All players that still have potential points to improve will be using the new coaching system, the difference is that the youths generated from now on will have a higher potential. I’m not sure I made it clear but the only way to improve players is still playing matches. This is not a final decision but that simplified a lot both for us and for the users.
Cheers!
This was a big package of changes, and it is still incomplete (scouting department yet to be implemented)! To make things easier let’s make a list:
1) Sponsorship values have increased and will now increase or decrease gradually as your performance gets better or worse. Previously the sponsorship value
would go from 80 to 100 or from 100 to 200 instantly when you reached a certain performance level.
2) All youth players will now start at the age of 16.
3) New generated players will have a higher potential than the current ones. There is no guarantee they will reach this potential (specially if you don’t
have a coaching department, or have a poor one). Different from what happened so far, the player won’t receive all his remaining potential points when he
reaches the maximum level we defined, he will have a limited number of evolutions to improve his skills, after evolving this maximum number of times he won’t
evolve anymore and any extra potential will be lost.
4) Staff departments: in the stadium page you’ll see your team’s departments in the right side. Everybody will start with level 0 departments and will have
to spend money to upgrade them. The higher the department level more you’ll have to pay to maintain it every 3 turns. You have the option to downgrade a
department and receive 25% of what you’ve spent back. The Board won’t allow a department to be upgraded if it will turn the fiancial situation bad.
5) Physio department: helps you in healing your injured players faster. A top physio department will make everybody heal twice as fast.
6) Coaching department: increases the chance of your players improving more points at once. Previously a player earned from 1 to 3 points every time he
improved, now this range goes from 1 to 6.
As always we are open to suggestions. We tried to keep it simple and add something interesting to the game at the same time. Only time will tell how these
changes will affect the game, if bad things come out of this don’t worry, everything can be improved :-)
Cheers!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
Esse foi um grande pacote de mudanças e ainda estã incompleto (departamento de olheiros ainda está sendo implementado)! Para tornar as coisas mais fáceis
vamos fazer uma lista:
1) Os valores de patrocínio aumentaram e agora irão aumentar ou diminuir gradativamente conforme seu desempenho melhora ou piora. Anterioremente o valor do
patrocínio dava saltos de 80 pra 100 ou de 100 pra 200 instantaneamente quando atingia-se um certo nível de desempenho.
2) Todos os jogadores jovens começarão com 16 anos.
3) Novos jogadores gerados terão um potencial maior do que os atuais. Não há garantia de que atingirão esse potencial (especialmente se você não tiver um
departamento de treinadores, ou tenha um fraco). Diferente do que acontecia até agora, um jogador não receberá todos seus pontos de potencial remanescentes
quando atingir o nível máximo que definimos, ele terá um número limitado de evoluções para melhorar seus atributos, após evoluir esse número máximo de vezes
ele não mais evoluirá e seu potencial extra será perdido.
4) Departamentos de comissão técnica: na página do estádio você verá os departamentos do seu time do lado direito. Todos começarão com departamentos nível 0
e terão que gastar dinheiro para melhorá-los. Quanto maior o nível do departamento mais você terá que pagar para mantê-lo a cada 3 turnso. Você terá a opção
de diminuir o nível de um departamento e receber de volta 25% do que foi gasto na melhoria. A Diretoria não permitirá que um departamento seja melhorado se
isso tornar a situação financeira ruim.
5) Departamento de fisioterapia: ajuda você a recuperar seus jogadores machucados mais rápido. Um departamento de fisioterapia no máximo fará com que todos
se recuperem duas vezes mais rápido.
6) Departamento de treinadores: aumenta a chance de seus jogadores melhorarem mais pontos de uma vez. Anteriormente um jogadore recebia de 1 a 3 pontos toda
vez que melhorava, agora esse intervalo vai de 1 a 6.
