Recent Posts by Onyros

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February 20, 2009 14:48

24 posts(s)

Donator

 

Hey there, fellas! I’m not having enough time to properly maintain my team, so I’m passing it on for anyone who’s up to the challenge. There’s not much money left, but there’s enough talent to build a contender!

I’ll be watching to see who takes D. Aves to the next level, but right now the only thing I have the time to manage is real life! :)

Take care, guys!

Ricardo

P.S.: AAAhhh’ll bee baaaack!

 

February 12, 2009 15:33

24 posts(s)

Donator

 

Ged Atkinson M C 24 41 90 100 84 84 92 72 80 58 100 $9,500 $50,452,215

And a 90 tackling, 100 passing, 84 shooting, 84 speed, 92 dribbling midfielder for just 50 million :D

I like his salary though.

I’ll sell him… for 1 MILLION DOLLARS (put pinky in corner of mouth).

 

February 09, 2009 22:06

24 posts(s)

Donator

 

I haven’t been able to keep as much in touch lately due to… too much work, really, but even so, I’ve been on the game a few seasons, haven’t won any titles (came 2nd behind Benfica’s 2nd or 3rd season in this glorious run which will end this season), so I have a fairly good team, with a few good players I developed. My team went on a decline as I haven’t had much time to work with it, lately, but with a few minutes more per day I could bring it back to its good ol’ days.

I was always under the assumption that we were beta testers and that everyone here was aware of that, that as the game progressed to a stable level, a reset would be not only necessary, but a given. Do take into account that some teams’ progress was set when a few features, mainly regarding player development still weren’t ironed out, also that it happened when the competition wasn’t as established as it is today.

If there is no reset, the game will be restricted to those who already are powerhouses and there’ll be little incentive for new people to join… which I cannot agree with. We want the dimensions to be as dynamic as possible. One thing that might work, but that might be hard to implement: create a Champions dimension, put the 50 best teams in there and let ’em play it out. Then, just reset the other tickers and let everyone start from the same level, otherwise the game will just grow into a stalemate, people will get tired of the same winning all the time and RubySoccer will just phase out.

 

December 30, 2008 13:23

24 posts(s)

Donator

 

Benfica has won 4 in a row in the Portuguese League, and they may extend that this very season. He has done a great job with his team, and I’m sorry that I can’t give him enough competition, as I don’t have enough time to improve the mighty Desportivo das Aves where I wanted ;) Kudos to Filipe, too!

 

December 18, 2008 14:52

24 posts(s)

Donator

 

Well, there’s 4 or 5 people who have already applied, but count me in as replacement if anyone drops out :)

I’m a strictly Linux user, but I don’t suppose that’s a problem with Ruby tools ;)

 

December 12, 2008 23:31

24 posts(s)

Donator

 

Hey, thanks for doing a great job, as always! If I get a good Christmas bonus I’ll try donating again – as everyone here who can should! – , the game is great fun, always getting better and everyone spending as much time here should be giving something back to you guys, at least for starters to help maintain the server.

Adsense it up, if at least everyone here would click a few ads every time they got here, I suppose it would help :)

 

December 12, 2008 14:22

24 posts(s)

Donator

 

Hya,

I’ve noticed these last few rounds my young guys haven’t improved even though they’ve played enough in the friendlies I had set up. It’s a little strange, could you guys look into it? Most of them are 17 and there’s one who is 16 has played a few friendlies and still hasn’t improved anything.

Thanks in advance ;)

edit: Yep, another friendly match… no one improved, yet again.

 

December 09, 2008 00:23

24 posts(s)

Donator

 

Hey, Gabriel… If those are the general statistics, I do think the way to go must have something to do with how easily goals are scored instead of who dominates the games. If we do analyze the game’s stats, we’ll see that good teams tend to dominate but home teams are generally more efficient.

I don’t know if that is the expected effect of home advantage, but I guess that when you guys do optimize the game code a little bit, it’ll even out further.

