Why was this an option in the recent vote? Why would it be needed? I log in and use the game fine via my Samsung mobile.
You previously fixed up an issue, so now I can substitute keepers, so its all fine as far as I have noticed.
Thanks,
Any great player is crap when he develops a negative trait.
Thanks for voting in our poll, here are the results:
1) Mobile app
2) Rating based substitutions
3) Show last player improvement
4) Smooth estimated value transition between classes
Work has started for the app but given the results above we’ll try to focus on it a bit more to get it ready sooner. We’ll post some updates on Facebook as we have them.
I think some of these 500 million deals are mostly pre-agreed swap deals between managers. If that becomes an issue we could reduce the maximum transfer listed amount for a player, but I don’t feel that’s the right thing to do at the moment. In the past there was a lot more communication in the forums and we need to get that communication going again to have a more vibrant transfer market.
In mediumticker I try to make good AI controlled teams. I wouldn’t like it if all my hard work is just to feed the other teams.
Hi, I was thinking of a change to these transfers. Trying to get an established player is nearly impossible without offering 150-200million! I constantly offer 70-80million and get rejected. Only the top end players move between elite clubs (sometimes eye watering 500million deals!)
Let us take players off computer controlled teams more often, especially the lower ranked teams.
Sometimes it’s annoying but just don’t buy certain players. I rarely buy players that use more stamina, simply because I’m not online often enough to manage the big drops they take.
It would make sense to be allowed multiple positive traits or negatives.
It is simple. If a player plays worse against teams with a class worse than his team, use him against teams with same or better class.
If a player uses more stamina, don’t let him play all the games.
If a player has a lot of injuries or cards: use a substitute if he cannot play.
I don’t see the need for change.
To be honest I don’t mind the negative traits about cards and injuries that much and I also have plenty of players that use more stamina…not saying it is not hard to manage them…hehe. Completely agree on the “Plays worse against teams with a class worse than his team”, it is a real downer and I have only one first team player with that trait, but that’s because it’s only a -1.
I see a couple main options here:
Hi,
looking out across the landscape, there are so many terrible players out there.
These player traits really destroy this game, too many are negative, dial it back a bit. Does every player have to be crap? I mean:
- more likely to get injured -> unplayable
- more likely to receive cards -> unplayable
- uses more stamina -> useless
- Plays worse against teams with a class worse than his team -> may as well chop off half a leg
Really? These are the qualities we expect from players in the Premier League or in Brasil?
and, has anyone actually developed a decent youth player of their own? The traits are always such a downer, no point to even bother giving a youth player any time, cause they will just develop useless traits.
and, since you love traits so much, why cant I have multiple POSITIVE traits. Do NOT put out multiple negative traits, that will just kill every player.
Three changes related to contract renewals:
Yeah I understand, I see both sides. I thought it would be an interesting idea.
I have mixed feelings about this one. The 3 turns wait time is there to allow more people to have the time to find players that are being transferred and the new ticket system made it less important to make a last minute bid as high wages do not guarantee you are getting the player. This change would have a positive effect of rewarding those that are online more often (which is good for us) but could have a negative effect on those who like the game but can’t be online as often.
Hi, I was thinking since it takes 3-6 turns to complete a transfer, the earlier you register your interest in a player the more tickets you should be given. Not a lot more but some because you have shown interest as soon as the player is transfer listed instead of a bid at the last moment.
Any opinion on this?
(I haven t lost out on any player, it’s just an idea)
Have you checked Ipswich Town yet?
What a lovely team, top players in the defense, midfield and offensive… A great way to start over and be competitive almost immediately… Probably some nice cash in the bank too…
Take a look:
https://goalfc.net/game/team_players/189
The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.
We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.
We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.
Pete and I have been changing positions in the last 4-5 rounds…every round has a new leader. I hope I can keep it in the last three!
We both lost many points to managing players stamina because of CL, but still wonderful job by Pete’s Preston…
Just as a suggestion for those of you thinking to move to England:
Scunthorpe United – top keeper, which I think is the most important position in the game…
Ipswich Town – top players in every sector, just need to find a good keeper…
Sunderland – at least 85M in the bank, more than enough to start picking talents and form a top team in few seasons
Check out Paulo Matos:
https://goalfc.net/game/player_info/994994
Not fully developed yet, +3 against better teams, great match stats, probably a star on the way…
When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.
The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!
I know I have not been managing my squad that well but I didn’t expect to be challenged by you and Pete so quickly in England, but that’s great! It is indeed a great country to start over and have fun.
English premier League is starting to become a lot more competitive, it’s a good chance to start over a new team and challenge yourself against human managers without a bunch of giants already established…
There’s many teams with good base for starting over, take a look and peak one!
Evaristo Hernandes still for trade, simbolic price now.
A nice player for a medium team in international cup, +3 makes him a excellent forward… 4 goals in CL this season, with my class D team…
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Your selling prices are much too high in my opinion. If you really want to sell players, you might try to lower them.
It is logical that you have to pay much more for players that are not transferlisted.
Hi,
to buy a player on another team is terrifying. It costs how many times their estimated value?
How come there is such a discrepency when selling players? I doubt I could even get double for high skilled players, let alone anything like the amount I’d have to bid on non-transfer listed players.
Having a limit on the number of players in a squad, and the real loss in money when trying to sell someone is just a bit harsh atm.
Regards,
Not a bug, that’s one of the effects of having “better youths” type of star players in your squad. They basically have two effects for new youth players: their base skills start higher (if you are not already a top ranked country) and they may improve one or more times immediately after joining, fast-tracking their evolution path.
A new player arrived at my club in fastticker. At the same day, I got this message:
Richard Kleinjan skills have increased 5 times.
Sounds good, but I suppose it’s a bug?