Don’t pull my words out of context :). I told you, for a team like yours who is not fighting for 3 titles (yet) that it is a waste of money. It would’t make such a huge difference for you if 1 avarage player was back quicker. You are still growing those superstars and don’t have them yet. Thus, I felt it was silly for a team like yours to have Physio 10 and called it a waste of money :).
Now, I believe I also said, that at times when a crucial player get’s hurt and you need him back asap, you can upgrade to coaching 10 just for that 1 player. Then you can downgrade again when he’s back. I’m sure in the end it won’t cost that much more. Besides, it’s only fake money :)
I’ll e-mail you in game with some extra info.
you have a bad habit screing people over and you have done it 3 times when buying players so w.e dude just dont bother bidding on my players and i wont bother on yours.
with that said the formations are retarded, when you field your formation non of them bare any resemblance to any real life formation.
players dont act realistic all group together like a congealing snowball
the formation screen isnt even symetrical. cant fire players when you want to, ( cheaters are allowed to manage top clubs after being banned yet i think there should be a rule that they must go to a div 2 team manditory and start off with a shit team. wheres the punishment ?
transfer prices are stupid
scouting is a waste of money most of the time
physio is ok but apparently ive been told by brest it is also a waste of money
stadium is a waste of investment
game results
the list is long
International competition spots were redistributed for South American countries based on real life distribution but adjusted to be dynamic rather than fixed. If you take Libertadores for example, Brazil and Argentina have 5 spots each and all other countries have 3. In RubySoccer the first two South American countries in the country ranking will have 5 spots and other countries will have 3. A similar logic was applied to Copa Sudamericana, first South American country will have 8 spots, second 6 spots and all others 3 spots.
We know that there are other rules like the previous champion is automatically qualified, but we are not implementing those…at least not just yet.
Cheers.
its funny that in turn Brest trusts me. I’ve made a lot of friendships here at Ruby Marc. I regularly exchange emails with many managers. (including you) Sometimes people change their minds, sometimes people can’t make up their minds and other times a series of unfortunate events occur and good deals are removed off the table. You make it sound as tough i’m always at fault. You had the chance to negotiate with my player for over a day and you didn’t close the deal. I sold a few other players in the meantime and decided to remove him off the list. Sorry but it happens sometimes.
Now reply what you think about Gabriels post. You are the most vocal about this game not being up to par, not being realistic, poor scouting, poor this poor that…
If you really want a good game, help out with the Ruby community by posting constructive criticism. I’m sure it’ll make everyones experience a lot funner and most importantly, you’ll get to contribute to how good Ruby can become.
charles
hey charles have some integrity and respect and you wouldnt be treated this way by me. you have time after time fed me over not just once not just twice a total of 3 times you dont care about building a friendship on here or doing the right thing, your just like every other manager.
the only manager on here that i trust is Brest
@Gabriel
Is option 2 really an option? This game has been in development for 5+ years now (give or take) and we’ve been working with this engine all this time. Do you really have a structure in place to actually test out option 2?
I’m all up for trying new things, but right now tick times are about 15minutes (which i find is not long at all) and wouldn’t mind seeing longer tick times if it means more detailed game engine (closer to a true football match)
However, I do agree your opinion on option 2 “Even if it takes longer to implement and test I like the idea of rewriting the current engine in a way that allows easier tactical improvements in the future.” If it makes it easier to improve the game in the future, perhaps a longer to implement option is not a bad idea…
Booo at Charles and Martin!!!!! -—→ “input reason here…..”
Hey guys! Let’s return to the topic’s subject, shall we? ;-)
Yeah, well, we know our match engine is not as close to real life as it should be. Over time people have learned to play with its subtleties and use tactics to overcome stronger oppositions in ways that would never happen in real life, this is a good example.
The way the match engine works, as you may know, is by simulating the whole match, every pass, shot, tackle and player movement. This is all good stuff but makes it harder to implement a good player positioning system and harder to make the team play as a group rather than based on individual player decisions.
We, as developers, have 2 clear options here:
1) Invest some time improving the current match engine, try to make the players more aware of the tactics (of his own team and the opponent’s), let the current player positioning have more influence on player skills and decisions.
Pros: detailed level of simulation allowing the gathering of realistic (in the sense they represent what really happened) individual statistics and ratings, match replay availability, reuse of what we currently have designed
Cons: longer ticks, hard to influence players decisions based on the big picture in the current design
2) Rethink the way the match engine works, instead of simulating every detail we base the actions and results and statistics more on tactics, positioning, strategy and teamwork rather than every individual action.
