I have mixed feelings about this one. The 3 turns wait time is there to allow more people to have the time to find players that are being transferred and the new ticket system made it less important to make a last minute bid as high wages do not guarantee you are getting the player. This change would have a positive effect of rewarding those that are online more often (which is good for us) but could have a negative effect on those who like the game but can’t be online as often.
The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.
We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.
We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.
Pete and I have been changing positions in the last 4-5 rounds…every round has a new leader. I hope I can keep it in the last three!
When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.
The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!
I know I have not been managing my squad that well but I didn’t expect to be challenged by you and Pete so quickly in England, but that’s great! It is indeed a great country to start over and have fun.
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Not a bug, that’s one of the effects of having “better youths” type of star players in your squad. They basically have two effects for new youth players: their base skills start higher (if you are not already a top ranked country) and they may improve one or more times immediately after joining, fast-tracking their evolution path.
I’ve published it in the Poll Results topic, but basically the option to disallow wage reduction won. I’ve also published what the rules will be like in our Facebook page, here they are:
- players currently in your team when the new rules come into effect will still accept wage reductions as per existing rules
- new players hired by human managed teams will NOT accept wage reduction when renewing the contract; the only exceptions to this rule are if the player lose skills or lose stars
- new players hired by CPU managed teams WILL accept wage reduction
- players will accept wage reductions when being transferred between teams
I will also include alert messages about it in the contract offer and negotiations screens.
I have some additional ideas to change the way competing bids work so that smaller clubs always have a chance, but I won’t get into much detail on that before finishing the new wage reduction rules (development well underway).
I have recently added the option to only return transfer listed players within your transfer budget, does that help? Or maybe you are interested in filtering by estimated value for non listed players, so you can plan your forced transfers?
Another very close poll about player wage reduction, these are the results:
38% – Do not allow wage reduction
26% – Lower the amount that can be reduced on renewal
32% – No change
4% – No answer
It will take some time for any rule changes to take effect as we need to make sure CPU teams are not adversely impacted as well as managers who “inherit” big wages when joining a club.
I only checked averages on a specific competition, not overall season average across all competitions played.
There are 11 players in FastTicker that have played at least 7 matches in the same competition this season that have an avg rating better than Dennis. Still, a very impressive performance!
In fact the requirement is to play in a country at least 3 positions above his home country..so for example if an English player in FastTicker has that requirement he can play in any of the first 11 countries (England is currently in 14th place). Of course that for players born in the top 6 countries that means they have to play in the top 3.
That said, I’m willing to change these fixed steps to something more dynamic, where players can still improve even if playing in your team, but would improve much faster if other requirements were satisfied. While that is not done, a simpler solution would be what Dimitri proposed (to have a step that benefits lower ranked countries) as well as relax the existing step a little bit to allow for top 6 countries or any country above the player native country.
Yeah, I guess the question was a bit simplistic, but I always try to get straight to a specific point with them as there is not a lot of room for explanations. Even if we change that little thing there is certainly a lot of room for improvement in terms of player contract negotiation and what you mentioned in terms of having different wage and contract length expectations at different ages is definitely one of them.
Sobre os investimentos olhei seu histórico financeiro e eles estão zerados no mínimo desde a temporada 83, não foram zerados agora. É possível aumentar os investimentos mas o primeiro deles tem que ser o HQ (Sede), nenhum dos outros pode ficar com nível acima desse. Se não estiver conseguindo aumentar o nível da sede me avise que posso te ajudar.
Sobre o algoritmo não é questão de estar certo ou errado, é apenas uma tentativa do jogo de se moldar aos atributos que estão sendo valorizados pelos managers no momento. Os pesos de cada atributo pra cada posição são recalibrados toda temporada e isso pode gerar essa variação de classe dos jogadores e time. Concordo que seu time tem desempenho muito melhor do que teria um time D, de fato o algoritmo está longe de ser perfeito mas na média não tem errado por muito, espero que essa temporada tenha sido uma exceção (ou então é mérito seu de levar um time em teoria mais fraco a bons resultados) ;-)
Olá David,
No começo de cada temporada o jogo recalibra o cálculo da qualidade dos jogadores pra uma determinada dimensão além de recalcular as classes deles e dos times, baseado na força relativa da equipe com relação a todas as outras. São levados em conta apenas os 11 jogadores que o jogo consideraria titulares e mais uns poucos “reservas”. Dei uma olhada na sua equipe e imagino que ela seja considerada mais “fraca” porque seus jogadores não têm bons atributos secundários, embora sejam muito bons nos atributos principais.
Quanto a nível de treinadores no zero basta aumentar o nível do headquarters (sede) primeiro, nenhum outro investimento pode ter nível maior do que o da sede.
Added report age and proper sorting, hope you guys like it ;-)
Improved the player tooltip in the formations screen. It now contains the player’s pressure handling and traits. In addition to that the skills are shown in the same order as in other game screens.
It is a decent player for B teams or lower I think. I agree there aren’t that many with the same characteristics available, but maybe those who could use the player would rather try to invest in younger ones that could become even better than yours? Or maybe it’s just that not everyone checks the forums :-)
Thanks guys, I’ll have a look at both things!
The message is not wrong, just unclear I guess. You have one GK transfer listed and the other one loan listed, that’s why you see the “small squad” message, the board does not count loan listed and transfer listed players so it considers him to be the only GK your squad is keeping at the moment.
Another couple improvements to scout searches:
It is the best you can do to start with. Once he reaches a reasonable level I would try to loan him and see if he improve by playing matches (or you wait until the report tells you he needs to play matches). If you can’t loan him when he requires playing matches you can even play him in the field instead of as a GK, it still works (I know, unrealistic but can be pretty handy).
Despite the random factor there are some teams that win more than others. I would recommend trying to get some tips from the top managers or even try to watch their match replays and understand which player skills they value most. I usually do the latter.
Changes released earlier this week:
1) You can now create Reminders to be automatically sent to you in a future turn. They can be accessed from your Mail screen in the top right corner sub-menu
2) Fixed bug on coach report result where minimum predicted main skill could exceed 100
3) Scout reports are not deleted once you buy a player, they will still be accessible from the player info screen until they expire.
Should be easy…we can probably show a sequential number for each of your searches and include it in such messages.
Hmmm…that should only happen in a mobile interface or if your browser window is not maximised in a desktop/laptop. In any case I agree it is not nice and we should have the login option front and center in the home page!
At this stage random is more likely.