Como sempre estamos abertos a sugestões. Tentamos manter a idéia simples e ao mesmo tempo adicionar algo interessante ao jogo. Somente o tempo irá dizer como
essas mudanças afetarão o jogo, se coisas ruins surgirem disso não se preocupem, tudo pode ser melhorado :-)
Abraços.
cpu teams are allowed to do that, we know they’re not trying to cheat or just buying players to resell :-)
The real bug in this case is the team is selling a good player cause it looks at the player as a midfielder…we have to fix that, but in the meanwhile I’ll give it a hand.
Cheers!
I think others may think like you. Let me try to make it clear. A player with position DA is equals to a player with position AD, this means they can play in any defense or attack position and his tackle and shooting tend to have similar values (it’s not certain though). The order of the positions (DA or AD) doesn’t affect the player improvement at all, as I said, it only changes the list where he will be displayed in the team setup screen and also can help the manager organizing his squad. In my case I put DA on players whose tackle is greater than shooting and AD on players whose shooting is greater than tackle, so I know which field area I should use them. But again, no matter which way you use it (DA or AD), the player can be used both on attack and defense and will improve the same way.
Feel free to ask more questions when things are not clear like this, it is also important for us in designing the game help :-)
Cheers!
Not really, DA and AD work exactly the same way. Swapping the player position doesn’t change their potential to improve or give any priority to one skill over another. It’s just a way to identify what’s his main position at the moment.
Cheers!
Not yet. Currently the sponsorship jumps from a value from another when you reach a certain performance, that’s what happened to you. Changes will be made to sponsorship at the same time staff departments are added, the value will increase or decrease gradually, and it’s overall value will be higher.
Cheers!
About subs and squad selection in friendlies it’s likely to change in order to select your worst players automatically when the squad is incomplete or someone is injured.
Certo, vou observar suas partidas pra tentar descobrir o que pode ter acontecido.
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I’ll pay attention to Baudamix matches and try to figure out what have happened.
Samir is right, it must be done step by step, so to move your coach dept from 0 to 10 would cost you 8,778,000, plus a maintenance cost of 300,000 every 3 turns when you are on level 10. We haven’t planned a period for the upgrade to complete, it would be done instantly, the only limitation for that is your financial situation should be at least regular after the upgrade is done.
Cheers!
Você viu acontecer isso de novo? Se sim temos que investigar pois realmente é um bug sério.
Abraço.
=====
Baudamix says cards received on friendlies are having effect on league matches. If he or anybody else can confirm that is happening please let us know as it would be a serious bug.
Right after staff departments, JD. I have some good ideas and have received some interesting suggestions about bankruptcy. I know some CPU teams were left in a really bad situation, we’ll work on that.
Cheers!
Exactly, Philipp. They lose 3 points on all skills.
Already working on it, let’s see how it goes :-D
I’ve contacted the manager and will get back to you guys. About the minimum price I agree it’s not very realistic a simple % over the estimated value, that is likely to change and your suggestion is simple and interesting Dave.
Cheers!
I’ll see what I can do…won’t promise anything, it’s past midnight here :)
1st concrete suggestion
Teams will have 3 departments: coaching, scouting and physio. Each department will start at level 0, meaning they’re useless and cost nothing. Departments can be improved until level 10 and every improvement has a cost associated with it. The higher the department level higher is the maintenance cost, as follows.
Scouting
Level Maintenance Cost Cost for level improvement
0 0 15,000
1 1,500 23,000
2 2,300 35,000
3 3,500 52,000
4 5,200 79,000
5 7,900 110,000
6 11,000 170,000
7 17,000 260,000
8 26,000 400,000
9 40,000 600,000
10 60,000 N/A
Physio
Level Maintenance Cost Cost for level improvement
0 0 46,000
1 4,600 70,000
2 7,000 100,000
3 10,000 150,000
4 15,000 230,000
5 23,000 350,000
6 35,000 530,000
7 53,000 800,000
8 80,000 1,200,000
9 120,000 1,800,000
10 180,000 N/A
Coaching
Level Maintenance Cost Cost for level improvement
0 0 78,000
1 7,800 110,000
2 11,000 170,000
3 17,000 260,000
4 26,000 390,000
5 39,000 590,000
6 59,000 880,000
7 88,000 1,300,000
8 130,000 2,000,000
9 200,000 3,000,000
10 300,000 N/A
Using these numbers you can see that all departments at level 10 would have a maintenance cost of 540,000, but with 105,000 you can have all 3 on level 6, which seems pretty reasonable, or even a level 8 coaching dept. for 130,000.
