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March 27, 2009 18:31

102 posts(s)

 

Hi guys

First of all, I’m sorry if you consider less of me because I only post players main atributes in the post :-) I agree with you totally on the fact, that you can’t asses a player only on his primary skill. No doubts there. But I must agree with Philipp that the game result must be depicted in some way in the match reports which are totally off some times.

Sylvain, you mention that you guys have found out a tactic that works. That’s great, but I have my reservations against tactics being the most important aspect of this game. I understand that there can be different opinions on the matter.

I can relate to the fact that quality doesn’t equal succes – but there has to be some kind of logic here. My intention is not to sound bitter over some CL results – even though I know that’s probably what it looks like. I would just love to see a game engine you can relate to.

 

March 27, 2009 18:14

609 posts(s)

 

totally agree that something is weird in the engine…. weird results come to often

 

March 27, 2009 17:47

387 posts(s)

 

Well, i’m with Alexander and with the french “rat pack” …
First, player are not just to value by their main skill. Second, the success in competitions of a manager should depend on the quality of his players and their fitting on managers personal tactic/strategy. If one found out the perfect fit for his team he should see the result in the match reports: more ball possesion, more shots on goal, better plaer rating etc.


For me, the frustrating part on the current match engine is:
The match report doesnt show any logic in the system. One team with average players rating 9.5, the other with 4.5, 30×5 shots and a 0-1 result. How can attacker get a 10 when they doesnt score in 20 attempts? vice versa when they get a ten they should score 5 times against mminor teams…

I can give you endless reports, not just of my matches, where is absolutely no relation of the criteria mentioned above. Thats too often the case to call it “random factor”.


But i suppose danilo and Gabriel are aware of the problem and try to improve that with the next enhanement of the match engine.

 

March 27, 2009 16:38

31 posts(s)

 

Viva La France!

 

March 27, 2009 16:16

678 posts(s)

 

Alexander, I’m going to give you 5 examples and then let you in on a little secret about your “random factors” comment:
.
Season 20 turn 101: Napoli vs Brest: 4-0
Season 20 turn 110: Brest vs Napoli: 4-1
Season 20 turn 128: Lyon vs Napoli: 0-0
Season 20 turn 131: Napoli vs Lyon: 1-2
Season 21 turn 98: PSG vs Napoli 1-0.
.
Now. You beat me 1st game last season. I’ll let you in on a secret. I found something that worked tactically vs you and I beat you 2nd game. Another secret is that Me, Lyon manager and PSG manager are what you call “friends”. We know each other from Managersim and discuss things. We know each others tactics and way of playing. We try to use this to our advantage to put “france” on the map in Rubysoccer. Now…for me to beat you and then Lyon and PSG (who are friends) …..I don’t consider this random at all. Another thing here is, you paste main stats of players. I thought you were better then that. It’s not all about main stats, all stats are important. When you look at my team I think I’m living proof of that.
.
Now Lyon managed to win the UEFA CUP and get to CL finals season after. Is this random to? To get lucky 2 straight seasons in a row? If you look at Lyon his team you might wonder how he did it? But to call certain things random or luck…..HELL NO! I think you are missing something here Alexander. I’m not trying to “attack” you here. I’m just saying I believe there is more to this game then just having great players. Having the best team doesn’t win you games. Look at Real Madrid in real life….
.
Regards,
Sylvain Dingenouts

 

March 27, 2009 15:42

31 posts(s)

 

And, based on your suggested lineup, you’d be wrong. In fact, I don’t use my 99 passer, so he is for sale if you value high passers. :)

 

March 27, 2009 15:24

31 posts(s)

 

Here is my last 14 non-friendly results….very random if you ask me.

69 Paris-SG 2 x 0 Bordeaux Won Ligue 1
72 Metz 0 x 0 Paris-SG Tie Ligue 1
75 Paris-SG 3 x 0 Sochaux Won Ligue 1
78 Nancy 0 x 4 Paris-SG Won Ligue 1
81 Paris-SG 2 x 0 AC Ajaccio Won Ligue 1
84 Auxerre 0 x 1 Paris-SG Won Ligue 1
87 Paris-SG 1 x 0 Angers Won Ligue 1
90 Paris-SG 1 x 0 Strasbourg Won Ligue 1
93 Toulouse 0 x 5 Paris-SG Won Ligue 1
96 Paris-SG 1 x 0 Monaco Won Ligue 1
98 Paris-SG 1 x 0 Napoli Won Champions League
99 Châteauroux 0 x 2 Paris-SG Won Ligue 1
101 Paris-SG 2 x 0 Bayern München Won Champions League
102 Paris-SG 4 x 0 Brest Won Ligue 1

 

March 27, 2009 15:21

31 posts(s)

 

My 4-0 win vs Brest (top team in France) was also very random :P

 

March 27, 2009 14:26

102 posts(s)

 

Hi Gabriel and Danilo.
Something has to be done with the match engine. It is simply too random. I accept that every team can have an off day once in a while and loose to a team of inferior quality but as a whole, squad skill should have a big thing to say in deciding match result. I will bring two examples from recent CL matches.
PSG – Napoli 1 – 0
PSG – Bayern Munchen 2 – 0

According to a quick glance at the PSG team, the ideal formation playing a 4-4-2 formation would give something like:
95
85 84 84 83
85 85 86 99
87 86

The line-up I can field in Napoli is much stronger than this, and the best 11 in Bayern Munchen is even better. My point is that there must be some kind of bug in the way the system works out the results. Anyway the random factor is simply to big – and it’s ruining the game in my oppinion :-(

Kind regards
Alexander

 

March 27, 2009 13:37

120 posts(s)

Donator

 

Hi Danilo, Can you explain what you mean by changed?
what is the new growth system works?

