Well, in the first 4 examples looks like the team was more effective when it has the ball, but as he missed more passes and suffered more effective tackles it had less possession :-)
The player being used twice is already fixed I guess.
Thanks for supplying us with these not so typical reports, they will help when we make improvements to the match logic.
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Currently it is the brazilian logic: number of points > number of victories > goal difference > goal scored
We have a bug to add country specific sorting.
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I’ll try to avoid that in the first round of international competitions only.
We already have a bug for that JD.
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Speedy tick: thanks Danilo, he did a great job lately :-)
RLC: I’d rather give one more season or balancing the existing squads than making a temp screen
Major bug fixed: players who didn’t run a lot during the match were able to run above the maximum allowed as time passed; after fixing that we had less shots (we had way too much in some cases) and less goals from defenders (some people asked me in the past “what the hell was my -1 defender doing in the attack to score a goal?”)
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Makes sense when reducing wages, I’ll create a bug for that.
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We probably won’t have this kind of penalty Samir, if an attacker has greater tackle than shooting you can use him as a defender :-)
Anyway, let’s focus on the side thing here. Just to let everybody know the penalties applied to players in the wrong side are the following:
side L – play ok in L and LC, -1 penalty on C, -2 on RC and -3 on R
side R – play ok in R and RC, -1 penalty on C, -2 on LC and -3 on L
side C – play ok in LC, C and RC, -3 penalty on L and R
These penalties are applied to ALL player attributes during the match. I know it’s not realistic, but it’s pratical and the best thing to do for our logic.
Now that we are clear on what will happen if you put a player in the wrong side let’s go back to votes :-D
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We’ll have to do a more detailed investigation Franek, thanks for reporting.
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Well, we’ll probably have multiple sided players in the future, but only for new generated ones. You know, this kind of player will have a greater value, so doing it now would instantly make some players more valuable.
Let’s see which option has more votes and then we can decide exactly what to do.
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That’s weird, we’ll investigate that.
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Ok, we found the problem. Gabriel Piñeira is loaned from Recreativo Huelva, so on our logic we searched for the best attacker on his original team instead of yours :-)
Danilo is fixing it as I type.
Thanks for reporting! Cheers!
Is that happening in the formation and tactics page only spartacus55? Have you tried changing your language and then setting it back to English?
You’re right about sides being randomly assigned Carlos. All players always had the side attribute, it was hidden before. The only change I’ve made for newly generated players is increasing the odds of a player being C side over L or R, as C players play ok in 3 different positions (LC, C and RC) while L and R play ok in 2 different positions (L and LC or R and RC).
Anyway, I see a few possibilities here, let’s see what the majority prefers:
1) Let things the way they are
2) Postpone the influence of the sides in the match for one more season
3) Try to balance the sides per zone for all teams (not considering players quality)
4) Simply regenerate all sides with the new generation odds I’ve mentioned
What do you say guys?
I was wondering whether or not we should add LR, LC, RC and LCR players, sounds ok to add them so far, let’s see :-)
About balancing home and away matches, we have that on our list, need to find a good way to do that.
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manuel, if you’re talking about the side thing, it will have effect only on next season
Alexandre, it would help if you could show us the image, send us the link when you have it please.
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Player sides are back to the UI, but won’t affect the player performance until next season on both dimensions. Players will receive penalty if they play in the wrong side. A player with side L can play ok in positions L and LC, but will receive penalties if playing on positions C, RC or R, being R the worst penalty. Same happens to R players, they play ok in R and RC positions only. For C players, they can play ok on positions LC, C and RC, but will receive a considerable penalty if playing on L or R positions. Be prepared!
p.s.: home team advantage is also ready to be launched, but we’ll wait until next season so those who have most of their home matches yet to be played won’t have an advantage in the current season
The keepers should be back, let us know if you have any problems :-)
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Something must have gone wrong after the latest changes in the strategies stuff. I’ll try to figure it out.
Small changes to match logic:
-max keeper rating is based on the number of goals conceived, 10.0 for 0 goals, 9.5 for 1 goal, 9.0 for 2 goals and so on
-low stamina values affect the keeper performance (he wasn’t affected until now)
-keepers loose 1 stamina per match instead of 3
Due to these changes all keepers had their stamina reset to 100.
Hard to tell how soon that will happen, but coaches will definitely be added. As always, it all depends on how much free time we have and what are the worst problems going on in the game.
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Nice, tubs, I’ll add these suggestions to our list.
Your question was answered on this topic, masteraider: http://www.rubysoccer.com/forums/5/topics/275
Anyway, the estimated value becomes the price paid for the player when he is sold, and this value also changes when the player improves. There is no current way to check the previous transactions, but we in the future we’ll have at least the teams where the player has played during his lifetime and in which period.
Welcome to RubySoccer!
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Thanks a lot Javier! We’ll send you the files and instructions for translation as soon as we organize it. We can probably send the names and surnames list before the translation stuff.
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Inactive managers are now fired in 15 days (next week this period will be reduced to 7 days), unless they’re using the holiday mode (go on vacation option), in this case the inactive period allowed is 30 days.
You’re right Fabrizio, TV rights and sponsorship will be added as a source of income. Maybe we should do that before reducing the stadiums. We’ll see.
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Here we have a hard decision Henrique. One possible solution would be make the competitions happen simultaneously during the whole season, with greater intervals between the rounds. We’ll study that possibility and see if it will fit well in our calendar.
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Seems to be a translation related problem…are you using brazilian portuguese? I’ll remove the translations anyway, until I make sure everything is working.
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The time to fire an inactive manager hasn’t changed yet, but it will, 1 month (current) for managers on vacation and 1 week for the rest. And I agree that will help managers not having lots of players free transfered by accident.
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I’ve just changed mine to test Fabrizio, and it worked. We haven’t changed anything on that yet, so it should be working. Which browser are you using? Let us know if the problem persists.
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I must agree with you Philipp, even though the L&F is better it is now worse to use them, specially on high resolution screens.