You have to be impressed by the intelectual growth of our community. Everytime I come here I see better interactions than the last time. That makes me start to think about investing some time to improve the community tools we have…
Hey Hank, always causing troubles with your shrewd tactics ain’t you mate.
Ok here is a bit of delayed insight from MS times.
-Tactics do matter. despite the fact that tactics here are not that developed doesn’t reduce the importance of tactics. The recent Liverpool wins against Real Madrid and Scum United (between them those teams had 20 wins in a row) with 4 nets in each game are a good example of what tactics can do.
-Lots of “newbies” rely on the main stats (tackle, passing, shooting) to evaluate a player and tend to overlook “secondary” stats. That’s the biggest mistake you can make and that’s why players like Alexander end up frustrated playing against so seemingly “poor” teams on the paper (I experienced the same disturbance long ago :D). A 95 tackler with secondaries in the 60’s or even 70’s is pretty much shite. He’s ONE DIMENSIONAL.
-On the other hand, an 85 tackler with let’s say an average of 85+ in his secondaries will be much much better, because the “secondary” attributes are what makes him an all-around player (speed, anticipation, positioning, ball control, game reading, airplay etc). So the choice you have to make is to have a line up of unusual hardworking intelligent suspects vs a line up of 2-3 flashy stars and a bunch of nullities. A good questions would be: would you prefer a team averaging 95 in passing but can’t dribble and control, or would you like a team averaging 85 in passing but are great in speed, ball control and drible. How in the world is your 95 passing team gonna take the ball away from the lousy bastards on the others side? :D
-Of course you have to combine players with tactics to enjoy ultimate success :)
Parag, there are some aspects that would have to be considered
1- it would have to be in a format that the txt itself would be enough for you to understand (that is not currently the case :) ).
2- we could have a small program to interpret that for you, offline
3- everytime you see the offline replay would be one less visitor to rubysoccer. And that means a lot to us and to our community. Everytime you login rubysoccer you have, for example, a chance of passing by the forum and having some sort of interaction with somebody
Mainly for reason (3), I think that the idea is not very close to being implemented…
My respects for Hank’s post. Very well said.
And I think you guys will be pleased with the improvements we are planning, not only regarding the match engine. It is like I said in other topic: our first target is to surpass managersim in all areas, not only some of them.
Yep, this is implemented. Depending on your player age / stamina, the injury chances go up.
This forum was integrated with rubysoccer, but it is not ours (we did not implement it). Anyway, it is good enough for what we need now… :)
Sly,
In some areas we are surely behind what managersim had. But we already have a lot of areas were we have surpassed it. I hope that soon we can say that we did that in ALL areas. :)
cheers
i don’t mind reading reading minute by minute moves. (sometimes) … but the main thing is that ,if ithe information is there then, it is better if it is shown rather than hidden… i could always navigate through the important times if not all..
Not sure who it was intended at, but for the most part this thread was about my team.
But to say I’ve exploited a bug is quite the accusation. I have the same tools that everyone has access to. I have access to the same listed players, sale, loan or free, that everyone else has. If you look at my formation, many teams use it. In terms of tactics, I don’t do anything that extraordinary that others can’t do. In terms of strategies, the same thing. In terms of players, well, I do look beyond just the main stats. I used to be a GM in ManagerSim for a short time, so trust me, if there was a bug, I’d be the first to post on here. I’m here to enjoy this game, but it seems others are crying because they can’t win every single game. It’s a football simulation game, not life or death. Adjust your tactics if something isn’t working. Buy and replace players if certain players aren’t working. But to come on here and demand changes to the match engine because you didn’t win, well, I lose all respect for that type of individual. Instead of applauding the successes of lesser teams like PSG, Lyon and Penefiel, you complain that it’s unfair they won anything and the big teams with the best players have to go home empty handed.
Congratulations to Penefiel on winning the Champions League. Your accomplishment should be regarded as a great achievement, and not a “bug in the system”. From me to you, JOB WELL DONE!!
