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March 06, 2009 14:41

678 posts(s)

 

conclusion: keep everything as it is now :)…things will start smoothing out :). Tbh, I don’t get the “no growth complaints”. I have tons of players who suddenly turned into starts :)….the new system only did me well! I now have players who are worth 40-50 mill. Before the system I was happy I had 2 players who were 10+ million.

 

March 06, 2009 11:41

4,314 posts(s)

Administator

 

No, there are no bonuses in a Cup final.

 

March 06, 2009 11:41

4,314 posts(s)

Administator

 

Alban is right when he says that there are improvements to be made in other areas that will affect this discussion. Big clubs will end letting some starts go cause they’re unhappy :)

 

March 06, 2009 08:25

375 posts(s)

 

Sorry if it was asked before !

When playing a Cup final, are there home/guest sides ? Does home side get +3 bonus to all attributes ?

 

March 06, 2009 05:27

375 posts(s)

 

To be serious, several months ago I was called “a cheater” and people argued about how was possible my team in Fastticker had sooo many high valued players. It was true that all of them were acquired from the free transfer market and developed into stars playing friendlies like crazy =)

But now I am totally for the “slowing” of the improvement process. And it is not dealy dangerous for weaker teams, totally not ! You see, big clubs and small clubs all have 1 limit: 30 players + 6 youths, so even Big clubs have to free transfer players who seem to be too weak for them. Also, after the system is a bit changed by the developers, I mean after we can’t keep 1 main squad and 19 more players who sit on the bench (when the “happiness” system comes or when players start temporarly lose skills if aren’t used in official matches), even Big clubs will have to lose STAR players.

This is the process, this is the evolutuion. Big club has small potential for growth, weak clubs have plenty of it. But, as in real life, they need some patience and many work, as every manager of the Big clubs had to do several seasons ago. Don’t forget, the game is pretty fast, it takes 24 days to play 1 season. Look at the Brazilian league – many clubs fight for the title. But a couple of seasons there was only 1 title winner – Cruzeiro.

And don’t forget that soon when more countries are added, all free transfered youths from Big countries will be taken by clubs from new countries and if they keep them, in 3-4 seasons they will have own stars.

That’s even better than real life is. Because here we have like 15 times more good players =)

 

March 06, 2009 05:15

375 posts(s)

 

Well, maybe we just change the attribute system to 1000s, not 100s, then even 10% of potential will result in many “blues” during the season =))

 

March 06, 2009 04:27

651 posts(s)

 

well… gabriel i would say the current improvement is not that bad… but i still maintain that definition of youth should include all the teenage players… ( rather than those just in the academy)…
that way we will see a lil bit faster development in our players…

 

March 06, 2009 01:33

120 posts(s)

Donator

 

yes i think it is a little slow now….. but maybe in a long run it could be good because managers dont want to way that long and so players can go to the market and then they can be a star….
maybe just the 10% of youths should grow very fast, and get maximum skills at very young age, and keep the same path than it is going on now to the rest of players.
Like i say, this might be better for small team, so the can get some good players fast, the market now is so crazy than even clubs with money can´t afford good players ( it is not real but also a top price for player could be set, and so give a chance to buy players to many managers).

salud

 

March 05, 2009 22:38

4,314 posts(s)

Administator

 

He must have reached his maximum potential for this season. Remember luck is also involved on player development, you may have a player that gets more potential earlier in his carreer. ;)

I have a small suggestion that won’t change the average total skill points earned by players but may improve the general feeling about this subject. What if players improved less skill points at once, but more frequently? Currently it takes at least 4 official matches or 12 friendlies (2 official or 6 friendlies for youths) to improve. On each improvement the player gets from 1 to 6 skill points, 3.5 in the average. We could reduce the number of matches needed and reduce the average number of skill points earned (like from 2 to 4, 3 in the average).

I’d still have to think about the exact numbers, I’m just giving a draft of an idea :)

 

March 05, 2009 21:26

25 posts(s)

 

It might just be me, but i still think the youth growth is waay to slow it seems like you have timed 0 with 2 :)

I have a super youth :) now worth 2 mill 79 in shooting, he has gained 2 times during this entire season and he have played 72 matches whereof 63 is friendlies, its general for all my youths every time i log in to check noone has risen in stats. in my world thats MEGA boring and completely useless i expect to see gains more often in youths than in regulars but this is not the case, im very disapointed with the way youths works now.

I hope we can bring this up to discussion again and take a new look at the way youth grows…

 

March 05, 2009 10:28

1,003 posts(s)

Administator

 

The reason for your losses is that you don’t know how they could happen :).
cheers

 

March 04, 2009 21:03

678 posts(s)

 

Don’t you know? In CL…..anything can happen :). How I can lose vs CPU teams in the league and beat the reigning CL champion 4-1 I don’t know! It’s football!!! YOU NEVER KNOW!

 

March 03, 2009 22:42

609 posts(s)

 

yes, that’s what i mean…. i got a uefa match but a red card in the ligue and the player is shown as unavailable.

