Player morale could also be part of form then.
This will also be good for the transfermarket I guess. Managers can rotate or sell the unhappy players. More good ( and maybe younger) players will be transferlisted.
Would morale effect scoring of goalgetters? Good morale: normal amount of goals, lower morale: fewer goals.
A+ stars for loan! http://www.rubysoccer.com/game/team_players/254
Nice idea. This plus player morale (which would be related to playing official matches) would certainly make things more interesting.
Nowadays every manager has a starting 11 which he will only change when necessary (red card, injuries,…) Players who are on the bench can’t be unhappy at the moment.
I was thinking of something like player form. I would contain several parameters.
For instance:
70% depends on the couple of matches the player plays.
At one hand, a player that plays 2 or 3 (official) matches (league, cup, EL/CL)in 3 turns will be tired (lower stamina) and his form wil decrease. On the other hand players that don’t play the matches they want to (2nd or 3th choice by the manager), will loose form as a lack of competition. Players that play 1 (official) match/ 3 turns will keep or increase their form slightly.
30% random
It’s possible a player loose form in real life too although he is training hard.
Form would influence player skills during matches. For instance. A 95 passer that has a good form will stay a 95 passer but when his form decreases his passing will decrease to 90. I don’t know what’s a reasonal skill decline.
My idea isn’t perfect yet, but that is what I had in mind. Percentages can be adapted.
If my calculations are correct you’ve lost around 4% for losing at home and around 34% for being knocked out of the national cup in the round of 16 by a second division team while you manage one of the strongest German teams :-)
But I understand your concerns, it’s just that we have to severely punish this early eliminations situations…and also reward them, if the other team had a manager.
According to your explanation, is it not a Bug that my “Performance” level dropped by 39% for losing 0×1 to a CPU team in 1st Round of nat cup? Seems a bit tooo much for losing one Match!
I can confirm Gabriel. Teles was a substitute for couto in the 45 min and didn’t miss a match. So loaned players don’t have to start the match.
http://www.rubysoccer.com/game/match_report/1046400
0×2
30% posse de bola 70%
5 chutes 46
5 chutes a gol 40
Just 2 goals with 70% ball possession and 40 shots?
http://www.rubysoccer.com/game/match_report/1049520
That’s much better than the boring 0×0 matches in the World Cup! :-D
I’ll test it next match. I hope he doesn’t miss a match :)
This was weird.
I had a retiring player (that I dont want to renew contract) with less than 12 turns to contract finish. This way I would have 1 spot for my 18ye youth when he asks contract.
I stayed some turns without login and what my board have done? They auto-renew that damit player and give away my youth that have asked contract!
It would be interesting to director board take theirs decision based on my rating inside the club. I have 100% satisfaction and they don´t trust me.
ps.:
It is a good youth: http://www.rubysoccer.com/game/player_info/159447
Hurry and contract him because I cant
Too many goals. 5×4 in a regular match
http://www.rubysoccer.com/game/match_report/1049484
Now I’m not sure :D I have no more loaned players to test it…
Are you guys sure about that? I think he will miss a match only if he plays less than the required 35 minutes or so. Has anyone seen a loaned player miss a match for not starting the match even if he entered later on in time to play at least 35 minutes?
Corners only consider the passing ability. Free kick (towards the goal) is 80% shooting and 20% control. Penalty kick is only shooting.
You can substitute him anyway so he will not miss the match, but he has to start the match
Which stats are used by the player taking the corners? I thought there was a topic about it but can’t find it anymore.
I thought free kick is passing and 20% control and penalty’s is shooting. Right?
A loaned player has to start the game in order for it to count
Does a loaned player have to play a whole match for not having a missed match? So if I want to change my tactic for a particular match can I set him as a substitute and let him play his 35 minutes to get his improvement points without a missed match.
ok, now it’s clear ;)
cheers
Both. Players will always play like if they were with 100 stamina and won’t lose stamina after playing.
“For now, stamina will have no effects on national team matches. It means your players won’t be tired or be more likely to get injured because of low stamina. Of course the rules for club matches remain the same ;-)
Cheers!"
Hi :)
Sorry to ask but it’s not completely clear for me. Does that means that a national player with stamina 70 for example will play like if it was 100 ?
Or does that means that he only won’t be more tired after a national game but that he will play with the penality of his "low"stamina .
Thank’s
Verry good young keeper for loan, take a look,
http://rubysoccer.com/game/player_info/139571
Cheers,
Vinicius.
When buying players too, it just happened to me! Player went to Belenesses
KEEPER FOR LOAN-IMPROVING
http://www.rubysoccer.com/game/player_info/132964
Personally I like this change. This way small teams have atleast a fighting chance to become a larger team. As of late I’m not part of the dominating giants in this world anymore :), so….personally i think this is a great implementation.
One question though, is this only with players from the free transfer, or also when buying players and you are not the only one negotiating?
In fact, you guys are our most important way to improve that. Google gives more importance to websites that have more hits. Therefore, if you invite more friends to play rubysoccer ( http://www.rubysoccer.com/invite ) , we should do better in the ranking.
That’s ok. When the player is generated we give him a bonus in the main skill, but when multiple positions were introduced the bonus is split between the 2 main skills when a player has 2 positions, so for this type of player it can happen more often than with 1 position players. The thing is, this guy just got lucky to start with a higher passing value :-)
Yeah, that makes sense to me. I remember trying that a while back and having the same results as you. This is something we need to improve somehow. I hope people try to look for Managersim when their search for Soccersim is not successful :-D
http://www.rubysoccer.com/game/player_info/158403
This player has the following attributes:
Tackle: 70
Passing: 75
Shooting: 69
However, he is not a midfielder, but a DA. Is this a bug?