Pros: faster ticks, high-level view of match simulation allowing us to easily introduce new strategies and tactical possibilities in the future, team statistics closer to real life
Cons: match replay would be replaced by text-based match highlights, rewrite of most of the current engine
My opinion? I’d go with option 2 if you ask me. Even if it takes longer to implement and test I like the idea of rewriting the current engine in a way that allows easier tactical improvements in the future. That’s what football is all about! At the same time I’m concerned some people could miss the match replay, even though this is not the focus in a football management game.
I’ve said too much, your turn now.
Yeah, I totally agree with you and we are aware of the problem. We haven’t spent much time working on a mobile interface but we know the formation screen is the main concern. I’ll discuss that with Danilo when he’s back from vacations.
Hi,
The main problem is that from my phone I can’t drag a player to the squad selection. It would be nice to have the option to select players, position and sides in select forms, as the strategies or tactics
Charles is alright “ish” even though he’s french.
Haha! Ooops, i didin’t mean for no drama I just like being rude.
thanks Martin, now you set marc davison off…
sorry Marc, I am forever ashamed… please remove me from this sorry excuse of a life i call Ruby and make all my pain go away… :)
lol martin had the same experence as me then with that guy. post a bid and then during wage negotiation he removes him from transfer ( has done that twice to me) then twice hes done the same on bids on my player. ill never do business with him agian
I have a fair few players to sell including the legend Schafers, please come and have a look.
Ipswich Town
GA
At least the French didn’t give us Celine Dion :(
I hate the French, especially that douche Charles…
Ya let’s not start a “he said this he said that” debate.
It’s easy to misconstrue stuff on boards.
Besides, game masters should stick together :)
Good times!
Really? the French thing again? Neither I was condescending neither you need to defend or whatever you are doing every time someone talks about a French team… I know his tactic worked better than mine against SU, but the SU wing players have already a 3 points disadvantage for playing as mids, that could be even worse after a sequence of league, cup and uefa matches with the same players.
I’m a bit tired of you commenting all my posts as racists or whatever you are trying to make of them…
Sorry but that’s kinda condescending towards Grenoble. You are selling him short. There is only 2 point stamina difference between your game and Grenoble his game. I doubt those 2 stamina points would make such an impact. Grenoble just outclassed Sheffield with his tactic. Perhaps the way Sheffields puts his players just works really well vs your 4-3-3 lineup. He might just avoid alot of confrontation with your superior players. Who knows……
Well my over 31 team also didn’t dominated the game against him too, I though having more players in the center would make a diference but seems not, Grenoble on the other hand managed to get a good result with wing players, some of it probably due to SU stamina low levels after so many matches with the same squad…
You are pretty correct in all your observation.
But that’s my point too, this are things that IMO should be fixed to give the game a more natural feel.
-We both love a high tackle team, but passing should matter as much, as should matter all other abilities involved in a player:
a look at the main stats for both teams on avg
Cardiff: 84.7 85.2 85.5
Sheffield: 87.7 75.0 81.7
Clearly there’s a world of difference between the two teams, and yet the least important ability to scoring has made all the difference. If we were to add the secondaries, then there won’t be any place for comparisons at all.
-The goalie is not that bad, but because of whatever calculations and type of shooting that dominates in the engine, he gets penalized on a single low ability. Again, too much imbalance. Also the revers could be said, where a good goalie would dominate absurdly, independently of the strikers he faces!
-It’s also amusing that 3 quality changes did nothing to alter the game even a bit.
-HOWEVER, the main problem here is not the technicalities above, but the very logic of the game:
1. Tactics wise, Sheffield should have suffered mightily, not dominate like it did. A long team, no midfield, 4 concentrated strikers and so on.
2. As I mentioned previously, the nonexistent role of Foreman was barely noticed on the pitch, which makes the high efficiency of Sheffield even more baffling. It’s a testimony of the one-dimensionality on which the engine bases its performance. Sheffield didn’t win on luck, it was an utter domination!!!
See you found your keeper, let me use your post to advertise mines still :D
Two great keepers for sale, both still improving but already great keeping and speed skilled (most important ones). I was improving 3 keepers to make sure one of them would be good enough to replace Borges but it seems they all can be as good as him, lucky me its time to make some money :D
Prices wont change much because this are top quality keepers, the kind you need if you’re thinking of fighting for the big leagues, the kind you wont find elsewhere too…
http://www.rubysoccer.com/game/team_players/175
It seems a renovation is going on. He sold all the old players (29+) and he has actually kept the best players, which are quite young. He might risk getting fired because of the results, but the idea is not bad and he’s got a good core for the future (your investment of the future) :)
Any thoughts why the present manager in Académica (Fast Ticker) is selling all the best players?
i get it very much, i dont understand why its not part of stock game. it doesnt shock me you cant grasp that
Sunderland AFC
lol ^ ??
Sweden would be a good idea yes, since there are a lot of Swedes active on online browser games (or at least in my experience).