Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,184 posts(s) found

March 15, 2009 01:06

4,316 posts(s)

Administator

 

We’ll have to check guys, must be something related to my latest enhancement :(

 

March 13, 2009 13:48

4,316 posts(s)

Administator

 

Friendlies statistics are not displayed in detail anymore in the player statistics page. Mixing it up with official matches statistics were making it harder to evaluate the player’s overall performance. The only information left about it is the total number of friendlies the player has played, displayed above the official matches statistics table.

 

March 13, 2009 01:16

4,316 posts(s)

Administator

 

Click on the green icon which looks like your field (at least it’s supposed to). There you’ll find info about your stadium and departments. When your financial situation is comfortable enough you’ll see a green arrow and upgrade costs near the department information. If you don’t see this green arrow near a department it means the board won’t allow you to do upgrades right now.

 

March 12, 2009 20:55

4,316 posts(s)

Administator

 

Welcome Siqueira86! There are no training configurations, for now players get experience and improve only by playing matches. What you coaching department does is influence the number of matches needed for a player to improve. The higher the coaching level less matches need to be played. That’s the big picture.
Regarding youg players all teams have 6 of them. They’re displayed in a separate table in the team players page. At some point between 16 and 18 years old they’ll ask for a contract and you’ll have the option to hire or release them.
Now negotiations. Selling and loaning your players is pretty simple, click on your player’s name to check his info. You’ll see an option to transfer list him and another option to loan list him. To find players for your team you can either check country by country (globe icon, choose country, then click on transfer/loans link) or use your scouts if you have a scouting department. To use your scouts click in the magnifier icon. You’ll see the scouting options in the right side of the screen.
Hope this helps.
Cheers!

 

March 12, 2009 17:09

4,316 posts(s)

Administator

 

You have some good points Bruno, some of them are already planned (evaluating the chance of playing in the first team, make other players ask for more if teammates receive high wages) and will definitely improve the transfer system. There is much more to add with contract clauses like bonus per goal, bonus per match, big club clause, free on relegation and so on.
Cheers!

 

March 12, 2009 13:50

4,316 posts(s)

Administator

 

It is now possible to block offers from your rivals when selling or loaning players out. A new clause can be added to the transfer or loan forbiding teams in the same league as you to make proposals. Everything is now ready for more clauses to be added in the future.

 

March 11, 2009 19:53

4,316 posts(s)

Administator

 

Valeu pela sugestão! Vou adicionar à nossa lista.
In English: he’s suggesting that we add a top scorers gallery with the players with most goals from all over the world.

 

March 11, 2009 12:20

4,316 posts(s)

Administator

 

No, you’re not, I agree with you. :)
Let’s see what will happen to this percentage after the match engine enhanecements already planned are implemented.

 

March 10, 2009 20:32

4,316 posts(s)

Administator

 

It certainly fits there. I’ll add this to our list.

 

March 10, 2009 14:04

4,316 posts(s)

Administator

 

We don’t have an estimate for that yet, right now the newspaper, enabling transfer clauses and match engine enhancements are on top of the list.

 

March 10, 2009 11:12

4,316 posts(s)

Administator

 

We just don’t want it to be too easy…we’ll think about it ;)

 

March 10, 2009 11:11

4,316 posts(s)

Administator

 

Alban is right, dribbling is just for 1 on 1 situations…to be more specific, dribbling is only used if your formation has no defenders on mentalities 0 and -1, or if all your defenders on those mentalities have individual tactics to move forward on either defense or offense. Otherwise the dribbling is not taken in consideration. So there are two formulas:
(keeping x 0.6 + speed x 0.4) [x dribbling / 100, optionally] for shots
(keeping x 0.6 + header x 0.4) [x dribbling / 100, optionally] for headers

 

March 10, 2009 11:05

4,316 posts(s)

Administator

 

We’ve had such issue in the past but we thought it has been fixed. Thanks for reporting Saliba, we’ll investigate that. If anyone else experience this problem please let us know.

 

March 09, 2009 20:53

4,316 posts(s)

Administator

 

Welcome olidorval! Let me explain a little bit about the sources of income on RubySoccer:
>ticket income: the only way to attract more people to your stadium is having good results. If you’re in a good league position or in an advance national cup round your stadium starts to get crowded. Playing against opponents that are in a good league position also bring a little bit more people to your stadium.
>sponsorship: based on your team’s performance (ranking points)
>merchandise: based on your player’s quality. Getting better players help increasing this value.
>selling players: this one is pretty straightforward :)
There is room for improvement in the game economy and we’ll certainly work on that. What I described above is the big picture of what we have now.
Cheers!

