Recent Posts by Gabriel Cesario

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February 26, 2009 19:28

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The coaching effect is faster improvement, but limited to the current potential. So let’s say you’ve got a player has 10% of his potential to improve. With coaching 10 it would take him half season while it would take him 1 season with coaching 5 and 2 seasons with coaching 0. So if you have coaching 10, you’d unleash all his available potential in half season and would have to wait until the next season (when he gets more points) to continue improving the player. You may think it’s not worth to have coaching 10, but it’s useful when you get underdeveloped players from the market or when you want to see the players potential faster. These are not the exact numbers, it all depends on the matches being played, but I guess you’ve got the idea.

So my suggestion for voting is around 15% of potential every season from 16 to 19 years (turns 20 with 60% of potential released, 45% developed, in the average) and 8% for the following seasons (turns 24 with 100% of potential released, 92% developed, in the average…of course some players may still improve after that).

So thorpedo, what is your vote? :)

 

February 26, 2009 19:19

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I’ve just checked some dutch teams finances, they’re building up in a reasonable pace, maybe it’s ok to start the way they are right now…we’ll see.

 

February 26, 2009 19:12

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The stadium size will still be related to the team expenses on its creation (player wages specifically), so if Luxembourg has cheaper players it will have smaller stadiums in the beginning ;)

 

February 26, 2009 17:41

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Wouldn’t that be unfair with Netherlands? Unless you’re suggesting I expand dutch teams stadiums as well :)
What if I double the stadium size generated by the current logic, sounds ok?

 

February 26, 2009 15:51

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We already have tiredness. If you watch the replay you’ll see the players running much more on match start than near match end. But it only affects speed. Also, players are always running on RubySoccer and we know that’s not realistic. This can be improved, for sure.
When the GK catches the ball he waits from 10 to 30 seconds before passing.

 

February 26, 2009 15:47

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Wait and see, more countries will be added soon. I don’t promise that many countries already on next season but we’ll do our best to keep them coming ;)

 

February 26, 2009 15:46

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Update
YES: Parag, Philipp, Alexander, thorpedo, DaMaGo (5)
NO: Sly, Hopjes, Alban (3)

 

February 26, 2009 15:43

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Well, that could be easily changed but those competitions will start earlier anyway when we have enough teams. Starting later in the season gives you a chance to recover your players’ stamina after playing the national league and cup.

 

February 26, 2009 11:27

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We had an enhancement for that and it was canceled. I guess we have more pros than cons in this case. I’ll reopen it.

 

February 26, 2009 11:25

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Interesting suggestion Alban, we may consider something like that :)

 

February 26, 2009 11:24

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YES: Parag, Philipp, Alexander (3)
NO: Sly, Hopjes (2)

Answering your question Alexander, the player would have 45% of his skill points available for improvement. A team with high coaching would be able to catch up these extra points in a few seasons while in a team with low coaching level the player would probably keep on growing to a later age.

 

February 26, 2009 11:22

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Very good keepers are hard to beat. Maybe too hard. If the shots were from long distance it would also be an explanation, as long shots are easier for the keepers. We’ll have to make some tests :)

 

February 25, 2009 16:12

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Hard to say, but hopefully until the beginning of next week.

 

February 25, 2009 10:39

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Voting is fine, there is nothing decided yet :)
We plan to have a formal system for voting important change like that, but for now we’ll have to use the forums.
So far Parag and Philipp vote YES and Sly votes NO.

 

February 24, 2009 19:17

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I’m working exactly on loan clauses! You’ll be able to set the minimum coaching level desired and the maximum number of official matches your player can miss. If the other team fails to meet the coaching clause it will not be able to loan your player. If he meets the clause but downgrades the coaching department below the minimum level afterwards, the player will return to your team. The same happens if he misses more official matches than he was allowed to.

 

February 24, 2009 19:13

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I’m back!

You’re right Parag, you’ve read it somewhere. There is nothing implemented yet so I didn’t forget to tell you anything this time, Danilo ;)
What I plan to do is, as Parag said, give other players some kind of bonus when elder players are in the field. Not sure how it will work yet, I’ll post something about it when I start implementing.
Cheers!

