We’ll probably add national teams in the future, it’s worth trying. If everything goes as planned the reset would be on season 21 start (FastTicker) which would be season 11 start on MediumTicker. Otherwise it would be postponed to seasons 23 and 12 respectively. If it’s a total reset we could do that as soon as we are ready.
If we do a total reset it would be easier to keep the manager ranking for team selection purpose, even though random is more fair in my opinion. We won’t have enough teams for CL with group stages yet, but with or without more countries we are planning to add group stages anyway.
Total reset: I guess it would be harder to convince everybody, but it would be easier than a partial reset. If more people prefer a total reset please let us know in your reply here.
16 years old players: it would be a bad thing for the market in the beginning, but I think we’d be ok. There is not a good formula to generate partially developed players in the new system. We could come up with a way to do that, of course, but we’re not willing to if it’s not worth.
C’mon, who else? :)
Hello guys!
After the considerable amount of changes in the player evolution system we’ve been thinking about a partial reset. It will take too long for the new system make a difference, as there are lots of young stars from the old system. Besides that, economy is becoming too unbalanced and the amount of money available is growing too fast, we have some new rules planned for wages, cpu teams transfers and could do some improvement on merchandise and sponsorship earnings before the reset.
You may be asking yourselves, why “partial” reset? Well, not everything will be reset. We’ll keep:
-managers and teams history, including titles
-teams will stay in whatever division they are
-managers will stay with their teams
-season counting
-did I forget anything?
We’ll reset:
-managers ranking (maybe)
-teams money (all the same)
-stadiums (all the same)
-departments (0 for all)
-country ranking (all the same, 70 average youths)
-players (all teams will get 2 keepers, 6 defenders, 6 midfielders, 4 attackers and 6 youths, everybody with 16 years old as they were all new youths)
-board opinion (50% for all)
-did I forget anything?
For now it’s just a suggestion that we feel would be healthy for the game. As a bonus we could add a few more countries and/or divisions. It’s time for a next step. What do you think? ;)
Cheers!
Hmmm, I need to take a look at that, if it turns out to be common I’ll make some changes to the match engine. Thanks for letting us know.
Cheers!
Hi Juracy,
There is no easy way to keep track of player evolution. For my players I have an excel spreadsheet with their skills. There are plans to provide coaching reports saying when and what your players have improved, but there is no current estimate for when this enhancement will be ready.
Cheers!
Some simple suggestions implemented:
-After sending a friendly invitation you stay in the same page instead of going to the team info page.
-Added team logo beside the team name on competition titles page
Cheers!
Forgot to mention in the players development announcement, all existing players that still have points to improve will need 30 experience points for the next improvement. Afterwards the new rules will apply.
Cheers!
New player development system (it’s long but worth reading). The first part is a copy of what I posted in the “IMPORTANT – Player Improvement” topic, so if you’ve already seen it there you can jump right to the paragraph after the example.
-Coaching will be changed so that it does not influence how many skill points the player earns at once, but how often he improves
-When improving a player will earn from 1 to 5 skill points
-Different match types will give the player different amounts of experience points: 1 for friendlies, 3 for league and cup matches, 4 for UEFA Cup and Sudamericana, 5 for CL and Libertadores and 6 for Club World Cup
-In order to improve the player will need something around 15 to 60 points, depending on the coaching level and team division
-Second division youths will start at the same level as a first division youth. The difference between divisions will be the amount of points necessary for the next player improvement, as stated above
-Starting on 16 players will receive only part of their potential every year, 10% in the average so that their maximum can be reached around 25 years old. Of course there will be players receiving more or less potential per year allowing some to be young stars and some to reach their maximum near 30.
-Keepers will stop improving tackle and shooting while the other players won’t improve keeping
-After reaching his maximum a player will have increased each skill by 20 points, in the average, therefore the average total points increased in all skills will be 120 for keeper and 140 for everybody else
EXAMPLE: Consider a new youth defender, 16 y.o.. Suppose he receive 10% of his potential points, it means he will have a total of 14 points to increase on his skills. He plays some matches during the season and improves 3 times, earning 2, 4 and 5 points, respectively. There are 3 unused points that will be carried over to the next season. Now he turns 17 and receives more 5% of potential, 7 points. He has now reached 15% of his total potential points and has 10 points to improve. Let’s say he plays some matches and improves twice, 5 points in each. He has no more potential points left for this season, so even if he plays enough matches he won’t increase his skills until he is 18 y.o. and receive more potential points. And so his career goes.
For existing players all potential is already there, so the only thing that will change is the improvement speed as stated above. Some players who have already reached their maximum in the old system may start improving again in the new system.
