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April 11, 2009 17:21

4,296 posts(s)

Administator

 

I missed this topic due to my vacations :)
After reading everything here I must agree with you, Sly. The main change here is the bid negotiation happening before the contract negotiation and that’s what I’ll add to our list of enhancements. We’ll probably keep the 3 turn wait for bid negotiation and all bids above the transfer price will be accepted. After that there will be a 3 turn contract negotiation with the player for the teams whose bids were accepted. I guess it’s better to implement this one change first and see how it goes.
Cheers!

 

April 11, 2009 15:12

678 posts(s)

 

Any admin want to comment here? The way it is now isn’t to my liking and I believe I’m not alone here…..

 

April 11, 2009 13:15

678 posts(s)

 

to be honoust I don’t understand why the system generates players who are DC’s and have better shooting then tackle.
.
I suggest fix the glix. Make sure players don’t have skills which are out of wack with what he is…..

 

April 11, 2009 13:09

651 posts(s)

 

yah… considering other factors would be nice gabriel, but with the power to override the board.

 

April 11, 2009 11:53

4,296 posts(s)

Administator

 

Player rating system (the score they get in a match report) has been changed. The quality of the opponent is now taken in consideration. In other words, your players are expected to play well against weaker teams, so their score might not be that high if they don’t play very well, even if you still get the victory. The opposite is also true, playing against stronger teams your players will have to give their best and that may not be enough, sometimes they will get good ratings (they did well for their capacity) but that wasn’t enough to get a victory.

 

April 11, 2009 11:35

4,296 posts(s)

Administator

 

Overriding the board may be an option…I think there must be an exchange for that, like the board being more strict for a while when you override it (strict regarding rating the manager’s performance). In fact I believe a better improvement would be the player considering other factors while choosing the team where he’d go, like where is he more likely to be in the first squad (this is already planned).

 

April 11, 2009 11:13

651 posts(s)

 

yah… may be board could deny once, but we could have an option to override the board

 

April 11, 2009 09:44

609 posts(s)

 

yes plz! limiting the wages to what the boards want is kinda a disadvantages for the smaller teams. If we can only give 12k wages and bigger team 25k then they will go to the bigger team? abit more flexible please :)

 

April 11, 2009 09:31

651 posts(s)

 

Improvement : Minor adjustments on wage cap formula so that the club’s financial situation is now the most important factor.

This improvement means that we will not make some typing errors.
But also means that clubs with more financial power always take the best players… It doesn’t allow us to take any risk…

Would u rethink or make the limit more flexible, so that sometimes we can override the board decision… ( That way we could avoid the typing errors too)

 

April 11, 2009 09:21

651 posts(s)

 

Great Young Player on loan
Elio Labat
Age: 18
Club: Bordeaux
Estimated Value: $1,086,994
Youth Player

Attributes
*Position: A
Side: L
Keeping: 23
Tackle: 70
Passing: 64
Shooting: 82
Speed: 75
Dribble: 76
Control: 78
Header: 75
Aggressiveness: 35
Stamina: 100 *

The most important thing is you don’t have to pay for wages

 

April 11, 2009 09:00

651 posts(s)

 

Philipp Hinz
Age: 25
Transfer price: $25,747,694

Attributes
Position: A
Side: C
Keeping: 53
Tackle: 81
Passing: 81
Shooting: 84
Speed: 96
Dribble: 80
Control: 92
Header: 80
Aggressiveness: 35
Stamina: 94
Negotiable

 

April 11, 2009 02:25

4,296 posts(s)

Administator

 

@Blakos: It is not working yet, we’ll announce it in the improvements topic when it’s done.
@Dhimitri: correct, the penalty for playing in the wrong position is 3 in all attributes. I agree with you about the implementation, young players should adapt to a new position easily.

 

April 10, 2009 21:41

299 posts(s)

 

So, to clarify this, a player loses 3 points in all attributes if he plays outside the position?

