It should! But we haven’t done it yet..
The formulas for the team of the season award and the star calculation is similar but not exactly the same. It is true that often team of the season players end up becoming gold star players, but as you can see this is not always the case.
Star calculation takes into account player match rating adjusted by a “natural” star factor each player has that can make it harder or easier for them to get a star. In order to earn points towards gold, silver and bronze stars the player has to achieve a minimum match rating. When deciding the gold players for example we only compare the points earned towards the gold star rating and ignore the others
World team of the season looks into the same ranges of rating for gold, silver and bronze star, but takes ALL of them into account with different weighs, making it possible for a silver player (like yours) to receive the award instead of a gold player in the same position.
Hopefully I have clarified it a bit instead of confusing you even more :-)
Your scout searches now have an extra checkbox that can be set for when you want to restrict the results to only players that fit your current transfer budget. Of course that applies only to transfer listed players, if your search includes non-listed, free or loan listed players those will still be present regardless of the “within budget” checkbox.
Another minor improvement was regarding the penalty you get in your scout search progress when you have players in your hotlist without having a corresponding scout report for them. If you have your own players hotlisted without a scout report they won’t affect the progress of scout searches.
That report only tells you the “easiest” way available for a player to improve, there is no way to know if playing matches can already help or not.
Last MediumTicker tick took more than two hours and delayed the international cup round tick of FastTicker (running now). We are still experiencing issues with tick times and are working with our host to resolve them. Please bear with us!
We have a private one, probably a good idea to share the next planned things in some shape or form somewhere. Sometimes we post about them in Facebook, maybe that’s where we can improve communication and give more frequent updates.
We were taking almost an hour, half an hour is a decent improvement for now :-D
Hopefully things are back to normal now. We have been working with our provider and today we’ve migrated our db to a new server which seems to have resolved the issue.
This one is interesting and shouldn’t be too hard…maybe we can limit the number of active reminders or allow a limited amount of reminders to be created per x turns.
I’ve seen people lose cups due to this trait :-)
This has been suggested to me but with some restrictions. For example, you should be able to do it only once per player and you would not get to pick the new trait, it would be randomly selected excluding the one the player currently has. What do you think?
I’ll try some different options and see what works best.
Not at the moment, I was giving it some time to see if people would like the feature before spending too much effort on it. Any suggestions on how you would like this indicated? An icon alongside the player name in the list?
Traits are randomly associated with a player evolution step, so it can happen on the first or last improvement as well. What is his next step? With 27 y.o. and that profile he could’ve reached potential, but if he hasn’t it just means the steps weren’t completed quick enough or there are some tough steps yet to be completed (e.g. national squad or man of the match).
Alright, now it should be there on mobile as well.
It works for me…it shows a match where the result was 1 × 2 but the shots on target were 24 × 3.
It does! I need to add it separately to the mobile screen, my mistake.
In the formation screen you can now see the next match information at the top, including which formation is currently assigned to it. Hopefully this can act as a reminder of what is your next match and whether the formation you are editing is the one assigned to that match.
There is also a brand new League Ranking screen where you can see the game’s calculated strength for each league, corresponding class and number of managers in it. Using the filter at the top you are able to see this info for top divisions only if you’d like.
This is now done.
The only thing I can think of is that their weakest keeper needs to play matches to improve. CPU teams will field up to 3 “weaker” players with that purpose. Usually they will select the weaker ones among non-GKs, but occasionally GKs will be selected.
If you look at the commentary tab you will see the details:
1 min: Cáceres (a) fails to tackle Batistuta (h). Batistuta (h) runs with the ball. Batistuta (h) passes the ball to Benzema (h). Cadoret (a) tackles Benzema (h). Foul. The referee shows Cadoret (a) a red card
We have just introduced player notes, which are nothing more than some free text you can write about your players to act as a reminder of something you consider relevant or important about them. In order to simplify the launch of the feature for now you are only allowed to write one short note (255 characters) for each of your own players and they will only be visible to you. Later on we plan to extend this by adding public notes and/or maybe allowing you to write private notes about players you don’t own.
That sounds good, added to our list of improvements. Thanks!
Hmmm, simple enough and worth fixing. Thanks Dimitri!
That whole section of the player screen is very untidy, maybe I’ll try to make it better at the same time…
Hahaha, that’s funny…at least he seemed to be playing for the correct side, despite wearing the opposition colours.
Should be simple enough, I’ll add it to the top of our list.
CPU teams were not bidding for some star players because they were not taking the stars into account while evaluating the player’s wage and were considering it to be too high. This has now been fixed, so hopefully your star players will start getting the usual offers.
In addition to that I have fixed some grammar mistakes throughout. Please feel free to contact me in-game if you spot additional things to be fixed in that area.
That means the report failed to give you an answer…you can just run it again.
Not in practice (match performance), just in the game formulas to calculate how good a player is, which is in turn used to determine class, estimated value, expected wage…this is a way to try and get the closest approximation possible and keep adjusting.
The class is determined by weighted skill average + stars. This could mean one of two things, either the world team player skills are not as good as some of the other S players for the same position OR the calculated weighted average for the season is a bit off when compared to real performance. The exact weight of each skill is dynamically updated each season in an attempt to stay relevant.