We were experiencing problems with our host last week, so we are trying out a new one since Friday. This is not a final decision yet and feedback like yours is important to help us deciding what to do. I agree that the site is not as good as it used to be. :(
Regards.
We’re trying to figure out what is going on guys. Danilo has just changed something in the server, please let us know if this happens again.
International Cups now have a qualifying round and a group phase! It has been asked a long time ago and we’ve been postponing it until we had enough countries, but then we decided that it would be fun to have these rounds right away. Due to this change the competitions will start 12 turns earlier, matches had already been moved. There may be some conflicting friendlies scheduled to the same turn, we’ll take care of that soon. Please let us know if we miss any conflicting match.
It’s an estimate of their market value based on his skills and the transfers being made. It’s only purpose is to give an idea of how much a player is worth. This is used for instance to limit the minimum amount the Board allows you to sell a player (25% of his value or 10% if age > 30).
It shouldn’t be common but I had one player that every other match received at least a yellow card. If things look too exagerated we can review the card system.
Cheers!
The value calculation is dynamic and based in the transfers being made. That said, it’s possible that when your player was generated the overall market value of players was higher than when he improved, so his value decreased.
It’s done. I just wanna make sure everything works on my dev environment before promoting it to our server. It’s no guarantee we are free of problems, but at least I’m doing my best to test it ;)
I think we could change the logic to always consider at least, it’s more common than the exact number. Ideally we could have both. Danilo is the one who implemented this logic, I’ll let him speak about it ;)
Yes, friendlies help develop. Brazil is currently the best country, but the difference should not be that big. I guess what makes Brazil strong is the high number of human managed teams, the competition is very interesting.
It was 30, but after the latest changes on the match engine (a while back) it became 35. Luc, is that all you wanna know? Not sure if I understood everything you wanted us to confirm :D
Cheers!
You’re right Parag, we’re trying to resolve that with our provider. Check Danilo’s post here .
Cheers!
Things are getting interesting. I’m not so sure about gathering teams from CL and Libertadores with teams from UC and Sudamericana. But looks like the only way to have enough teams in the competition. I also like the idea of all matches on neutral ground, makes it easier to fit the competition in our schedule, but I prefer to have it ending on turn 143 instead of in the following season. Any more suggestions? :)
@Dirceu: we don’t have Toyota Cup, it’s just that we only have teams from Europe and South America so far ;)
Cheers!
Done.
A world cup with clubs…I like the idea, but it would have to replace the current international competitions I suppose. What’s everybody else’s opinion about this?
We definitely need to rephrase the “stay on position” tactic to “play position”…this tactic means the same as no tactic at all, the player will continue playing the same way. Regarding the all back configuration, you have to picture the field in the formations screen to understand the exact meaning of that. Imagine you have a defender D C +1 (defense, center, mentality +1). All back for this guy means he will play as if he was 2 squares behind, on D C -1. For a player on M LC 0, he will player as if he was on D LC +1 (2 squares behind). Does that make sense?
Yes you have Vaughn, check it here
Anyway, the same answer is below.
When you say stay on position it means he will behave according to its assigned position, it doesn’t mean he won’t move. The wording could be better, we know that, something like “play position”. The move back instruction means the player will behave as if he was placed in the position right behind the one he belongs. For example, a central midfielder on mentality 0 with a move back tactic will behave as if he has been placed on mentality -1, it doesn’t mean he will immediately move back.
Hope this helps :)
We were not the ones who built this forum, we just borrowed it. But we could work on something like that, even though it would be a low priority improvement ;)
Not started yet, I’m working on something big right now, that has also been requested a while back. I’m not telling you guys, it’s a surprise. :D
When you say stay on position it means he will behave according to its assigned position, it doesn’t mean he won’t move. The wording could be better, we know that, something like “play position”. The move back instruction means the player will behave as if he was placed in the position right behind the one he belongs. For example, a central midfielder on mentality 0 with a move back tactic will behave as if he has been placed on mentality -1, it doesn’t mean he will immediately move back.
Hope this helps :)
There was a way until some time ago, but then we removed this option since it could be used to transfer money between teams (by paying the cancellation fee). We may add that back in the future along with some sort of control, but for now you’ll have to wait until the end of the loan contract.
They were not on vacations if you play lots of friendlies ;)
We can do this kind of stamina reset, but I’d rather make the players unhappy for being low on stamina so managers wouldn’t let them reach low values.
We can add that in the future, I remember that being asked a couple times. First we have some adjustments for the economy, specially regarding player wages.
If you play an attacker in the defense he will lose 3 points in all skills during the match. You can find more the details here
Cheers!
I agree with you jasf. We have an enhancement planned to give a board bonus when your performance is better than expected and a penalty if it’s worse. Also squad and financial improvements will be considered on season end.
Cheers!
This should be simple, I’ll take care of that :)
I’ve seen that happen before Javier, I’m still not sure whether it has to do with the names or individual tactics making the players override each others’ position. Anyway, at least he is playing :)
There are some planned enhancements though to allow managers to see the improvement history of their players. I think it’s fair enough, at least during the period the manager and the players were employed in the team, not before or after.
Welcome, Vaughn! To change your password you should go to the link User Settings located right below the dimensions table (the first page you see after loggin in). About the friendlies question, for now you have to setup and accept one friendly at a time. We’ll have an accept all / reject all option soon.
Cheers!
We can adjust it but the reason that happened considering the current calculations is that you’re in the top of your league table so even though you played against one of the teams in the bottom your supporters will be there due to your good position. In the CL match it’s still the first round so the attendance is not as high as it will be in the following rounds.
He should play at least 35 minutes, Toni.
Cheers!