That happens cause most teams use players in the 3 central position only. As soon as we improve the wingers utilization and managers start changing their formations I expect those 3 vs 3 to stop happening so often.
Olá Siqueira,
O que o impede de comprar/pegar emprestado os jogadores do seu amigo não são as mensagens trocadas por vocês pois ninguém as lê. O real motivo é o fato de vocês acessarem o jogo ou terem acessado recentemente usando o mesmo computador ou rede. Essa regra visa impedir que pessoas criem mais de um usuário e façam negociações entre eles. Infelizmente não há como distinguir os casos de trapaça daqueles em que amigos ou familiares usam o mesmo computador pra jogar.
Espero que compreenda
In English: just to clarify for non-Portuguese speakers, Siqueira is asking about the game rule that prevents player from being trasnfered/loaned between users in the same network or pc
Match engine enhancement: when nobody has the ball only closer players or the closest player in your squad will try to get it. No more swarm behavior (everybody run towards the ball).
Bug fixed: penalty shootout was not being stored on match report. It worked in the past but was bugged for a while. It should work for the next penalty shootout decisions.
Hmm, we’ll have to investigate that. It might be tricky to find the problem if we can’t reproduce it here, but we’ll try anyway :)
We are aware of this behaviour and we plan to change it. I’ll put a high priority bug for that so we can take care of that soon.
Cheers!
Does that happen when we restart the server? (usually right before a new post in the announcements topic)
I’m not having any problems, Parag. What exactly is going on?
Looks like CPU teams do not respect the 30 players limit :D
I’ll take a look.
Thanks!
Correct, the stamina you see in the player info page is not affected. What I call match stamina is the measure of how “tired” the keeper is during the match.
Match engine enhancement: keepers lose stamina on hard defenses.
As your keeper perform hard defenses, he will increasingly lose his match stamina and will be easier to beat. After conceiving a goal his match stamina will be recovered. It is important to notice that lots of shots don’t guarantee the opponent keeper is losing his match stamina, if your shots are poor or the if keeper is very good and is not having a hard time defending your shots he won’t be affected.
13 clubs have more than 100M in FastTicker.
Bug fixed: fouls statistics were being counted twice! So when you look to any match report prior to this announcement you have to divide the number of fouls by 2 in order to get the number of fouls that actually happened.
Thanks to Gustavo Nery for finding this bug :)
There has been a change in the tackling behavior that is active for 2 league matches on FastTicker now (check the announcements for more details). I expected the number of shots to drop in some cases. The next enhancement I’m planning is making the keeper tired if he makes lots of hard defenses, making it easier to score then.
I’ll recalculate for all players whose value is greater than 10M.
Done. :)
I can’t tell you the exact number, but the number is really small…even if you consider how many teams have more than 100M ;)
We’re not planning anything soon, lots of high priorities to work on first ;)
Different from you, I’m tired of playing against Brazilian teams :D
Nice. I agree penalty kicks should be easier to score.
Partial tackles enhancement
When your player tackled an opponent he would either take the ball or fail, now there is a third option, a partial successful tackle. If a partial tackle happens your player won’t take control over the ball, he will kick it away from the opponent instead. In that case, he, the opponent or both may lose some time to recover from the tackle.
Please provide any feedback you have in the Improvements Discussion topic so we can adjust this new enhancement if needed.
p.s.: a partial tackle still counts as a successful tackle
Well, as Alban said, there is no need to select the players as the best ones will shoot, in order. I agree you should be able to see who scored and who missed the penalty kicks, we had that in the past but it got bugged somehow :(
@Alban: Are you suggesting we make penalty shootouts more random? Or at least less dependent on shooting skill itself? We could make the player use shooting and control and speed and even aggressiveness! :D
These ratings are still somewhat unrealistic in a few matches, but they’ve been recently improved. I guess it requires a deeper analysis of the match to give better numbers. We’ll have to work on it again in the future.
I prefer Filipe’s list, at least there José Andrade figures in second ;)
Why did I sell Felipe Amaral? Imagine what an attack I’d have if I stil had him :(
Which penalty options?
Translation for luis post:
“We could have training, it would help on players evolution. By the way, congratulations for the game, I used to play soccersim many years ago…”
First of all thanks, luis. We thought about adding some training specifics before the whole staff departments idea was implemented, we haven’t planned anything related since them. I believe this could be added in the future, but we have to analyze carefully this change in order to not make players evolution a mess as it was before (you were not around, but players used to improve too fast in the past).
Hehe, Parana’s manager sits right beside me here at work. He was not happy with the result :D
I’ve just checked your last FA Cup game, no formation was set so your default was used. Are you sure you hit save button in the matches page after selecting your match formations?
That’s exactly what they have…you just can’t be sure the total is 140, this number is just an average ;)
He probably got this value before I implemented the maximum inflation variation logic. I’ll recalculate his value.
Their experience didn’t start from zero as youth players, but they probably still have some points to improve.