 

February 24, 2009 19:09

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Hello everybody, just got back from my trip :)

I like Philipp’s percentages, sounds reasonable. Currently what we have is around 20% for each season on youth academy and around 10% in the following seasons. So we could have 3 different scenarios:
-youth player leaves academy on 16: he will have 20% when he is 16 and 10% in the following years – reaches maximum with 24 years old
-youth player leaves academy on 17: he will have 20% when he is 16 and 17, and 10% in the following years – reaches maximum with 23 years old
-youth player leaves academy on 18: he will have 20% when he is 16, 17 and 18, and 10% in the following years – reaches maximum with 22 years old

If we change to age-based instead of youth academy based we could give around 15% of potential per season until 19 years old (and the player would earn 1.5 times the regular amount of experience points from matches), so when he turns 20 we’d have around 60% of his potential already given. For the following seasons the player receives around 10% of his potential per season, reaching his maximum from 23 to 24 years old, in the average.

 

February 21, 2009 01:23

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With coaching 10 your youth needs around 15 experience points for each improvement (sometimes more, sometimes less). With 2 cup games he earned 6 points and with the 20 friendlies he earned 40 points, a total of 46 points. As I’ve just checked he is almost improving again, he must have improved twice since he joined your team. Each time he improves he earns from 1 to 6 points to be distributed among his skills, so he improved from 2 to 12 points so far.
I think we could wait a little more before changing it again, but if the general feeling is that the system is ruined we can certailny do something about it :)
My first suggestion would be raising the minimum number of points earned during an improvement from 1 to 3…or maybe increasing the odds of earning more points for youth players. Any suggestions?

 

February 20, 2009 16:28

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Too bad you’re leaving us Onyros, hope you have time to come back soon :)
Would a 1 tick per day dimension help? ;)

 

February 20, 2009 00:24

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When you say back in the days, are you referring to SS/MS? Cause we’ve got the european name files from Peter Strand himself. Some of them have been modified to contain more realistic names.

Yeah, I kinda missed the group stage message for international cups. I’ll create an enhancement for that ;)

 

February 19, 2009 22:56

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You and Mn United managers have two common IP addresses recently used. It could be someone who player RubySoccer from work or college that you don’t even know.
Unfortunately I can’t do anything as such recent common IP addresses exist, otherwise other managers with not so good intentions could start asking for exceptions ;)

 

February 19, 2009 22:53

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Should be fixed!

 

February 19, 2009 21:14

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It’s hard to tell Sly, I may be able to come up with something until tomorrow, otherwise it won’t be ready until the end of next week as I’ll be out until next wednesday. But don’t be annoyed Sly, I’m sure your player will have enough time to fully develop :)

 

February 19, 2009 18:45

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I could loan a player to a friend of mine for he to play just one match and then recall him…of if the player wasn’t loaned to my friend’s team but to another team I recall him. These are the kinds of abuses I’m thinking about :)
I’m pretty sure everybody will be more comfortable when there is a contract clause saying your loaned player must play official matches otherwise he will return to his team. I can even cancel the existing loans (at least for those who request it) when I add this new feature.

 

February 19, 2009 11:26

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What about these 2 additions:
- loan clauses: minimum coaching (if the team who loaned in the player downgrade its coaching below the specified level the player is returned), maximum number of official matches missed (if the loaned player misses more than the specified number of official matches he is returned; matches where he was injured or suspended won’t count)
- loan renewal option: when loan contract is ending both managers have the option to extend the loan for more 36 turns

I’m really not comfortable anymore with an option to call back or return the player for free. It could be abused. :(

 

February 19, 2009 00:37

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Yep, it has been reported heraser…looking into it ;)

 

February 18, 2009 22:20

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I’ve been thinking about…this way it makes no sense to define a loan period! We could simply leave the player there until one of the sides cancel the loan. Hard decision :P

 

February 18, 2009 21:14

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You’re right Fabrizio, a friend of mine has just reported it today. I have an idea on how to fix it.
Thanks for reporting!

 

February 18, 2009 21:14

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I’m glad you loke those features cause we’ll have them both! The big club clause will probably be more complex like determining the exact value a team has to pay in order to have your player.

 

February 18, 2009 21:10

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First we need a criteria for that. The manager ranking points could be used, so the manager of the month would be the one who won more points in the ranking. Or we could do it more straightforward like winning percentage.