If you decide to downgrade a department you will receive back a percentage of the amount you paid to upgrade it, I was thinking of something around 25%. So let’s say you have a level 10 coaching department and wants to move it back to level 9, you’ll receive back 750,000 of the 3,000,000 you spent to upgrade it from 9 to 10.
If anybody feels totally uncomfortable with these numbers and idea please let us know. This is just a start point for me to implement it, we can adapt everything if it doesn’t work so well. By the way, sponsorships values will be raised a little bit, they’re too flat right now, you jump for example from something around 100,000 to something around 200,000 at once, I’ll make the intermediate values be used.
Cheers!
@Polat: yes, scouts are used to find players you specify, the way you specify the parameters is not defined yet
@Rodrigo: the largest amount I found a team has earned in 3 turns was 280,000 only considering merchandise, sponsorship, player wages and ground maintenance…if we add the stadium income this number can double. So per your suggestion we’d need something between 140,000 and 280,000 to have 1 department at 100%, not that different from the suggestions we have here. Let’s see how this poll ends, and as always we can change the way things work if we realize the values are not good :)
@Rafael: apenas investir nos departamentos, não haverá contratação de profissionais. Quanto a economia, sabemos que precisamos tomar alguns cuidados pra não desbalancear o jogo, mas o feedback dos usuários é sempre importante :)
In English: Rafael asked if we’ll need to hire coaches, scouts and physios or only invest in the departments, and the answer is only invest. He also made some comments about being careful with the economy as a new expense could be a bad thing to the players market, to which I replied saying we’re aware that we must take care to not unbalance the game, but the users feedback is always important.
@Hugo: nice suggestion, I’ll probably make scouting cheaper than coaching…it is also an interesting option for teams with less money, to invest on scouting to find good players to buy or loan. About skill limits, average players won’t become superstars because of coaches, the ideia is that they will help some players go a little further…not all players, and less developed skills will probably tend to have a greater extra development than high skills…for example, a 90 attacker with 60 in speed could become a 91 attacker with 70 speed with coaching…these numbers are just to give you an idea, I’ve not came up with any kind of formula yet :)
Não deveria acontecer isso, cartões em amistosos não representam nenhum tipo de suspensão em jogos futuros. O que pode ter acontecido é seu jogador que ficou suspenso pra partida oficial ter tomado dois amarelos em partidas diferentes anteriormente na mesma competição. Caso ainda tenha problemas é só falar que investigamos melhor.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The complaint is about red cards on friendlies becoming suspensions on official matches…this is not supposed to happen, cards in friendlies do not represent any kind of suspension in future matches. What may have happened is that the player suspended for the official match has received two yellow cards in distinct previous matches in the same competition.
Just a few comments:
>>coaches: used to make players improve faster and a little beyond their current limits (probably no action taken from managers, it will happen automatically based on the dept level)
>>scouts: used to find players AND to evaluate how much a player still has to improve (this might encourage investments in scouting dept)
>>physios: faster healing from injuries and reduced chance of becoming injured (to encourage the use of physios we have the fact that injuries may happen during training and keepers may become injured)
@nsg1974: About the varying maximum based on the squad size, I liked that, we may discuss maximum variations later, for this topic’s question let’s consider the amount necessary in the worst case :D
@Henrique: I’ve also stopped playing CM because of its complexity so don’t expect it to be similar in any way…and if it does please tell us! ;)
Don’t worry Stramazi, we’ll do our best to keep it simple, the departments are only going to help you in improving your players, recovering injured players faster, finding good players to buy or loan, analyzing your players potential. The users will have a few new options but they’re not supposed to be complex or take much play time. And also we can always go back and simplify things if you guys feel it’s becoming unecessarily complex :D
Cheers!
