Added ground maintenance to team expenses. It’s the first step towards all stadiums reduction and the possibility to increase the number of seats.
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Nice! Graphics are always welcome :-)
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Your feedback is very important Renaud! I guess the economy is the way it is because teams don’t have other things to spend money with. I was planning to reduce all stadiums to 10,000 (probably with a compensation for poor teams) and start charging for ground maintenance (not much, of course). That would decrease dramatically everybody’s income and make people spend money in increasing the number of seats in their stadiums.
Answering your question, I think you should stay, specially to help us making a more balanced, interesting and fun game for everybody!
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Team logos added to the team info screen. Their size is something around 25×25 to fit in our design, more than that would be too large. We hope everybody like this new addition, I’ve had a hard time finding, resizing and adding transparency to all logos. :-)
Please let us know if you see a logo that doesn’t correspond to the team.
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Wow, I’ve just finished reviewing ALL team info screens and you guys have already posted positive opinions here. That’s great, sounds like it was worth the effort! :-)
About the size Alexandre, I know they pretty small, but believe me, larger than that would not look good in our design, specially when most icons are 20×20.
Anyway, let us know what you think about this new addition and of course, let us know if any logo is wrong.
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BEAST is the provider of our forums and we use their error page :-)
Anyway, the error should be fixed by now.
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If we have those Rests you’ve added Ricardo we won’t have room for all IC matches when lots of european countries are added. CL for instance will need 19 dates when all phases are there (2 for Q1, 2 for Q2, 2 for Q3, 6 for the group phase, 2 for the round of 16, 2 for the quarter finals, 2 for the semifinals and 1 for the final. That’s the plan we have now for CL when we have all european countries:
Round – Turns
Q1 – 68, 71
Q2 – 77, 80
Q3 – 86, 89
Groups – 95, 98, 101, 104, 107, 110
Round of 16 – 116, 119
Quarter finals – 125, 128
Semi finals – 134, 137
Final – 143
National cups for countries with lots of divisions will take 8 rounds to end, so 15 dates. That’s the plan:
First round – 7, 10
Round of 128 – 16, 19
Round of 64 – 25, 28
Round of 32 – 34, 37
Round of 16 – 43, 46
Quarter finals – 52, 55
Semi finals – 61, 64
Final – 70
As you can see, if a team reach the finals in such a country and is qualified for Q1 in CL he’ll have to play 5 official matches in a row (68-CL, 69-League, 70-Cup final, 71-CL and 72-League). I know that is not likely to happen, just want to show you that we already have a tight schedule in our plans to avoid 3 matches for week for teams playing in all 3 types of competitions. Now that everybody have the numbers it is easier to give suggestions :-)
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Ricardo, if you call back a player you’ll have to pay the other team the number of turns left for the loan to end times the loan wage, in other words, 3 times the amount of wage the loaned player would receive from the loan team. So your example is exactly what happens except that this value is not what team B would pay in wages, but 3 times this value, as wages are paid every 3 turns.
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I think you would be able to trade by now Ricardo. We have in our plans something to make the restriction expire when someone has not used a specific machine or network for a certain period.
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You cannot buy a player who is owned (or was free transfered) by someone who has ever played in the same computer or network as you. That is made to prevent people with multiple users (which is not allowed) to trade with each other. Unfortuantely that prevents friends or relatives who use the same network or computer to play the game from dealing with each other, but it is not a big deal if in exchange we can make the market a fair place.
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That’s how it works now Fabrizio, I mean, if we had more countries in the game :-)
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Those of you who are playing international cups and have qualified for the next round have received two messages telling who will be your next opponent. Sorry for that, only now the original tick problem has been fixed.
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To be honest that was not on our plans, but it is possible (at least with the number of teams we have now) and could make things a little more interesting. We’ll discuss that. Anybody else has something to say about this?
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You’re right thorpedo, the bug we had earlier today caused some of the suspensions not to be cleared. It is not an easy task finding out which suspension should have been cleared. Sorry for that :-(
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We already have a volunteer to translate the game to Portuguese from Portugal: Filipe Alexandre. Thanks Filipe!
One needed for Spanish.
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Ok, working on the problem. FastTicker is ok, just need to check for any non-generated youths (that’s where the errors happened, no ideia why). As this error led to a delay of 1 tick we’ll compensate that changing the times of the next ticks. Here is the schedule in brazilian time (GMT -3:00, with DST)
now – 9:35
next tick (international competitions)- 11:00 (in about one hour and a half)
league tick – 14:00
friendlies tick – 16:00
international competitions (no official matches I guess) – 19:00
back to normal after that
Sorry for that guys.
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Just saw that, will look into it.
Minimum 72 turns, maximum 144 (17 yo generated) or 288 (16 yo generated). As they ask for a contract 12 turns before that we have the 60 turn situation you mentioned. Yes, it is too short, but may happen occasionally :-)
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I agree Ricardo. Our host seems to be slow as a whole, but we may try a small change if it stays slows as it is most of the time now.
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Nice suggestion Alexandre, I’ll add something like that to our list.
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Agreed, makes sense.
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Yeah, I haven’t figured out a good way to display them there. I’ll try again later today.
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Just added, was not planned yet, even though it has been suggested before.
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Hi guys,
Today I slightly changed the behaviour of the transfers page, now it is loaded blank and you have to choose one category in the dropdown (Transfers, Loans, Free Transfers or All) and click Filter in order to find the players. The ideia here is to speed up things when you want to check for loans or free players, cause now you don’t have to wait until the transfer listed players are loaded. I’ve had one positive and one negative feedback on that, so I’d like to hear more opinions before changing it again.
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Just wanted to make it load faster Ricardo, specially if you want to check Free Transfers or Loans for instance, now you don’t have to wait until the transfer listed players are loaded before being able to use the filter you want. We can replace the combo with links. I’ll tell you what, I’ll create another topic for us to discuss that :-)
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Added Donations and Expenses page, accessible from the login page, right below the PayPal donation buttons.
Thanks Hugo! The blank page is a good ideia, specially when we have shortlists.
Manuel, Macau is not on the paypal list I guess, unfortunately there is nothing we can do about it. Can you think of another way to donate? Not sure if you could make a deposit in a bank account (supposing the banks we have accounts in have branches in Macau). Let’s see what can be done.
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p.s.: tick error is fixed, the current tick is the regular one.
The colors are a good suggestion and also the logos. I kinda changed my mind about them, we’ll try to add them :-)
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Sorry guys, me and Danilo were out last night with my wife and his girlfriend to see I am Legend in the movies (great movie by the way). Only when I woke up this morning I realized there was a tick error. The tick running now is the regular one, should end in about half an hour.
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Sorry, I didn’t see your message in time. You’re able to cancel applications in your profile page (4th icon in the second row) if you need that in the future.
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