I missed this topic due to my vacations :)
After reading everything here I must agree with you, Sly. The main change here is the bid negotiation happening before the contract negotiation and that’s what I’ll add to our list of enhancements. We’ll probably keep the 3 turn wait for bid negotiation and all bids above the transfer price will be accepted. After that there will be a 3 turn contract negotiation with the player for the teams whose bids were accepted. I guess it’s better to implement this one change first and see how it goes.
Cheers!
Any admin want to comment here? The way it is now isn’t to my liking and I believe I’m not alone here…..
to be honoust I don’t understand why the system generates players who are DC’s and have better shooting then tackle.
.
I suggest fix the glix. Make sure players don’t have skills which are out of wack with what he is…..
yah… considering other factors would be nice gabriel, but with the power to override the board.
Player rating system (the score they get in a match report) has been changed. The quality of the opponent is now taken in consideration. In other words, your players are expected to play well against weaker teams, so their score might not be that high if they don’t play very well, even if you still get the victory. The opposite is also true, playing against stronger teams your players will have to give their best and that may not be enough, sometimes they will get good ratings (they did well for their capacity) but that wasn’t enough to get a victory.
Overriding the board may be an option…I think there must be an exchange for that, like the board being more strict for a while when you override it (strict regarding rating the manager’s performance). In fact I believe a better improvement would be the player considering other factors while choosing the team where he’d go, like where is he more likely to be in the first squad (this is already planned).
yah… may be board could deny once, but we could have an option to override the board
yes plz! limiting the wages to what the boards want is kinda a disadvantages for the smaller teams. If we can only give 12k wages and bigger team 25k then they will go to the bigger team? abit more flexible please :)
Improvement : Minor adjustments on wage cap formula so that the club’s financial situation is now the most important factor.
This improvement means that we will not make some typing errors.
But also means that clubs with more financial power always take the best players… It doesn’t allow us to take any risk…
Would u rethink or make the limit more flexible, so that sometimes we can override the board decision… ( That way we could avoid the typing errors too)
Great Young Player on loan
Elio Labat
Age: 18
Club: Bordeaux
Estimated Value: $1,086,994
Youth Player
Attributes
*Position: A
Side: L
Keeping: 23
Tackle: 70
Passing: 64
Shooting: 82
Speed: 75
Dribble: 76
Control: 78
Header: 75
Aggressiveness: 35
Stamina: 100 *
The most important thing is you don’t have to pay for wages
Philipp Hinz
Age: 25
Transfer price: $25,747,694
Attributes
Position: A
Side: C
Keeping: 53
Tackle: 81
Passing: 81
Shooting: 84
Speed: 96
Dribble: 80
Control: 92
Header: 80
Aggressiveness: 35
Stamina: 94
Negotiable
@Blakos: It is not working yet, we’ll announce it in the improvements topic when it’s done.
@Dhimitri: correct, the penalty for playing in the wrong position is 3 in all attributes. I agree with you about the implementation, young players should adapt to a new position easily.
So, to clarify this, a player loses 3 points in all attributes if he plays outside the position?
BTW, for implementation, if a player goes to a position transition period, a 50-60 games limit should be better than a 100 for him to complete the transition. Als0, if a player is 17-20 yo the transition should be much easier than in an older ages :)
Is it already working this possibility? I have a DC with great attacker skills and would like to know if its wise to put him in AC position or not.
8 young players all with potential to grow is available for loan. Main skills ranging from mid 70’s to mid 80’s. Take a look at Napoli. http://www.rubysoccer.com/game/team_players/297
Kind regards
Minor adjustments on wage cap formula so that the club’s financial situation is now the most important factor.
I got Safari 4 beta a few days ago and I am no longer having the java load issue.
that sounds good to me
:)
Wage cap is now at a more reasonable level. Besides getting a more realistic value allowed by the Board we will prevent mistakes like extra zero’s in the wage value or misunderstandings between transfer price and player wage.
Looks like a mistake. I’ll fix the player wage and add a warning message when the wage offered is outrageous ;)
They fight the inflation !
Seems the manager hired him on high wages and left the club to go broke?
*Any way to punish such managers?*
General Info
Age: 24
Nationality: England
Club: 16-computerGrenoble
Previous club: 16-humanManchester United
Estimated Value: $16,865,737
3-Turn Wage: $3,999,000
Contract Begin: Season 22, Turn 3
Contract End: Season 25, Turn 3
Attributes
Position: A
Side: C
Keeping: 38
Tackle: 67
Passing: 82
Shooting: 85
Speed: 93
Dribble: 81
Control: 88
Header: 88
Aggressiveness: 61
Stamina: 94
alban,you r right when u r running away from them. But when u are running into opponents, ur speed will most likely be a factor to get u a free kick more often.
Hmm…looks like when you have a squad full of 90+ dribblers, you will win just because the oponents will get a couple of red cards + penalties !!
Regarding speed – what are the benefits of it ? I thought that if I have players with high speed and control, they will be “untouchable” because the opponents wont run as fast as they do =)
In the First Round of La Liga there were some strange results, 9 out of 10 matches were tied,
there was only one match that the result was not a tie. that was Getafe-Sevilla where Getafe won 3-0 other than that everyone ended up 0-0, 1-1, or 2-2
I think this event is a first in RubySoccer where 9 matches were tied in 1 ROUND!!!
sounds good :)
Hmmm, not sure why that happens, I would think it would either always load or never load :(
We could create sticky topics for each div and add links to them from inside the game as a start, how does that sound?
I’m not sure if it’s the best way to say this, but anyway…the number of fouls depends on dribbling vs tackling and aggressiveness. Of course the number of fouls is still unrealistic, but if that happens it probably means the opponent tackling skill was really poor compared to your dribbling, or their players were too agressive or they were using hard tackling strategy or any combination of these options :)
Regarding your second question, if a player can reach the opponent, slow or not, he will be able to tackle him.