Again a very exciting season. AGOVV and PSV had the same amount of points with three matches to go, AGOVV was ahead by just two goals. Then they won their next matches with 14-0 and 12-0! Between them and the title was just an away match against Ajax… which they lost 4-2. So by winning the last three matches PSV again became champion!
Also Feyenoord did very well this season by qualifying for the CL by taking the 4th place. They have a very young squad which will probably compete for the title in the near future. NEC for the second time in a row just managed to avoid relegation, but they will probably compete for European football in two seasons. There were also two new managers and decent results in Europe, the Dutch League is doing well at the moment!
So what does the board say? Win the league with 20 points ahead?
First the performance, i find it a bit hard to get this rating up after the latest change. I won the league 5 out of 6 seasons, the cup 3 out of 6 seasons, and been in european group stage the last 10 seasons, i have improved the stadium to 60.000 seats and the bank is above 1 bill.
My current performance rating is 5%!! Im a real life FC Copenhagen fan, and in real life they would be building statues all over Copenhagen of me for this kind of performance :) :)
Just think its to hard to achieve a positive rating now, focussing to much on some issues and not at all on others.
Retiring players: I find it wrong that they would ask for more salary if you fire them in their last year, taking in note that they themselves have terminated the contract already.
You could argue that the transferlist link should be removed, or maybe allow for a low transfer price.
/Jakob
Oi Henrique,
Na verdade o Robert Junior vendeu esse jogador ao Rampla Junios, que na época não tinha treinador.
Abraço
========
Just clarifying that the player mentioned was sold, not bought, by Robert Junior.
Damn cheating cpu managers!
O treinador do Botafogo, Robert Junior, na época que treinava o Rampla Juniors, na temporada 37 ao turno 98, comprou um jogador por um preço muito maior. (Robert Junior Matheus Rocha 45721929 Transferido de Botafogo para Rampla Juniors.)
Idade: 22
Nacionalidade:
Clube: Rampla Juniors
Clube anterior: Botafogo
Valor Estimado: $41,870,900
Atributos
Posição: G
Lado: -
Goleiro: 78
Roubada: 34
Passe: 72
Chute: 28
Velocidade: 79
Drible: 75
Controle: 83
Cabeçada: 83
Agressividade: 44
Vigor: 100
Fora da realidade!
I’m already scared of your team Charles :)
don’t worry guys: the best managers will keep being the better ones and the worst will keep being the worst, no matter what. It was SS and MS law, it will always be RS law. nothing will change.
Many players gone, new ones listed, prices droped… Make your offer:
http://www.rubysoccer.com/game/team_players/172
Me neither Dimitri, considering i changed teams not long ago… but i guess we all gotta take the plunge sometime :)
it’ll change things up a bit as i find things to have been stale for quick some time now. Not complaining about it as i like Ruby :)
The description of the changes suggest it’s a good idea to invest in players now, yes.
I’m not looking forward to the changes, it looks like it will be a whole different game with it. But I’ll see how it goes.
should i go on a spending spree ?
We just finalised our discussions about the changes Gabriel has been working on. It looks like things will be ready soon!
It’s being worked on. I’m finalizing the new concepts and will discuss them with Danilo. The initial idea is that there will be no concept of money balance any more, the board will provide a transfer budget and total wages cap. The level of coaching, scouting, physio and stadium as well as the level of transfer budget, wages cap will be determined on season start based on past season performance and country ranking. The manager will have to decide which of those areas to improve or worsen. Oh, and there is also a level of return on players sold, which is a % of money earned selling players that will be added to the transfer budget.
The stadium will have a different role. The level of stadium will determine the amount of pressure on opponents (currently it’s always -3 on all attributes except for players 31 years old and above) and will provide a bonus for the transfer budget.
Player values and wages formulas will be updated and adjusted according to the new model. The estimated prices won’t be dynamic any more but will always follow the same formula. Managers will continue to be able to decide the transfer price for a player.
I guess that’s it for now. As I said, it’s still being finalized and is subject to changes, but I’m looking forward to putting it in place :-)
Cheers
ok so whats the current timeline. is this just being spoken about or being worked on ? how soon can this be moving forward ?
