The 100 years war is back on between the England and France, I see!!! And as usual, those damned arrogant French have hijacked my ranting thread, because they are always so sure that their ranting is so much more lyrical :P
PS: Charles is French of “Canadien” origin. That alone would make any decent American cringe. Next thing you know, Charles might become the second worst thing to Satan in the Bible Belt. And soon enough, CNN would report of suspicious WMD in Charlestan. A Dutch humanist in the shape of Sly, would enter the scene on behalf of CharleStan to set things straight on the logic of the beloved Dutch multiculturalism that is about to sink Netherlands well below the sea level. But the Brits would have none of it and would send 00Davidson7 to punk the mood up and push the damn red button. Finally, the quiet German comes in and sets things straight by putting the Brits and the French in their place. The Germans are specialists in law and order, let’s remember how they set the old bitch (Europe) straight not once by twice. But this time, they will get a tad smarter and avoid those Red Russians! Meanwhile, in the background, the Turks are on the rise! The stockexchanges ring their closing bells and Facebook has gotten greener and Steve Jobs mighty richer (and a heck more philosophical). :P
So, back to the topic.
It would be sad to lose the replay, but if it is replaced by detailed commentary replay, then why not. Option 2 seems indeed more interesting as opposed to single variables that cause too much imbalance in the current state. If more emphasis can be put on tactics and overall quality of the team.
The current engine efficiency can be defined by a simple statement: Tackle and shoot vs Speedy Keeper.
I don’t know how long will take for a different structure to be implemented, and maybe it’s not worth the time. at the end of the day it’s only two people taking care of business, who also have to deal with RL issues, just like the rest of us.
I would say that improvements are in order. How they come about, it’s up to the developers! As Felipe said earlier, we have all adapted and still manage to enjoy this game. I’m sure we will adapt even in the future :)
fuck off filipe so its ok for you to talk shit to me lol always gotta bring in your lil digs just like other idiots on here stfu you look like a frog lol @ your facebook dont talk shit and you wouldnt have a problem with me. dont be mad because i have an opinion that differs to yours. and i think your advice was not asked for i dont care about your opinion either cos obviously your a fucking idiot
Davison the good thing seems to be that no one cares about what you think anymore, for much that we try to explain to you how much of those things work you simply prefer to assume they are all wrong because you can’t get good results of them… No solution will ever be good enough for you I’m afraid…
I have no preference, both seem fine to me and whatever the change is I’ll try to understand it and adapt to it, Davison will simply say it is bullshit.
option 2 is also my option im sure. let the personal attacks begin.
I favour option 2.
http://www.rubysoccer.com/game/player_info/174226 99 shooting top scorer 27 year old for sale need to rebuild defense so im selling my best player to bring in the cash for a rebuild so i can battle for premier league champ once agian
Ajax
Don’t pull my words out of context :). I told you, for a team like yours who is not fighting for 3 titles (yet) that it is a waste of money. It would’t make such a huge difference for you if 1 avarage player was back quicker. You are still growing those superstars and don’t have them yet. Thus, I felt it was silly for a team like yours to have Physio 10 and called it a waste of money :).
Now, I believe I also said, that at times when a crucial player get’s hurt and you need him back asap, you can upgrade to coaching 10 just for that 1 player. Then you can downgrade again when he’s back. I’m sure in the end it won’t cost that much more. Besides, it’s only fake money :)
I’ll e-mail you in game with some extra info.
you have a bad habit screing people over and you have done it 3 times when buying players so w.e dude just dont bother bidding on my players and i wont bother on yours.
with that said the formations are retarded, when you field your formation non of them bare any resemblance to any real life formation.
players dont act realistic all group together like a congealing snowball
the formation screen isnt even symetrical. cant fire players when you want to, ( cheaters are allowed to manage top clubs after being banned yet i think there should be a rule that they must go to a div 2 team manditory and start off with a shit team. wheres the punishment ?
transfer prices are stupid
scouting is a waste of money most of the time
physio is ok but apparently ive been told by brest it is also a waste of money
stadium is a waste of investment
game results
the list is long
International competition spots were redistributed for South American countries based on real life distribution but adjusted to be dynamic rather than fixed. If you take Libertadores for example, Brazil and Argentina have 5 spots each and all other countries have 3. In RubySoccer the first two South American countries in the country ranking will have 5 spots and other countries will have 3. A similar logic was applied to Copa Sudamericana, first South American country will have 8 spots, second 6 spots and all others 3 spots.
We know that there are other rules like the previous champion is automatically qualified, but we are not implementing those…at least not just yet.
