Transfer window pre and mid and after season
There was a close fight for the title in season 79. For a long time there was one point difference between Feyenoord and Ajax, but when in round 35 PSV beated the Amsterdam team the fight for the title was decided. Feyenoord champion, Ajax 4 points behind.
It wasn’t the only succes for Charles and the harbour city though. Not only did they win the national cup by beating Ajax 4-0 in the final, they also managed to win the Champions League, and even the club world cup! The quadruple! Because of this the Netherlands will be number 4 in the country rankings next season. Charles said he wants to try to get Holland to the top of the UEFA ranking, will he manage? I’ll do my best to help him with that :)
Guys, I know that Chile is just a little stripe in the very far side of the map and is far from being a good market to buy players, but there are always good players for sale in U. Chile. Please take a look and be my guest! Best!
Huge sale at Everton. Many quality players too choose from. Have a look pls
http://www.rubysoccer.com/game/team_players/168
Wow, no idea how that could happen :)
Thanks for reporting anyway!
Another wave of players for sale coming, take a look, best prices in the market:
http://www.rubysoccer.com/game/team_players/172
It has been fixed.
Well instead of having the flag you had the “retiring” logo instead, for all Paraguayans players.
Kind of funny.
I agree that the mechanic can be annoying for (good) managers, but the only benefit of a manager making a player untouchable, is that he won’t click ‘transfer list player’ by accident, right?
The point is that the board may select some players as untouchables based on criteria that might not exactly be helpful to the manager. For example, we can agree that the value of a player does not necessarily reflect his skill on the pitch, according to a manager’s evaluation. This is usually the case with players with high secondaries but low main attributes, such as a keeper who would have only 85 in keeping, but 95’s in his secondaries. His price would be much higher than one of the same age, with 95 in keeping and 85’s in secondaries, even though the latter would be better across the skill board by 2 pts. And of course the manager would be much better off selling the 85 keeper and keeping the 95 keeper, but the board might select the 85 keeper as untouchable, which takes a chance off from the manager to generate some money and improve his team.
In other words, while we introduce features to prevent managers, especially new ones or cheaters, to destroy the team, we should also make sure that the same features don’t prevent good managers from improving their teams.
What is the point of a manager making a player untouchable?
Regarding top players not being allowed to be sold by the board. I remember there was a similar feature before, and it did cause some problems. Is there a chance that both the board and the manager select the “untouchables”? Such as, the board provides the manager with a list of say ten players, and the manager has the final say by selecting a number of untouchable from the list
:)
Welcome Shawn! Russia just got a lot stronger! :)
What do you mean, D-A-D? Which screen are you talking about? I’ve had a quick look and couldn’t find anything wrong :-/
The new system’s wage limit would potentially prevent the high wage, but not the transaction itself. There are mechanisms in place preventing new managers to spend a all of the team’s money (which will become obsolete with the new model), but nothing as far as I remember prevents them from selling good players, except the top ones in the board’s eyes.
A top 10 manager just sign in Russia. This is the new Eldorado !!!!!
Welcome Shawn.
i agree with BK. I thought there were mechanisms in place to prevent this kind of stuff from happening.
guy gets hired on turn 102 and sells such a high caliber player 6 turns later…
interesting experiment, we’ll see what board will do with such players…
/BK
I put more 3 players.
I will think about Tomás Cejas and Amadeo Samuel.
After the early elimination in libertadores da américa and tha bad results in the season, even being superior in 95% of games, we decided to sell six of our top players. Hurry, before the board repent and takeoff him from the market.
Kind Regards.
Felix
I’m sure new rules and salary caps set by the board will make sure new managers don’t destroy their teams, and that salaries won’t be this high.
But…for the time being…I’m gonna enjoy my new toy and hope he improves some ;-)
you sexist pig! :D
What are the chances manager joining and turn 102 and selling a star player at turn 107, someone who would go for 2-300M going for around 130M?
I am not sour for missing to buy the player nor for the player going for a wage of 150k/week.
That’s kind of thing that bothers me, someone joining and selling one of the best players for 1/3rd of the market value. I know because I sold such a player for 300M.
SO the question is; will the new functionality allow managers to join to clubs and sell the best players just like that?
No offense to the managers involved, I am not saying they cheated but it certainly doesn’t look good.
/BK
Check out Paraguay’s players national flag.
Yes!
Many people actually just like to moan (read bitch) about things without having any clue what making, maintaining and developing such games cost in time and money (time is money on a paid job remember).
Danilo and Gabriel has done great so far with how things work. Having said that it doesn’t mean the game is perfect and they can relax. I think in order to take it to next level some things are vital before being able to go “mainstream”, or at least trying to reach a wider audience.
1) Economy in MMORGS is NEVER an easy task, this area needs to be researched really well. Can’t be taken lightly.
2) Player development patterns, you can’t have too many superstars, it’s just silly.
3) Tactics of the match day, ie what you as a manager can add to the game. I am working on such concept of my next game, can share my ideas with the developers.
4) Do not ignore the real life economy of this game or it will DIE, 100% for sure. Read this again!!! Several things can be done, for example a simple app that will scout players/tactics etc.. (for real money)
Sadly, I know this does almost no difference but maybe someone will read this and one day start making their own game, then there is much knowledge to gather from these posts.
/BK
i disagree because i really do not know fk all about unicorns. never seen one mate :) fine you guys are contents with the lack luster state of the game. fine its dieing just like managersim did
lots of teams sign players with tons of potential and then end up being terrible players. in real life. i can just see them implement a “player potential scout” and then when one of your players doesn’t work out you’d just whinge about how the scout screwed you.
we should have assistant managers that just play the game for us too. man, that’d be handy if they just searched through the player database and fielded the optimal team for us. soon you won’t have to do anything. to disagree would mean you know fk all about unicorns.
Ok, I’m interested, you know any players who sucked as youth players but were still contracted by big clubs cause of their big potential?
a player potential scout would be great. To disagree would mean you know fk all about football
then i guess you’re SOL :P