Player A: 88
Player B: 92
You forgot to mention the all-English CL final between us ;-)
I’ve got to tell you I planned to leave EPL soon, but your post has all the reasons why I will stay a bit longer.
That probably means your negotiations investment level is low. I’ve seen that happen to people every now and then and personally I feel it is not that bad in general, but it doesn’t mean I’m right!
I could potentially increase the accuracy of the suggested wage overall, so that lower levels had a higher chance of getting it right…or maybe I could change the whole mechanic so that instead of showing a bad suggestion you would get no suggestion at all, would this be better or worse?
I also use Google Chrome and I haven’t noticed any significant change lately. Curious to know from others.
You can currently do that as a forced transfer attempt, even though I understand it is not exactly the same because you will be wasting it just so the manager receives a message and also the manager will not be sure you whether you were just making an offer or trying to “steal” the player.
I think you are right, it makes sense to allow a non-forced offer to a player owned by a human manager, and message him/her about it.
Do they have high wages? That would be one obvious reason…the others could be:
1) There are better “first team”players that CPU teams can afford for the same position
2) There are better “potential” players that CPU teams can afford for the same position
Players will now automatically return from loan if their “first division” or “team qualified for international cup” clauses are breached when the teams that had loaned them are relegated or knocked out from an international cup, respectively.
When next step says “I’m not sure” it just means the report is inconclusive. When it says player won’t improve anymore then you can be sure his evolution is over.
Very unlikely, only if EVERYONE leave ;-)
Interesting perspective! Just a small correction, this is not soccersim and was not even built on top of it. Soccersim was just an inspiration for us to create our own game when that one went offline :-D
There are two, one with only Portuguese-speaking members and an international one. The first one is extremely active and people discuss lots of things there, not only Goal FC topics, but the second one never got any real traction and some members even left. Happy to engage on that one but I understand some managers may not be willing to provide their phone numbers, which is understandable, Discord would be better then.
Just joined that, hopefully others become interested :-)
When firing retiring players the contract break fee is now calculated based on end of season or contract end date, whatever comes first. Previously it was calculated always based on contract end date, even when it happened to be after player retirement.
Currently one but he is really second-class…and I have one still in the youth list that looks promising.
That is an interesting idea and a good alternative to allowing scout reports for specific players, even though the scout option is easier to implement.
You will now get messages when a player from your hotlist goes to the free transfer. Transfer listing was already covered and we had this gap for a long time, it has finally been addressed.
I do feel that would help a lot and agree that scouts are mostly used for finding players with good potential rather than established players. I’ve always thought there is some merit in browsing the lists trying to find suitable players for your team, but it does take a lot of time and some people just can’t afford it. I’m sure some managers will still defend separate lists as we have today, but lately I’m more and more inclined to have some kind of search centre or at least more global lists as you mentioned.
I guess a native app would be a more attractive way to play the game in a mobile phone, not to mention potentially a better way to attract players. Although I agree the game experience in the mobile and desktop is currently very similar, an app would allow us to make use of a number of cool things such as gestures, notifications and other native features. There will be some challenges for sure as Goal FC is not what your regular mobile game, but we’ll do our best to start simple and build on top of that.
And don’t worry, the poll result does not mean we will completely stop adding new features or fixing bugs until the app is ready, it is just a guidance for us.
Thanks for voting in our poll, here are the results:
1) Mobile app
2) Rating based substitutions
3) Show last player improvement
4) Smooth estimated value transition between classes
Work has started for the app but given the results above we’ll try to focus on it a bit more to get it ready sooner. We’ll post some updates on Facebook as we have them.
I think some of these 500 million deals are mostly pre-agreed swap deals between managers. If that becomes an issue we could reduce the maximum transfer listed amount for a player, but I don’t feel that’s the right thing to do at the moment. In the past there was a lot more communication in the forums and we need to get that communication going again to have a more vibrant transfer market.
To be honest I don’t mind the negative traits about cards and injuries that much and I also have plenty of players that use more stamina…not saying it is not hard to manage them…hehe. Completely agree on the “Plays worse against teams with a class worse than his team”, it is a real downer and I have only one first team player with that trait, but that’s because it’s only a -1.
I see a couple main options here:
Three changes related to contract renewals:
I have mixed feelings about this one. The 3 turns wait time is there to allow more people to have the time to find players that are being transferred and the new ticket system made it less important to make a last minute bid as high wages do not guarantee you are getting the player. This change would have a positive effect of rewarding those that are online more often (which is good for us) but could have a negative effect on those who like the game but can’t be online as often.
The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.
We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.
We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.
Pete and I have been changing positions in the last 4-5 rounds…every round has a new leader. I hope I can keep it in the last three!
When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.
The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!
I know I have not been managing my squad that well but I didn’t expect to be challenged by you and Pete so quickly in England, but that’s great! It is indeed a great country to start over and have fun.
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