So many years playing the game something would learn eventually :D Even so my strategy with West Ham is a little diferent, almost all the players on the main team cost crazy money :D
Filipe, how nice are they really, is that a hidden variable for the player and you found out, through your years of research and analysis? :D
/BK
Several nice players for sale at the best prices you find in the market. Take a look, you will like:
http://www.rubysoccer.com/game/team_players/172
Just some ideas:
1.Like in national teams, if the board objectives are not fulfilled, a manager gets fired. For example, if a manager for two/three successive seasons doesn’t reach the board objectives (position in national league) he gets fired. The focus should be in the position in the national league (not in cups).
2.Player clause: for example, some players may demand minimum numbers of official games played (example, play half of national league games). If not, the player decides not to renew is contract.
3.Player contracts: players may decide not to renew his contract if the club doesn’t achieves the board objectives (during the length of is contract).
4.In my opinion, these improvements will allow good players to move around and also good teams will be available to coach.
5.The maximum CPU teams may offer for a player his is estimated value. This will prevent crazy transfers
Gabriel and Danilo, there are problems that can be solved and there are problems that can not be solved by you.
Here are my general (and business-wise important) suggestions:
1. Move over to Facebook, the forums, the game, everything, use marketing there to get bigger crowd of managers.
2. Realistic player/club/economy model – do a research or get few students who do master thesis on statistics or similar
3. Tie knowledgeable people to key positions in RS project, as MS once did, responsible persons in areas as Data, Game Masters etc.
Do not think about the ownership too much, or you will end up with having the whole of a non-existing cookie, instead of a big slice of a big cake.
4. Have a (business) plan about what you intend to do with this game.
Most of you might not know this but MS HAD such a plan. I’ve seen those documents, they were very detailed and interesting, and keep in mind that those were written like 10 years ago. I might be wrong but it looks to me like you don’t know what/where to go with this project. At the moment it is as good as dead. If I was in deciding position with this I would end it sooner than later. It is as bad as this, sorry. I want to give you a reality check.
Not to be just negative, there is still some chance to get things right, if you do this properly. You have to do the right things though.
I would suggest that when starting to do something, start with a ‘WHY’ rather than ‘HOW’. Do not take one or two individuals opinion as a common rule on things.
Another thing:
Apps – you should consider this, in-game purchases are very interesting economy model in many “free” games today.
MS = ManagerSim
/BK
Yeah, the ratings don’t always reflect the player abilities…especially cause it also depends on how he’s being used in the squad (position, strategies, etc).
Having player’s value depend on player’s performance makes no sense with the current player’s performance rating. It makes no difference to me if a 95 tackling midfielder has a 6 pts average career… I can still pay 300M for him, wouldn’t like if the board didn’t let me pay because of his performance…
a collaboration of both our ideas i like
You’re right, in MS you could hire your staff like players and we may eventually do that in RS, but we need to focus on the other changes first. I like the training schedule idea and I believe that this idea with some other changes to player development should help us get rid of playing lots of friendlies during the season.
I’m more and more inclined of getting rid of estimated value, even though once it’s adjusted could server as a starting point. My idea is to still let the managers set the transfer price to whatever they want, but given the new transfer budget to be introduced there is no point in setting it too high as even rich teams may not be allowed to spend what the selling manager is asking. Bottom line is, if you are unreasonable in your prices you will not be selling.
From the new attributes you mentioned for the players I believe morale is the top priority, and that would certainly influence the willingness to renew the contract and match performance.
Cheers
in managersim you could hire your staff like you do players if i remember correctly we should do that
also for youth we should be able to set focus of improvements like work on passing ect what ever is selected for that tick and have actural training days in the schedule for not just hte youth but 1st squad. players in real life get hurt in training :) so the manager would have to set intense, medium, light, none ect
economy i say get rid of est value all together. and only be able to sell player for 100% + % increase for raiting, goals and performance. Board will set this value and have the Boards consider scouting reports for example. a player with what looks to be good attributes. is really shit when he plays in games with low raitings no production ( 94 shooting only 4 goals in that season ? thats shit)
what do you think Gabriel ?
also attributes id like to see on players is
Moral ( low for not enough wage, game time, homesick, and if it gets too low request transfer and if denied no renew of contract accepted)
WorkEthic low, avg, high
adaptability ( can learn new positions)
Thanks for the input guys. Here are my comments:
@Charles: I’m not sure it will reduce the gap between rich and poor teams, the idea is that a poor team will initially have lower budget and cap and not so good facilities, but if they have a good season they will have better conditions in the following season and so on. What will be better in the following season will be the manager’s choice. My idea is that at season start the board will give you some “points” to spend if you did well, and you can decide where to put those (higher transfer budget, better facilities, better youths, etc).
