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October 18, 2010 09:15

4,296 posts(s)

Administator

 

The improvement will stop when he reaches 31, no matter what.

 

October 18, 2010 08:27

637 posts(s)

 

Virgino Costa – still improving (559 overal at the moment) and already 30 years old now. My best player in 45 seasons fastticker and yes, he comes from Tigre.

What will happen if he still is improving at the age of 31 (next season)? Normally he would decrease in skills from that age.

 

October 17, 2010 23:18

287 posts(s)

 

Ok. Maybe another time. But probably I will use him next season. He is already 97 keeping.

 

October 17, 2010 18:56

51 posts(s)

 

Thanks but i got one ta.

 

October 17, 2010 14:57

287 posts(s)

 

You can loan this one: http://www.rubysoccer.com/game/player_info/149848

Just 36 turns to help you.

 

October 17, 2010 00:32

4,296 posts(s)

Administator

 

New logic in place to prevent teams from the same country to face each other in the group stage of international competitions. When it is inevitable (for example when we have 5 teams from the same country to distribute in 4 groups) the new logic is not used at all. These inevitable situations will soon disappear when we introduce enough countries to have 8 groups.

Cheers!

 

October 16, 2010 23:04

4,296 posts(s)

Administator

 

You stand cpu teams to be even worse? :-)
Well, the rules are the same for managed and cpu teams, currently players don’t look at that when choosing where to go. One thing we can certainly review is the minor clubs decision, maybe 33% of the wage is too much.

 

October 16, 2010 19:11

387 posts(s)

 

ok, now players decide for minor clubs even if they earn just 33% of the wage a major offers. hard to believe that this reflects real life, but ok.
in addition to this i now witnessed two instances where players prefered an offer of a cpu team over a better offer by a real manager. This is something i do not agree with. teams with a real manager should always be more attractive to player than a cpu team!

 

October 16, 2010 15:20

51 posts(s)

 

Get in touch if you have a good goalie i can loan please? I had to sell my 99 to replenish my funds – i’ve gone crashing since :)

 

October 16, 2010 11:27

803 posts(s)

 

Resurrection
After a long dark period in their history Manchester United is getting back, back to the Premiership, plenty of young promises and already some top class players that make us believe in a few seasons we will be able to make a stand in the league and start thinking about international competitions. For now the priority remains the formation of young talents, a tradmark of the team we plan to keep. Making the way to a place in Europa League this season will probably not possible with the current strategy and because Premiership has now many strong teams fighting for that, but we beieve next season we can have the two objectives in mind as the team gets stronger…

I’ll be adding some more posts in the future, for more information just contact us:
http://www.rubysoccer.com/game/team_info/175

 

October 16, 2010 09:49

387 posts(s)

 

Jorge Sedillo – for Sale
24yro
D RC
93 tackler
all skills 84 and higher (avg ~88)
http://www.rubysoccer.com/game/player_info/132384

 

October 15, 2010 20:36

241 posts(s)

 

closed

 

October 15, 2010 13:04

678 posts(s)

 

Jorge Teles
Attributes
Position: MA
Side: LR
Keeping: 41
Tackle: 82
Passing: 83
Shooting: 97
Speed: 89
Dribble: 80
Control: 84
Header: 86

Asking 29 million for him.

 

October 15, 2010 08:28

4,296 posts(s)

Administator

 

@Dirk: maybe…I think the idea is that not playing should negatively influence everybody, not only older players

@Kuroyuki: yes, it is random, until 40 players lose an average of 10% of each skill…there’s been some discussion around whether or not all skills should decrease or just a few like speed for example…the thing is, the way the simulation works, reducing only speed may not reflect very well the impact of age whereas reducing all skills do the trick

 

October 15, 2010 05:47

65 posts(s)

Donator

 

Is it a random stat loss, if so personally I believe the stat loss should come from speed only. As players age their ball skill remains while their speed diminishes.

 

October 15, 2010 05:19

637 posts(s)

 

Will the fact that they play official matches matches influence the decease some day?