 

March 03, 2009 21:05

637 posts(s)

 

I guess I am already out of competition for the next round in this group of death. Most of the 3 matches I had more ball possession and as many shots as my opponent. But still I lose with a clear result. Kind of frustrating.
Why I could win almost of my league games (except one) and lose all my CL matches? I really don’t know…

 

March 03, 2009 20:47

71 posts(s)

Donator

 

Hmm, some pattern going on here, i wonder if sylvain had some old scores to settle :) He got me back involved too. I was ex eurotest, was with chelsea last few seasons and played it for about 2 years

 

March 03, 2009 19:39

31 posts(s)

 

I’m surprised I never put my name on here. Not sure if many of you remember me, but I’m Henry Medeiros. I managed many teams along the way, but at the end I was managing Betis Sevilla in Eurotest. I joined SSim in it’s early days and always have a soft spot for Derby County as this was my first team in 3B. Again, like a few above, I have to “blame” Sylvain for getting me back into the game. Currently managing PSG in FastTicker.

 

March 03, 2009 19:20

4,314 posts(s)

Administator

 

You mean when he is unable to play next match (let’s say League) and you’re preparing the formation for CL he is displayed as unavailable? I suppose we could add some kind of filter so you can say for which competition you’d like to see the red cards in the formations page.

 

March 03, 2009 19:16

4,314 posts(s)

Administator

 

You’re right, Vaughn, so if the loaned player plays less than 35 minutes he is considered to have missed that match.

 

March 03, 2009 18:37

375 posts(s)

 

America-RN sale

Romain Brault

Age: 23
Estimated Value: $86,157,044

Position: M
Side: C
Keeping: 60
Tackle: 78
Passing: 91
Shooting: 79
Speed: 95
Dribble: 100
Control: 91
Header: 80
Aggressiveness: 1

Played Goals DP AVG Rating AVG Goals AVG DP MotM 324 19 47 9.62 (!!!!) 0.05 0.14 96 (!!! 1/3 of matches MOM !!!)

Certainly one of the best performing midfielders of the game !

 

March 03, 2009 17:04

609 posts(s)

 

official matches played are counted by minutes played? Cause players that are playing less then 35min won’t improve right? What the technical system on that?

 

March 03, 2009 16:26

609 posts(s)

 

Hey! Here i am again..I found it kinda irritating and not confincing that when u lineup a player for UEFA or CL when he has a red card in the ligue it shows that he is not able to play next match. Maybe make a better link to the signup you give in the “matches” page?

 

March 03, 2009 10:54

678 posts(s)

 

Yeah right, like your the only one who has it hard :)

My opponents have a 100 goaly, 100 goaly and 99 goaly :)…how the hell should my 83 and 93 shooter get past that! :)

 

March 03, 2009 04:11

651 posts(s)

 

Very good player up for sale. Have a look at his stats.
Quinidio Arteaga
Attributes
Position: D
Side: R
Keeping: 46
Tackle: 82
Passing: 64
Shooting: 69
Speed: 70
Dribble: 70
Control: 82
Header: 80
Aggressiveness: 30
Stamina: 100

 

March 02, 2009 22:13

53 posts(s)

Donator

 

Hello,

Have a look to this group if you want to see the spanish (Atletico), french (PSG), italian (Genoa) current regular league leaders and the second best german (Bayern M.) team… all in the same group!!!! Uffff… Incredible teams… Good luck to all the rest of teams, but my Atletico de Madrid will try to pass to next round… I hope… ;)

Javier.
FT: Atletico de Madrid (spa)
MT: Rosario Central (arg)

 

March 02, 2009 20:26

4,314 posts(s)

Administator

 

Matches missed due to red cards or injuries won’t count as missed official matches on loan clauses. ;)

 

March 02, 2009 19:44

387 posts(s)

 

new loaning clauses: will matches that players misses due a red card suspension counted as a “1 missed official match”? It shouldnt be b/c it’s probably not the managers fault/will.

 

March 02, 2009 11:21

4,314 posts(s)

Administator

 

We can try it, but probably not on next season…even though it’s simple I’d have to test it :)

 

March 02, 2009 10:23

387 posts(s)

 

… so nobody is against it. Can we try one of the options mentioned above? (just if it doesnt take too much time from more important tasks/enhancements)

 

March 01, 2009 20:54

4,314 posts(s)

Administator

 

Sergio, every time one of the sides of a transaction is trying to cheat we cannot validate the transaction. Even though you are innocent, the manager who sold you the player is not, and was already banned from the game. In such cases, the transaction is compromised. There is no such thing as arbitrary change of rules. We always try to be fair and keep the game free from cheaters as much as possible. If all the time we spend on cheating prevention/detection was spent on new features this game would be at least one year ahead. Sometimes these decisions affect honest managers like you, but their purpose is to keep the game fair. We’ve already rolled back a transaction from a friend of us, the situation was exactly the same.
The desire of the developers is a fun and fair game for everybody. We’d be much happier if nobody was trying to cheat and such decisions didn’t have to be made. I hope you understand us.
Cheers!

 

March 01, 2009 15:59

4,314 posts(s)

Administator

 

Loan clauses improvement.

When listing a player for loan you’re now able to specify the minimum level of coaching desired and the maximum number of official matches that can be missed. Teams wishing to loan your player must have at least the level of coaching you specify. If after loaning your player their coaching is downgraded below that level the player will return to your team. The second condition is a way to guarantee your player will play official matches while loaned, if that’s your intention. If the player misses more matches than you wanted, he will return to your team.
For existing loans the minimum coaching level is set to 0 and maximum number of matches missed is not specified, meaning the player can miss any number of matches without penalty. We decided that it wouldn’t be fair to include loan clauses on existing loans, as they were not there when the player was loaned. Individual situations can be discussed in game.
Cheers!