@Welington: the decisions will be based on current team status + last season performance, so it will be incremental (or decremental), not a hard reset every season. I like the idea of having a manager goal for the season, if the manager aims higher the board can give him more resources (but also penalize him harder if he fails) and the opposite if he aims lower. Staff market was my initial idea before having the departments, but then we moved away from that…we’ll probably keep things as they are initially, if we go ahead with these economy changes (too many things changing already). Regarding players contract I agree with you, but again we may implement economy changes first and leave that for when everybody is familiar with the new model.
I’m thinking with this new model the player’s estimated value doesn’t matter any more…you (and everyone else) will have a transfer budget and it’s up to you to decide how much you want to pay for a player and how much you think others are willing to pay.
Cheers
Gabriel,
I believe that can be interesting give more control to the board, it’s more realistic in this way. They can control how much money we can spend, how many scout, coaches and physios we need and according to how many fans do we have (whether it’s increasing or decreasing, and according to the last season tickets) whether we need to expand or not the stadium.
I also believe that these decisions and season goals can not be based only in the the squad average (as seems to be nowadays), last season position or how much money do you have, but an composition of these 3 variants and the manager goal for the whole season. This is what happens in the reality and maybe can also be used in ruby world.
About to have fixed coaches, scouting, physio, scout and stadium, with level points to invest according to your perfomance seems not so good to me. I believe that you can have a fixed structure (minimum possible), but that can be improved according to board and manager goals and investments. not reseting every season, but keep improving or decreasing according these goals and investments until reach some limit. (there are managers that like to play making investments into youth academy or in youth players and and improve their teams slowly, making their structure very strong and others that the only goal is to be champion)
To complement the changes would be good to have some staff market. You can hire your staff according to your plans and limited to some quantities defined by the board. You can hire directors, executives, coaches, assistant coaches, trainer coaches, 1st team coaches, youth coaches, physio, scout, etc..
About players contract, would be good to give more inteligence to the players. They can have goal/assist/presence/match win bonus, with all this interfering into the standard salary. Also can include some transfer clause, that define the maximum value for the player, and every team can take the player offering this value. This transfer clause can also have some impact into the salary (higher clause, higher salary).
:)
All those concepts sound really interesting.
I’d be curious to know though, would mechanisms be put in place so that richer teams get penalized more (by making them pay more based on their bank roll) so that the economic balance can be closer than it is now? I really don’t know how it would work, i’m just throwing an idea out there. It’s nice if the board wants to put more restrictions (or whatever you want to call it) on how much we can spend per season or how much more we’d have to spend on certain things compared to smaller bankroll teams, but the key point i’m taking away from this whole thread is to reduce the difference between the big money teams and the lower teams. As long as these new concepts can bring more parity to the Ruby world, i think most would be happy with it. Obviously big payroll GMs might be put off by this and would just want to manage a small market team just to avoid paying all these fees… In the end, we’re talking about a salary cap on spending, plus more $$$ towards ongoing investments for big teams correct? this way, big teams can only spend so much in order to allow for smaller teams to catch up? I might be getting the theory all wrong, please correct me if i am.
I understand how perhaps higher bankroll GMs might get put off at the fact that their money making will take a dip (by forcing them to put more money into the team + a cap of some sort), heck i’m one of them, but i think if our ultimate goal is to bring more parity, ECONOMY wise, to the world then i think i’d be up for it. Although, some GMs might not like the fact that their being penalized for knowing how to make money vs others who are having a harder time. But i think it might be perhaps important to balance this with another factor in order to keep these big payroll teams attractive to other GMs…
Thanks Felix ! , he has done really well this season indeed. Some people might think it was a crazy price to pay but by the time i bought him club was very wealthy and i already had a strong squad so went for one player that can make a difference. You dont see too many super stars anymore like in the old times .
regards
Congrats on winning the title Dimitri!!
Unfortunately i was defeated by a goal in the last 10 minutes in my 2 most important matches this season.
Could have been way different.
Anyhow, this year was very exciting! Good luck next year.