Sorry for the long post, it’s an important subject ;)
I’ve been discussing youth quality evolution based in the Country Ranking via in-game messages and then I decided to bring this subject to the forums. I know it’s not clear to everybody how it works, specially with our yet incomplete game help so this is a good opportunity to clarify things a little bit.
For each country we have a base value for each skill (keeping, tackle, passing, shooting, speed, dribble, control and header). On season 1, the first and second countries had 80 in all base skills, the third and fourth had 79, fifth and sixth had 78 and the last 2 countries had 77. At the end of a season we calculate the international points and change country positions as needed. Only one base skill is updated per country, if necessary. An example where it wouldn’t be necessary is for a country with 80 in all base skills that is still in first or second in the country ranking.
Let’s say Brazil was first in season 1 and is now third on season 2. One of its base skills would be reduced to 79. If on season 3 Brazil is the last country, one of its skills will be reduced to 79 (unless it’s the one whose value is already 79, in which case this skill will go to 78). The same rule applies for increasing base skills values. So for a team which start in third on country ranking it would require 7 seasons in first or second to increase all its base skills from 79 to 80.
Our intention with this system is to make youth quality change slowly as the country gets better or worse results on international competitions and also allows a country to have better tackle values than shooting, for instance. The purpose of this post is get some opinions about this system. Is it too slow? Is it ok? What could be changed?
My suggestions are:
1) Keep it the way it is
2) Change all skills at once (reducing or increasing 1 point on all base skills)
3) Change only one skill but change it directly to the current position value (e.g. tackle is 80 and the country is in fifth, we should reduce it to 78 instead of 79)
4) Change all skills using the rule described in option 3.
Options 2 and 4 would make it useless to have separate base values for each skill as they will always have the same value, but if it’s for the good of the game we can change anything!
Cheers.
I expect the number of shots to be reduced this season as we now have some time spent for player positioning on fouls, corners, etc. Let’s see what happens.
Cheers!
The economy needs to be adjusted, that’s for sure, but I don’t feel the value system is responsible for that, as the idea is that it should regulate itself. Anyway, suggestions for game economy are always welcome (I know we already have some here in the forums :D )
Cheers!
Interesting, they have the same average regarding the value calculation. I see they were hired from free transfer, so no influence from transfer price. I can think of 2 explanations:
-the dynamic value calculation coefficients were higher when Allais improved than when Huertas improved
-Allais got lucky on Random effect during his value calculation
I’d guess it’s a little bit of both, but first option is more likely. Allais is 1 year older and prices have dropped a little, in general. Huertas value is close to the calculated value using the current coefficients.
Just an extra comment, this calculation doesn’t take side, aggressiveness or age in consideration, we’ll probably add these factors in the future.
Cheers!
Second possibility: they have accepted another team’s friendly invitation or another team has accpeted their friendly invitation for the same turn you proposed, in which case you’d receive a friendly rejected message. Could be it?
Who invited who? Haven’t the invitations expired?
Match Engine: 10 to 30 seconds are spent before goal kicks, corner kicks, throw-ins and penalty kicks.
Enhancements on Hall of Fame suggested by Philipp Leibeck:
-separated CL from Libertadores and UEFA Cup from Sudamericana on Manager Hall of Fame
-it is now possible to sort the table by any competition
More statistics:
total non-friendly matches analyzed = 26695
home victories = 13635 (51%)
visitor victories = 6780 (25%)
draws = 6280 (24%)
home goals = 45481
visitor goals = 27011
Again, I think it’s not that unbalanced, it must be harder to win when playing as visitor, weak teams must have a chance. If your team is much stronger you’ll probably win anyway. The strange results may happen sometimes, we’ll always work to make sure they don’t happen very often. I’d like to hear more opinions on this subject before changing the code.
The bug should be fixed.
Cheers!
The match Hertha Berlin x Recreativo Huelva on turn 122 was played again because Hertha’s formation for the original match was not the intended one due to some weakness related to setting up the formation in the fixtures screen. I can give more details if anybody wants. Please make sure that when you change your default formation from A to B you check the formations assigned to your matches in the fixtures screen so you won’t end up using B where you wanted A. We’ll fix it as soon as possible. If you never changes your default formation you don’t need to worry.
Cheers!
A manager is fired for bad performance only if the best applying manager is better ranked than him. The Board wouldn’t want a worse ranked manager to take over the team ;)
Cheers!
There is a more complex calculation behind it, after the upgrade you should have enough money to be in a regular financial situation, already considering the new maintenance cost, otherwise the board won’t let you do that.
There is not time limit, your money is the only limit. If you’re not able to upgrade right now is because it’s too expensive for you at the moment. In the game help you can see the costs for all departments:
http://www.rubysoccer.com/mediawiki/index.php/Staff_Departments
Cheers!
The reason for not having the group phase is the number of teams. We’ve had suggestions to add a group phase even with this small number of teams. We may do that, but we will for sure when we reach 32 teams on CL. Same for Libertadores and Sudamericana.
Cheers!
I’ve seen that happen in the past, not sure how though, it’s not common.
Enjoy the brand new Hall of Fame screen! It is accessible from the trophy icon in the top menu.
Cheers!
What I believe happened is that he hired some not so good players from free transfer and developed them with a very good coaching department, not that he spotted good players. I believe that because if the players were already good when they were hired they wouldn’t accept such low wages. Anyway, we’ll do what we can to make sure no cheating is going on. Soon we’ll have more automated tools to help us with admin stuff.
Talking about good stuff, thanks for the praise, we have a new screen coming soon :D
I know who you’re talking about Danilo, but I don’t think he’s a cheater. In my opinion he’s just applying his own strategy to build the squad, and it’s working so far. Thanks for bringing it up anyway, we must keep our eyes open ;)
Cheers!
We haven’t changed anything yet. Analyzing the last 18000 FastTicker matches we found out that home teams won around 8000 times, which doesn’t seem too much. We can still change that for next season and give it a try.
Cheers!
Thanks Bruno, I’ll give you more details by email.
We’ve had problems on last tick and had to run it again manually, that’s why some players cards were not cleared. I’ll clear all red cards manually.
Cheers!
I’ll have to free transfer him again Nuno, I can’t simply change his wage, other teams may have offered more than that and would have hired him instead of you ;)
Cheers!
You guys…be careful with your little brother next time, if someone had already taken your team it would be unfair to put you back, but fortunately that was not the case ;)
Cheers!
The star system should make merchandise better. We can add that after we’re done with the current enhancements package.
Cheers!
I do remember that. It’s on our coming soon list as “Players should lose some time between receiving the ball and shooting”
Oh boy…it’ been a while since the last time I’ve seen a number of youths bug…well, we’ll have to figure it out.
Thanks Alban!
We can reduce that next season and see how it goes. Our initial idea was to make the advantage vary according to the attendance, but it could unbalance things even more. I haven’t realized there was such a big difference between home and away matches :)
Cheers!
We’ll try to come up with a solution for that guys, I won’t promise anything, at least for now ;)
Cheers!
Your last week messages should be recovered by now. There was a mistake in the logic used to choose which messages should be deleted, now I’ve changed that for next tick, hope it works :)
Cheers!