You’re right, the player is not necessarily replaced by one from the same position. We already have that as an enhancement. About the yellow cards, you’ll always see the status for the following match, but I agree we need to provide a way for you to check the card status for specific competitions. I miss that too :-)
Thanks for your suggestions.
For me too :-)
“But reporting it, as you did, is very important too for a Beta, so the developers can have the feedback… =)”
I’m glad you said that, otherwise I’d consider you were telling the users to keep our bugs in secret and use them against us! Just kidding man, nice posts.
Cheers.
I have the feeling that if we have used statistics to generate the results instead of simulating the match most of the users would be happier. We chose the hardest path (simulate the match) so we can have a match replay feature in the future and have a better control of how different formations and player skills affect the results. The bad thing is that it takes much longer to have realistic results, even though we’re already getting some. Here’s what could have happened on those matches:
Match against Salamanca: their shots may have come from good strikers, so even shooting less they were more effective
Alavés, Eibar, Barcelona, Tenerife, Ejudo: Again, players with low shooting may be taking most of the shots
Xerez and Albacete: The keeper rating was high because he defended lots of shots, we’ll give a higher penalty when lots of goals are conceded
We are aware that the match simulation is critical for the game success and we’ll continuously improve it. Sometimes it’s just hard to find enough free time to do it faster as we have full time jobs and family that needs our attention. The game is free and we have no intention of going pay-to-play. Please be patient Radek and all other users that feel the same way and we promise you’ll have a great game. Being patient doesn’t mean you shouldn’t complain about what you think needs improvement :-)
Cheers.
Sorry Groover, we haven’t made any related changes to the youth generation yet :-(
We’ll have a minimum number of ticks before the player is transfered, like 2 turns after accepting the first proposal. And of course, the highest bid will win, as already happens now :-)
Encoding problem Patrick, probably Érick Vaz is the one who received the card at 24, but the ‘É’ character couldn’t be displayed. We’ll work on that.
Already fixed the problem, shouldn’t happen again (not deleting suspensions when team is not able to line-up 11 players)
Philipp is right, Blackburn Rovers didn’t have enough players to start the match. I’m not sure whether the score should be 1×0, 2×0 or 3×0, I guess it’s not the same all over the world, so we decided for 1×0. About the suspensions, yes, they should be deleted. I’ll remove them manually and see what happened.
Cheers.
Thanks for the help sherman :-)
We’ve changed the wage back to 9,999. Be careful everybody with this type of situation while we don’t implement wage caps.
The board will prevent that in the future Ninja. In order for us to revert that we would have to be sure nobody else offered more than 9,999 during the negotiations and that the player would accept 9,999, otherwise it would be unfair. We’ll take a look at that anyway.
Cheers.
I see, we need to fix the alignment problem in the formations screen :D
The goalkeeper spot is probably above the field picture. He should be put in a rectangle there. If you can’t see the rectangle try to drop the goalkeeper somewhere right above the field picture and let me know if it works.
Cheers.
We’ll change that to be half-half.
Today I’ve finally implemented penalty shootouts for national cup rounds tie-break. After lots of fair complains about the unfair the-team-who-plays-first-leg-at-home-wins rule we now can have a real winner. We’ll see that in place soon.
Cheers.
I’ve implemented that today guys, but Luis’ round happened before that! It probably needs to be enhanced, but it is surely better than the old rule :D
We may add friendly cancellation in the future, but that will probably be too late for you :(
Cheaters will always be a great concern. Thanks to our users’ help we could already find a few ways of cheating. The collaboration of those who want a great game with the minimum ways of cheating possible is very important.
Number of youths will go back to six over time. When you release or hire a youth player another one will be generated only if you had six youths, otherwise no new youth player will be generated.
Lots of people have already complained about that, we don’t have penalty shootout yet, so the team who played home first wins. :-(
If anybody does Martin suggestions please let us know the result :-)
A % of the player’s true value sounds like a good solution, but we also should have a board cap for each team, so that you don’t hire a player for an amount of money that is higher than your team reality.
Right now they improve throughout their career until they reach their limit, or the maximum level we’ve defined. In the future there will be an age limit and they’ll even decrease their skills while getting too old. The only way to develop is playing matches, while we don’t have training implemented.
Everybody has 48.000 seats stadiums now. The ticket prices are still the same, but the attendance has a penalty for second division teams.
What a friendly!
What about a forum for each dimension with some default topics like transfers, friendlies, and so on?
Would make sense, or maybe more chances for positions your main squad needs most.
I’ve changed mine to 6-2-2, let’s see what happens.
Inactive managers (1 month of inactivity) have just been fired. This will become an automatic process in the future and we’ll be clear about how much time of inactivity is necessary for a manager to be fired, probably less than 1 month. That will have to wait for “holyday mode” feature which will allow active managers to inform us that he won’t be able to access the game for a longer period, in that case he will be granted an extended period of inactivity before being fired. For now we’ll use the manual process on clearly inactive managers.
Cheers.
A few managers were just fired from their teams due to inactivity (around 1 month). More will be fired soon.