Cheers.
its funny that in turn Brest trusts me. I’ve made a lot of friendships here at Ruby Marc. I regularly exchange emails with many managers. (including you) Sometimes people change their minds, sometimes people can’t make up their minds and other times a series of unfortunate events occur and good deals are removed off the table. You make it sound as tough i’m always at fault. You had the chance to negotiate with my player for over a day and you didn’t close the deal. I sold a few other players in the meantime and decided to remove him off the list. Sorry but it happens sometimes.
Now reply what you think about Gabriels post. You are the most vocal about this game not being up to par, not being realistic, poor scouting, poor this poor that…
If you really want a good game, help out with the Ruby community by posting constructive criticism. I’m sure it’ll make everyones experience a lot funner and most importantly, you’ll get to contribute to how good Ruby can become.
charles
hey charles have some integrity and respect and you wouldnt be treated this way by me. you have time after time fed me over not just once not just twice a total of 3 times you dont care about building a friendship on here or doing the right thing, your just like every other manager.
the only manager on here that i trust is Brest
@Gabriel
Is option 2 really an option? This game has been in development for 5+ years now (give or take) and we’ve been working with this engine all this time. Do you really have a structure in place to actually test out option 2?
I’m all up for trying new things, but right now tick times are about 15minutes (which i find is not long at all) and wouldn’t mind seeing longer tick times if it means more detailed game engine (closer to a true football match)
However, I do agree your opinion on option 2 “Even if it takes longer to implement and test I like the idea of rewriting the current engine in a way that allows easier tactical improvements in the future.” If it makes it easier to improve the game in the future, perhaps a longer to implement option is not a bad idea…
Booo at Charles and Martin!!!!! -—→ “input reason here…..”
Hey guys! Let’s return to the topic’s subject, shall we? ;-)
Yeah, well, we know our match engine is not as close to real life as it should be. Over time people have learned to play with its subtleties and use tactics to overcome stronger oppositions in ways that would never happen in real life, this is a good example.
The way the match engine works, as you may know, is by simulating the whole match, every pass, shot, tackle and player movement. This is all good stuff but makes it harder to implement a good player positioning system and harder to make the team play as a group rather than based on individual player decisions.
We, as developers, have 2 clear options here:
1) Invest some time improving the current match engine, try to make the players more aware of the tactics (of his own team and the opponent’s), let the current player positioning have more influence on player skills and decisions.
Pros: detailed level of simulation allowing the gathering of realistic (in the sense they represent what really happened) individual statistics and ratings, match replay availability, reuse of what we currently have designed
Cons: longer ticks, hard to influence players decisions based on the big picture in the current design
2) Rethink the way the match engine works, instead of simulating every detail we base the actions and results and statistics more on tactics, positioning, strategy and teamwork rather than every individual action.
Pros: faster ticks, high-level view of match simulation allowing us to easily introduce new strategies and tactical possibilities in the future, team statistics closer to real life
Cons: match replay would be replaced by text-based match highlights, rewrite of most of the current engine
My opinion? I’d go with option 2 if you ask me. Even if it takes longer to implement and test I like the idea of rewriting the current engine in a way that allows easier tactical improvements in the future. That’s what football is all about! At the same time I’m concerned some people could miss the match replay, even though this is not the focus in a football management game.
I’ve said too much, your turn now.
Yeah, I totally agree with you and we are aware of the problem. We haven’t spent much time working on a mobile interface but we know the formation screen is the main concern. I’ll discuss that with Danilo when he’s back from vacations.
Hi,
The main problem is that from my phone I can’t drag a player to the squad selection. It would be nice to have the option to select players, position and sides in select forms, as the strategies or tactics
Charles is alright “ish” even though he’s french.
Haha! Ooops, i didin’t mean for no drama I just like being rude.
thanks Martin, now you set marc davison off…
sorry Marc, I am forever ashamed… please remove me from this sorry excuse of a life i call Ruby and make all my pain go away… :)
lol martin had the same experence as me then with that guy. post a bid and then during wage negotiation he removes him from transfer ( has done that twice to me) then twice hes done the same on bids on my player. ill never do business with him agian
I have a fair few players to sell including the legend Schafers, please come and have a look.
Ipswich Town
GA
At least the French didn’t give us Celine Dion :(
I hate the French, especially that douche Charles…
Ya let’s not start a “he said this he said that” debate.
It’s easy to misconstrue stuff on boards.
Besides, game masters should stick together :)
Good times!
Really? the French thing again? Neither I was condescending neither you need to defend or whatever you are doing every time someone talks about a French team… I know his tactic worked better than mine against SU, but the SU wing players have already a 3 points disadvantage for playing as mids, that could be even worse after a sequence of league, cup and uefa matches with the same players.
I’m a bit tired of you commenting all my posts as racists or whatever you are trying to make of them…