I don’t see any problems in having more slots. But I don’t think you guys need 10… :). Maybe 7? What would be a good number?
cheers
Our plan is to make that go away after a while. But that is not implemented yet.
Guys, when that happens, please also try to enter the following site: www.linode.com and let us know the results please.
cheers
should be solved now.
You have to be impressed by the intelectual growth of our community. Everytime I come here I see better interactions than the last time. That makes me start to think about investing some time to improve the community tools we have…
Parag, there are some aspects that would have to be considered
1- it would have to be in a format that the txt itself would be enough for you to understand (that is not currently the case :) ).
2- we could have a small program to interpret that for you, offline
3- everytime you see the offline replay would be one less visitor to rubysoccer. And that means a lot to us and to our community. Everytime you login rubysoccer you have, for example, a chance of passing by the forum and having some sort of interaction with somebody
Mainly for reason (3), I think that the idea is not very close to being implemented…
My respects for Hank’s post. Very well said.
And I think you guys will be pleased with the improvements we are planning, not only regarding the match engine. It is like I said in other topic: our first target is to surpass managersim in all areas, not only some of them.
Yep, this is implemented. Depending on your player age / stamina, the injury chances go up.
This forum was integrated with rubysoccer, but it is not ours (we did not implement it). Anyway, it is good enough for what we need now… :)
Sly,
In some areas we are surely behind what managersim had. But we already have a lot of areas were we have surpassed it. I hope that soon we can say that we did that in ALL areas. :)
cheers
Por enquanto só dá para negociar com jogadores “anunciados”. É complicado dizer que teremo essa funcionalidade, pq ela é polêmica e abre muito espaço para cheaters. Mas veremos, no futuro.
DaMago, the change is already in. Gabriel has explained this in another topic. I don’t have a minute now to search for it, but I when I do I will post it here.
cheers!
Hank, very well said. That’s exactly my gut feeling about all this. And don’t worry guys, we will keep investing as much time as we can in the match engine.
cheers!
The growth system has changed. Since a dimension players reset was discarded by a discussion on this forum, we have a kind of mess of players coming from the old versus players coming from the new approach.
Yellow cards are counted by competition, so it is not a bug.
I personally like the idea, but I agree with the complexity of it. I think that right now we have some other higher priorities, but for sure I don’t want to discard this without giving it some serious consideration.
Sly,
the more coaching you have, the faster your players improve by playing matches.
Take a look here
Stephen, not right now. But maybe in future we can come up with a way that would avoid the problem Vaughn has mentioned.
Alban, we can’t commit to dates. It won’t take long, relax :)
cheers
The reason for your losses is that you don’t know how they could happen :).
cheers
Received the email, thanks! Is anybody else experiencing a similar problem?
We already have a theory on what happened. Can you please send a screenshot of the strategies you have for that formaion to our email (admins at rubysoccer)?
cheers!
By the way, please let us know (using the forum or our email – admins at rubysoccer) everytime this happens. It will go back to normal much faster if we interfere.
cheers!
It may happen sometimes. It should be ok now.
cheers!
Alban, we do understand your points.
Considering that we really simulate the match (we could have the result generated statistically instead – but we don’t want that), the match engine is something really sensitive. So “mistakes” are oftenly in fact something that is quite difficult to achieve in a simulation and will require great amounts of time from us to get to a very mature level. By the way, we are willing to invest those amounts of time.
We have a number of tweaks we want to implement in the match engine and your suggestion is in fact already there. There is a chance that the defender have time to react (that shouldn’t always happen or we would have another unrealistic thing implemented). What we might do is adjust that chance.
Other than that, we will implement cool things very soon, and during the implementation of those new things, we will sure do our best to get the more realistic match engine we can. We will keep you guys posted.
cheers!
I am pretty sure that the extra experience is based on the youth flag. And yes, they get released based on random factors. But the age maybe an interesting factor too… Here is one more idea:
- 3 x the experience for youths
- 2 x the experience until age 20
What do you guys think? The numbers might not be exactly those, but the idea is to give more experience to youths and also more experience to players before a certain age, even if they are not youths anymore. (not cumulative multipliers)
Hmm, I am only worried about making things too easy – this way it could happen that some managers don’t even log in rubysoccer anymore, as every problem would have an automated solution!
cheers
Well, I don’t believe that is the case… But it could happen, as sometimes for example Gabriel implement things and forget to tell me or I forget that he told me (or vice versa) :D. I will confirm with him later (he is on vacation).
cheers
Interesting ideas… This topic may result in a nice feature, let’s see how it goes!
Youths are the ones marked as youths in your player list. The age doesn’t matter.