So, for now, even though I started the thread and probably voiced the opposite opinion, don’t change it, and keep your focus on making sure games with 70 shots don’t happen (or at least not as often), and that it is a little harder to score goals. I mean, strikers making 70 goals per season is probably too much :)

And as much as I like winning the occasional 10-0 game… it’s too much, as well :)

 

November 27, 2008 15:20

24 posts(s)

Donator

 

I agree entirely with Amac, really. I once bought one midfielder from a 2nd division team in England, for about 200k. During that season, his passing reached 80 and I actually thought he had reached his ceiling, because he didn’t improve for some time, so I was about to sell him. The turn after I put him on sale… the SOB started improving dramatically. I even had almost reached an agreement with one manager to sell him, before he reached 85 passing! He was gonna sell for about 4 million, then.

He’s now a 94 passing midfielder, though not very complete.

I also sold my two best strikers last season (combined for around 80 goals), and now have a trident with 3 players that improved from below 75 shooting (one is 90, the other 88 and the other 87), all below 20 and still improving. The best of them, was a total shot in the dark, he was a below average teenager which improved steadily but never spectacularly.

On the other hand, I also tried developing a promising french striker, which was well-rounded except in his most important skill: shooting. He never improved beyond 72 there, even though he was fast, a great header, good dribbler, etc. I also recently quit on what I thought was a promising Brazilian defender. At age 19 he stopped developing, and had probably reached his peak. (I’ll monitor him and acknowledge I’m wrong… if I am, down the line).

It’s a matter of luck and looking at tendencies, really. Sometimes players we think would improve get stuck, sometimes players we didn’t expect turn out great. But it’s just a master of choosing well, first, and having a whole lotta luck, second.

 

November 21, 2008 10:32

24 posts(s)

Donator

 

Anyone else think the home advantage is a little exaggerated?

Let me tell you what I mean

My games @ home:

vs Freamunde → 10 – 0
vs Gil Vicente → 5 – 1
vs FC Porto → 3 – 1
vs Boavista → 2 – 0
vs Paços Ferreira → 8 – 1
vs Vizela (was top of the league) → 4 – 1

Goals for: 35; goals against: 4

My games away:

vs Académica → 1 – 5 (won)
vs U. Leiria → 1 – 0
vs Santa Clara → 1 – 1
vs Naval → 2 – 1
vs Leixões → 4 – 0
vs Beira Mar (bottom of the league!) → 4 – 3
vs Benfica → 3 – 1
vs Marítimo → 2 – 1

Goals for: 12; goals against: 17

And that’s my team playing with the same formation, because I believe if one team is good enough it shouldn’t have to change formations when it plays away, rather than at home. This is a little too unbalanced.

I think there SHOULD be home advantage, but this is a little too much, what do you think?

 

November 10, 2008 18:22

24 posts(s)

Donator

 

Desportivo das Aves, reigning best attack in the Portuguese league is selling one of the players responsible for that feat…

AL Vítor Goes (28) @ 13 million —> 92 Shooting, 82 Speed, 81 Dribble = 44 goals in 39 games last season

Also for sale:

MR Hilton Sardinha (21) —> 91 Speed, 84 Passing
MR Fabián Braceros (31) —> 93 Speed, 84 Passing
AC Augusto Dias (31) —> 100 Control, 83 Shooting, 81 Speed

I will gladly accept players in exchange, too. I’m in need of a good DC and always in need of good central midfielders (+85 pass, +75 tackling, +75 shooting, +75 control, + 75 dribbling, +75 speed)

 

October 24, 2008 18:50

24 posts(s)

Donator

 

Yeah, regarding results… I had two very close games looking at the statistics, I even had more ball possession in both those games and more or less the same number of shots, yet I ended up losing 4-1. My goalkeeper isn’t THAT bad :P

 

October 22, 2008 16:16

24 posts(s)

Donator

 

You’re welcome! BTW, looking at a few games I managed to correct my team’s flaws. The result was a 3-3 draw away vs the champs and a 7-1 victory over what I thought was a somewhat strong opponent… soooo, also there I had “some sort of success”!

