Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,177 posts(s) found

August 28, 2008 09:16

4,309 posts(s)

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It is. In the average there is a 3 point difference in each skill if you compare youths generated in the best positioned countries with those from the worst positioned countries. Let me give you an example (I’ll add that to the help later):

Consider a defender youth generated on the best positioned country. If you don’t consider the random factor, these will be youth attributes and improvement potential in parenthesis:

tackle = 70 (20)
passing = 60 (20)
shooting = 60 (20)
speed = 70 (20)
dribble = 70 (20)
control = 70 (20)

For the worst positioned country you just subtract 3 from these values, the potential is the same, +20. Remember that the player may not reach his maximum potential if you don’t have a good coaching department. A level 4 department for instance should be enough to unlock half this potential. With the random factor, the same player could look like this:

tackle = 68 (18)
passing = 64 (10)
shooting = 58 (25)
speed = 72 (18)
dribble = 72 (10)
control = 64 (12)

Hope this helps.

 

August 27, 2008 21:14

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Correct, coaching help players to improve faster and to reach higher skills. The limit for coaching level is 10. Without coaching the players will still improve, but slower and it is likely they will reach their maximum potential with lower skills. For now they only improve playing matches, but we may change that in the future.

For a more detailed explanation about coaching and physios you can go to our game help.

 

August 27, 2008 18:45

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Youth’s quality is based on the country’s teams international performance throughout the seasons and the team’s division. If you look at the country ranking you’ll see that Germany is not well positioned, so this is the reason. If the german teams starts to perform better on Champions League and UEFA Cup the generated youths will gradually get better.

Cheers!

 

August 26, 2008 19:36

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Just one more comment on number 2, we have added coaching recently and all players generated after that have a higher potential than previous existing players in the average. This potential can be developed by teams with high level coaching departments so in a few seasons we should have some star players as you mentioned, even though we don’t use the silver and golden stars system ManagerSim used to have. As Danilo said, we may add the star system later :)

Welcome to RubySoccer!

 

August 25, 2008 22:27

4,309 posts(s)

Administator

 

Dimension specific forums created. Now we have a place to discuss dimension specific subjects like players for sale, interesting matches discussion, championships won, etc. A Dimension Forum icon is available inside a dimension in the top right corner, right beside the existing Forums icon, it will take you directly to that dimension specific Forum.

Cheers!

 

August 24, 2008 22:53

4,309 posts(s)

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12 turns. It is possible that his counter proposals decrease a little, but not much, until they reach a value that is not likely to change. Starting with a $1 offer is a good way to know how much the player is willing to accept, but it’s not a good idea if he has asked for a contract like 10 turns ago for example :)

Cheers!

 

August 24, 2008 16:37

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Administator

 

I think you had no chance to enjoy at all Alban, I’ve already changed the stadium logic to make the price fair when you’re going to the next size level, so in your example you won’t pay 4M anymore to go from 39900 to 40900 ;)

Cheers!

 

August 24, 2008 09:37

4,309 posts(s)

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No, I mean, is your default formation the one called “Default” or have you changed it to be a formation with a different name? Never mind, I’ve just looked at the database and answered my question, you haven’t done that :)

 

August 24, 2008 09:37

4,309 posts(s)

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If you’re talking about cutting off some letters it’s ok, we do that to make the names smaller in the report, replay and formation screens :)

 

August 22, 2008 22:06

4,309 posts(s)

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Unfortunately yes. The cost should be proportional but it isn’t yet. In your example you should pay 400k for 100 seats and 4.5M for the other 900 to go from 39900 to 40900. Enjoy while you can, we’ll change that ;)

Cheers!

 

August 22, 2008 10:43

4,309 posts(s)

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A co-worker reported a similar problem Stramazi. Have you changed your default formation? He has and I’m afraid this could be the cause. I’ll review the logic which gets the formation for the match and post here if I can find any bug.

Cheers!

 

August 22, 2008 09:06

4,309 posts(s)

Administator

 

Those values are for Sponsorship + Merchandise Hugo, so everything looks fine. Good point, though. :D

Cheers!

