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August 31, 2007 13:08

301 posts(s)

 

yes i agree. i was looking at some fixtures and noticed something quite odd.

in brazil div1 the only CPU team left in that div. i looked at the teams first two games and realized they won both games 12×0 and 10×0. thats kinda far fetched. on top of that, they took 44 shots… now i know it doesn’t compare to my 45shots that i just got this past tick :P but that seems kinda far fetched as well.

i also agree that ratings are definitely either too high or way too low. (from 10.0 to 0.1)

 

August 31, 2007 12:37

130 posts(s)

 

Ohhhh the soccersim “monsters” are arriving! Great!! :)

 

August 31, 2007 12:36

130 posts(s)

 

I was about to talk about the game engine, but i wasn’t sure where to put it (bugs or suggestions) as i’m sure you guys are aware that it needs tweaking. Browsing random matches i found a friendly between Bilbao and Barcelona where Bilbao had 41 shots lol. Im not saying it’s impossible, but it’s kinda unrealistic.
Player’s ratings have already been adressed, and they’re way too high. A couple of 10’s per match wouldn’t be that bad, even though imho it should only be used in some special cases.
Reading the “2 results for the same match” thread i got aware of the 6-0 that turned into a 10-0. Scores like that happen, i’m not denying it, but they’re rare, and usually are between a “Manchester-like” team against amateurs. We only have 2 divisions in each country here, so it seems way off to me.

I’m not sure where your main focus is right now in what matters to improvements, but besides the stuff that takes only a couple of minutes to implement, i think you should focus on the tactics and match engine. That’s what makes a football game great, after all. :)

Just my 2 cents.
Cheers.

 

August 31, 2007 11:36

1,003 posts(s)

Administator

 

Injury information is now diplayed on player info screen.

 

August 31, 2007 11:23

28 posts(s)

 

just saw this was addressed in a “suggestion” message.

 

August 31, 2007 11:14

28 posts(s)

 

That’s mostly because we are ‘used’ to consider these things (tactics/formation and players) as different things in the game. So we set up the team’s formation, and the players were assigned to the positions we decided before.

Here, it’s much more like managerzone, I guess. The players themselves determine the team’s formation.

 

August 31, 2007 11:09

28 posts(s)

 

I believe players are being overrated
just played a 0×0 friendly, and here are the ratings:

G Orlando Carvalho 10.0
D Raul Pessoa 10.0
D Adalberto Nascimento 7.2
D Euclides Ventura 6.8
D Mauro Cotrim 9.1
M Jeremias Gaspar 10.0
M Adílson Cunha 10.0
M Lourenço Guimarães 8.7
A Félix Rios 5.8
A Felipe Bernardes 10.0
A Duarte Araújo Player_yellow_card 4.2


G Inácio Batista 7.1
D Orlando Marinho 9.9
D Sandro Brito 10.0
D Vítor Reis 10.0
D Cristiano Salazar 10.0
D César Lousada 9.7
M Cristóvão Nóbrega Player_yellow_card 10.0
M Tomás Pacheco 10.0
M Manuel Bernardes 5.9
M Fábio Amado 10.0
A Bento Pedroso 9.8

 

August 31, 2007 11:06

28 posts(s)

 

nice

 

August 31, 2007 11:05

4,307 posts(s)

Administator

 

More attributes will certainly be added to that box somehow. About player numbering we’re not sure, but we’ll have a way to identify who is selected to the next match in the players screen.

 

August 31, 2007 11:04

4,307 posts(s)

Administator

 

We have history in the future, not only for teams, but also for players, transfers and so on.

 

August 31, 2007 11:04

4,307 posts(s)

Administator

 

Select all is already there, but it is called “invert selection”, it marks all unmarked and unmarks all marked messages…only the mark as read may be missing I guess.

 

August 31, 2007 11:03

4,307 posts(s)

Administator

 

Exactly Thiago, and when you create a new tactic it is not displayed right away, you must click on it before.

 

August 31, 2007 10:36

28 posts(s)

 

Had the same problem: you must create the tactic before saving, it’s different from what we had in Soccersim, which we could create a new tactic while we saved it.

 

August 31, 2007 10:24

28 posts(s)

 

How about a “select all” box (to check) and “mark as read”. Small things, great help

 

August 31, 2007 10:22

28 posts(s)

 

how about that team’s history page like we had in soccersim?

with titles, transfers etc etc

 

August 31, 2007 10:01

301 posts(s)

 

i think age and stamina is important to see on the formation screen. Sometimes we wish to set formations based on stamina.

 

August 31, 2007 09:45

50 posts(s)

 

How about Numbers for our players, when you put them in formation they get the number for that position.

Then if you could get these numbers to automatically show up in the ‘Players’ tab area we would be able to see who was playing next match easier and move people around easier.

Could maybe add more attributes like age to the box that opens when you move your mouse over a player in the formations area, I think adding age will be a good idea.

 

August 31, 2007 09:30

50 posts(s)

 

I got Internacional.

But they are a good side.

 

August 31, 2007 08:12

4,307 posts(s)

Administator

 

MS had a numeric attribute like our stamina as well, the ideia is the same.

 

August 31, 2007 08:08

1,003 posts(s)

Administator

 

The formation screen players are now sorted by its main attribute.

Defenders: Tackle
Attackers: Shooting
MidF : Passing
GoalKeepers: Ke.

Enjoy!

 

August 31, 2007 07:55

1,003 posts(s)

Administator

 

I wanted to thank America-RN for borrowing my team the best (shooting) attacker in the world, to lead my team to victory against São Caetano on the cup. Unfortunetely, the bug is now fixed.

http://www.rubysoccer.com/game/match_report/773

 

August 31, 2007 07:23

28 posts(s)

 

I received 2 mails for the same message as well. (in-game message from a user)

 

August 31, 2007 07:23

223 posts(s)

 

yes i agree with you ricardo, must have the team name… and it should have more space between wage transfer price etc. :) i have said it before and you agreed gabriel :)

 

August 31, 2007 07:15

223 posts(s)

 

welcome stephen :)

 

August 31, 2007 07:06

1,003 posts(s)

Administator

 

Stamina is the same as condition. In managersim, it could be regular, good, very good, superb…. Maybe we will have words for it someday. (is this a bug ? :) )

 

August 31, 2007 05:59

47 posts(s)

 

Dont know if this is a bug, but is stamina the same as condition ?

If my players play a game they’re condition should drop slightly before they rest and it improves.

Is there no condition in ruby soccer ?

 

August 31, 2007 05:12

4,307 posts(s)

Administator

 

I’m glad to see some people here that were active on MS forums :D

 

August 31, 2007 05:11

4,307 posts(s)

Administator

 

Yeah, lots of history stuff to do as well :-)

 

August 31, 2007 05:09

4,307 posts(s)

Administator

 

Your first result has probably been considered :-)

 

August 31, 2007 05:09

4,307 posts(s)

Administator

 

Fixed.