When I said %{match.winner_team.manager.name}, please read %{match.winner_team.manager_name}
I guess Nirabdha was refering to www.linode.com, our ISP address. The links Danilo listed are a good way to know if we are experiencing any kind of trouble. Twitter should be the best option, we’ll try to always inform you guys there if the site has problems.
@Nirabdha: you almost got it right…it is %{match.winner_team.manager.name}
Our focus now is the newspaper. Of course I’ve been doing some smaller things in parallel, but mostly bug fixes or really small enhancements. As always, it’s hard to say when things will happen, but I expect to start something more interesting next week.
We already opened a ticket complaining about that to our host. Something is definitely wrong, nothing changed dramatically to cause this slowness.
1. Let’s see how much we’ll be able to spread them. Remember they will start earlier in the season due to the new club world cup format, but they have to end before the world cup starts.
2. We’ll have them, for sure, when we have more countries ;)
3. Not sure yet. This was my initial idea, so we’ll probably do that.
When you win the performance raises at least 1%, no matter what was expected :)
Right now you’re below middle in table (13th-16th) and for what I’ve seen from your matches this season there are few that could have made you lose more than 1 board point and usually you victories are probably just giving you 1 board point. Everything looks ok, it’s just too hard to be a manager on Brazil (I have experience on that, was fired in less than 1 season from Cruzeiro :P )
I would like to add that you can write articles both from the winner point of view or the loser point of view. For example:
Flamengo beats Vasco. As expected, Flamengo had no problems against Vasco on this league match.
OR
Vasco defeated by Flamengo. As expected, Vasco had no chances against Flamengo on this league match.
If his rating is less than 5 he definitely screwed up :D
When he plays the entire match he has more time to participate in the game and have higher ratings. As I mentioned in other topic, I’ve created an enhancement to better evaluate the player effectiveness in the match.
There are 3 scenarios:
1) you are already logged in and inside a dimension before clicking the link
In this case you’re probably logged in on rubysoccer.com while the links refer to www.rubysoccer.com
2) you are logged in but is not inside any dimension
In this case you are directed to the enter dimension page
3) you are not logged in
In this case you are directed to the login page
For scenarios 2 and 3 what we could do is store the link you originally wanted to go to and as soon as you enter a dimension take you to that page. For scenario 2 we could try to make you automatically enter the right dimension and take you to the page. Not as simple as it seems.
Merchandising income is proportional to the players’ quality, the thing is the numbers are ready for really, really crap players, not the good ones you have in Russia, that’s why the difference is not that big :D
And yes, if you perform well and get top players like top Brazilian teams your income will be 500k per week as well.
@Alban: stadiums should be bigger :)
Yeah, it was in our heads since the beginning, but it was only when Danilo looked at that map in the link he posted above that he decided to finally add it to RubySoccer. And it was ready in the next day :D
Só pra constar, as palavras em itálico são minhas mesmo ;)
I had to manually generate the next round for national cups on Brazil and Argentina, that’s why the matches are scheduled for turns 50 and 56 instead of 49 and 55 as in other countries.
Had problems with the last two ticks, that’s why they took so long.
I’ll explain what I mean by unintentionally as soon as I get it fixed :D
No problem :)
Usually players that participate more in the match receive higher scores, unless their participation is really bad :)
I have some ideas to improve the rating system again, I’ll register it in our bugs/enhancements list.
The only reasons I can think are:
- you have another strategy that moved your A C to another position;
- Mateus Pereira was not available for league matches (suspended or injured);
If it is not any of these we might start considering it can possibly maybe be…who knows…a bug? :D
The amount of money available is increasing somewhat fast, I guess that’s why so many people are concerned. :)
We’ll review the game economy in order to make it grow in a reasonable pace. Travel costs and TV incomes may be added, but first we need to balance things with the incomes and expenses we already have.
Fortunately Real Sporting de Gijón’s manager is a friend of mine. He explained me exactly how the extra matches were scheduled unintentionally. I’ve already deleted the future extra friendlies. It can be easily fixed so that doesn’t happen again.
Probably related to our server available memory…once the available memory reaches its limit things start to run much slower…this is something we’ll have to look into again :)
I’ll take a look in the logic behind it, make sure this doesn’t happen.
Thanks!
Looks like someone found a way to break the rules…I’ll investigate.
Thanks!
I already feel the great responsibility of managing Benfica! 5 leagues in a row! I can’t let that sequence end :D
Lucky you!
Not really. There are already other suggestions, like more experienced players not being penalized by playing away matches. We’ll certainly do something, not sure what exactly yet :)
Yes, I agree that sometimes managers in low ranked coutries underestimate their youths :)
What Alban says makes sense. Of course we’d still have more Brazilian and Spanish stars, but the difference between the first and the last country youths is just 5 points per skill.