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September 03, 2007 03:10

223 posts(s)

 

thanks danilo :)

 

September 03, 2007 02:02

130 posts(s)

 

Thanks! :)

 

September 03, 2007 00:22

1,003 posts(s)

Administator

 

Friendly invitations are now received by email rightaway (so the receiving manager has more time to accept it).

 

September 02, 2007 22:15

1,003 posts(s)

Administator

 

The login timeout seems to be also fixed. Please let me know if you guys have any more problems.

 

September 02, 2007 21:43

1,003 posts(s)

Administator

 

hmm, easy one, now that we have some changes in the way things are browsed there.

 

September 02, 2007 21:41

1,003 posts(s)

Administator

 

well, i see no problem in doing that. will discuss with gabriel.

 

September 02, 2007 21:35

1,003 posts(s)

Administator

 

the attributes shouldnt be disappearing anymore. the tooltip is improved now.

and the players to disappear is not a bug, it is a mentality funcionality. i see that some users did not understand/like this concept. but this is the beta purpose, we want to check if some ideas are really not good or are not being accepted just because they are not exactly equal to managersim. maybe after you get used, you will see it as we see it: a more flexible idea.

other than that and the IE support, what are the other bugs?

 

September 02, 2007 20:17

4,300 posts(s)

Administator

 

The User page now displays this information. Click on your name and you’ll see. The ‘Users’ link in the top right corner takes you to a page displaying all the users, so you can easily find out the team for any Ruby Soccer user.

We’ll have an in-game manager search in the future to help you find a manager inside a dimension.

 

September 02, 2007 19:20

4,300 posts(s)

Administator

 

Besides the icon that appears when its time to negotiate the contract, you’ll also receive a message.

 

September 02, 2007 19:19

4,300 posts(s)

Administator

 

Agreed :-)

 

September 02, 2007 19:18

4,300 posts(s)

Administator

 

The strict rules on transfers were designed this way on purpose, let’s see what you guys think of it after a while. Maybe we allow making offers to non transfer listed players in the future, but if the offer is accepted the player would be automatically transfer listed. I don’t know how useful it would be to make offers different than the transfer value, in my opinion it can lead to cheat or unfair situtations if not well managed.

 

September 02, 2007 19:13

4,300 posts(s)

Administator

 

We could tell you there is a bug with profile and bio information update and that’s the reason why they aren’t being displayed, but we won’t tell you ;-)

 

September 02, 2007 19:11

4,300 posts(s)

Administator

 

You’re probably using IE, on Firefox the field is refreshed automatically. Use firefox if you can while we don’t adjust the screen for IE.

 

September 02, 2007 19:09

4,300 posts(s)

Administator

 

We will, but don’t expect this to change right away, it may take a while to adapt everything :-)

 

September 02, 2007 19:06

4,300 posts(s)

Administator

 

The missing match is related to a bug we had, some of the missing matches were recovered, some will be played in a future turn instead of in the original one and some won’t be played :-(

In some specific situations, players are caught offside too many times, as you mentioned. It happens because they are not yet aware of their offside position.

About red cards, well, maybe you’re using too many aggressive players :D
Just kidding, I know that the way things are, aggressive players are not very attractive, maybe with small changes or even the implementation of player specific instructions (where you could tell an aggressive player to not tackle, or to go easy) things will get better.

 

September 02, 2007 18:12

223 posts(s)

 

other thing that is slightly exagerated are the number of red cards and rating 10 players.

cheers

 

September 02, 2007 17:46

37 posts(s)

 

Why are there teams in the second division of Brazil that didn’t play the tree match? Another point, my team
was caught offside 26 times the last league match …

Hubert

 

September 02, 2007 17:40

14 posts(s)

 

Icons are back to their original size too. New icons for “my team”, “logout” and “enter/exit dimension” have been uploaded.

 

September 02, 2007 17:18

24 posts(s)

 

Yes i agree with Alexandre. I think we should be free to choose how many players to put for each mentality zone!

Think about that guys.

 

September 02, 2007 17:17

223 posts(s)

 

there’s simply too many bugs on this screen… Its very annoying when the attributes disappear at all, or go back to the tagline way as it was in the beggining.

now we drag a player, but the next player isnt draggable we have to refresh the page before we can make it happen etc…

cheers

 

September 02, 2007 17:13

223 posts(s)

 

im sorry but i do not like the thing that we cant have 4 players on same regions , then players disapear its annoying!

 

September 02, 2007 17:12

223 posts(s)

 

when a player is transfer listed, you cant make an offer for a different value than the one estipulated… it would be useful that we could.

i reckon it was nice if we could make offer to players that are not transfer listed!

 

September 02, 2007 17:09

223 posts(s)

 

an icon… yes i reckon we need it :P

 

September 02, 2007 17:02

24 posts(s)

 

I remember that in managersim we had a direct link to the division table. It would be very nice to have it back.

Cheers,

André

 

September 02, 2007 16:18

24 posts(s)

 

Nothing. Just tried 2 hours after the last time and here i am :)

 

September 02, 2007 15:55

1,003 posts(s)

Administator

 

great! what have you done?

 

September 02, 2007 15:26

24 posts(s)

 

Just to inform you that i finally managed to enter the game. Thanks for trying to help anyway.

Cheers,

André

 

September 02, 2007 13:23

1,003 posts(s)

Administator

 

Formation stats problem solved. Also, fixed the “tooltip vanish” bug.

 

September 02, 2007 12:14

1,003 posts(s)

Administator

 

but basically: -1 for defensive, 0 for neutral and +1 for offensive, for each player.

 

September 02, 2007 12:13

1,003 posts(s)

Administator

 

those are the mentalities. -1 for defensive, 0 for neutral and +1 for offensive, for each player.