 

October 15, 2010 01:06

803 posts(s)

 

The board could not evaluate you for the players you use or there would be no point in managment if any squad I use it would be ok for the board. You are having those bad results for the board probably because of players stamina as I believe the board does not take that in consideration, and it shouln’t, keeping players stamina high is a job for the manager…

Cheers

 

October 15, 2010 01:02

4,296 posts(s)

Administator

 

Starting at 31, players have a chance to lose 1 point every 12 turns. The older the player, higher the chance:
10% at 31
20% at 32

100% at 40

 

October 14, 2010 17:06

678 posts(s)

 

Habib Sutter
Age: 22

Attributes
Position: D
Side: C
Keeping: 36
Tackle: 89
Passing: 77
Shooting: 77
Speed: 90
Dribble: 89
Control: 93
Header: 92

35 mill is the asking price for the moment.

 

October 14, 2010 11:23

828 posts(s)

 

more players added to the forsale at sunderland

 

October 14, 2010 11:07

637 posts(s)

 

What are the criteria for 30+ players losing stats? I looks like one 33 yo loose stats and the other doesn’t.

 

October 14, 2010 10:04

4,296 posts(s)

Administator

 

Well, it’s just a way of saying “we can expect nothing with the current level of players we have compared to the other teams in the competition”. So in this situation you usually lose only 1 or 2 points on games lost, unless the score was really negative. Improving the squad would make the board expect something better next season :-)

 

October 14, 2010 06:50

65 posts(s)

Donator

 

When the boards expectations are only to improve the team no matter the game, what sort of things do they expect to be done with the team. In my opinion if my actions still result in player skill improvements across the team, shouldn’t the board be happy regardless of game results.

 

October 14, 2010 06:19

637 posts(s)

 

I understand your point Kuroyuki but also in real life a board expects the manager to redeem expectations. He can use a B-squad and if he wins it’s ok but otherwise he will be fired. Supporters also want to see the best team play the match ( if necessary some players replaced by reserves). They don’t pay tickets to see a B-team or 11 youths on the pitch.
So the formula for board expectations reflects real life according to me.

 

October 14, 2010 04:05

4,296 posts(s)

Administator

 

This is how it works:
- each team has an average skill based on its main players (I can’t tell you exactly how many players are considered, but I can say it is greater than 11 and less than 30…lol)
- before a match, the teams’ average skill is compared, the home team advantage is considered and an expected result is defined…keep in mind that this is independent of the actual players used, given that the average skill already reflects the team’s ability to rotate players
- after a match the actual result is compared to the to expected result and bonus / penalties are given to the teams

It is as simple as that, so the board doesn’t care which players you’re actually using, but the ones the team has available. Also, it doesn’t matter who is your opponent, except for the fact you’ll be expected to win by a larger margin against weaker opponents.

 

October 14, 2010 03:21

65 posts(s)

Donator

 

It depends on the second string players that you use in the game and the skills they have. I generally utilise a second string team in games which I wouldn’t stand a chance of winning even with my default starting squad. Does the board consider this scenario?

Afterall, a lost game is a lost game, regardless of scoreline.

 

October 14, 2010 03:08

4,296 posts(s)

Administator

 

The idea of using more than 11 players to determine the team potential is exactly to evaluate the ability to rotate players without suffering much, so when you play using second string players you should still be able to do ok if you are highly rated. If we always use the actual 11 players used in a match we will allow managers to always use their worst players without being penalized for that. Why should the board allow you to do that and say “oh, well, we lost 5×0 because we didn’t use the star players that we have” ;-)

 

October 14, 2010 01:23

65 posts(s)

Donator

 

So why do you get the board giving an email about a bad result in a game when using a reserve team made up of second string players in a league game, cup game, etc. They should take into account the skills of the actual players used in the game and base game performance on that rather than anything else.

 

October 13, 2010 23:39

4,296 posts(s)

Administator

 

The board evaluation is not based on the best eleven, they consider a few more players than that, the board knows you must rotate some players during the season :-)

 

October 13, 2010 23:06

65 posts(s)

Donator

 

This is a bad idea considering current board evaluation setup. Currently I believe the board evaluates based on the best eleven players you can field in a competitive game not the actual team you put on the field. Until the board is given better intelligence such things shouldn’t be implemented in the game.