 

March 09, 2009 20:47

4,316 posts(s)

Administator

 

The only way he could get minus 510 goals on his stats is by playing as a goalkeeper and conceiving 510 goals :)

 

March 09, 2009 16:16

4,316 posts(s)

Administator

 

Makes sense…a co-worker has suggested me that a while ago, but I’m glad you have mentioned it cause I forgot to add this to our list of enhancements. :)

 

March 09, 2009 12:05

4,316 posts(s)

Administator

 

We will, it makes no sense anymore :)

 

March 09, 2009 12:04

4,316 posts(s)

Administator

 

In which page? Player Info (where the skills, contract, nationality, etc are displayed)? Or in the tooltip with the player skills in the formations page itself?

 

March 09, 2009 11:54

4,316 posts(s)

Administator

 

The bad result / good result messages are sent based on the difference between the expected result of a match vs. the actual result is 3 or more goals. For instance, if you were expected to win by 2 and loses by 1, bad result. If you were expected to win by 3 and tie, bad result. Now if you were supposed to win by 4 and won by 1, it’s not a bad result. Victories are never bad results ;)

But as it has been said, don’t bother with this message, it’s just to give you an idea of the expectations.
Hope this helps.

 

March 09, 2009 11:49

4,316 posts(s)

Administator

 

You’re welcome DaMaGo :)
The loan extension is in our plans, it will certainly save time!
National teams? Sure! They will bring a lot of fun, but it will take a while before adding them. Lots of high priorities before ;)
Reset the server? It will probably happen sometime but will be properly announced. There is always the option of creating new dimensions for fresh starts…but not now, we don’t want to spread our users that much.

 

March 09, 2009 11:47

4,316 posts(s)

Administator

 

I’ll go back to improving the match engine soon and wing play is one of the priorities. I just need to wrap up a new improvement on transfers and loans that is taking long not because it’s a big improvement but because I’m redesigning the transfer system to accomodate clauses, like I did for loans. After that I’ll start the match engines tasks.

 

March 09, 2009 11:42

4,316 posts(s)

Administator

 

Personally, I don’t like transfer windows. But the game is not about what I like is about what is fun for the majority :)
This is something we can create a poll about to gather more opinions.

 

March 06, 2009 11:41

4,316 posts(s)

Administator

 

No, there are no bonuses in a Cup final.

 

March 06, 2009 11:41

4,316 posts(s)

Administator

 

Alban is right when he says that there are improvements to be made in other areas that will affect this discussion. Big clubs will end letting some starts go cause they’re unhappy :)

 

March 05, 2009 22:38

4,316 posts(s)

Administator

 

He must have reached his maximum potential for this season. Remember luck is also involved on player development, you may have a player that gets more potential earlier in his carreer. ;)

I have a small suggestion that won’t change the average total skill points earned by players but may improve the general feeling about this subject. What if players improved less skill points at once, but more frequently? Currently it takes at least 4 official matches or 12 friendlies (2 official or 6 friendlies for youths) to improve. On each improvement the player gets from 1 to 6 skill points, 3.5 in the average. We could reduce the number of matches needed and reduce the average number of skill points earned (like from 2 to 4, 3 in the average).

I’d still have to think about the exact numbers, I’m just giving a draft of an idea :)

 

March 03, 2009 19:20

4,316 posts(s)

Administator

 

You mean when he is unable to play next match (let’s say League) and you’re preparing the formation for CL he is displayed as unavailable? I suppose we could add some kind of filter so you can say for which competition you’d like to see the red cards in the formations page.

 

March 03, 2009 19:16

4,316 posts(s)

Administator

 

You’re right, Vaughn, so if the loaned player plays less than 35 minutes he is considered to have missed that match.

 

March 02, 2009 20:26

4,316 posts(s)

Administator

 

Matches missed due to red cards or injuries won’t count as missed official matches on loan clauses. ;)

 

March 02, 2009 11:21

4,316 posts(s)

Administator

 

We can try it, but probably not on next season…even though it’s simple I’d have to test it :)

 

March 01, 2009 20:54

4,316 posts(s)

Administator

 

Sergio, every time one of the sides of a transaction is trying to cheat we cannot validate the transaction. Even though you are innocent, the manager who sold you the player is not, and was already banned from the game. In such cases, the transaction is compromised. There is no such thing as arbitrary change of rules. We always try to be fair and keep the game free from cheaters as much as possible. If all the time we spend on cheating prevention/detection was spent on new features this game would be at least one year ahead. Sometimes these decisions affect honest managers like you, but their purpose is to keep the game fair. We’ve already rolled back a transaction from a friend of us, the situation was exactly the same.
The desire of the developers is a fun and fair game for everybody. We’d be much happier if nobody was trying to cheat and such decisions didn’t have to be made. I hope you understand us.
Cheers!