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August 31, 2007 17:06

4,312 posts(s)

Administator

 

Are you using Internet Explorer? Cause our drag and drop screen works very poorly on IE. Try it on Firefox. About the positions, we have 5 available positions for each zone (D, M, A), each of these positions has 3 mentalities (defensive, normal and offensive). You can have only one player at a specific position, even if you try to put another one in a different mentality (different row for the same column in the zone), the previous one will be removed.

I don’t know, maybe I confused you even more :D

Check our wiki, hope you’ll find the answers there: http://www.rubysoccer.com/mediawiki/index.php/Ruby_Soccer

 

August 31, 2007 17:01

4,312 posts(s)

Administator

 

Welcome aboard, mate!

 

August 31, 2007 16:58

4,312 posts(s)

Administator

 

Nice to see you around here Stephen. I remember DaveM was the moderator of MS forums. We’ll certainly need one here later. Thanks for your help :-D

 

August 31, 2007 15:28

17 posts(s)

 

do you need one guys? i know the name of a lad with a lot of experiece in that are lmao

is DaveM here??

need to get as many of the old boys and girls here as possible

ATB

StephenW

MAIN Forum Idiot

 

August 31, 2007 15:25

17 posts(s)

 

maybe its old age guys but i can place even one player on the pitch lmao

been trying for half an hour and cant get any player to stay on the pitch when i drag him there, even by the hair lol.

any help would be nice guys.

best wishes

Stephen Woodhead

 

August 31, 2007 15:13

17 posts(s)

 

yes it is the mighty woodhead :-)

good to see so many people i know here

good stuff lads

 

August 31, 2007 13:29

4,312 posts(s)

Administator

 

About the 12×0 and 10×0 results, AI teams put their best players even on friendlies and their opponents in those matches didn’t do this, that may explain the results. But I agree that less goals would still be more realistic.

 

August 31, 2007 13:10

4,312 posts(s)

Administator

 

I’d say that those two features (strategies and match engine) are top priority, but take a little longer to be improved. The number of fouls is very low, maybe when we make that more realistic the number of shots will be reduced. By the way, nobody shoots a fould directly to the goal right now. In the meanwhile we’ll try to implement other important but easy features as you mentioned.

Just a funny thing, during our testing we had Albnia as one of the countries, but the players sucked, much more than on MS (skills around 10 or 20). A friendly between an albanian team and a brazilian one ended up 71-0 for the brazilian team :D

 

August 31, 2007 13:08

301 posts(s)

 

yes i agree. i was looking at some fixtures and noticed something quite odd.

in brazil div1 the only CPU team left in that div. i looked at the teams first two games and realized they won both games 12×0 and 10×0. thats kinda far fetched. on top of that, they took 44 shots… now i know it doesn’t compare to my 45shots that i just got this past tick :P but that seems kinda far fetched as well.

i also agree that ratings are definitely either too high or way too low. (from 10.0 to 0.1)

 

August 31, 2007 12:37

130 posts(s)

 

Ohhhh the soccersim “monsters” are arriving! Great!! :)

 

August 31, 2007 12:36

130 posts(s)

 

I was about to talk about the game engine, but i wasn’t sure where to put it (bugs or suggestions) as i’m sure you guys are aware that it needs tweaking. Browsing random matches i found a friendly between Bilbao and Barcelona where Bilbao had 41 shots lol. Im not saying it’s impossible, but it’s kinda unrealistic.
Player’s ratings have already been adressed, and they’re way too high. A couple of 10’s per match wouldn’t be that bad, even though imho it should only be used in some special cases.
Reading the “2 results for the same match” thread i got aware of the 6-0 that turned into a 10-0. Scores like that happen, i’m not denying it, but they’re rare, and usually are between a “Manchester-like” team against amateurs. We only have 2 divisions in each country here, so it seems way off to me.

I’m not sure where your main focus is right now in what matters to improvements, but besides the stuff that takes only a couple of minutes to implement, i think you should focus on the tactics and match engine. That’s what makes a football game great, after all. :)

Just my 2 cents.
Cheers.

 

August 31, 2007 11:36

1,003 posts(s)

Administator

 

Injury information is now diplayed on player info screen.