 

October 21, 2008 20:16

24 posts(s)

Donator

 

Hehe, sorry! I should have meant 3/4 of success! What that means is that, even though it works with Gecko-based browsers, it won’t work with Webkit based ones, nor will it work with Opera. And the thing with OpenJDK is that its browser plugin isn’t registered as a JRE in those browsers as well.

So, whenever I need to use proper Sun’s Java – Portuguese IRS for instance – I have to reinstall it, rather than try to use OpenJDK as a browser extension. It just won’t work.

Also, sort of success means that, even though it does work now, it’s butt-ugly :P

But hey!, this is very specific. I suppose most people will use Windows, and the few that will use Linux will probably use Ubuntu (like your server does). I haven’t tested the behaviour under Ubuntu, but if it is buggy as in Arch, I’ll post the workaround as well.

For now, those 0.15% of people using Arch Linux and playing Rubysoccer: install OpenJDK, use Firefox or Kazehakase.

 

October 21, 2008 11:10

24 posts(s)

Donator

 

I didn’t want to open a new topic on this one. I haven’t been able to watch a full match replay to finetune a few things in my team’s tactics ever since I joined.

I’m using Arch Linux, and none of the browsers I tried worked, especially the Gecko based ones which crash and everything.

I have the Java Runtime Environment installed and I’ve thrown every browser I have at it, with no success – Opera, Firefox, Kazehakase, Epiphany, Midori, etc.

Is this a known bug or is it something new? Is there any way to circumvent this, without having to resort to virtualization?

edit: Sorry, just noticed that this wasn’t filed under “Bugs”, but was on the General forum instead. I managed to have some sort of success by replacing Sun’s JRE with OpenJDK, it works with Gecko browsers, just not with Opera.

 

October 20, 2008 20:07

24 posts(s)

Donator

 

One of the good things of having a fast ticker in Rubysoccer is the fact that some people take a more long term view on their teams’ construction. There are a few good examples of teams planning mostly for the future, developing young players to their maximum and sometimes even sacrificing results now, to win later.

I have been trying to do a hybrid: I’ve signed a few promising young players – all I could muster – and I’ve also signed a few veterans with solid skills to try for a better campaign in the current season.

Strangely enough, I managed to acquire a very good MC, for a ridiculous price, I suppose because he’s already 30. But he’s still a great player all around, the kind that we see selling for millions in some transfer markets. I have a good core of veterans, and a good developing squad of young players waiting for their opportunity. At least on paper!

But then I started looking around at other models of success around, specifically in the Portuguese league, which is where I’m playing: Benfica won, surprisingly, the title with a squad composed of under 23 players. Right now, Benfica’s older player is 23! So, I’ve been looking around and found that most successful teams are already starting younger players, and ditching veterans for very low amounts.

Which makes me think I may have followed the wrong approach, especially after supposedly forming a solid team and already having lost to a recently promoted team in the Portuguese Cup.

Am I using a really bad tactic (which is a distinct possibility), or should I be starting my young ones instead and get rid of the vets? Is there anything in the code that prizes playing young players over older ones?

If that is so, I think that’s a little unrealistic. Good teams are generally comprised of a mix of young players and veterans alike, sometimes just mainly veterans (AC Milan is an example). I also agree with someone’s post around here, that not all skills should decline with age. Physical skills do decline with age, but mostly technical skills may improve with age, depending on the player’s type, sometimes even with some correlation: faster players tend to develop other skills so their careers last longer – passing, control, etc.

I’d just like to see veterans being more valued in Rubysoccer, so it doesn’t transform into a teenager footballer’s game, as much as I like that people are planning long term instead of always trying to just win now.

 

October 20, 2008 19:39

24 posts(s)

Donator

 

I especially agree with Philipp’s idea, that someone should act as “Commissioner” by making sure that swap deals are evenly balanced, in order to avoid cheating. I have proposed similar swap deals, with the same mechanic Alban mentioned – buying and selling at very high values to avoid “interception” – but as he also mentioned it would affect market values. I’m not that sure that would be a bad thing. Afterall, just like in real life, the football market is a speculators’ market, and transfer values should be affected by such deals, otherwise the swap deals effect would be pretty meaningless on the overall market.

