Recent Posts by Kuroyuki

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July 11, 2010 00:40

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Libertad v Olimpia

1 × 1

3-4-3 formation 5-3-2
47% possession 53%
2 shots 32
1 shots on target 21
78% accurrate passes 87%
35% effective tackles 47%
0 corners 6
5 offsides 6
8 fouls 4

 

June 18, 2010 10:17

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I just thought of this recently and as I believe scouting shouldn’t only be restricted to the national level but go international as well, you could also have a setup like the following:

Scouting level 0 – 7: players are scouted from the teams national league and the closer you get to scouting level 7, the more control you have over player position and preferred player stat distribution.
Scouting level 8 – 10: players to be scouted from every nation with the ability to control player position and preferred player stat distribution.

 

June 16, 2010 23:37

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West Ham v Manchester City

1 × 0

3-3-4 formation 4-4-2
53% possession 47%
9 shots 30
5 shots on target 22
89% accurrate passes 87%
56% effective tackles 63%
1 corners 7
8 offsides 6
4 fouls 3

http://www.rubysoccer.com/game/match_report/811498

 

June 16, 2010 07:50

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Just thought of another idea and it is sort of similar to what you mentioned but slightly different, here goes:

Youth players in your own country is based on your country ranking but your scouting level has a chance of overriding that by scouting skilled youth players in a higher ranked country.

I.e. A scout from say the Liverpool team goes from country to country and by chance finds a promising 16 year old player in Brazil. He brings this player back with him to the Liverpool team. The chance of this scout event happening depends on your scouting level. You could get the following sort inbox messages:

1) Your scout has successfully found a promising 16 year old player in (insert foreign country) and has brought him back to play in your team.

2) Your scout has managed to find a local player to fill your vacancy in your youth squad.

 

June 16, 2010 05:54

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In the real world scouts apart from being used to look for senior players, are also utilised to search for up and coming youth players to sign into their teams development squad. This is what I want to emulate by making this suggestion.

The way it is set up atm, a team in a low ranked country receives a low stated, low value, worthless player as a youth, who generally ends up on the free transfer market, as no one will generally buy these players. The low ranked country teams generally have to buy good players, this puts money into the high ranked country teams, who already receive good youths for development. If the low ranked team decides not to buy players but instead loan, this speeds up player development for the higher ranked country. This improved player is either called back to the team or put on the market for sale. To sum everything up, what I am trying to say is that under the current system of youth to rank structure, the top countries don’t have to spend alot acquiring good players, as they receive them from their youth players, but low ranked countries as their youth are weak and pathetic, have to spend large amounts to get good players but generally these teams don’t have the players to sell to get that money. An example: how many of the top teams do you see run with players from greece, paraguay, chile or russia.

Something has to be done to level the playing field across the countries with regards to youth players.

Maybe instead of a direct link of youth to scouting level, what about the following:

Every country gets a youth player with base stats of around 70 – 75.
The the higher the scouting level, the higher the chance of getting a star player.

Scouting Level 0 – 1 in 48 will be a star player
Scouting Level 1 – 1 in 44 will be a star player
Scouting Level 2 – 1 in 40 will be a star player
Scouting Level 3 – 1 in 36 will be a star player
Scouting Level 4 – 1 in 32 will be a star player
Scouting Level 5 – 1 in 28 will be a star player
Scouting Level 6 – 1 in 24 will be a star player
Scouting Level 7 – 1 in 20 will be a star player
Scouting Level 8 – 1 in 16 will be a star player
Scouting Level 9 – 1 in 12 will be a star player
Scouting Level 10 – 1 in 8 will be a star player

So the higher your scouting level the better chance you have of receiving a star player in your youth ranks.

 

June 16, 2010 02:46

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My suggestion is to have a teams youth quality connected to his scouting department level rather than his country ranking.