BTW, for implementation, if a player goes to a position transition period, a 50-60 games limit should be better than a 100 for him to complete the transition. Als0, if a player is 17-20 yo the transition should be much easier than in an older ages :)

 

April 10, 2009 13:14

5 posts(s)

 

Is it already working this possibility? I have a DC with great attacker skills and would like to know if its wise to put him in AC position or not.

 

April 10, 2009 11:52

102 posts(s)

 

8 young players all with potential to grow is available for loan. Main skills ranging from mid 70’s to mid 80’s. Take a look at Napoli. http://www.rubysoccer.com/game/team_players/297

Kind regards

 

April 09, 2009 17:01

4,296 posts(s)

Administator

 

Minor adjustments on wage cap formula so that the club’s financial situation is now the most important factor.

 

April 08, 2009 20:49

20 posts(s)

 

I got Safari 4 beta a few days ago and I am no longer having the java load issue.

 

April 08, 2009 20:48

20 posts(s)

 

that sounds good to me

 

April 08, 2009 14:27

651 posts(s)

 

April 08, 2009 14:24

4,296 posts(s)

Administator

 

Wage cap is now at a more reasonable level. Besides getting a more realistic value allowed by the Board we will prevent mistakes like extra zero’s in the wage value or misunderstandings between transfer price and player wage.

 

April 08, 2009 12:56

4,296 posts(s)

Administator

 

Looks like a mistake. I’ll fix the player wage and add a warning message when the wage offered is outrageous ;)

 

April 08, 2009 05:28

375 posts(s)

 

They fight the inflation !

 

April 08, 2009 01:54

651 posts(s)

 

Seems the manager hired him on high wages and left the club to go broke?
*Any way to punish such managers?
*

General Info
Age: 24
Nationality: England
Club: 16-computerGrenoble
Previous club: 16-humanManchester United
Estimated Value: $16,865,737

3-Turn Wage: $3,999,000

Contract Begin: Season 22, Turn 3

Contract End: Season 25, Turn 3

Attributes
Position: A
Side: C
Keeping: 38
Tackle: 67
Passing: 82
Shooting: 85
Speed: 93
Dribble: 81
Control: 88
Header: 88
Aggressiveness: 61
Stamina: 94

 

April 07, 2009 06:09

651 posts(s)

 

alban,you r right when u r running away from them. But when u are running into opponents, ur speed will most likely be a factor to get u a free kick more often.

 

April 07, 2009 05:23

375 posts(s)

 

Hmm…looks like when you have a squad full of 90+ dribblers, you will win just because the oponents will get a couple of red cards + penalties !!

Regarding speed – what are the benefits of it ? I thought that if I have players with high speed and control, they will be “untouchable” because the opponents wont run as fast as they do =)

 

April 07, 2009 00:02

64 posts(s)

 

In the First Round of La Liga there were some strange results, 9 out of 10 matches were tied,
there was only one match that the result was not a tie. that was Getafe-Sevilla where Getafe won 3-0 other than that everyone ended up 0-0, 1-1, or 2-2

I think this event is a first in RubySoccer where 9 matches were tied in 1 ROUND!!!

 

April 06, 2009 21:10

678 posts(s)

 

sounds good :)

 

April 06, 2009 21:06

4,296 posts(s)

Administator

 

Hmmm, not sure why that happens, I would think it would either always load or never load :(

 

April 06, 2009 21:05

4,296 posts(s)

Administator

 

We could create sticky topics for each div and add links to them from inside the game as a start, how does that sound?

 

April 06, 2009 21:04

4,296 posts(s)

Administator

 

I’m not sure if it’s the best way to say this, but anyway…the number of fouls depends on dribbling vs tackling and aggressiveness. Of course the number of fouls is still unrealistic, but if that happens it probably means the opponent tackling skill was really poor compared to your dribbling, or their players were too agressive or they were using hard tackling strategy or any combination of these options :)
Regarding your second question, if a player can reach the opponent, slow or not, he will be able to tackle him.