Recent Posts by Gabriel Cesario

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February 06, 2008 17:18

4,320 posts(s)

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I was wondering whether or not we should add LR, LC, RC and LCR players, sounds ok to add them so far, let’s see :-)

About balancing home and away matches, we have that on our list, need to find a good way to do that.

Cheers!

 

February 06, 2008 17:16

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manuel, if you’re talking about the side thing, it will have effect only on next season

Alexandre, it would help if you could show us the image, send us the link when you have it please.

Cheers!

 

February 06, 2008 15:47

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Player sides are back to the UI, but won’t affect the player performance until next season on both dimensions. Players will receive penalty if they play in the wrong side. A player with side L can play ok in positions L and LC, but will receive penalties if playing on positions C, RC or R, being R the worst penalty. Same happens to R players, they play ok in R and RC positions only. For C players, they can play ok on positions LC, C and RC, but will receive a considerable penalty if playing on L or R positions. Be prepared!

p.s.: home team advantage is also ready to be launched, but we’ll wait until next season so those who have most of their home matches yet to be played won’t have an advantage in the current season

 

February 06, 2008 10:14

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The keepers should be back, let us know if you have any problems :-)

Cheers!

 

February 06, 2008 10:05

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Something must have gone wrong after the latest changes in the strategies stuff. I’ll try to figure it out.

 

January 31, 2008 22:16

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Small changes to match logic:

-max keeper rating is based on the number of goals conceived, 10.0 for 0 goals, 9.5 for 1 goal, 9.0 for 2 goals and so on
-low stamina values affect the keeper performance (he wasn’t affected until now)
-keepers loose 1 stamina per match instead of 3

Due to these changes all keepers had their stamina reset to 100.

 

January 30, 2008 16:07

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Hard to tell how soon that will happen, but coaches will definitely be added. As always, it all depends on how much free time we have and what are the worst problems going on in the game.

Cheers!

 

January 30, 2008 16:06

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Nice, tubs, I’ll add these suggestions to our list.

 

January 30, 2008 13:30

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Your question was answered on this topic, masteraider: http://www.rubysoccer.com/forums/5/topics/275

Anyway, the estimated value becomes the price paid for the player when he is sold, and this value also changes when the player improves. There is no current way to check the previous transactions, but we in the future we’ll have at least the teams where the player has played during his lifetime and in which period.

Welcome to RubySoccer!

Cheers!

 

January 30, 2008 07:29

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Thanks a lot Javier! We’ll send you the files and instructions for translation as soon as we organize it. We can probably send the names and surnames list before the translation stuff.

Cheers!

 

January 29, 2008 21:59

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Administator

 

Inactive managers are now fired in 15 days (next week this period will be reduced to 7 days), unless they’re using the holiday mode (go on vacation option), in this case the inactive period allowed is 30 days.

 

January 29, 2008 10:02

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You’re right Fabrizio, TV rights and sponsorship will be added as a source of income. Maybe we should do that before reducing the stadiums. We’ll see.

Cheers!

 

January 29, 2008 10:01

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Here we have a hard decision Henrique. One possible solution would be make the competitions happen simultaneously during the whole season, with greater intervals between the rounds. We’ll study that possibility and see if it will fit well in our calendar.

Cheers!

 

January 28, 2008 13:42

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Seems to be a translation related problem…are you using brazilian portuguese? I’ll remove the translations anyway, until I make sure everything is working.

Cheers!

 

January 28, 2008 13:38

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Administator

 

The time to fire an inactive manager hasn’t changed yet, but it will, 1 month (current) for managers on vacation and 1 week for the rest. And I agree that will help managers not having lots of players free transfered by accident.

Cheers!

 

January 28, 2008 13:34

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I’ve just changed mine to test Fabrizio, and it worked. We haven’t changed anything on that yet, so it should be working. Which browser are you using? Let us know if the problem persists.

Cheers!

 

January 28, 2008 09:04

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I must agree with you Philipp, even though the L&F is better it is now worse to use them, specially on high resolution screens.

