I’ll go back to improving the match engine soon and wing play is one of the priorities. I just need to wrap up a new improvement on transfers and loans that is taking long not because it’s a big improvement but because I’m redesigning the transfer system to accomodate clauses, like I did for loans. After that I’ll start the match engines tasks.
Personally, I don’t like transfer windows. But the game is not about what I like is about what is fun for the majority :)
This is something we can create a poll about to gather more opinions.
No, there are no bonuses in a Cup final.
Alban is right when he says that there are improvements to be made in other areas that will affect this discussion. Big clubs will end letting some starts go cause they’re unhappy :)
He must have reached his maximum potential for this season. Remember luck is also involved on player development, you may have a player that gets more potential earlier in his carreer. ;)
I have a small suggestion that won’t change the average total skill points earned by players but may improve the general feeling about this subject. What if players improved less skill points at once, but more frequently? Currently it takes at least 4 official matches or 12 friendlies (2 official or 6 friendlies for youths) to improve. On each improvement the player gets from 1 to 6 skill points, 3.5 in the average. We could reduce the number of matches needed and reduce the average number of skill points earned (like from 2 to 4, 3 in the average).
I’d still have to think about the exact numbers, I’m just giving a draft of an idea :)
You mean when he is unable to play next match (let’s say League) and you’re preparing the formation for CL he is displayed as unavailable? I suppose we could add some kind of filter so you can say for which competition you’d like to see the red cards in the formations page.
You’re right, Vaughn, so if the loaned player plays less than 35 minutes he is considered to have missed that match.
Matches missed due to red cards or injuries won’t count as missed official matches on loan clauses. ;)
We can try it, but probably not on next season…even though it’s simple I’d have to test it :)
Sergio, every time one of the sides of a transaction is trying to cheat we cannot validate the transaction. Even though you are innocent, the manager who sold you the player is not, and was already banned from the game. In such cases, the transaction is compromised. There is no such thing as arbitrary change of rules. We always try to be fair and keep the game free from cheaters as much as possible. If all the time we spend on cheating prevention/detection was spent on new features this game would be at least one year ahead. Sometimes these decisions affect honest managers like you, but their purpose is to keep the game fair. We’ve already rolled back a transaction from a friend of us, the situation was exactly the same.
The desire of the developers is a fun and fair game for everybody. We’d be much happier if nobody was trying to cheat and such decisions didn’t have to be made. I hope you understand us.
Cheers!
Loan clauses improvement.
When listing a player for loan you’re now able to specify the minimum level of coaching desired and the maximum number of official matches that can be missed. Teams wishing to loan your player must have at least the level of coaching you specify. If after loaning your player their coaching is downgraded below that level the player will return to your team. The second condition is a way to guarantee your player will play official matches while loaned, if that’s your intention. If the player misses more matches than you wanted, he will return to your team.
For existing loans the minimum coaching level is set to 0 and maximum number of matches missed is not specified, meaning the player can miss any number of matches without penalty. We decided that it wouldn’t be fair to include loan clauses on existing loans, as they were not there when the player was loaned. Individual situations can be discussed in game.
Cheers!
Almost done, just need to finish and test the logic to return a player when he is not playing, which is the most important piece of this enhancement :)
Don’t worry Sly, I’m not changing anything anytime soon, specially without a convincing yes, as you said :)
If people keep complaining about that I’ll do an official poll so more people can give their opinions. In the other hand, if we already had a convincing yes I could work on something earlier, but that doesn’t seem to be the case.
Cheers!
In the past all the shots in a penalty shootout were displayed, now we have a bug and they’re not displayed anymore. The player order is based in the shooting skill. So it’s a combination of luck and skill ;)
We could speak Portuguese Bruno, but use English whenever you can so everybody can understand ;)
HI Bruno,
Unfortunately there’s not much we can do. It is possible that the previous manager had to offer this high wage cause the player was being disputed by other teams. If it is having a great negative impact on your finances you can try to loan him to other teams or even fire him in the worst case.
Cheers!
The random factor is there and will be there anyway. The percentages I posted are not exact, but an average, so there will be players getting less potential in the beginning and more later on. This is part of the fun :)
According to the rules being suggested, 21 yrs old players will still be able to grow, the average would be kept on 25 yrs old as it is now, we’re only making it faster in the first years and a little bit slower in the following ones. I’ll count your vote as no.
YES: Parag, Philipp, Alexander, thorpedo, DaMaGo (5)
NO: Sly, Hopjes, Alban, Luc (4)
More useful old players were already in our plans. My initial idea was that their presence would give other players some kind of bonus. I also like the experience suggestion, we could use it instead. So your vote is tied to this other enhancement…well, I could do both at once so I’ll consider it a yes.
YES: Parag, Philipp, Alexander, thorpedo, DaMaGo (5)
NO: Sly, Hopjes, Alban (3)
The coaching effect is faster improvement, but limited to the current potential. So let’s say you’ve got a player has 10% of his potential to improve. With coaching 10 it would take him half season while it would take him 1 season with coaching 5 and 2 seasons with coaching 0. So if you have coaching 10, you’d unleash all his available potential in half season and would have to wait until the next season (when he gets more points) to continue improving the player. You may think it’s not worth to have coaching 10, but it’s useful when you get underdeveloped players from the market or when you want to see the players potential faster. These are not the exact numbers, it all depends on the matches being played, but I guess you’ve got the idea.
So my suggestion for voting is around 15% of potential every season from 16 to 19 years (turns 20 with 60% of potential released, 45% developed, in the average) and 8% for the following seasons (turns 24 with 100% of potential released, 92% developed, in the average…of course some players may still improve after that).
So thorpedo, what is your vote? :)
I’ve just checked some dutch teams finances, they’re building up in a reasonable pace, maybe it’s ok to start the way they are right now…we’ll see.
The stadium size will still be related to the team expenses on its creation (player wages specifically), so if Luxembourg has cheaper players it will have smaller stadiums in the beginning ;)
Wouldn’t that be unfair with Netherlands? Unless you’re suggesting I expand dutch teams stadiums as well :)
What if I double the stadium size generated by the current logic, sounds ok?
We already have tiredness. If you watch the replay you’ll see the players running much more on match start than near match end. But it only affects speed. Also, players are always running on RubySoccer and we know that’s not realistic. This can be improved, for sure.
When the GK catches the ball he waits from 10 to 30 seconds before passing.
Wait and see, more countries will be added soon. I don’t promise that many countries already on next season but we’ll do our best to keep them coming ;)
Update
YES: Parag, Philipp, Alexander, thorpedo, DaMaGo (5)
NO: Sly, Hopjes, Alban (3)
Well, that could be easily changed but those competitions will start earlier anyway when we have enough teams. Starting later in the season gives you a chance to recover your players’ stamina after playing the national league and cup.
We had an enhancement for that and it was canceled. I guess we have more pros than cons in this case. I’ll reopen it.
Interesting suggestion Alban, we may consider something like that :)
YES: Parag, Philipp, Alexander (3)
NO: Sly, Hopjes (2)
Answering your question Alexander, the player would have 45% of his skill points available for improvement. A team with high coaching would be able to catch up these extra points in a few seasons while in a team with low coaching level the player would probably keep on growing to a later age.