The problem is that there is a glitch when attackers get the ball and shoot without losing any time. This one-touch game makes defenders useless and also increases the number of shots on goal. Because of the number of shots on goal the goalkeepers were made “uber-GKs” and it is really difficult to score against skilled GKs. And also attackers score 95% of goals. But the developers know the problem, so in a couple of months should be solved…I hope =)
They fight the inflation !
Hmm…looks like when you have a squad full of 90+ dribblers, you will win just because the oponents will get a couple of red cards + penalties !!
Regarding speed – what are the benefits of it ? I thought that if I have players with high speed and control, they will be “untouchable” because the opponents wont run as fast as they do =)
Does the number of fouls depend on the opponent’s speed and dribble ? I’ve checked a friendly against a weak club, I used my main squad and the opponent made…76 fouls !! Wow ! It was a tough game. But my players weren’t injured. I understand that in league games or international matches I would never face such a “disabled” rival, but still…
I mean, those fouls spoil all fun…don’t they ? =)
My second question is…is there an event during match replay when a slower player cannot tackle a faster one ?
Thanks to both of you ! =)
I would like to know if every season start, when our players become older, do they have a reset for their experience points ? I mean that I have a level 10 coaching dep., so do my youths need again on average 15 points to get “blue numbers” ?
@Gabriel
Maybe it is possible to show more commentary inside this replay window ?
They do !
Paul Midworth
Age: 24
Estimated Value: $54,933,357
*
Position: A
Side: LR
Keeping: 56
Tackle: 73
Passing: 72
Shooting: 94
Speed: 94
Dribble: 94
Control: 86
Header: 93
Aggressiveness: 68
Stamina: 96
*
For sale for 66,666,666
oooooooo
00000000
Massimo Miletti
***Great all-round skilled player !
Age: 24
Estimated Value: $8,682,798
Attributes
Position: MA
Side: RC
Keeping: 59
Tackle: 81
Passing: 86
Shooting: 79
Speed: 85
Dribble: 84
Control: 90
Header: 84
Aggressiveness: 100
Stamina: 79
transfer price: $18,682,798
Can the aggressiveness during friemdly matches be set to 1/2 or 1/3 ? I think players should get injured not so often playing friendly matches
Well said. I Also think 5 players loan limit should be implemented. If you have more than 50% of loaned players in your squad, you kinda “cheat” – you get results such as victories in smaller leagues and also you save money to buy players in the future. That’s unfair to managers who try to build their teams from the start. Nice idea, Humberto !
Danilo, and what about my idea ? I wanted to search for the commentary logged in to RS in the match replay ? =)
I don’t know how to spell it, but Cattenaccio was like a bug exploit in real life when first appeared =)
I think it is better to experiment with your own tactics than to lie to yourself and say it was due to a bug. Everyone has 11 players and all top teams have for some reason very similar 4-4-2 diamond formation.
But I think it should be clear that if you make 20 shots and score 0 and your opponent makes 10 and scores 1….it might be that you shoot from distance and his shooting is set to “short” or maybe he makes less passes near the opponents goal or whatever !!! Why should it be a bug ? Try to change your tactics against PSG =)
Parag, I think they are strored, but imagine there are at least 6 events every minute of the match it means 540 events to scroll =)
Vaughn, I think it will be boring to read it as a txt file…or….if you really love the game…. =)))
I think it will be a good feature to be able to filter match replay comments for each player.
For example, I want to read all actions of my DC, so I filter comments and see if he performed like I wanted him to !
Such teams have a unique chance to spend 300k a week =) What can be betteer ? =))
I experienced that if a player has a high salary for his class (acquired on a free transfer, for example), he will agree to be paid 20-25% less.
I think we need it at least to fight cheaters ! plz =)
There was a post that all existing players were adapted to the new system
eneral Info
Age: 37
Nationality:
Club: Albinoleffe
Previous club: Vitória
Estimated Value: $2,428,885
3-Turn Wage: $4,000,000
Contract Begin: Season 21, Turn 104
Contract End: Season 22, Turn 104
Good he is retiring in 30 ticks. Bad that the club will lose 40M in those 30 ticks !!!!
I wonder why not let us buy back players we have sold after a season, for example ? Nowadays we have GMs who can prevent “criminal” deals.
I absolutely agree !
Good luck and happy hollydays !
ps no new countries next FT season =)
America-RN offers you some good young players for 0% wage loan !
p.s. you should have coaching dep. level 5 only
I would like to be able to make bids on players out of transfer list. And also offer “player + cash” deals.
Ok, I see. But what is the purpose of this movement ? Or just to spread the players a bit ? It is more real, I think, maybe now they will find “weaker places” in the opponents defense ?
I would like to know more the movement has changed ? Maybe in % or just in simple words ? =)
On December 28 Gabriel told us the total money in Fastticker was 4.8 Billion. (http://rubysoccer.com/forums/1/topics/791)
I wonder what about today ? =) I don’t belive my transfers were ~15% of the total money =)))
wow…not much for real life, but still a lot !
All Brazilian clubs from Serie A are full of cash. People turn down 100M+ bids on their players and ask for more money ! =))
At the moment I’ve spent on last transfers 90+90+150+140 = 470M, but also received a lot of money for sold players…100+68+53+68 etc. So I had to sell a lot of players to acquire 4 stars.
But I have enough cash to buy a couple more.
I think the problem is that AI clubs were saving large cash and when many new managers joined the game their teams were rather rich.