When the change will apply??
Thanks

 

March 27, 2009 11:46

1,003 posts(s)

Administator

 

The growth system has changed. Since a dimension players reset was discarded by a discussion on this forum, we have a kind of mess of players coming from the old versus players coming from the new approach.

 

March 27, 2009 10:16

651 posts(s)

 

i have some players whose growth have stopped from last season although they are merely 22 to 23 years old, and some are still growing at 25…

any help on this phenomena??

 

March 27, 2009 10:13

651 posts(s)

 

but u r not sure, if it is the same ;)

 

March 27, 2009 09:29

678 posts(s)

 

well, no matter. Now you know :)

 

March 26, 2009 17:50

375 posts(s)

 

I wonder why not let us buy back players we have sold after a season, for example ? Nowadays we have GMs who can prevent “criminal” deals.

 

March 26, 2009 08:41

678 posts(s)

 

Édson Farias
General Info
Age: 24

Attributes
Position: M
Side: LC
Keeping: 44
Tackle: 75
Passing: 87
Shooting: 85
Speed: 94
Dribble: 90
Control: 75
Header: 83
Aggressiveness: 58

15 million

 

March 26, 2009 05:58

637 posts(s)

 

Ok. Thanks Danilo.

 

March 26, 2009 05:10

651 posts(s)

 

i didn’t play managerism… this is the first online football management game i have played…

 

March 26, 2009 00:27

1,003 posts(s)

Administator

 

Yellow cards are counted by competition, so it is not a bug.

 

March 26, 2009 00:24

1,003 posts(s)

Administator

 

I personally like the idea, but I agree with the complexity of it. I think that right now we have some other higher priorities, but for sure I don’t want to discard this without giving it some serious consideration.

 

March 25, 2009 21:51

31 posts(s)

 

Technically I’m 7th not 6th, but I know what you mean. I’m the one facing the top 3…..

 

March 25, 2009 20:30

387 posts(s)

 

fast ticker season 21 CL groups:
- 2 german teams in group A, 2 spanish in B, 2 portuguese in C and another 2 portuguese in D
—> please don’t put teams from one country in a group …

- regarding the team ranking list Group A consists of the No 1, No 2 and No 3 and No 6 …
—> that’s not a definition of balanced groups …

 

March 25, 2009 10:15

678 posts(s)

 

I kinda agree, but I still wouldn’t mind having it. Those creators have done a nice thing. Perhaps there could be something added on for example, the player is listed for 2 prizes. Example: 20 mill + AC, or just 80 mill. That you can like submit the player you wants to put in with the transfer? Perhaps player value can come into play here? I’m sure if everyone would love to see this, there could be away around it. Wouldn’t mind hearing from gabriel or Danilo on this point.

 

March 25, 2009 10:03

678 posts(s)

 

If you ever played managersim you might remember it was in there aswell. A DP is the amount of yellows or red cards a player has received untill that point. I’m assuming it’s like 1 point for each yellow card received. Not sure if it’s 2 for a red or not. It’s just an indication for you what players are getting many cards. You can act tactically according, it’s not just so that the most aggressive player get’s the most cards.

 

March 25, 2009 09:03

651 posts(s)

 

What is a disciplinary point and how are they accumulated??
Are these positive with respect to players growth??? or to make it clear, how do they effect?

??

For eg,
What does it mean when the statistics says a player has 5 disciplinary points from 30 matches?
??

 

March 25, 2009 06:18

375 posts(s)

 

I absolutely agree !

 

March 24, 2009 22:00

17 posts(s)

 

cash plus player does not work as mentioned, far too much effort, time and diffrences of opinion involved, not only of the 2 teams involved and the GM but also everyone else in the game. Plus if a player is to be sold they should be transfer listed to all. player plus cash – cant exactly put that on the transfer screen,

 

March 24, 2009 19:42

387 posts(s)

 

you get the 100 cheapest (by value) players as a result, that match your given criteria

 

March 24, 2009 17:51

10 posts(s)

Donator

 

Actually I have a question regarding scouts:
I’ve performed the following search: “give me all the players above the age of 19 that are in any transfer list”. This returned 100 players… I don’t think 100 is the total number of players with this characteristics, so my question is:
Is 100 the total number of players returned by any scout? If so, is this a bug, or a requisite? Or is it because my scouting department level is just 1?
Regards,
Luís

 

March 24, 2009 17:19

637 posts(s)

 

I got a player (Moauro) by tranfer and he played 1 league game and is suspended by 2 yellow cards for the next game. His previous team was a team in the same league in Italy. Is this a bug or can it be that he already had a yellow card in Fiorentina?