Don’t leave us, Luc. ;)
Clearly the keeper match stamina needs some adjustment, Niort’s keeper should have conceived more goals with that number of shots. I’ll take care of that.
Alright, alright…I raised the enhancement priority to critical so that we can pay attention to it soon…better now? :)
Sure, we have that planned. Should be simple enough to add it.
Thanks for your contributions, Dhimitri. We can see the real effects on MediumTicker already. Let’s wait for FastTicker international competitions so we can evaluate it on both dimensions. After that we can make an official poll and decide what is the best solution.
Of course we can keep this discussion going in the meanwhile :)
New individual tactics: corner tactics.
With this new enhancement you can choose which players should move forward or hold position for a corner kick, and move back or hold position for an opponent corner kick. The option “play position” represents the current behaviour, that is, depending on the player positon he is more or less likely to move forward or back on corners (defenders are more likely to move back on opponent corners and attackers more likely to move forward on offensive corners).
IMPORTANT: these changes won’t affect the match simulation for the next 24 hours so that more people have the chance to configure the tactics.
Supposing all teams start on group stage:
Hertha wins CL, by winning all games. pts = 175
For UEFA:
Team A winner (all wins) pts = 87.5
Team B runner up (all wins and 1 loss) pts = 81.25
Team C semifinals (all wins and 1 loss) pts = 71.875
Just a reminder, the country score is the average score of all its teams score (both from CL and UEFA Cup).
Filipe is right, don’t forget the National teams! :D
The different way I like most is replacing the existing international cups by a World Cup with 32 clubs from all over the world :)
I agree…took a note so we can improve that ;)
@Sly: I love the idea of national teams. Maybe I can anticipate that a little bit ;)
@Philipp: initially I didn’t like this idea of national cups finishing later and international cups starting earlier, but I’m starting to think it will be good for the game, teams will have to worry much more about stamina, as you said…right, Alban? :D
Berhan, I’ve sent you an in-game message on FastTicker.
That’s right, with the current level of passing, corner taker makes a 100% pass most of the times. Obviously a corner kick is not a regular pass so I will adapt it to make it more realistic.
Exactly. But we have to agree that it was really bad luck!
Indeed. We have it planned and it is possible with the current way of how the game works :)
Hahahahahah! No, I haven’t changed the keeper strength :)
They do, we’ll probably change the whole penalty kick logic in order to increase the goal probability, it’s too low!
1) Not necessarily, I’d say the passing priority enhancement have some influence on that, cause if you set it to center, you C attacker is likely to get the ball more often while if you set it to “along sides” your LC and RC attackers are more likely to get the ball.
2) Both. For example, let’s say that your attacker needs to be within 15 meters from the goal to shoot, according to your shooting strategy. Suppose that with the previous calculation he’d be 16.4 meters distant, but now with the new calculation he is 14.8, it means he will shoot thanks to the new formula. Or if he was 14.8 with the old calculation and now is 12, he would shoot on both cases, but now it will be easier as he’s closer to the goal.
Enhance distance to goal calculation on match simulation. Instead of measuring the distance to the center of the goal we now measure the distance to the closest point of the goal, considering its whole size. It should make LC/RC attackers shoot a little bit more.
Match strategies are not applied partially anymore. If you configure a position change and a substitution in the same strategy, the position change is not performed if the substitution can’t be made (when the player is not available).
Manager and team ranking points are now earned based on opponent quality. In other words, beating a strong oppoent is worth more points than beating weak one. As a result the best ranked teams/managers will probably lose some points even on victories until the new scores are normalized.
Should be, I’ll try it later today.
No changes to the attendance logic…if you’re talking about national cup attendance it’s normal that it’s not full on early stages…on league you are also not in a good position right now ;)
I have an idea to improve shots from left or right, the problem is the distance is measured to the goal center, so central attackers are always closer to the goal. I believe we have more shots cause I’ve fixed a bug in the passing logic a few days ago. If you check the % of successful passes you’ll see it’s much higher :)
@Vaughn: what exactly do you mean about getting ueaf/cl in the loan option? Is it a clause saying the player must play matches on these competitions? Regarding putting the player back on loan list before loan ends it is interesting but pretty complex to do with the current rules…of course we could work it out ;)
They’re still tiring guys, maybe not enough :P
My board expectations are way too high as well in my opinion. In my case I know the reason, I have some players with excellent secondaries but lacking on main skills. Besides that I have more than one excellent keeper while most teams have only way, so the board evaluates my team quality above the average. Maybe it’s your case.
When you fill one expectation you don’t earn extra points, it’s kinda like you did your job, as expected, you probably earned some points from the victories you had until you reached the semi-finals. My expectation was to fight for the title last season and I ended up in 8th place and even though I reached the finals in the National Cup and Libertadores I lost both, which cost me lots of points cause, according to the team quality formula, my team was much better than my opponent.
Good luck for us both!
I understand what you’re saying, Humberto, but I belive a few good teams in a small country can make the difference as seasons goes buy and slowly increase the country’s position in the country ranking. Of course it’s harder for South American countries while we have only 4, but it’s still possible :)
Sure, the points difference should be applied in all competitions.
I guess you misunderstood the concept of taking over, Vaughn. You’re allowed to apply to a team with manager only when the manager’s board is 10% or less and you will take over only if the board reaches 0 AND your ranking is greater than the current manager’s. In other words, the board would have fired the manager anyway for bad performance, it is even possible that he will not get fired for bad performance cause nobody high ranked is applying.
Bankruptcy rules changes: when you finances go below zero and all your departments are on level 0 a random player will be “sold” and leave the game in order to quit your debits. Previously the transfer listed players had priority on this rule. This change was made so that managers can’t abuse the rule by transfer listing the players they want to be gone when reaching negative balance.
All teams in a given country have equal chances of generating good youths, the chance is lower as you go down the country ranking. I’m not sure if understood you correctly, Humberto, but if you’re suggesting all countries should be the same regarding youth generation I think it would take out the fun of managing teams in smaller countries (specially when we have more).