@Filipe: I can’t tell you the criteria, it would spoil the fun ;-)
Yes.
Believe it or not Spain’s goal was to reach quater-finals. The objectives are not country-ranking based…even though I wonder that maybe they should…
The amount of points a player can evolve is pre-determined but they are not all available since the player is “born”, a random percentage of them becomes available every season start.
1) The amount of points for each skill is pre-determined, randomly allocated. When the player improves he will improve skills randomly, but only the skills which still have points available to improve.
2) No, the number of skill points earned when the player improves does not depend on how many points he still has to improve in total.
3) They become accumulated…and they’re not really “extra” points, they’re part of the overall points available, it is just that youth academy players get a higher percentage of their total points per season.
Cheers.
You cannot change the players during a competition, once the competition ends you’ll receive a message saying you’re now able to change the players in the squad. In order to do that just go to the players list and you’ll see an icon to the left of each players name. Click on that and you’ll be redirected to a screen where you can pick a replacement for that particular player. The player replacement screen allows you to compare the attributes of the player you are replacing with the available replacements.
Cheers.
No, next season the rule will still be the same.
About the group improvement, I had to remove it for group draws because it caused problems one or two season ago in FastTicker. I’ll wait until we have 8 groups to put it back because with 8 groups it is always possible to prevent teams from the same country to be in the same group. I know in Europe it is already possible, but in South America the two top countries get 5 spots forcing at least one group to have 2 teams from the same country if all 5 reach the group stage. Two is better than three and I designed the improvement taking this into consideration…at least I thought I did :-)
Anyway, sorry for that but we’ll have to live with it for now ;-)
People ask to be punished, don’t they?
You can create a substitution rule specific for this player.
I guess I know what the bug is…the problem is at the moment he was injured he was probably playing in A-1 due to individual tactics so the system considered he was an attacker, not a midfielder…d’oh!
No…once the renewal was agreed it cannot be canceled.
Pelo visto o site está em re-construção, o que é um bom sinal já que era bem fraquinho. Fiquemos de olho pra saber quando vai re-abrir.
Abraço.
No worries, I guess we’ll have to accept that while we don’t fix it.
You don’t need to accept or deny a proposal. If the offer is higher or equal than the transfer price it is just a matter of the buying team reaching a wage agreement with the player. If the proposal is lower than the transfer price and you want to accept it you can lower the transfer price in the player info screen.
Cheers.
Faz tempo que não entro no site, depois vou dar uma olhada como andam as coisas por lá.
I don’t wanna give away too many secrets anymore. What I can say is that every ‘x’ points below 100 stamina reduces all players skills by ‘y’ percent. Is that enough? :-)
That is fantastic! I remember a Spanish club on ManagerSim that only had “home” players but I don’t remember if they won any titles. Congratulations!
That is correct. The loan used to be cancelled a long time ago, but now we keep it to allow weaker teams who usually loan players to have the player until the end of the contract. We plan to block loaned players from being transfered.
Yes, low stamina negatively affects all players skills during the match. The lower the stamina higher the impact.
Yes, it doesn’t matter how the player earned the points.
Cheers!
Filipe is right, someone else reported that a few days ago and we’ll work to fix it.
Thanks!
When you switch you put the midfielder or attacker in the right M/A position, right? If you do, does the player at least plays where he is supposed to be despite being show as a defender in the match report?
This missing game will be played on turn 95.
From Improvements thread on September 22nd:
“-Limited to 1 the number of players you can buy from the same manager per season.”
Thanks Félix, looks like we have a bug! :-D
It should be fixed by now, apart from a weird match on turn 95. It was my fault, obviously. While fixing Libertadores and Sudamericana yesterday I accidentally started the generation of groups for CL again but I thought I stopped it on time. At least the matches for the wrong groups were not generated.
Sorry for that guys ;-)
Fixed!
I’ve just arrived at home…is it progressing at least? I see 80% now.
The percentage drop is based on your opponent, so if you lost to a theoretically much weaker team (that probably has already exceed its expectations) your performance will decrease a lot, like it did. The expectation is just an indication of how your team compare to others in the same competition :-)
You guys got it right, they raised the price so nobody would interfere. They contacted me in-game about this trade :-)
Probably not…we have players in many different timezones so the tick times will always be good for some and bad for others…of course we can change if most feel the current schedule is not good :-)