I surely wouldn’t want to see a player I had agreed on signing being snagged by someone offering him a 750k salary :P

Also, a big con in swaping players by trading them for insane amounts of money: just imagine if someone backs out of buying after you’ve committed to buy the other player for a very large sum… ;)

 

October 17, 2008 15:24

24 posts(s)

Donator

 

Yeah, I think the board should have a stricter influence on players’ wages. Maybe to the point of vetoing certain amounts offered to certain player, because as it is, I could offer as much as 1M per week to a player, and given the amounts we’re working with, it’s unrealistic.

I also think that unbalanced wages should affect the teams – dunno if you’re thinking about implementing morale and everything, but it would be high on my wishlist – something to the likes of having players feeling unsatisfied if a new player of similar or even worse talent is signed with a ridiculously higher wage.

I mean, how do those poor old Criciúma players feel when they have a team mate earning 100 times more than they do?

 

October 17, 2008 08:50

24 posts(s)

Donator

 

Wow. incredible. 795 thousand??? That’s about twice my entire team payroll for just one player.

My most overpaid player is on the transfer list because he’s earning 41 thousand, and that was one contract I inherited from the previous manager.

This is probably getting out of hand, shouldn’t something be done about this?

 

October 13, 2008 14:23

24 posts(s)

Donator

 

I have a couple of young ones for sale:

—> Luís António Miguel, 18 years old – already at TAC:80
—> Nicky Jackson, 18 years old – already at PAS:80

João Tó Figueira, 19 years old, an 89 tackling specialist is also available… for the right price.

And then there are a few other young and promising players, as well, plus proven midfielder Felipe Lages – PAS:85.

 

October 13, 2008 13:04

24 posts(s)

Donator

 

Not for now, he ended the season on a high note :)

You have one MC I’m very interested in, wanna negotiate that?

 

October 11, 2008 00:10

24 posts(s)

Donator

 

BTW, I’m looking for a good MC (80+ tackling, 80+ passing), I’ll trade Augusto Dias directly or even throw some extra money if the player’s good enough.

By trading directly, I mean paying something like 20M for a given player and then selling Augusto Dias at 20M as well – so no one interferes with the deal.

Come on, Gabriel! Up that deal! :P

 

October 10, 2008 05:45

24 posts(s)

Donator

 

Proven Striker Augusto Dias has manifested his intention of playing elsewhere, after a terrible spat with magnificent powerhouse Desportivo das Aves’ manager Ricardo Silva, due to the fact he’s no longer the focus of the team’s offense, with the emergence of Gilberto Balanza and phenomenon Vítor Goes.

A very good and recent contract (17.000) for an 84 Shooting, 81 Speed and 100 Control striker.

Drop in your offers, gentlemen!

 

October 07, 2008 09:20

24 posts(s)

Donator

 

Hi there,

The overwhelmingly powerful clubhouse Desportivo das Aves, from the Portuguese Superliga has a few players available that I’m announcing here, given our reconstruction.

—> D R – Inocencio Amaro da Silveira -22, KPG:41 TAC:85 PAS:63 SHO:56 SPE:81 DRI:65 CTR:74 HEA: 80 AGG:33 SOLD TO WATFORD
—> DM L – Arquímede Blazquez – 22, KPG:45 TAC:86 PAS:79 SHO:69 SPE:73 DRI:71 CTR:81 HEA:80 AGG:62 SOLD TO BOCA JUNIORS
—> A L – Vítor Goes – 26, KPG:38 TAC:64 PAS:66 *SHO:92
SPE:82 DRI:81 CTR:72 HEA:80 AGG:32

Also – Chris Boyes, an 80 passing central midfielder, as well as Aaron Thompson, an 83 passing central midfielder.

Have a few more available, just let me know if you’re interested in anyone. For the right price, everyone’s available.