan house da cidade pra ver o ruby..:P… vicio é foda… hehe… daí é um pouco desanimador saber que muito do que fiz pelo time vai ser perdido.

Entendo que vcs querem equiparar um pouco mais os times pra ñ ficar uma diferença discrepante entre um time e outro, mas mesmo com o reset vejo q com o tempo isso vai se repetir, pq eu continuarei olhando e procurando jogadores com a mesma intensidade que procuro hj, e o técnico q nunca olha a lista de transferência continuara olhando a lista de vez em nunca, por isso acredito q esta ñ seja a solução mais viável pra equiparar as equipes, principalmente no mediumticker.

Espero ter ajudado, ñ posto em inglês pq meu inglês é realmente ruim, mas se acharem q é interessante traduzir e puder fazer isto por mim eu agradeço desde já.

Abraços,
Julio

 

January 09, 2009 22:26

25 posts(s)

 

After giving ths alot of consideration i think a reset now is useless, my suggestion is finish the game, build the countries you want to include, make CL, UEFA cup etc. fully working. Test your new player development system and when you feel you have a “complete” product reconsider a reset. Doing it now wont make any difference, this game is still a beta in many ways.

 

January 09, 2009 22:15

4,300 posts(s)

Administator

 

Right now I don’t feel like resetting after reading what we have so far. Reducing the players skills is an option, but it’s not that fair. I think we can wait a little longer before deciding what to do, if anything ;)

 

January 09, 2009 15:23

11 posts(s)

Donator

 

And what about reseting only the players? (with a new financial system)

Keep stadium, departments and board % the way it is now.

This way all of the effort spent on building a nice club won’t be lost and the today’s best clubs will continue to develop players faster than the others, but with the new system for all players.

I think that if everybody decides not to reset, nothing should be done with the players. Just removing -X is not a good approach imho. Let’s just wait for the game to be balanced by itself. (10 ~ 12 seasons is about 8 ~ 10 months in real life – fast ticker)

 

January 09, 2009 05:18

102 posts(s)

 

A couple of notes on the side. The new development system makes it much more attractive for managers to loan out good players in order for them to grow. This makes it much easier for new managers to loan players with 85+ in primary skill than before.

I believe that a game reset now would bring insecurity to the game. Since the game is still developing (which is fantastic!) it is likely that there will be lots of future changes of gameplay. I can’t but wonder when the next game reset will occur…

 

January 08, 2009 23:29

4 posts(s)

 

January 08, 2009 22:48

4,300 posts(s)

Administator

 

Yes I have Filipe, but I don’t want to spread our managers even more. Anyway, the ideas for no resetting are also interesting and could have a similar effect. Let’s keep the discussion going, it’s very interesting :)

Cheers!

 

January 08, 2009 21:27

803 posts(s)

 

I also don’t like the idea of losing all the work I had with my team, but we knew this would eventually happen…
I believe the main problem is that some manager starting to play now would have a great disadvantage for us because of the new development system. For example, someone who pick a portuguese 2nd division team now would have much more difficulties to develop players than any of us had some seasons ago. Player development is much slower so they would take many seasons to have a team that can compete with the actual best teams. This don’t attract new managers which is bad for the game…

Gabriel have you consider creating another dimension? That would probably make everybody happy :D

Regards

 

January 08, 2009 19:32

102 posts(s)

 

I must admit I would find a game reset catastrophic! This is a game of patience. It takes time to find and nurture good players, and a game reset, total aswell as partial, would ruin lots of hard work for a lot of players. I understand the need to adjust the financial part of the game, but this could and should be done with less drastic measures.

 

January 08, 2009 19:04

678 posts(s)

 

This idea is more in line with what I think. Basicully reduce the money from the teams, but don’t just reset teams. I don’t want to lose any of my players.

How about just adjusting the superstars? I personally don’t see the point of a new youth system if only after 2 weeks you are considering a partial reset. The youth system will take time. Just fix the “glitch” of the old superstars. Just remove soms stats and let them grow with the new youth system. Just find any players with 95+ main stats who are like 21-22 years old.

 

January 08, 2009 18:54

42 posts(s)

Donator

 

Partial or full, fine for me. But do something :)
Played against a team with ten almost all the game… lost 6-0. Something is odd or unbalanced for me, at least not “realistic”. I played with the 3-4-3 team

3-4-3 formation 4-4-2
54% possession 46%
21 shots 11
20 shots on target 11
57% accurrate passes 56%
85% effective tackles 63%

 

January 08, 2009 18:28

25 posts(s)

 

I also agree with Philipp, maybe, current players under 25 years old could have their skills reduced by X in order to experiment with the new development system.

 

January 08, 2009 16:10

637 posts(s)

 

I like Philipp’s idea. Then all the work of making a good team is not a waste of time. The reduce of player skills with 10 points is a good suggestion. Then tactics become more important.

Perhaps you can only reset the country ranking when there are new countries added. This will make the international competition more honest.

 

January 08, 2009 15:35

387 posts(s)

 

hi again. i reconsidered my thoughts and those of some others and like to make a 2nd post.

to be honest, the more i think about a reset the less i’m convinced of its necessity.

what are the merits of it?
if there too much money, take some out it, 50% of each club capital. and adjust the income sources & wages.

if there are too many 95+ players, below 22yro, reduce all players skills 10points (they would be still interesting to be transfered). in ~ 6-7 seasons the new generated youths can compete with the rest and then grow even further.

Even if there are many great 95+ young players, they are not in 3-4 teams they are spread out. And teams with lower main skilled players have their chances with better tactics and the usage of well balanced player (e.g. benfica, brest in FT).

there are no stadium that is already too big. and it’s all build correctly in long terms, not just the last 3 seasons. just the stadiums from cpu teams should be reduced, because they were increased immense just to spend the surplus.

… What do you think?

 

January 08, 2009 14:47

678 posts(s)

 

I don’t want a reset tbh. I’m just getting a nice team…and all my hard work will be lost? That’s not something I’m looking forward to AT ALL…..

What was the point in playing then if it was all for nothing?