 

August 21, 2008 18:41

4,309 posts(s)

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Thanks Stramazi! I think you came here just to tell everybody you won the match against me even using the wrong formation…just kidding man :D

I see some options for what happened:

1) The old bug where an unavailable player is not automatically replaced by someone in the same position (in your case an unavailable midfielder was replaced by an attacker)
2) A 4:3:3 formation you have was setup for the match against me while a different formation was 4:4:2
3) Another bug we are not aware of yet.

As always, I’ll take a look to make sure everything looks fine and will let everybody know if there is a bug.

Thanks!

 

August 21, 2008 18:35

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Interesting numbers Alban, my sponsorship (Flamengo) is a little less than 200k and merchandise a little more than 100k :-)

Sponsorship is directly related to the team performance, but the better the performance the longer it takes for the sponsorship to increase. I’m pretty sure I’ve limited the sponsorship value according to the stadium, something like stadium size x 10, so if you have a 40,000 seats stadium your sponsorship will be no more than 400,000. The maximum sponsorship value a team can earn is around 1,000,000 but this is way too hard to reach it. (Maybe Fiorentina from ManagerSim old days would receive something around that ;) )

Merchandise in the other hand is attached to your top player’s quality. When I say top players I mean 6 best defenders, 6 best midfielders, 4 best attackers and 2 best goalkeepers. There is no limit for this value, even though it will usually be less than your sponsorship. Remember that while better players will increase the merchandise value, they will also increase the board expectation.

Hope this helps.

 

August 20, 2008 09:34

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It is still possible, but that will change. I gotta find some time to change these old requested enhancements :P

Cheers!

 

August 20, 2008 09:33

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Calm down guys :-)

Don’t worry Alban, there is no evidence of cheating against you, I’m sure Stramazi got worried cause we had some cheating problems in a recent past and our users are the best source of information about it.

Cheers!

 

August 19, 2008 23:33

4,309 posts(s)

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Thanks Stramazi, we’ll take a look.

Cheers!

 

August 19, 2008 11:25

4,309 posts(s)

Administator

 

Results in friendlies do not influence The Board, Sponsors or Merchandise.
The attendance depends on the quality of players, there is no way to increase it. We have plans to make the attendance higher when the visitor team is better than the home team.
There is no difference in chances of improving between players between friendly and official matches, we may also change that in the future, reducing friendlies effect a little bit.

Cheers!

 

August 14, 2008 14:24

4,309 posts(s)

Administator

 

In my opinion the goalkeepers are too strong and there are too many shots during the matches. We must (and we will) insert more variables to the shooting during the match to change this situation. I was feeling the same when I played in MediumTicker, lots of 0×0...don’t know why things are different on FastTicker. Anyway, the variables I’m talking about is how clear was the goal chance, the keeper should receive a penalty when there are 2 shots in a row, things like that.

Cheers!

 

August 13, 2008 13:26

4,309 posts(s)

Administator

 

The AI will replace the suspended player with the best player available, not necessarily in the suspended player position. This is an annoying bug that I’ve already tried to fix twice. Last time I did I caused errors on other places that I haven’t had the chance to investigate yet, but I will. When I’m done the suspended player will be replaced by the best available player in the same position.

Cheers!

 

August 12, 2008 14:29

4,309 posts(s)

Administator

 

The replays are available for one week, they are also accessible from the match report page, not only from the recent results section of team info page. There is a link at the bottom of the match report to watch the replay. Now if you want more matches results accessible from the team info page we can make that configurable in the future, shouldn’t require much work ;)

The RubyTube suggestion is great, but it is not something easy to implement. The way the replay works now you’d have to download a file with its contents and either install a program to watch it or submit it in a replay viewer page on RubySoccer…this program and page don’t exist yet :)

Ideally we’d export the replay as a video or flash. Who knows, it is possible in a distant future :D

Thanks Alban!

 

August 10, 2008 22:20

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Administator

 

The negative balance period was my first idea, but then I decided to try something different. It’s also an interesting alternative, for sure.

 

August 10, 2008 11:06

4,309 posts(s)

Administator

 

A co-worker suggested highest bid…interesting for star players, not so good for regular players as nobody would buy them (in this case we would either release them for free after the auction period is over or destroy as we’re doing now). The player destruction is like a faster way, but an auction area in the transfers pages wouldn’t be bad ;-)

Cheers!

