Recent Posts by Gabriel Cesario

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October 08, 2007 07:34

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The board will prevent that in the future Ninja. In order for us to revert that we would have to be sure nobody else offered more than 9,999 during the negotiations and that the player would accept 9,999, otherwise it would be unfair. We’ll take a look at that anyway.

Cheers.

 

October 08, 2007 04:47

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I see, we need to fix the alignment problem in the formations screen :D

The goalkeeper spot is probably above the field picture. He should be put in a rectangle there. If you can’t see the rectangle try to drop the goalkeeper somewhere right above the field picture and let me know if it works.

Cheers.

 

October 07, 2007 18:42

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We’ll change that to be half-half.

 

October 06, 2007 18:58

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Today I’ve finally implemented penalty shootouts for national cup rounds tie-break. After lots of fair complains about the unfair the-team-who-plays-first-leg-at-home-wins rule we now can have a real winner. We’ll see that in place soon.

Cheers.

 

October 06, 2007 18:54

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I’ve implemented that today guys, but Luis’ round happened before that! It probably needs to be enhanced, but it is surely better than the old rule :D

 

October 06, 2007 18:52

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We may add friendly cancellation in the future, but that will probably be too late for you :(

 

October 06, 2007 18:51

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Cheaters will always be a great concern. Thanks to our users’ help we could already find a few ways of cheating. The collaboration of those who want a great game with the minimum ways of cheating possible is very important.

 

October 05, 2007 20:04

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Number of youths will go back to six over time. When you release or hire a youth player another one will be generated only if you had six youths, otherwise no new youth player will be generated.

 

October 05, 2007 19:35

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Lots of people have already complained about that, we don’t have penalty shootout yet, so the team who played home first wins. :-(

 

October 05, 2007 15:25

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If anybody does Martin suggestions please let us know the result :-)

 

October 05, 2007 15:25

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A % of the player’s true value sounds like a good solution, but we also should have a board cap for each team, so that you don’t hire a player for an amount of money that is higher than your team reality.

 

October 05, 2007 11:07

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Right now they improve throughout their career until they reach their limit, or the maximum level we’ve defined. In the future there will be an age limit and they’ll even decrease their skills while getting too old. The only way to develop is playing matches, while we don’t have training implemented.

 

October 05, 2007 11:04

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Everybody has 48.000 seats stadiums now. The ticket prices are still the same, but the attendance has a penalty for second division teams.

 

October 05, 2007 06:02

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What a friendly!

 

October 05, 2007 06:01

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What about a forum for each dimension with some default topics like transfers, friendlies, and so on?

 

October 04, 2007 12:02

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Would make sense, or maybe more chances for positions your main squad needs most.

 

October 04, 2007 12:00

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I’ve changed mine to 6-2-2, let’s see what happens.

 

October 03, 2007 20:08

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Inactive managers (1 month of inactivity) have just been fired. This will become an automatic process in the future and we’ll be clear about how much time of inactivity is necessary for a manager to be fired, probably less than 1 month. That will have to wait for “holyday mode” feature which will allow active managers to inform us that he won’t be able to access the game for a longer period, in that case he will be granted an extended period of inactivity before being fired. For now we’ll use the manual process on clearly inactive managers.

Cheers.

 

October 03, 2007 20:04

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A few managers were just fired from their teams due to inactivity (around 1 month). More will be fired soon.

 

October 03, 2007 18:18

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You see, our system is so smart that it knows that even though you never shared the same network it is possible you’re still trying to cheat! Hahahahah! Just kidding, of course, no ideia of what is going on, maybe Danilo can answer that.

 

October 03, 2007 15:25

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Well, I’m in the last position of div 1 after being promoted, my attendance is crap as well but I guess it’s enough to pay my wages (hopefully). Try to fire the most expensive players you have, but don’t worry, the only thing that happens (for now) when you go bankrupt is that you can’t buy players.

We’ll certainly improve economy in the future with new income source, and a few new expenses, of course.

 

October 03, 2007 12:03

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Defenders and midfielders have the same chance of being generated, after that we have Attackers and goalkeepers are less likely to be generated.

 

October 03, 2007 05:08

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Me too, I’m playing like 8 home fixtures in a row right now :-)

 

October 03, 2007 05:07

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I was just thinking about that yesterday. I’ll work on an easy way for us admins to fire managers using the game interface while we don’t have it automatically. Expect these managers to be fired soon.

 

October 03, 2007 05:05

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Looks like Philipp is telling us his priorities :-)

It’s a good thing, to remember us which features are most important for you guys.

 

October 03, 2007 05:04

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About coaches we were thinking to have something different than MS. You’d have a coach team (each one specialized on one position or some skills) and their quality would influence the improvements of your players. You would not have to tell a coach to train specific players, but tell wether a player is training or not (and maybe the intensity).

The same could work for physios, the more physios you have, more players could be treated at the same time, and the higher the physios quality, the faster the players recovery would be. Again, you wouldn’t need to specify which player each physio is treating, that would be something automatic.

 

October 03, 2007 05:00

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Not yet Philipp, we need to sit together and choose all bugs/enhancements we want to fix/include in the game before starting a fresh and bigger dimensions. Loans are very likely to be included as it’s a great feature.

 

October 02, 2007 19:51

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Fixed.

 

October 02, 2007 15:26

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Talk to Danilo, he wrote the message. Hahahaha!

 

October 02, 2007 15:25

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Yes, they are totally random. People have already pointed that out in the past, we’ll try to come up with a better way to balance that.

Cheers.