Recent Posts by Gabriel Cesario

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July 14, 2009 16:28

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I’ll explain what I mean by unintentionally as soon as I get it fixed :D

 

July 14, 2009 12:00

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No problem :)

 

July 14, 2009 10:41

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Usually players that participate more in the match receive higher scores, unless their participation is really bad :)
I have some ideas to improve the rating system again, I’ll register it in our bugs/enhancements list.

 

July 14, 2009 10:39

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The only reasons I can think are:
- you have another strategy that moved your A C to another position;
- Mateus Pereira was not available for league matches (suspended or injured);
If it is not any of these we might start considering it can possibly maybe be…who knows…a bug? :D

 

July 13, 2009 19:20

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The amount of money available is increasing somewhat fast, I guess that’s why so many people are concerned. :)
We’ll review the game economy in order to make it grow in a reasonable pace. Travel costs and TV incomes may be added, but first we need to balance things with the incomes and expenses we already have.

 

July 13, 2009 14:01

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Fortunately Real Sporting de Gijón’s manager is a friend of mine. He explained me exactly how the extra matches were scheduled unintentionally. I’ve already deleted the future extra friendlies. It can be easily fixed so that doesn’t happen again.

 

July 13, 2009 12:29

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Probably related to our server available memory…once the available memory reaches its limit things start to run much slower…this is something we’ll have to look into again :)

 

July 13, 2009 12:19

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I’ll take a look in the logic behind it, make sure this doesn’t happen.
Thanks!

 

July 13, 2009 12:18

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Looks like someone found a way to break the rules…I’ll investigate.
Thanks!

 

July 13, 2009 12:17

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I already feel the great responsibility of managing Benfica! 5 leagues in a row! I can’t let that sequence end :D

 

July 12, 2009 14:46

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Lucky you!

 

July 12, 2009 14:44

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Not really. There are already other suggestions, like more experienced players not being penalized by playing away matches. We’ll certainly do something, not sure what exactly yet :)

 

July 11, 2009 13:43

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Yes, I agree that sometimes managers in low ranked coutries underestimate their youths :)

 

July 11, 2009 00:30

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What Alban says makes sense. Of course we’d still have more Brazilian and Spanish stars, but the difference between the first and the last country youths is just 5 points per skill.

 

July 10, 2009 20:48

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The development for youths is already 2 times faster and 20% allowed per season, in the average ;)

 

July 10, 2009 17:08

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Filipe has a good point about no star leaving Brazil if we increase the squad size. It shouldn’t be uncommon to lose a future star because you don’t have room for this player in your squad. The way things are now you have to choose some players and try to improve them. So far I like the luxury tax idea amac gave in another topic where you’d pay an extra tax to have more players in your squad.
As an alternative we could remove the limit and make The Board unhappy for having so many players in the squad. This way you’d receive board messages from time to time complaining about that, and lose points with the board if you don’t get rid of the extra players. The more extra players you have more points you’d lose.
A more realistic approach would be remove the limit but make players unhappy for not playing official matches. Of course a player with much lower stats than your top players wouldn’t become unhappy that easily, but when you have too many players they’d probably become unhappy at some point. Enhanced player free will is good for the game in many aspects like helping the market to become more interesting.

 

July 10, 2009 10:49

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At the end of the season it is possible they had already reached their maximum for that season. If that’s the case they receive new points to improve on season start and also reset their experience points needed for the next improvement.

 

July 10, 2009 10:47

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Player growth difference: the answer is yes, players in the lower division needs 10% more experience points to improve. When we add a third division it will be 20% more and so on.
Home players skills: it makes sense…I also like the idea of experience positively influencing this skill reduction.

 

July 10, 2009 10:44

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Luxury tax…interesting!

 

July 10, 2009 00:33

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Ticket prices are the same in all countries.
The number of ranking points earned in a win or draw depends on the opponent quality, not on the country. Of course as you have higher quality teams in Brazil you earn more points in a victory against a brazilian team than agains a team from Paraguay :)

 

July 09, 2009 13:27

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They are counted because if you end up selling all of them in the same turn your squad will become too small. You must have at least 14 players not listed (transfer or loan). Your loaned in and youths are not counted. From these 14, at least 1 must be a goalkeeper.

 

July 08, 2009 21:04

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To be honest the whole economy should and will be reviewed. Sponsorship, merchandise, player wages, etc. There are a few improvements planned for a long time regarding wage negotiation. These are smaller things and will probably be implemented before this review and won’t affect the economy that much.

 

July 08, 2009 16:20

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Regarding graphics, I didn’t ask for a Russia country symbol for 2 reasons:
- I didn’t want to reveal Russia was gonna be added ;)
- The page design will change soon and we probably won’t use the spherical symbols anymore (you’ll see why)
Danilo is using the newspaper layout you suggested, by the way, it’s really nice!

