There are two, one with only Portuguese-speaking members and an international one. The first one is extremely active and people discuss lots of things there, not only Goal FC topics, but the second one never got any real traction and some members even left. Happy to engage on that one but I understand some managers may not be willing to provide their phone numbers, which is understandable, Discord would be better then.
Just joined that, hopefully others become interested :-)
When firing retiring players the contract break fee is now calculated based on end of season or contract end date, whatever comes first. Previously it was calculated always based on contract end date, even when it happened to be after player retirement.
Currently one but he is really second-class…and I have one still in the youth list that looks promising.
That is an interesting idea and a good alternative to allowing scout reports for specific players, even though the scout option is easier to implement.
You will now get messages when a player from your hotlist goes to the free transfer. Transfer listing was already covered and we had this gap for a long time, it has finally been addressed.
I do feel that would help a lot and agree that scouts are mostly used for finding players with good potential rather than established players. I’ve always thought there is some merit in browsing the lists trying to find suitable players for your team, but it does take a lot of time and some people just can’t afford it. I’m sure some managers will still defend separate lists as we have today, but lately I’m more and more inclined to have some kind of search centre or at least more global lists as you mentioned.
I guess a native app would be a more attractive way to play the game in a mobile phone, not to mention potentially a better way to attract players. Although I agree the game experience in the mobile and desktop is currently very similar, an app would allow us to make use of a number of cool things such as gestures, notifications and other native features. There will be some challenges for sure as Goal FC is not what your regular mobile game, but we’ll do our best to start simple and build on top of that.
And don’t worry, the poll result does not mean we will completely stop adding new features or fixing bugs until the app is ready, it is just a guidance for us.
Thanks for voting in our poll, here are the results:
1) Mobile app
2) Rating based substitutions
3) Show last player improvement
4) Smooth estimated value transition between classes
Work has started for the app but given the results above we’ll try to focus on it a bit more to get it ready sooner. We’ll post some updates on Facebook as we have them.
I think some of these 500 million deals are mostly pre-agreed swap deals between managers. If that becomes an issue we could reduce the maximum transfer listed amount for a player, but I don’t feel that’s the right thing to do at the moment. In the past there was a lot more communication in the forums and we need to get that communication going again to have a more vibrant transfer market.
To be honest I don’t mind the negative traits about cards and injuries that much and I also have plenty of players that use more stamina…not saying it is not hard to manage them…hehe. Completely agree on the “Plays worse against teams with a class worse than his team”, it is a real downer and I have only one first team player with that trait, but that’s because it’s only a -1.
I see a couple main options here:
Three changes related to contract renewals:
I have mixed feelings about this one. The 3 turns wait time is there to allow more people to have the time to find players that are being transferred and the new ticket system made it less important to make a last minute bid as high wages do not guarantee you are getting the player. This change would have a positive effect of rewarding those that are online more often (which is good for us) but could have a negative effect on those who like the game but can’t be online as often.
The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.
We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.
We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.
Pete and I have been changing positions in the last 4-5 rounds…every round has a new leader. I hope I can keep it in the last three!
When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.
The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!
I know I have not been managing my squad that well but I didn’t expect to be challenged by you and Pete so quickly in England, but that’s great! It is indeed a great country to start over and have fun.
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Not a bug, that’s one of the effects of having “better youths” type of star players in your squad. They basically have two effects for new youth players: their base skills start higher (if you are not already a top ranked country) and they may improve one or more times immediately after joining, fast-tracking their evolution path.
I’ve published it in the Poll Results topic, but basically the option to disallow wage reduction won. I’ve also published what the rules will be like in our Facebook page, here they are:
- players currently in your team when the new rules come into effect will still accept wage reductions as per existing rules
- new players hired by human managed teams will NOT accept wage reduction when renewing the contract; the only exceptions to this rule are if the player lose skills or lose stars
- new players hired by CPU managed teams WILL accept wage reduction
- players will accept wage reductions when being transferred between teams
I will also include alert messages about it in the contract offer and negotiations screens.
I have some additional ideas to change the way competing bids work so that smaller clubs always have a chance, but I won’t get into much detail on that before finishing the new wage reduction rules (development well underway).
I have recently added the option to only return transfer listed players within your transfer budget, does that help? Or maybe you are interested in filtering by estimated value for non listed players, so you can plan your forced transfers?
Another very close poll about player wage reduction, these are the results:
38% – Do not allow wage reduction
26% – Lower the amount that can be reduced on renewal
32% – No change
4% – No answer
It will take some time for any rule changes to take effect as we need to make sure CPU teams are not adversely impacted as well as managers who “inherit” big wages when joining a club.
I only checked averages on a specific competition, not overall season average across all competitions played.
There are 11 players in FastTicker that have played at least 7 matches in the same competition this season that have an avg rating better than Dennis. Still, a very impressive performance!
In fact the requirement is to play in a country at least 3 positions above his home country..so for example if an English player in FastTicker has that requirement he can play in any of the first 11 countries (England is currently in 14th place). Of course that for players born in the top 6 countries that means they have to play in the top 3.
That said, I’m willing to change these fixed steps to something more dynamic, where players can still improve even if playing in your team, but would improve much faster if other requirements were satisfied. While that is not done, a simpler solution would be what Dimitri proposed (to have a step that benefits lower ranked countries) as well as relax the existing step a little bit to allow for top 6 countries or any country above the player native country.
Yeah, I guess the question was a bit simplistic, but I always try to get straight to a specific point with them as there is not a lot of room for explanations. Even if we change that little thing there is certainly a lot of room for improvement in terms of player contract negotiation and what you mentioned in terms of having different wage and contract length expectations at different ages is definitely one of them.
Sobre os investimentos olhei seu histórico financeiro e eles estão zerados no mínimo desde a temporada 83, não foram zerados agora. É possível aumentar os investimentos mas o primeiro deles tem que ser o HQ (Sede), nenhum dos outros pode ficar com nível acima desse. Se não estiver conseguindo aumentar o nível da sede me avise que posso te ajudar.
Sobre o algoritmo não é questão de estar certo ou errado, é apenas uma tentativa do jogo de se moldar aos atributos que estão sendo valorizados pelos managers no momento. Os pesos de cada atributo pra cada posição são recalibrados toda temporada e isso pode gerar essa variação de classe dos jogadores e time. Concordo que seu time tem desempenho muito melhor do que teria um time D, de fato o algoritmo está longe de ser perfeito mas na média não tem errado por muito, espero que essa temporada tenha sido uma exceção (ou então é mérito seu de levar um time em teoria mais fraco a bons resultados) ;-)
Olá David,
No começo de cada temporada o jogo recalibra o cálculo da qualidade dos jogadores pra uma determinada dimensão além de recalcular as classes deles e dos times, baseado na força relativa da equipe com relação a todas as outras. São levados em conta apenas os 11 jogadores que o jogo consideraria titulares e mais uns poucos “reservas”. Dei uma olhada na sua equipe e imagino que ela seja considerada mais “fraca” porque seus jogadores não têm bons atributos secundários, embora sejam muito bons nos atributos principais.
Quanto a nível de treinadores no zero basta aumentar o nível do headquarters (sede) primeiro, nenhum outro investimento pode ter nível maior do que o da sede.