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October 15, 2010 20:36

241 posts(s)

 

closed

 

October 15, 2010 13:04

678 posts(s)

 

Jorge Teles
Attributes
Position: MA
Side: LR
Keeping: 41
Tackle: 82
Passing: 83
Shooting: 97
Speed: 89
Dribble: 80
Control: 84
Header: 86

Asking 29 million for him.

 

October 15, 2010 08:28

4,310 posts(s)

Administator

 

@Dirk: maybe…I think the idea is that not playing should negatively influence everybody, not only older players

@Kuroyuki: yes, it is random, until 40 players lose an average of 10% of each skill…there’s been some discussion around whether or not all skills should decrease or just a few like speed for example…the thing is, the way the simulation works, reducing only speed may not reflect very well the impact of age whereas reducing all skills do the trick

 

October 15, 2010 05:47

65 posts(s)

Donator

 

Is it a random stat loss, if so personally I believe the stat loss should come from speed only. As players age their ball skill remains while their speed diminishes.

 

October 15, 2010 05:19

637 posts(s)

 

Will the fact that they play official matches matches influence the decease some day?

 

October 15, 2010 01:06

803 posts(s)

 

The board could not evaluate you for the players you use or there would be no point in managment if any squad I use it would be ok for the board. You are having those bad results for the board probably because of players stamina as I believe the board does not take that in consideration, and it shouln’t, keeping players stamina high is a job for the manager…

Cheers

 

October 15, 2010 01:02

4,310 posts(s)

Administator

 

Starting at 31, players have a chance to lose 1 point every 12 turns. The older the player, higher the chance:
10% at 31
20% at 32

100% at 40

 

October 14, 2010 17:06

678 posts(s)

 

Habib Sutter
Age: 22

Attributes
Position: D
Side: C
Keeping: 36
Tackle: 89
Passing: 77
Shooting: 77
Speed: 90
Dribble: 89
Control: 93
Header: 92

35 mill is the asking price for the moment.

 

October 14, 2010 11:23

828 posts(s)

 

more players added to the forsale at sunderland

 

October 14, 2010 11:07

637 posts(s)

 

What are the criteria for 30+ players losing stats? I looks like one 33 yo loose stats and the other doesn’t.

 

October 14, 2010 10:04

4,310 posts(s)

Administator

 

Well, it’s just a way of saying “we can expect nothing with the current level of players we have compared to the other teams in the competition”. So in this situation you usually lose only 1 or 2 points on games lost, unless the score was really negative. Improving the squad would make the board expect something better next season :-)

 

October 14, 2010 06:50

65 posts(s)

Donator

 

When the boards expectations are only to improve the team no matter the game, what sort of things do they expect to be done with the team. In my opinion if my actions still result in player skill improvements across the team, shouldn’t the board be happy regardless of game results.

 

October 14, 2010 06:19

637 posts(s)

 

I understand your point Kuroyuki but also in real life a board expects the manager to redeem expectations. He can use a B-squad and if he wins it’s ok but otherwise he will be fired. Supporters also want to see the best team play the match ( if necessary some players replaced by reserves). They don’t pay tickets to see a B-team or 11 youths on the pitch.
So the formula for board expectations reflects real life according to me.

 

October 14, 2010 04:05

4,310 posts(s)

Administator

 

This is how it works:
- each team has an average skill based on its main players (I can’t tell you exactly how many players are considered, but I can say it is greater than 11 and less than 30…lol)
- before a match, the teams’ average skill is compared, the home team advantage is considered and an expected result is defined…keep in mind that this is independent of the actual players used, given that the average skill already reflects the team’s ability to rotate players
- after a match the actual result is compared to the to expected result and bonus / penalties are given to the teams

It is as simple as that, so the board doesn’t care which players you’re actually using, but the ones the team has available. Also, it doesn’t matter who is your opponent, except for the fact you’ll be expected to win by a larger margin against weaker opponents.

 

October 14, 2010 03:21

65 posts(s)

Donator

 

It depends on the second string players that you use in the game and the skills they have. I generally utilise a second string team in games which I wouldn’t stand a chance of winning even with my default starting squad. Does the board consider this scenario?

Afterall, a lost game is a lost game, regardless of scoreline.