 

July 08, 2009 16:17

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We need 18 teams, which are (not sure about rankings last season, but supposing this was the bottom up country ranking):
- worst on Russia (2nd place)
- worst on Netherlands (2nd place)
- worst on Germany (3rd place)
- worst on Italy (3rd place)
- worst on France (3rd place)
- worst on England (4th place)
- worst on Portugal (4th place)
- worst on Spain (4th place)
Then we start bottom up again:
- 2nd worst on Russia (1st place)
- 2nd worst on Netherlands (1st place)
- 2nd worst on Germany (2nd place)
- 2nd worst on Italy (2nd place)
- 2nd worst on France (2nd place)
- 2nd worst on England (3rd place)
- 2nd worst on Portugal (3rd place)
- 2nd worst on Spain (3rd place)
2 teams to go:
- 3rd worst on Russia (none, only had 2 spots)
- 3rd worst on Netherlands (none, only had 2 spots)
- 3rd worst on Germany (1st place)
- 3rd worst on Italy (1st place)
I know, that’s not real life logic, but you should agree it’s fair. With more countries the top countries champion won’t be on Qualifying round anymore ;)

 

July 08, 2009 13:37

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By your goals the conclusion is your team is the second best in Italy. If your goal in the cup is reach the final you’re either the best or second best, we don’t have a win the cup goal for the cups. If you goal in the league is qualify for CL and you have 4 CL spots you could be the second, third or fourth best team in your country, if you were the first your goal would be “Fight for the title”. Conclusion, you’re the second best.

 

July 08, 2009 13:35

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If you have 3 spots, the worst qualified team is the third place. That’s what I mean :)

 

July 08, 2009 13:33

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If anybody wants to talk about a specific topic on this list please create a new topic (search if it already exists first) in the suggestions forum. If you wanna talk about the wish list in general feel free to post it here ;)

 

July 08, 2009 13:30

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Nice wish list! Most of these suggestions are possible, some of them are already planned. Let me write a few comments about some of the topics:
1) Better match engine:
- less shots: absolutely, yes
- weaker GKs: probably necessary when we have less shots
- more chances to score from a shot: consequence of the above topic
- more goals from midfielders: need to figure out a good way to do that in the current logic
- 10x decrease of one-touch shots (or 10x decrease in their accuracy): I was thinking of completely eliminating the possibility of a player receiving and shooting in the same “match turn”, meaning you’d see in the replay the ball with the attacker before he shoots
- the players should maintain the formation: don’t they? :)
- don’t give 3 points to each skill of the home team, maximum 1: not sure about this one, in the tests I did by the time this was implemented 1 point almost didn’t make any difference
- add more ways to control players’ determination and fatigue: this could be done automatically at first (if your team is ahead by 3 goals the players slow down) and a control could be added later
- add dribbling accuracy % in the report and decrease it: interesting
2) Players skills:
- decrease players’ skills, I think the chances to develop a star should be 3 times lower: there are 3 ways of doing that, we can make the players starting skills lower (current average is 70 for a top country), we can make they develop less in the average (current average is 20 points per skill)
- playing matches players should be able to acquire new positions: something like that is already planned
- add happiness, we can keep a superstar on the bench for the whole season at the moment: agreed
3) Economics
- add transfer windows: not sure about that…
- expand the contracts, add clauses and players’ wishes and reactions: planned
- players worth 50M+ should get be paid at least 50k per week or become unhappy: I agree we should raise the wages in general
- players should better choose a club to play for, not the weakest side for sure: adding player wish could be interesting, we just need to be careful to not make good players always refuse small teams
- add the option to cancel the contract without fee if both sides agree: need to think about it
- don’t let the clubs to accumulate infinite sums of cash – the Board should control it and offer the options to spend cash after 1 season: need to think about good ways to spend cash
- overall wages should be at least 2 times higher than now: I agree we should raise the wages in general
- sponsor contracts should be signed with different goals and bonuses: interesting, not easy to implement ;)
- football economics shouldn’t be as profitable as it is now: agreed
4) Clubs
- increase squad limit: some friends have been asking that for a while…but how would you keep them if you have higher wages ;)
- remove friendlies, change to B teams competitions: interesting, but really hard to do
- add fanbase, which will react on results and transfers: very interesting
- add detailed team history: planned
- add national squads: planned
5) Gameworld
- add more countries and regions and lower leagues: welcome Russia! Lower leagues will probably wait, more countries have higher priority
- add the ability to “exchange” the clubs – 2 managers with close ranks should be able to exchange teams for a new challenge: I don’t like it, could be used to prevent being fired
- the newspaper and interviews are essential to keep the interest, also manager of the month, player of the month awards: Danilo is taking care of the newspaper, initial version will be ready soon
- make it more interesting to change clubs after a while: how? need to figure it out

 

July 08, 2009 13:11

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Check my reply on this topic: http://www.rubysoccer.com/forums/6/topics/1095

 

July 08, 2009 13:09

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Now that we have Russia more teams participate in the qualifying round. The logic to choose these teams is to go through the ranking from bottom up and pick the worst qualified team from each country. When we reach the top we start again from the bottom picking the second worst qualified. This is done until we reach the number of teams needed for the qualifying round.