Hello All
I have just started playing and have a few basic questions, any help would be appreciated;
1 – How do you start negotiations with a player whose contract is running out?
2 – How does the training work and where do you hire coaches?
3 – What level of stamina means that a player needs to rest?
Thanks
well I didn’t say that. Please quote me above where I said that some thing is not required since ex-managerism didn’t have it”. I said that the scouting on managersim didn’t have the functions Ruby has. Also that I don’t understand what more you could want on scouting? Like I said, you can put in all single stats you want. What more is there….
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I agree with Gabriel that we shouldn’t make things to easy, when it comes to finding players. You should be rewarded for hard work when searching, to find that “golden nugget” that everyone missed.
yup…
all the best luc ;)
and sly, i didn’t say ur ex-managerism was a bad game… i never played it so, i don’t know how it was. but if there were good things then those things will be definitely added ( albeit could take more time ), but ur suggestion that “some thing is not required since ex-managerism didn’t have it” is not a good logic…
we can still have options to sort the search results on the order of headings available. (at least according to the search options ).
another thing that i miss from managersim
is warning the player of his conduct.
like if his pissn about getting red cards and playing shite but skilled and is just under achieving… then i like the warning and the moral level…. so you can snap out your team out of a shit streak
if it ment living with you Luc i would :-)
Dhimitri – now there is another name from the past!
hey,
everytime i login on the forum the green button appairs that there is a new msg when there isn’t one. I’ve heard some other people got this to. Someone else with this problem?
I think many with me will agree Managersim was awesome and had far more depth then Ruby. Managersim had multiple tactics like: Zoneplay, directbal, passing, longball. It had hidden stats and something called flair. You were able to select a captain and it matterd who that was. Players weren’t bound to a coaching level since you had coaches yourself. Those coaches had personal skills. You could train players in fitness, offence, defence, teamplay. I’m missing out tons of things atm. So, I think you better listen to those ex-managersimmers when they have suggestions. Ruby is still very basic, and imo can’t match Managersim for the moment. It doesn’t change the fact that it’s a fun past time. Its also still improving so many “ex-managersim” managers have high hopes for Ruby. I hope one day Ruby will surpass managersim and bring back those good old warm feelings :)
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The search results you get from the scout are exactly those that you put in…..so I don’t really see your point here. You get what you ask for. I just bought 2 players thanks to the scout.
i was saying about the search result that u get from the scouts, not the scouting process itself…
and not everyone wants everything that was there in you ex-something something game… i never played that so i don’t care what was present in that game.
and i am not angry… :) i just want this game to be its own, not an exact copycat of any other games…
Scouting works juts fine….what more do you need to know. With managersim you could only search for 1 specific stat. Here you can fill in all stats! That’s an improvement and it’s been made easier for you.
I say, keep it as it is now.
click on “save as” then type in the name you want, then press
closed without seeing the bids is way better! nice post :)
Out for one more week! Bye, bye.
I totally agree, it would be a great addition to be able to allow highest bidder to negotiate alone. It would benefit selling part by means of an increased transferprice and benefit buying part by means of making sure they get the player and avoid having to pay those ridiculous high wages.
I would like to see a change in the way transfers work now. As it is now you bid on a player and it starts counting down from 3 ticks to 1. After the 1 tick you will get the player if you offer the right price and wage. You will get the player RIGHT AWAY.
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Now here is where I would like to see it like it was in managersim. I think something should change in the current way of dealing which could help with the high wages in the game. I think the seller should be able to drop lower transferbids and accept higher ones.
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I want to be able to outbid my competition and negociate for the contract alone, so I won’t be forced to offer some crazy wage in order to get the player. I’ve had it happen that I was the only 1 bidding with 1 tick left, but I didn’t offer the right wage. Tick after that I knew what wage to offer the player, only to see some other manager come in and “steal” him from under me with a higher wage.
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I would like to see an option that the transfer is “closed” so you can simply negociate for the wage without having to worry some other team swhooping in. Perhaps this could be made possible by having more then a 3 tick “waiting time”? As it is now you can offer a lower amount and then when 3 ticks pass your bid isn’t dropped. I’ve seen stupid bids on some of my 20+ mill value players. I don’t mind seeing that stupidity dropped after 3 turns. If you simply don’t offer the right transfer amount your bid should be dropped after 3 turn. I really don’t see the point of this not happening.
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Regards,
Sylvain Dingenouts
Such teams have a unique chance to spend 300k a week =) What can be betteer ? =))
I experienced that if a player has a high salary for his class (acquired on a free transfer, for example), he will agree to be paid 20-25% less.
you can try to lower it, but the current system is that the player will look what other players in your team earn/get in wages and demands the same wage or abit less.
patience is the key… they do lower their wage demands, but still that would be more than their current pay…
u have 36 turns to lure though…
Not just that. I liked the team History with managerism. It had a tactical use aswell…instead of fighting cheaters =)
Can anyone please explain how to set up an alternate formation? I have triedclicking on all the “save as” and “new formation” buttons and updating them, and every combination of those buttone I can think of. Nothing has worked so far…
I just want to know, when you renew a contract with your player, does he ever lower his demand? Cause most of the time no matter what you offer he doesn’t change his price. One other thing, can a player decide not to resign with you?
or may be you could add more options to the scouting search results.
After all we have paid for those scouts and we need to see the results the way we want ;) lol…
thanks guys…
Exactly, that’s why I’m considering just the position and (maybe) side filters.
There is no such magic number as 3 seasons, for new or old players ;)
wasn’t there a topic like this already? can’t find it this quick, but there were some suggestions and disadvantages in there.