Recent Posts by Gabriel Cesario

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July 20, 2016 08:18

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CPU teams will now agree to loan termination requests but will still ignore loan renewal requests. I decided to leave renewals out of this to give the CPU a chance to re-evaluate the market using the existing logic instead of having to re-evaluate just for the renewal’s sake.

 

July 19, 2016 13:06

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We have two additional possibilities when configuring formation strategies: not ahead by and not behind by. Similar to the ahead by and behind by options, these strategies are executed only if you are not ahead or not behind by at least a given number. This can be useful in the second leg of cup matches where you know you need to win by at least a given number of goals or cannot lose by more than a given number of goals.

Usage example: replace a midfielder with an attacker if you are not ahead by 2 (maybe because you know you need to win by at least 2 goals). Notice that in this example the substitution is going to happen if you are ahead in the score by 2 or more goals.

You can still use not ahead and not behind without entering a number of goals. In this case the rules are applied as usual, not ahead applies if you’re tied or losing and not behind applies if you’re tied or winning.

 

July 17, 2016 23:55

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A new Traits tab has been added to your team players screen where you can see all of your player traits (including pressure handling) in a list format. In addition to that you can now see the coach prediction for your players’ main skill in the player info screen by just clicking in the main skill value, assuming you have a successful Evolution Stage report result for the player.

 

July 14, 2016 07:31

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Two important changes on CPU buy/sell behavior:

  • The frequency each CPU team will transfer list and make proposals for players is now variable and will vary between 4 and 6 turns. This means that we’ll have CPU teams active in the market potentially every turn.
  • Transfer listed players from CPU teams can be sold in 1 turn instead of the usual 3

 

July 12, 2016 10:53

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Player traits have just been added to the game as a “future feature”, similar to what we did with pressure handling. What that means is that existing players won’t develop any traits, but all players generated from now on will develop two traits during their career, one positive and one negative. Traits can be developed randomly at the same time the player skills increase and the manager receives a message about it.

We’ve also shuffled things around a bit in the player info screen to accomodate traits in a separate panel along with pressure handling. Star status has been moved from the contract info panel to the general info panel and is only displayed for star players. We’ll add a new tab to the team players screens to display traits and pressure handling of all your players as a list.

 

July 12, 2016 07:59

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In MediumTicker it’s still working the old way, based on the level of investment in the transfer budget investments area that was done in the first 12 turns of the season and then locked in. You can’t see what that value is anymore but it’s still applicable. Next season from turn 13 onwards it will be like FastTicker, where the amount available is dynamically calculated based on your total money balance and the amount of money you spend with wages.

 

July 10, 2016 22:38

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Yeah, it probably should! This and player traits will be a separate panel on player info, maybe we should have a tab to list player traits (including pressure handling) for all players? Or maybe we’ll need to come up with more icons to display on formations screen?

 

July 06, 2016 21:50

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Investments updated in FastTicker and the old-style transfer budget is now in place. This means the amount of money you can spend on player transfers only depends on your total money balance and the amount of money you spend on wages. The idea is that you can never go below a certain threshold, and this threshold varies based on your wage expenses (if you spend more on wages you have less to spend on transfers and vice-versa).

The “fired for inactivity” period has been increased from 7 to 14 days. We’ve got feedback from users that have a busy life, sometimes miss the 7 days deadline and end up being fired and losing all their work. If this proves to be too much we can reduce it back in the future, but we believe it fits well currently.

Cheers

 

July 06, 2016 21:40

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It looks like investment points will go away (not necessarily next season, it will take some time):

55% – Yes, I’d like to use money to manage the club investments
41% – No, I prefer to keep the point system
04% – No Answer

 

July 06, 2016 08:23

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You can request all coach reports for a player at once with the new Request All Reports button in the player coach reports screen. There were also some enhancements in the order player evolution steps are generated in preparation to the player traits feature that is coming. Stay tuned!

 

July 05, 2016 01:27

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In the player info screen you now have a tab for Awards. For now the only award possible is “Team of the Round”. Awards are sorted by season in descending order and when a player received multiple awards of a particular award you will see a multiplier in front of the award name, e.g. “2 x Team of the Round – Premiership”.

Sorting has been changed in the player list screen so that it now sorts in descending order on first click for player skills. The remaining columns will still sort ascending first.

 

July 02, 2016 04:26

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New small dimension poll results:

Would you like a new smaller dimension (game world) with 3 to 6 countries and a frequency of 4 ticks per day (to be confirmed)?

42% – No
38% – Yes
15% – Yes, but you can only play in the new dimension if you have a team in FastTicker and/or MediumTicker as well
5% – No answer

Things will stay as they are. Even though you could argue that the majority (53%) would like a new dimension it’s too close for us to spend the time doing it with the risk of having greater spread of managers across dimensions. Thanks for voting!

 

June 30, 2016 21:58

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Great accomplishment Fabio! Let’s see if you can do the same next season when I’m back to Libertadores ;-)

 

June 30, 2016 00:49

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Small improvements:
- Country ranking preview for next season is now sorted by points automatically
- Added sorting to scout reports screen

 

June 29, 2016 23:35

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Should we have a single smaller dimension (game world) with 3 to 6 countries initially in order to have more teams with managers overall? Do not worry about additional details of the new dimension (tick frequency, transition from existing ones, etc), just give your opinion about creating it for now.