Yesterday I’ve finally started implementing the staff departments. Every team will have 3 departments: coaching, physio and scouting. The main idea is that you’ll have to spend some money every 3 turns on a department to keep it at the current level. How to increase a department level is a subject for another topic.
Two things to keep in mind:
we don’t want lots of teams with all departments at 100%, it should be hard, but not impossible, to achieve
if $100.000 is the cost to keep a 100% department, the cost of a 50% department won’t be $50.000, but less…the higher the department level, more money is needed to keep it.
My question for you here is how much do you think is a fair value to spend every 3 turns to keep 1 department at 100%? My first thought was $300.000, so $900.000 for all three, but I had some negative feedback from co-workers ;)
-———————————-
In Portuguese:
Ontem finalmente comecei a implementar os departamentos da comissão técnica. Cada time terá 3 departamentos: treinadores, fisioterapeutas e olheiros. A idéia prinicpal é que você terá que gastar algum dinheiro a cada 3 turnos em um departamento para mantê-lo no nível atual. Como aumentar o nível de um departamento é um assunto para outro tópico.
Duas coisas para se ter em mente:
1) nós não queremos muitos times com todos os departamentos em 100%, deve ser difícil, mas não impossível de conseguir
2) se $100.000 é o custo para manter um departamento em 100%, o custo para um departamento em 50% não será $50.000, será menos…quanto mais alto o nível do departamento, mais dinheiro é necessário para mantê-lo.
Minha pergunta para vocês aqui é quanto vocês acham ser um valor justo para se gastar a cada 3 turnos para manter 1 departamento em 100%? Meu primeiro pensamento foi $300.000, logo $900.000 por todos os três, mas tive um feedback negativo dos meus colegas de trabalho ;)
It could work…but we know there is a lack of intelligence in the match logic so that a team playing against a 1-4-5 formation would exploit the weaknesses of this formation. When the time comes we can make a list of improvements for the match logic and work on them (headers are top priority on this subject right now), it will certainly add fun and realism to the game.
Cheers!
We can try something like that…you see, we didn’t developed this forum, we are just using it so we’ll have to figure out how to it works on posts ordering, but it shouldn’t be that hard ;-)
While we don’t have dimension specific forums I’ll make this topic sticky as you suggested. My ideia is to have a link on each dimension to its own forum here, so they will also be accessible outside dimensions.
Cheers!
The amount paid on a player transfer will always be the transfer price, no matter how much a team have offered to the club on its proposal. The purpose of offering a value higher than the transfer price is to make the team which is selling the player raise the transfer price in order to force other interested teams to raise or drop their proposals.
Hi Rodrigo. First of all you should know that L players (including LC and LR) can play on any left position (L and LC), while C players (C, LC, RC) can play in the 3 central positions (LC, C and RC) and R players (R, RC and LR) play ok in R and RC positions. That said, a player out of position will receive a penalty in all his attributes (keeping, tackle, passing, shooting, control, dribble and speed) during the match. The penalty value depends on how far from his right position he is. For example, a L player playing in the C position will receive a -1 penalty; in the RC position, -2 and in the R position, -3. For central players or multi-sided players, playing out of their positions cost -3, so a C player in the L or R position and a LR player in the C position will both receive a -3 penalty.
A little bit confusing when you put it in words, but I hope it was clear enough :-)
Cheers!
If they told you that it means you’ve got a pretty decent squad or your opponents are not that strong. They won’t fire you if you don’t qualify for Champions League, they will fire you if you consistently have unexpected bad results, and you’ll be warned if your situation is critical.
The expectations surely need some calibration and we will do that. For now don’t worry, you should be ok ;-)
Cheers!
It’s definitely interesting to have RubySoccer fully working on cell phones, Hugo. This is something we can work on as the game becomes more solid.
Thanks for the feedback.