We think these changes are for the best. There are lots of strategies that can be applied regarding player development right now. Some may think that coaching 10 is useless as it may improve players faster than necessary. It’s partially true for your own players, but if you hire a player from a team with low level coaching there may be a lot of potential to unleash. Also, high coaching will help you have top players around 25 years old instead of almost 30. For small teams this new system should also be better, as second division youths start at the same level as first division and those who can’t afford top level coaching won’t suffer from never getting top players, they will only take longer to become top players.
Enjoy!
Two small enhancements:
- manager ranking displayed beside manager name on team info page
- formation name displayed on formation invalid status message
It’s done and already applied in the game. Official announcement on the way.
Thanks for all comments and opinions here!
Hi Alexander,
Youth players takes from 60 to 276 turns to ask for a contract. After they ask you have 12 turns to answer. There is no way to shorten or influence this time.
Cheers!
We’ll add minimum coaching level for loans in the future. After the new improvement system is in place that shouldn’t be a big deal as poor coaching will only cause slower improvement, but if the loaning team uses your player on official matches it may be better than yourself using the player on friendlies if the coaching difference is not that big.
Update: almost done with coding the new rules, no tests have been made so far on my local environment. Maybe I’m done today, maybe next year :)
Right, we need more strict rules for loans. There is already an enhancement planned for eliminating the fee if loan conditions are not met or the managers agree on the termination.
As announced on December 11th (check a few posts above) keepers are now making use of their control skill.
Cheers!
Looking at the database I found out the average amount of money on non-cpu teams from FastTicker is around 18 mill. The total amount of money available in FastTicker is 4.8 billions. A few months ago it was around 2.5, so we can see this is growing. Player wages are too low in my opinion, there are some changes planned for that including contract clauses and considering player importance in the squad when renewing contracts.
Regarding sponsorship, it’s based on the team’s performance while merchandise is based on players quality.
Cheers!
I didn’t see that coming. There was a problem on cpu against cpu friendlies so I removed them all. I’ll try to figure out what’s going with those matches before I add them back. Sorry guys.
Cheers!
Fixed, explanation in another topic.
Added titles per country on international competitions titles pages. Suggested by Philipp Leibeck.
Feito. Mais cuidado da próxima vez Marco. Vamos colocar um aviso futuramente pra qdo o salario oferecido for claramente incompativel com o jogador.
Abraço.
We have an enhancement for prizes LeeHamo, but we are a little bit worried with too much money in the game. Anyway, you can expect some enhancements to the economy in a near future.
Cheers!
New look for manager info and team info pages. Trophy room screens added for managers, teams and competitions.
No, the plan is to have no limit on the number of times a player can improve, the limit will be his born potential.
The match report now contains the formation you’ve used for that match with a direct link to the formations page. You won’t see the formation used by your opponents. Old match reports where you used your default formation may be inaccurate if you have set another formation as default recently.
No estimates yet. I’ll post updates here as I work on it, haven’t started yet.
The new system will affect existing players also, the difference for them is that all their potential points will be already there no matter the age and the coaching level will start affecting how many match points they need to improve instead of how many skill points they improve at once. Those who have already reached the maximum level defined in the current system won’t improve any further.
Cheers!
It means your Board won’t allow an upgrade right now. The reason for that is money, your financial situation would turn into bad or terrible after the upgrade. The calculation behind this includes the total wages you pay plus the maintenance costs from your departmens and the upgrade cost itself.
Cheers!
Merry Christmas for everybody! For those on vacation don’t forget to use holiday mode (Go on Vacation link) so you don’t lose any players ;)
Cheers!
The logic for decreasing old player skills will remain the same for now. Every 12 turns all players over 30 have a chance to decrease 1 point in 1 skill. The older the player, the higher the chance. A 31 y.o. player has 10% of chance, a 32 has 20%, 33 has 30% and so on. So a 33 y.o. player will have lost, in the average, 3 or 4 points in total, which should be ok.
We are planning to have something like player experience, where an older player would influence positively his teammates. For example, we could make a experienced defender give a plus 1 bonus to everybody else’s tackle during the match. This would make them important additions to the squad and would reduce the number of 30+ players being thrown away.
We already have that formula in place Philipp, we may have to adjust it a little bit. What you said about the value being subjective is true, I have lots of friends playing the game so I can observe closely the different opinions about the same player. That’s also part of the fun :)
In my opinion it’s hard to sell players cause we have few countries and MAINLY cause everybody is trying to increase their coaching and develop some great players “in-house”. I hope that changes after we implement the new player evolution system.
Cheers!