 

August 09, 2008 19:13

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Administator

 

Your point about not firing players to save their salaries makes sense Rafael, but remember our first action is downgrade departments, so a team would lose all departments before having these players sold. Maybe we could destroy the star players first (or higher wages) to discourage this use of the bankruptcy system.

The money injection is to give the next manager to get the team a chance to improve it. Imagine a situation where you start managing a team with 14 non youth players and 10 millions negative, what can you expect from this? Of course in a long term you could recover the team from this situation, but I thought most people wouldn’t be happy with that. Of course I may be wrong :-)

I’d like to read other people opinion, we can always change things when you guys are not happy with some particular logic or rule.

Thanks for your suggestions!

 

August 09, 2008 00:40

4,309 posts(s)

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Watch your finance, you may end up being fired for bankruptcy!

When a team balance becomes negative, the following steps will happen to revert the situation (notice the process stops as soon as the balance becomes positive again):

1) Physio department will be downgraded
2) Coaching department will be downgraded
3) Transfer listed players will be “sold” and will retire, highest wages first (at least 14 non-youth players will be left)
4) Non keepers players will be "sold"and will retire, highest wages first (at least 13 non-keepers, non-youth players will be left)
5) Keepers players will be "sold"and will retire, highest wages first (at least 1 non-youth keeper will be left)
6) Loaned players will be "sold"and will retire, highest wages first

If that’s not enough, the manager will be fired and the team restructured:

1) Wages will be reduced to normal levels when applicable
2) Money injection so the team is back on regular financial situation

Cheers!

 

August 07, 2008 22:13

4,309 posts(s)

Administator

 

I’m currently working on bankruptcy. Here is what will happen when a team’s balance becomes negative:

1) Physioterapy department will be downgraded

2) Coaching department will be downgraded

3) Non-keepers players will be “sold” by their current value or estimated value, whatever is bigger. The team receives the money and the player is destroyed, as if he has retired. If the player was loaned no compensation will be paid for the team who had loaned the player. Transfer listed and players with high wages will be sold first. At least 13 players will be left.

4) Same will happen for keepers. At least 1 keeper will be left.

Notice that not all these steps may happen, as soon as the team’s balance becomes non-negative this process stops. If in the end the team’s balance is still negative the manager is fired (if there was a manager) and the team is financially restructured, with all players wages adjusted to a fair value and receiving enough money to be in a regular financial situation.

Be prepared ;-)

 

August 07, 2008 20:20

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Administator

 

It is possible Jesus, if I’m not mistaken SSIM list was based on the players’ value. This could be a good start point. In fact, we have the whole newspaper idea on our list of enhancements, this Hot Prospect list can definitely be there!

Cheers!

 

August 05, 2008 09:47

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Hi Polat,

I have to agree with Alban, knowing the player level may spoil some fun in trying to improve players. Knowing that a player has reached his maximum from coaches is a possibility, I’ll consider that.

About new leagues we are not getting sick of you, I’m really looking forward for adding them, we are just waiting for more managers to get teams so we don’t have lots of CPU teams when new countries are added. We’ve been getting lots of new users lately and after finishing our coming soon list we’ll advertise the game somehow. I believe we’ll be able to add new countries soon, FastTicker should get them first though, as the number of CPU teams is lower there.

Cheers!

 

August 05, 2008 09:40

4,309 posts(s)

Administator

 

Thanks Alban!

It’s hard to give dates for new features, what we have is a coming soon list where everybody can see the next main features to be expected. We’ll try to give you guys an update whenever we are working on something big. I’m currently working on small fixes / changes but the next big feature I’ll work on will probably be bankruptcy. Danilo is working on Advanced Tactics.

Cheers!

 

August 05, 2008 09:36

4,309 posts(s)

Administator

 

When we first reduced the stadiums the size was based on the average amount teams paid on player wages. As this average was much higher on FastTicker the stadiums there were bigger than in MediumTicker. The other reason for a large difference now is the fast pace of FastTicker compared to MediumTicker.

Cheers!