 

August 31, 2007 11:23

28 posts(s)

 

just saw this was addressed in a “suggestion” message.

 

August 31, 2007 11:14

28 posts(s)

 

That’s mostly because we are ‘used’ to consider these things (tactics/formation and players) as different things in the game. So we set up the team’s formation, and the players were assigned to the positions we decided before.

Here, it’s much more like managerzone, I guess. The players themselves determine the team’s formation.

 

August 31, 2007 11:09

28 posts(s)

 

I believe players are being overrated
just played a 0×0 friendly, and here are the ratings:

G Orlando Carvalho 10.0
D Raul Pessoa 10.0
D Adalberto Nascimento 7.2
D Euclides Ventura 6.8
D Mauro Cotrim 9.1
M Jeremias Gaspar 10.0
M Adílson Cunha 10.0
M Lourenço Guimarães 8.7
A Félix Rios 5.8
A Felipe Bernardes 10.0
A Duarte Araújo Player_yellow_card 4.2


G Inácio Batista 7.1
D Orlando Marinho 9.9
D Sandro Brito 10.0
D Vítor Reis 10.0
D Cristiano Salazar 10.0
D César Lousada 9.7
M Cristóvão Nóbrega Player_yellow_card 10.0
M Tomás Pacheco 10.0
M Manuel Bernardes 5.9
M Fábio Amado 10.0
A Bento Pedroso 9.8

 

August 31, 2007 11:06

28 posts(s)

 

nice

 

August 31, 2007 11:05

4,312 posts(s)

Administator

 

More attributes will certainly be added to that box somehow. About player numbering we’re not sure, but we’ll have a way to identify who is selected to the next match in the players screen.

 

August 31, 2007 11:04

4,312 posts(s)

Administator

 

We have history in the future, not only for teams, but also for players, transfers and so on.

 

August 31, 2007 11:04

4,312 posts(s)

Administator

 

Select all is already there, but it is called “invert selection”, it marks all unmarked and unmarks all marked messages…only the mark as read may be missing I guess.

 

August 31, 2007 11:03

4,312 posts(s)

Administator

 

Exactly Thiago, and when you create a new tactic it is not displayed right away, you must click on it before.

 

August 31, 2007 10:36

28 posts(s)

 

Had the same problem: you must create the tactic before saving, it’s different from what we had in Soccersim, which we could create a new tactic while we saved it.

 

August 31, 2007 10:24

28 posts(s)

 

How about a “select all” box (to check) and “mark as read”. Small things, great help

 

August 31, 2007 10:22

28 posts(s)

 

how about that team’s history page like we had in soccersim?

with titles, transfers etc etc

 

August 31, 2007 10:01

301 posts(s)

 

i think age and stamina is important to see on the formation screen. Sometimes we wish to set formations based on stamina.

 

August 31, 2007 09:45

50 posts(s)

 

How about Numbers for our players, when you put them in formation they get the number for that position.

Then if you could get these numbers to automatically show up in the ‘Players’ tab area we would be able to see who was playing next match easier and move people around easier.

Could maybe add more attributes like age to the box that opens when you move your mouse over a player in the formations area, I think adding age will be a good idea.

 

August 31, 2007 09:30

50 posts(s)

 

I got Internacional.

But they are a good side.

 

August 31, 2007 08:12

4,312 posts(s)

Administator

 

MS had a numeric attribute like our stamina as well, the ideia is the same.

 

August 31, 2007 08:08

1,003 posts(s)

Administator

 

The formation screen players are now sorted by its main attribute.

Defenders: Tackle
Attackers: Shooting
MidF : Passing
GoalKeepers: Ke.

Enjoy!

 

August 31, 2007 07:55

1,003 posts(s)

Administator

 

I wanted to thank America-RN for borrowing my team the best (shooting) attacker in the world, to lead my team to victory against São Caetano on the cup. Unfortunetely, the bug is now fixed.

http://www.rubysoccer.com/game/match_report/773

 

August 31, 2007 07:23

28 posts(s)

 

I received 2 mails for the same message as well. (in-game message from a user)