I don’t know how to spell it, but Cattenaccio was like a bug exploit in real life when first appeared =)
I think it is better to experiment with your own tactics than to lie to yourself and say it was due to a bug. Everyone has 11 players and all top teams have for some reason very similar 4-4-2 diamond formation.
But I think it should be clear that if you make 20 shots and score 0 and your opponent makes 10 and scores 1….it might be that you shoot from distance and his shooting is set to “short” or maybe he makes less passes near the opponents goal or whatever !!! Why should it be a bug ? Try to change your tactics against PSG =)
Parag, I think they are strored, but imagine there are at least 6 events every minute of the match it means 540 events to scroll =)
Vaughn, I think it will be boring to read it as a txt file…or….if you really love the game…. =)))
maybe it’s an idea to send the report, if u want, to your e-mail address in a txt file.
yah… it is better if the comments in the match replay were stored. May be storing them in chronological order where we could scroll along the comments would be appreciated.
jakobk, regardless of the problem in match engine, it is the same engine for everyone of us…
lets try to take advantage of what we have at our disposal. management is to learn the surroundings and act accordingly. lets do the same.
Hi Jakobk, I do NOT AGREE. You have one of the best team. You not winning against lower team becase they set a better set of players and get lucky as well. It happen to me in liga and champions, but i admire those manager of weaker team getting to the top. Maybe the german league is so weak that after winning almost all games, you think your team is on a roll, but when you face some easy team from other league and you strong team lost, you cry an ask for a change in match engine……. If you win the CL you will complain?? or just think your team is the best?? Not winning to me means try harder, match engine needs changes, but is following the right path and giving changes to everyboddy. I´ve seeing post of the best team in Rubby, just when being great team, the loose, move on….
saludos y suerte
Allright ladies and gents, my potential sheepshaggin stars are in desperate need of friendlies. Challenge them to their ultimate destruction, teach them that revolutions can only be build through rivers of blood and insane carnal conquests ;-)
An update of the game engine is an absolute must. I dont want to waste time on a game where some mediocre teams wins everything because they found a bug in the system, seriously the tactic options is very limited, so if you by making someone go all forward and make some settings in tackle and passing that makes you win almost every game call yourself a mastermind, you wont get my respect.
A team of mid 80’s shouldnt beat a team of end 90’s more than about once or twice out of ten regardless the tactics they use. Thats just my opinion.
I think it will be a good feature to be able to filter match replay comments for each player.
For example, I want to read all actions of my DC, so I filter comments and see if he performed like I wanted him to !
what i recall is gabriel liking the idea of player getting more injured when stamina is low, but i am not sure if it has been implemented… I have seen my reserves playing without getting injured when they are below 40. (sometimes when i am away )… so, i am also not sure, but what i am sure is this idea has been talked about and it is in their enhancement list.
well… sly, your message there was loud and clear, and it was clear that u wanted things as they were in ex-*.
well, i am not taking the main topic away by saying which manager came from where as i am not interested in that..
and once again i never said scouting searches were the problems… i said it is better if we can organise the results…
This is here what i want in my results from scouting search.
-Ability to sort results according to the players who are under loan/transfer.
-Ability to sort according to age, position, side, etc.
if you think this will make it icing on the cake to search new players, then god help…
and about the chunk of money. may be when you have million of amount to start with and backup yourselves, it is easy to say money is nothing, but even a penny if you have to spend, it should be spent worthily. So, x amount is peanuts doesn’t make your argument valid.
And may be u need to live that quote more often…
( i never want this to be personal, but i need to say what i feel… lets concentrate on what we are talking more rather than quote others words and attack… hope u will try to learn)
Zzzzzzzz. I think you need to learn how to read……
In my 8th post I don’t state that “some thing is not required since ex-managerism didn’t have it”. I said with Ruby it’s an improvement on how it was with managersim. With managersim you could only search on 1 stat. I’ll explain further since you don’t seem to be understanding it that well. With the comment “you could only search for 1 stat”, meens that in those times it was REALLY HARD to search well with scouting. So hard it made it useless. I am NOT SAYING, “it’s not required since it wasn’t in managersin”. You are complaining that scouting isn’t to your liking. You want even better results. What I was emplying here is that, you are in a luxurious position here. Scouting is pretty good for those who are used to managersim. Perhaps you didn’t know, but I believe “a big chunk” of the managers in this game are ex-managersimmers :)
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With your comment, “scouts get a chunk of money”. Level 1 scouting is 1500 a week. You can’t even pay 1 player for that. 1500 is not a “chunk of money”. It’s peanuts, even to small teams like yours.