 

January 27, 2008 11:51

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There are so many good ideias here I’d like to have more time to spend on RS development :-D

We’ll do our best guys, keep them coming!

Cheers!

 

January 26, 2008 19:28

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Holiday mode implemented. Now you have the option Go on vacation on your team’s screen. There are only two things that will be automatically managed for you while you’re on vacation: contract renewals and youth hiring (if your team has not reached the player limit). Besides that, the inactivity period allowed before being fired will be greater for managers on vacation.

When you enter a dimension you automatically return from vacation.

Cheers!

 

January 26, 2008 18:51

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One ideia came to my mind, probably from Football Manager. The Board could make a certain quantity of money available for transfers to be used during the season, and a quantity to be used to new wages. I’ll give an example.

Let’s say a team has $10M. On season start, the board tells the manager he/she has $7M available for transfers, and $200k for the sum of the wages for new hires. The manager hires a $2M player paying a 20k wage. After that the balance would be $8M, being $5M available for transfers and $180k left for new wages. If the team sells a player during the season, a percentage of the sold player transfer value would be added to the money available for transfers.

What do you guys think?

Cheers!

 

January 26, 2008 18:35

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I liked your considerations Tiago, I’ll add a few enhancements to our list. The only problem here is allowing same network trades, multiple account users could still benefit from that. We still need a better monitoring system on transfers before allowing that.

Cheers!

 

January 26, 2008 15:38

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CPU teams are really awful in negotiations, I must agree. We didn’t spend much time on CPU teams, we tried to focus on human managers. We’ll see what can be done to improve their logic, like improve their offers to players, use youths on friendly matches, and better evaluate players in a whole before deciding whether or not to buy or sell.

About losing players for not renewing, well, regular players can have their contracts renewed 36 turns before the contract end, and youths 12 turns (here is the worst problem I guess). Holiday mode will help everybody on this subject. The ideia is that when you enter holiday mode all your contracts will be renewed automatically and youths will be hired (unless the team reaches the 30 players limit). Another solution would be allow youth signing earlier as you suggested, and I like this ideia :-)

Cheers!

 

January 26, 2008 13:00

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Brazilian Portuguese translation is partially done. I’m still reviewing all screens and have already spotted some mispelled words and untranslated text. Hope to finish that until the beginning of next week.

Cheers!

 

January 26, 2008 12:13

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I think your complaints are fair Hugo. We were afraid the economy could reach such level. We’ll study the situation and see what can be done. Suggestions from everybody are welcome, as always :-)

Cheers!

 

January 25, 2008 09:26

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Added ground maintenance to team expenses. It’s the first step towards all stadiums reduction and the possibility to increase the number of seats.

Cheers!

 

January 25, 2008 09:01

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Nice! Graphics are always welcome :-)

Cheers!

 

January 25, 2008 08:25

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Your feedback is very important Renaud! I guess the economy is the way it is because teams don’t have other things to spend money with. I was planning to reduce all stadiums to 10,000 (probably with a compensation for poor teams) and start charging for ground maintenance (not much, of course). That would decrease dramatically everybody’s income and make people spend money in increasing the number of seats in their stadiums.

Answering your question, I think you should stay, specially to help us making a more balanced, interesting and fun game for everybody!

Cheers!

 

January 24, 2008 22:38

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Team logos added to the team info screen. Their size is something around 25×25 to fit in our design, more than that would be too large. We hope everybody like this new addition, I’ve had a hard time finding, resizing and adding transparency to all logos. :-)

Please let us know if you see a logo that doesn’t correspond to the team.

Cheers!

 

January 24, 2008 22:34

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Wow, I’ve just finished reviewing ALL team info screens and you guys have already posted positive opinions here. That’s great, sounds like it was worth the effort! :-)

About the size Alexandre, I know they pretty small, but believe me, larger than that would not look good in our design, specially when most icons are 20×20.

Anyway, let us know what you think about this new addition and of course, let us know if any logo is wrong.

Cheers!

 

January 24, 2008 09:31

4,320 posts(s)

Administator

 

BEAST is the provider of our forums and we use their error page :-)

Anyway, the error should be fixed by now.

Cheers!