Recent Posts by Gabriel Cesario

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July 16, 2009 11:18

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When you win the performance raises at least 1%, no matter what was expected :)
Right now you’re below middle in table (13th-16th) and for what I’ve seen from your matches this season there are few that could have made you lose more than 1 board point and usually you victories are probably just giving you 1 board point. Everything looks ok, it’s just too hard to be a manager on Brazil (I have experience on that, was fired in less than 1 season from Cruzeiro :P )

 

July 15, 2009 16:45

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I would like to add that you can write articles both from the winner point of view or the loser point of view. For example:
Flamengo beats Vasco. As expected, Flamengo had no problems against Vasco on this league match.
OR
Vasco defeated by Flamengo. As expected, Vasco had no chances against Flamengo on this league match.

 

July 15, 2009 16:41

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If his rating is less than 5 he definitely screwed up :D
When he plays the entire match he has more time to participate in the game and have higher ratings. As I mentioned in other topic, I’ve created an enhancement to better evaluate the player effectiveness in the match.

 

July 15, 2009 16:39

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There are 3 scenarios:
1) you are already logged in and inside a dimension before clicking the link
In this case you’re probably logged in on rubysoccer.com while the links refer to www.rubysoccer.com
2) you are logged in but is not inside any dimension
In this case you are directed to the enter dimension page
3) you are not logged in
In this case you are directed to the login page
For scenarios 2 and 3 what we could do is store the link you originally wanted to go to and as soon as you enter a dimension take you to that page. For scenario 2 we could try to make you automatically enter the right dimension and take you to the page. Not as simple as it seems.

 

July 15, 2009 16:35

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Merchandising income is proportional to the players’ quality, the thing is the numbers are ready for really, really crap players, not the good ones you have in Russia, that’s why the difference is not that big :D
And yes, if you perform well and get top players like top Brazilian teams your income will be 500k per week as well.

 

July 15, 2009 16:33

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@Alban: stadiums should be bigger :)

 

July 15, 2009 01:14

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Yeah, it was in our heads since the beginning, but it was only when Danilo looked at that map in the link he posted above that he decided to finally add it to RubySoccer. And it was ready in the next day :D

 

July 14, 2009 20:12

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Só pra constar, as palavras em itálico são minhas mesmo ;)

 

July 14, 2009 16:39

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I had to manually generate the next round for national cups on Brazil and Argentina, that’s why the matches are scheduled for turns 50 and 56 instead of 49 and 55 as in other countries.

 

July 14, 2009 16:30

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Had problems with the last two ticks, that’s why they took so long.

 

July 14, 2009 16:28

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I’ll explain what I mean by unintentionally as soon as I get it fixed :D

 

July 14, 2009 12:00

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No problem :)

 

July 14, 2009 10:41

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Usually players that participate more in the match receive higher scores, unless their participation is really bad :)
I have some ideas to improve the rating system again, I’ll register it in our bugs/enhancements list.

 

July 14, 2009 10:39

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The only reasons I can think are:
- you have another strategy that moved your A C to another position;
- Mateus Pereira was not available for league matches (suspended or injured);
If it is not any of these we might start considering it can possibly maybe be…who knows…a bug? :D

 

July 13, 2009 19:20

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The amount of money available is increasing somewhat fast, I guess that’s why so many people are concerned. :)
We’ll review the game economy in order to make it grow in a reasonable pace. Travel costs and TV incomes may be added, but first we need to balance things with the incomes and expenses we already have.

 

July 13, 2009 14:01

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Fortunately Real Sporting de Gijón’s manager is a friend of mine. He explained me exactly how the extra matches were scheduled unintentionally. I’ve already deleted the future extra friendlies. It can be easily fixed so that doesn’t happen again.

 

July 13, 2009 12:29

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Probably related to our server available memory…once the available memory reaches its limit things start to run much slower…this is something we’ll have to look into again :)

 

July 13, 2009 12:19

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I’ll take a look in the logic behind it, make sure this doesn’t happen.
Thanks!

 

July 13, 2009 12:18

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Looks like someone found a way to break the rules…I’ll investigate.
Thanks!

 

July 13, 2009 12:17

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I already feel the great responsibility of managing Benfica! 5 leagues in a row! I can’t let that sequence end :D

 

July 12, 2009 14:46

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Lucky you!

 

July 12, 2009 14:44

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Not really. There are already other suggestions, like more experienced players not being penalized by playing away matches. We’ll certainly do something, not sure what exactly yet :)

 

July 11, 2009 13:43

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Yes, I agree that sometimes managers in low ranked coutries underestimate their youths :)

 

July 11, 2009 00:30

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What Alban says makes sense. Of course we’d still have more Brazilian and Spanish stars, but the difference between the first and the last country youths is just 5 points per skill.

 

July 10, 2009 20:48

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The development for youths is already 2 times faster and 20% allowed per season, in the average ;)

 

July 10, 2009 17:08

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Filipe has a good point about no star leaving Brazil if we increase the squad size. It shouldn’t be uncommon to lose a future star because you don’t have room for this player in your squad. The way things are now you have to choose some players and try to improve them. So far I like the luxury tax idea amac gave in another topic where you’d pay an extra tax to have more players in your squad.
As an alternative we could remove the limit and make The Board unhappy for having so many players in the squad. This way you’d receive board messages from time to time complaining about that, and lose points with the board if you don’t get rid of the extra players. The more extra players you have more points you’d lose.
A more realistic approach would be remove the limit but make players unhappy for not playing official matches. Of course a player with much lower stats than your top players wouldn’t become unhappy that easily, but when you have too many players they’d probably become unhappy at some point. Enhanced player free will is good for the game in many aspects like helping the market to become more interesting.

 

July 10, 2009 10:49

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At the end of the season it is possible they had already reached their maximum for that season. If that’s the case they receive new points to improve on season start and also reset their experience points needed for the next improvement.

 

July 10, 2009 10:47

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Player growth difference: the answer is yes, players in the lower division needs 10% more experience points to improve. When we add a third division it will be 20% more and so on.
Home players skills: it makes sense…I also like the idea of experience positively influencing this skill reduction.

 

July 10, 2009 10:44

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Luxury tax…interesting!

 

July 10, 2009 00:33

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Ticket prices are the same in all countries.
The number of ranking points earned in a win or draw depends on the opponent quality, not on the country. Of course as you have higher quality teams in Brazil you earn more points in a victory against a brazilian team than agains a team from Paraguay :)