35% – Yes, but also keep the two we currently have
33% – No, keep the two we currently have
19% – Yes, and you should inactivate the two we currently have
6% – No, just inactivate one of the existing ones after agreeing on a tick frequency for the one kept active

7% – No answer

Very close, I suppose we’ll need a follow up poll. When grouping answers we can say 68% don’t want the existing dimensions inactivated and 54% want a new dimension. I’ll create a new poll without options to inactivate existing dimensions but giving a different view on the new dimension. Bear in mind that, even if the new dimension option wins, it will not be a high priority work, new features and enhancements are still higher priority.

Thanks!

 

June 28, 2016 22:47

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Are any of your players part of the Team of the Round? In the league screen there is now a tab for the Team of the Round, which is a selection of the players with the best performance in the last league round. We have a few improvements to do on this yet (link to player information, send messages to managers and add this to player statistics) but we decided to release it earlier for fun.

p.s.: MediumTicker will only show content on the new tab after the next league round

 

June 27, 2016 03:10

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The titles screen for managers and teams now contain flags indicating the country each particular competition belongs to or no flag when it is an international competition. This is a small but nice addition that had no reason not to be there since the beginning!

Have you checked our game manual lately? We’ve been slowly adding content to that in order to make it easier for new players to learn the game. Experienced players might find something useful there as well, who knows? The manual can be found under the “?” menu on the top right (if you’re not using mobile) or at the bottom of your sandwich menu (if you’re using mobile).

Cheers

 

June 24, 2016 07:38

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The transfer budget change from investment points to money/expenses based will happen almost fully automatically on transition from turn 12 to 13 next season in both dimensions. I’ll only have to do a manual server restart each time and that’s it. For now the only apparent change is the Investments screen missing the two areas to be removed and the transfer budget value displayed on your team’s main screen, it is now showing the budget minus any open offers you have.

Cheers

 

June 21, 2016 21:29

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Fabio is correct, your bid by itself was not enough to make the player request a transfer, therefore his club did not transfer list him. At this stage it doesn’t matter the amount of the bid (although we may change it in the future so it matters), just how inclined the player feel to go to your team. CPU teams may renew their contract soon if they feel the player is important and they want to keep them, otherwise they may wait and renew closer to the contract end date as usual. A third but less common option is that they just decide to transfer list him anyway, and would do so even without your bid sitting there, but by having it there you will be notified.

 

June 21, 2016 21:27

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You probably have one or more proposals for external players sitting there, your players don’t like it. Once such proposals are removed or transfers are completed you’ll see their statuses recover. You can see the effect of your proposals and proposals made to your players by going into an individual player’s status page.

 

June 17, 2016 13:28

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Bug fixes:
- when youth players were release any coach report that was in progress continued to be progressed until completion even though the old manager had no access to it
- adjusted the screen to replace a player in the national squad to the new game layout, hopefully the last screen we’ve missed.

 

June 16, 2016 21:52

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It looks like the transfer budget investment area is going away…

62% – Not be an investment area and calculated based on total money balance and wage expenses, as it was in the past
27% – Remain exactly as is, calculated based on the investment level
11% – Still be calculated based on the investment level, but with more generous values especially for lower levels

 

June 15, 2016 07:56

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That’s right. When the player has nothing else to improve the Next Step would look exactly like a failed report, where the coach says he’s not sure how the player can improve.

 

June 08, 2016 08:44

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We should not have teams from the same country drawn into the same international cup group anymore, unless of course the number of teams from a country exceeds the number of groups (which never happens in the current settings). In order to do this we had to compromise on the strength split logic, meaning we may have a particular groups composed with relatively stronger teams than others. Let’s see how it plays out the next time the groups are created.

Cheers

 

May 31, 2016 12:22

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All match rating calculations have been revised, including the ones previously in place for GKs and defenders. Hopefully the new numbers are more realistic and result in a higher number of “average” ratings instead of too many highs and lows. Just to reiterate, the match simulation and corresponding player performance has not changed at all, just the final calculation of ratings.

 

May 29, 2016 11:30

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0/0 is currently translated into 0% efficiency, hence the rating. I agree in this case it’s not fair. I believe I said in some other topic that while working on the ratings for midfielders I came up with a new idea that I’ll apply retrospectively to GKs and Ds, hopefully it will make things better!

 

May 29, 2016 11:28

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Fabio’s explanation is correct. Maybe in the past your bid was enough to make the player’s morale go to critical, so he was transfer listed automatically and you were able to buy him. This time around your bid was only enough to bring his morale to bad, so he won’t go to the transfer list and the transfer is not completed.

You can keep your bid there in the hopes he is transfer listed in the future (or if another bid comes in and forces his morale into Critical), but be mindful of your own player’s morale as they are affected by your bid as well. If the player is owned by a human managed team it will be up to the manager to transfer list him even if his morale goes to Critical, but if the manager does not transfer list him he will also not be able to renew his contract.

 

May 29, 2016 11:25

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As I explained before the wage happiness reflects the player wage when compared to similar players around the world (as it is used to measure transfer proposal impact) whereas the asked wage on renewal is based on the player skills, current wage and wage of worse players in your squad (in terms of skills and stars). If he gained more stars since last renewal it’s normal for him to ask for a raise, or maybe he considers some other player in your squad to be worse than him but with a better wage.

 

May 29, 2016 11:19

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You almost got it right, the maximum penalty is still 3 points but the minimum is 1, not 0.

 

May 28, 2016 12:54

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We used to allow scouting of specific players instead of using scout searches as we have now. The direct scouting could be too powerful sometimes (assuming you had a high scouting level and the player was not too young)…maybe we can bring it back in a different form where it doesn’t give you straight numbers on all the players skills or maybe gives you an indication on the main skill only?