I really don’t see any improvement on scouting. You can fill in ALL STATS you want. You can put in weather it gives you listed or non listed players OR BOTH! I believe you can even put in a player value! Now…..PLEASE TELL…..what more do you need to know? I think you shouldn’t question the scouting, perhaps you should question your skills in finding decents players :)…or knowing what they look like :)
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A dutch football Legend called Johan Cruijff once said “Je ziet het pas, als je het door hebt”. Which roughly translates into “you only see it, if you understand it”
there are some ways to play, like if your team has good dribble/passing why would you take passing on long? Your team got good heading/shotting, shit dribble…maybe long passing is an option for you.
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You can also think formation wise, you got 3 good defenders and 6 good midfields, think you should go for 3-5-2. if you got more defenders that are better then your midfielders i would go for 4-4-2.
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Players with good stats are also importent ofcourse, but tactics can make a difference. Just look @ the CL this year ;)
davison, the cards thing is based on your Formation Strategies by tackling intensity. You play hard, they will tackle hard/more often which result in quicker yellow/red. If you get to much, you can always change your intensity.
1. click on his name, then u come in player options. There is a green line that something says like “offer contract renewal”
2. you can’t. Leveling coaching to 10 is the way. You will train people automatically. The higher the level the quicker they go
3. stamina only reduces the stat speed, the lower the stat the quicker he can get an injury (not 100% sure of this though).
forums are to help and ask questions, so don’t hasitate to ask!
Tenho um time em condicoes de subir para a primeira divisao, mas por algum motivo nao rende em campo. Como sou novo no jogo, imagino que tenha “segredos” que eu nao conheco.
O jogo tem algum tipo de importancia ao meio campo maior que o ataque? Ou vice-versa?
Em relacao a defesa, qual sua importancia? No “fast” tem um time com 2 zagueiros que jogam abertos para os lados na final da copa da uefa, como eh possivel?
No que o jogo se baseia para vir com o resultado??? Alguma formula magica?
ps. A mensagem nao eh uma critica, apenas uma pergunta e especulacao para melhorar o meu time.
Abraco !
English: I’ve got a team that could be on the top of the Brazilian second division, but for some reason the victories aren’t coming. Since I’m new at the game, I would guess there is maybe secrets that I’ve no clue yet.
Does the game have any kind of more importance on the midfiels other than the attack? Or vice-versa?
What about defense? How important is it? At the fast-tick, there is a team at the UEFA Cup final which play with only 2 defenders spread out to the sides, how is it possible?
What does the game base it on to come up with the results? Any magic formula?
ps. That is not a critic. I’m just trying to come up with something that will improve my performance.
Thank you.
check ur 8th post from the top in this section.
scouts get gaid a chunk of teams budget every week… so, with scouting it is logical to demand better options to search players. i am not demanding anything in “transfer/loans” sections
ups, my bad :D, sorry…. but i think that increasing is not very good, cause it takes too long, i believe 3 is the right number :D
(sorry for my mistake before)
best regards… Diogo
Top Players available for sale at Benfica, some of the best defenders in the world at your disposal for a simple click :D
Prices are negotiable, if the offers are reasonable :P
Also some young talents available for loan. If you are developing your team take the chance to have some possible young stars already the next season…
Regards from Benfica :)
I ment increase it to like 5-6 ticks……not decrease it.
hey, i agree with that kind of “negociation time”, but the 3 tick wait is good, because gives the chance to other players to bid higher.
for example, ate 4:50 am you place a higher bid on a player, the other one that was bidding just gets to the computer at 10:00 am, you already have the player and he didnt stand a chance….
so i believe the 3 tick wait is a good method for open chance…
best regards……Diogo