Like the following example:

Scouting level – Base stats

Level 0 – 65
Level 1 – 66
Level 2 – 67
Level 3 – 68
Level 4 – 69
Level 5 – 70
Level 6 – 72
Level 7 – 74
Level 8 – 76
Level 9 – 78
Level 10 – 80

 

April 29, 2010 09:08

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I think this is a good idea.

 

April 21, 2010 05:39

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If you have a 16,000 seat stadium, by your formula you would have a $160,000 sponsorship maximum. How would you attain that maximum sponsorship?

 

March 28, 2010 05:03

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That path would disadvantage people who decide to go to a club in the new countries, as they wouldn’t have the income level to afford high scouting levels. A scouting department of any level should enable you to get the ability of choosing what position your youth player fills (A,M,D or G), if you want to have scout level play a part in this, why not have the scout level influence the chance you have at selecting a player with potential.

 

March 23, 2010 23:50

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I thought of this recently and decided to post it for general consideration.

As it currently stands you get given a new youth player when a current youth goes to contract or leaves the club without control of what role he plays on the field (G,D,M or A). My suggestion is that you get a list of currently available youth players for your team. So when you come around to needing a new youth player replacement, you get a list of 4 players (1 x G, 1 x D, 1 x M and 1 x A). The player stats are hidden so you wont know which is good and which is bad, but it could be made so that 1 of the 4 is a player with future potential. Having this choice of pick for youth players could help prevent having a youth bench loaded up with 1 particular player type (G,D,M or A).

 

February 09, 2010 00:29

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It is a feature that was added at some point, where friendlies are organised from season start. This happens if you have the ‘Schedule friendlies on season start?’ box ticked found on the settings page found under your profile tab.

 

February 05, 2010 21:53

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In regards to youths, you could structure it like this:

All countries get the same quality youth players stats wise with the exception that the talented youth players have a higher chance of appearing in countries based on its rank.

I.e.
1st rank – 1 in 8 chance of producing a star player
2nd rank – 1 in 11 chance of producing a star player
3rd rank – 1 in 14 chance of producing a star player
4th rank – 1 in 17 chance of producing a star player
and so on.

The probability of star players being produced in a country could be higher or lower, as I used the above numbers as an example.

 

January 23, 2010 00:37

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You could have a higher ratio than 3:1, I just pulled that out as an example pricing ratio.

Anyway you look at it their has to be some means of placing a price cap on player transfer prices. Afterall management currently gets involved when you try to set a player transfer price which they think is too low, why not have management get involved when a player transfer price is being set too high.

 

January 22, 2010 23:17

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I think having some sort of pricing control is needed in this game. I like the idea of using a pricing ratio to do this.

It would work like this: the pricing ratio could be set at say 3:1, so if player A has a current value of $1 million, he can be sold for an amount up to a limit of $3 million, if the player is worth $10 million, he can be sold for up to $30 million, etc. I think you get the picture of this idea, so what does this everyone think of an idea like this?

 

December 07, 2009 01:01

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Would it be feasible to put a random league table in the newspapers missing spaces.

 

December 01, 2009 13:05

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Valérien Sevin

Age: 32

Position: A
Side: C
Keeping: 43
Tackle: 66
Passing: 70
Shooting: 95
Speed: 81
Dribble: 74
Control: 87
Header: 92
Aggressiveness: 13

Estimated Value: $8,170,680

transfer price: $5,000,000

 

November 18, 2009 10:05

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The only issue I have is how would you distinguish between tackle intensity and earned red cards.

Maybe you could introduce a consecutive red card rule, i.e. if a player gets a red card during a game, he gets a one game suspension. If in his return game after suspension he gets another red card, then he receives a 2 game suspension. If he gets a third consecutive red card, then he gets suspended for the remainder of the season. I call it the “three consecutive red cards and your out for the season” policy.
This sequence can be reset if the player before receiving a third consecutive red card has a card free game.

Would this policy be too harsh or would it be fair?