 

October 14, 2010 03:08

4,310 posts(s)

Administator

 

The idea of using more than 11 players to determine the team potential is exactly to evaluate the ability to rotate players without suffering much, so when you play using second string players you should still be able to do ok if you are highly rated. If we always use the actual 11 players used in a match we will allow managers to always use their worst players without being penalized for that. Why should the board allow you to do that and say “oh, well, we lost 5×0 because we didn’t use the star players that we have” ;-)

 

October 14, 2010 01:23

65 posts(s)

Donator

 

So why do you get the board giving an email about a bad result in a game when using a reserve team made up of second string players in a league game, cup game, etc. They should take into account the skills of the actual players used in the game and base game performance on that rather than anything else.

 

October 13, 2010 23:39

4,310 posts(s)

Administator

 

The board evaluation is not based on the best eleven, they consider a few more players than that, the board knows you must rotate some players during the season :-)

 

October 13, 2010 23:06

65 posts(s)

Donator

 

This is a bad idea considering current board evaluation setup. Currently I believe the board evaluates based on the best eleven players you can field in a competitive game not the actual team you put on the field. Until the board is given better intelligence such things shouldn’t be implemented in the game.

 

October 13, 2010 16:08

637 posts(s)

 

Player morale could also be part of form then.

This will also be good for the transfermarket I guess. Managers can rotate or sell the unhappy players. More good ( and maybe younger) players will be transferlisted.

Would morale effect scoring of goalgetters? Good morale: normal amount of goals, lower morale: fewer goals.

 

October 13, 2010 14:56

387 posts(s)

 

A+ stars for loan! http://www.rubysoccer.com/game/team_players/254

 

October 13, 2010 10:44

4,310 posts(s)

Administator

 

Nice idea. This plus player morale (which would be related to playing official matches) would certainly make things more interesting.

 

October 13, 2010 09:27

637 posts(s)

 

Nowadays every manager has a starting 11 which he will only change when necessary (red card, injuries,…) Players who are on the bench can’t be unhappy at the moment.

I was thinking of something like player form. I would contain several parameters.
For instance:
70% depends on the couple of matches the player plays.
At one hand, a player that plays 2 or 3 (official) matches (league, cup, EL/CL)in 3 turns will be tired (lower stamina) and his form wil decrease. On the other hand players that don’t play the matches they want to (2nd or 3th choice by the manager), will loose form as a lack of competition. Players that play 1 (official) match/ 3 turns will keep or increase their form slightly.

30% random
It’s possible a player loose form in real life too although he is training hard.

Form would influence player skills during matches. For instance. A 95 passer that has a good form will stay a 95 passer but when his form decreases his passing will decrease to 90. I don’t know what’s a reasonal skill decline.

My idea isn’t perfect yet, but that is what I had in mind. Percentages can be adapted.

 

October 13, 2010 08:11

4,310 posts(s)

Administator

 

If my calculations are correct you’ve lost around 4% for losing at home and around 34% for being knocked out of the national cup in the round of 16 by a second division team while you manage one of the strongest German teams :-)

But I understand your concerns, it’s just that we have to severely punish this early eliminations situations…and also reward them, if the other team had a manager.

 

October 13, 2010 07:22

387 posts(s)

 

According to your explanation, is it not a Bug that my “Performance” level dropped by 39% for losing 0×1 to a CPU team in 1st Round of nat cup? Seems a bit tooo much for losing one Match!

 

October 13, 2010 07:09

637 posts(s)

 

I can confirm Gabriel. Teles was a substitute for couto in the 45 min and didn’t miss a match. So loaned players don’t have to start the match.

http://www.rubysoccer.com/game/match_report/1046400

 

October 13, 2010 03:59

287 posts(s)

 

0×2
30% posse de bola 70%
5 chutes 46
5 chutes a gol 40

Just 2 goals with 70% ball possession and 40 shots?
http://www.rubysoccer.com/game/match_report/1049520

 

October 12, 2010 23:23

4,310 posts(s)

Administator

 

That’s much better than the boring 0×0 matches in the World Cup! :-D

 

October 12, 2010 19:46

637 posts(s)

 

I’ll test it next match. I hope he doesn’t miss a match :)

 

October 12, 2010 18:29

287 posts(s)

 

This was weird.

I had a retiring player (that I dont want to renew contract) with less than 12 turns to contract finish. This way I would have 1 spot for my 18ye youth when he asks contract.

I stayed some turns without login and what my board have done? They auto-renew that damit player and give away my youth that have asked contract!

It would be interesting to director board take theirs decision based on my rating inside the club. I have 100% satisfaction and they don´t trust me.

ps.:
It is a good youth: http://www.rubysoccer.com/game/player_info/159447

Hurry and contract him because I cant