I’ll try some different options and see what works best.
Not at the moment, I was giving it some time to see if people would like the feature before spending too much effort on it. Any suggestions on how you would like this indicated? An icon alongside the player name in the list?
Traits are randomly associated with a player evolution step, so it can happen on the first or last improvement as well. What is his next step? With 27 y.o. and that profile he could’ve reached potential, but if he hasn’t it just means the steps weren’t completed quick enough or there are some tough steps yet to be completed (e.g. national squad or man of the match).
Alright, now it should be there on mobile as well.
It works for me…it shows a match where the result was 1 × 2 but the shots on target were 24 × 3.
It does! I need to add it separately to the mobile screen, my mistake.
In the formation screen you can now see the next match information at the top, including which formation is currently assigned to it. Hopefully this can act as a reminder of what is your next match and whether the formation you are editing is the one assigned to that match.
There is also a brand new League Ranking screen where you can see the game’s calculated strength for each league, corresponding class and number of managers in it. Using the filter at the top you are able to see this info for top divisions only if you’d like.
This is now done.
The only thing I can think of is that their weakest keeper needs to play matches to improve. CPU teams will field up to 3 “weaker” players with that purpose. Usually they will select the weaker ones among non-GKs, but occasionally GKs will be selected.
If you look at the commentary tab you will see the details:
1 min: Cáceres (a) fails to tackle Batistuta (h). Batistuta (h) runs with the ball. Batistuta (h) passes the ball to Benzema (h). Cadoret (a) tackles Benzema (h). Foul. The referee shows Cadoret (a) a red card
We have just introduced player notes, which are nothing more than some free text you can write about your players to act as a reminder of something you consider relevant or important about them. In order to simplify the launch of the feature for now you are only allowed to write one short note (255 characters) for each of your own players and they will only be visible to you. Later on we plan to extend this by adding public notes and/or maybe allowing you to write private notes about players you don’t own.
That sounds good, added to our list of improvements. Thanks!
Hmmm, simple enough and worth fixing. Thanks Dimitri!
That whole section of the player screen is very untidy, maybe I’ll try to make it better at the same time…
Hahaha, that’s funny…at least he seemed to be playing for the correct side, despite wearing the opposition colours.
Should be simple enough, I’ll add it to the top of our list.
CPU teams were not bidding for some star players because they were not taking the stars into account while evaluating the player’s wage and were considering it to be too high. This has now been fixed, so hopefully your star players will start getting the usual offers.
In addition to that I have fixed some grammar mistakes throughout. Please feel free to contact me in-game if you spot additional things to be fixed in that area.
That means the report failed to give you an answer…you can just run it again.
Not in practice (match performance), just in the game formulas to calculate how good a player is, which is in turn used to determine class, estimated value, expected wage…this is a way to try and get the closest approximation possible and keep adjusting.
The class is determined by weighted skill average + stars. This could mean one of two things, either the world team player skills are not as good as some of the other S players for the same position OR the calculated weighted average for the season is a bit off when compared to real performance. The exact weight of each skill is dynamically updated each season in an attempt to stay relevant.
You can now see the exact value for bonuses and penalties from player traits when looking at your own players, loaned players currently in your club and players for which you have a scout report. The information is visible between parenthesis beside the trait text both in the player info screen as well as the team players traits screen. The values apply to all player skills in the matches where the traits are activated.
That would definitely increase the number of injuries.
This actually happens on turn 130, as soon as the last league match is over. By then we already know which teams will become inactive and all their players will be transfer listed. Those not sold before season end will be removed from the transfer list and released for free at some point in the following season.
After three polls where the results were inconclusive we finally had one with a clear preference. When asked if the exact bonus/penalty of player traits should be revealed 78% of the managers voted for “Yes” and 18% voted for “No”. The remaining 4% have not provided an answer.
Thanks for voting
Well it’s brand new, first time it happens on MediumTicker and it only happened last season in FastTicker. Prior to that all inactive players were released for free in the following season, now only the ones that are not sold this way will be released for free next season.
When teams are relegated from the bottom division they transfer list all their players. In that particular case there is an additional 3-turns wait for the transaction to conclude. This is to give everyone the chance to look at those players before deciding which ones to bid for.
We have added a new player trait to give bonus/penalty when playing against same class teams. Any player yet to develop a trait can acquire this new one, not only the ones generated after the change.
Yep, class S…I was confused with having actual bronze/silver/gold stars :-)
Hold on, players don’t earn/lose stars during the season, they can only change classes. Is that what you meant?
It is anywhere between 2x and 12x the player (hidden) base value, to which the estimated value should be a somewhat close approximation. The exact multiplier varies based on the player’s team class and league class.
Forced transfers are supposed to be expensive and were introduced as an additional tool for rich clubs to spend their money. The strategy Joseppi mentioned is a good way for medium clubs to make use of them, but it is risky as the player is in his early stages of development.
No recent changes on that front, do you have many players with the negative trait for injury?