 

November 06, 2009 07:28

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Fast tick still stuck

 

October 01, 2009 11:15

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Currently in game I think tickets are valued at 10 dollars each. I personally believe that this is set to low and personally believe that the ticket price should be set instead at 30 dollars. This ticket price may help teams get the necessary funds for player purchases or stadium expansions quicker and it may also help teams afford higher levels of coaching, scouting and physiotherapy. This may be especially helpful for those teams with low seating capacity stadiums.

I am also wondering what the general consensus would be with others playing this game as to what they consider to be a reasonable price for stadium tickets?

 

September 25, 2009 12:17

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Is their a place one can go to find the distances in relation to shooting length. That is, short is within x metres of goal, medium is within x metres of goal and long is within x metres of goal.

 

September 21, 2009 23:14

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You also have to take into account sponsorship that comes from companies with a sales base only within the teams country itself. As not all sponsorship comes from global multinational companies who are interested in a teams wider global exposure.

 

September 21, 2009 02:04

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Team sponsorship should be related to the teams ranking within its own country not its global ranking.

 

September 10, 2009 11:53

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Going by sporting code:

Rugby League – Cronulla Sharks
Rugby Union – Randwick
AFL – Sydney Swans
Soccer – Man Utd, AC Milan

 

September 10, 2009 11:47

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Their is a downside to that restriction:

A manager puts in an application to loan a player before 10PM at night and then goes to bed afterwards. He receives the loan player at the 10PM tick, but as he is asleep at the time can’t put him in his lineup. If the game at 2AM happens to be an official game (i.e. FA cup), it counts as a missed match.

I know of this situation happening, as a person I know who plays the game got a loan player at the 10PM tick and woke up the next morning to find that he had received a message after 2AM in the morning asking why the loaned player wasn’t in his lineup and had missed a game.

So you need some leeway their to allow for situations like these.

 

September 10, 2009 09:03

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GK for sale

Raimundo Peralta

Age: 22

Keeping: 77
Passing: 68
Speed: 70
Dribble: 83
Control: 69
Header: 73
Aggressiveness: 63

transfer price: $1,030,000 (lowest board will allow)

 

August 15, 2009 23:55

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Just to note, I edited my previous post.

Sly, with regards to your 4 yellow cards info where does that come from or is it a local league rule? As it isn’t something I could find in the soccer rules book.

When I say wiped I mean it doesn’t carry to the next game, it still stays on your record for future reference. This is so statisticians can look up things like most yellow cards received in a season by a player.

So just for my understanding then, this thing with yellow cards and their length of effectiveness must be something which comes under local league rules rather than the rules for yellow cards as outlined in the games general rulebook. As in the general rules for the game it only outlines when a card is to be given not how long it remains effective.

 

August 15, 2009 12:59

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I know this is an old thread but I have been thinking on this recently and thought posting it here would be better than starting a new thread.

What is the likelihood of having yellow cards carrying over to the next games only being applicable to tournament/cup matches and not general league matches?

I have been perusing the soccer rules and it the game rules it only informs when yellow cards are given.

When it comes to games itself, from what I have read on the net, it seems that the only situation where yellow cards remain active outside the game it is issued and carries forward to the next game is in cups/tournaments. i.e. the world cup. In normal soccer league matches once the game is over the yellow card is wiped and doesn’t carry over to the next game.

If I am wrong in my assumption or information gathering, I would like someone to provide a more clarifying explanation of soccr rules for yellow cards.

P.S. I have edited this post after seeing an error in it.

 

August 14, 2009 00:59

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I have been using it and have found it quite handy. Good work.

 

July 29, 2009 23:19

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I myself don’t know about those models, as I bought a Cooler Master external hard drive case and then bought the hard drive I wanted separately.

 

July 22, 2009 03:50

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I am having this problem as well. I try to make a contract offer to a free transfer player but the negotiating contract offer doesn’t register.