When we contacted him on his previous team about this behavior he responded saying his team’s finace was good enough to support it. And he was right. I believe it is the same situation again.
I am not saying I’m happy with it and that I agree, we will change the way players pick the team they’re going to, probably adding some personality attributes.
The problem in Turkey is that we are usually able to find decent free young players instead of raising ours. When more countries are added this is likely to change since the competition for good free players will increase and our young ones will become more interesting and useful.
Good luck with your player, let me know if you ever build up a star whose career started at Sivasspor :)
@Admir M: I still read the forums and access the game even when I am not developing anything new ;)
Danilo said everything I would say about game development, so I have nothing to add. About the agent fee suggestion I feel we will probably have to add something like that. And also the player personalities, this one we already had in mind.
Great attacking midfielder available, check it out:
http://www.rubysoccer.com/game/player_info/68840
It is ok for the value to decrease sometimes, specially because the estimated value calculation formula is based on real transfers, so if the average transfer value is lower now than it was before players value tend to decrease, even youths.
Stadium capacity is also supposed to limit the amount you receive from sponsors. I will double check that to make sure it is working as intended.
Haven’t had time to look at it during the holiday, everything looks fine now though.
No news yet. I like you suggestion, Joseppi, it is a nice incentive :)
It works the same way as human managed teams, if the players is listed you can make an offer, otherwise you can’t. One significant difference is that bot teams do not negotiate the price.
Not with the current design, the only option is to adjust the coach level and it will affect all skills equally.
If you are worried about ticket income, don’t. On friendlies the income is equally split between the two teams ;)
Well, I just mentioned the scouting department cause it’s the cheapest of all (60k on lvl 10). And remember that in this scenario you could get the desired position by chance like it is today, the scouting level would just increase the chance of getting the desired position.
The system should definitely do something about this! We shouldn’t have let him not have a keeper in the first place. We already have a few mechanisms to prevent that, but we are aware of some gaps.
He was not fired yet cause nobody wanted to take the team and he is not inactive long enough (cause he is on vacation).
@Ulisses: also interesting, and easier to do.
This is an interesting suggestion. Maybe we could associate the number of choices you’d have with your scouting level. Anybody else have any comments?
Looks like you guys are starting to lose your patience :)
I understand that. I saw your matches Sly and I was really surprised. I’m still living in a hotel here in Australia but tomorrow I will finally go to an apartment. It won’t take much longer now until I am able to catch up the pending work I left in the match engine.
We are aware of this kind of situation, we will disable loans when the player is transfer listed and disable transfers when the player is loan listed.
Live there.
Not yet, too busy trying to move to Australia (flight got cancelled due to earthquake on Chile where the plane would land first) :(
@Ulisses: what about it?
From Rui Antunes in the Improvements topic:
the problem remains.
score: 1-1
57% possession 43%
41 shots 9
35 shots on target 6
89% accurrate passes 90%
63% effective tackles 26%
From Ulisses:
Gabriel, how about fix news feed?
Scottish league sounds like a good addition. New european countries require changes to our code to accomodate more than 32 teams in international cups. This will have to wait until we work in the match engine enhancements. it doesn’t mean we can’t get new countries ready to be added as soon as we have made the changes. This topic explain how to help: http://www.rubysoccer.com/forums/3/topics/1539
O Cristiano disse exatamente o que eu ia dizer :)
Poder recusar propostas não me parece uma boa idéia, pode gerar problemas de trapaça. Ao invés disso podemos permitir excluir um máximo de X clubes que não poderiam fazer propostas, além da cláusula da liga.
Quanto a trocas, pretendemos desenvolver um sistema de trocas separadamente, portanto a exclusão de outros clubes não seria usada para esse propósito.
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In English:
The ability to refuse proposals does not sound like a good idea, it can lead to cheating. Instead, we can allow the exclusion of a maximum of X clubs which wouldn’t be able to make proposals, and the same league clause would be kept.
Regarding swaps, our intention is to develop a separate system for that, so the exclusion of clubs wouldn’t be used with this purpose.
As most of you know Danilo has moved to Australia last month. At the end of this month it will be my turn. This explains the little time I had lately to work on improvements and things will continue this way for me at least for 1 more month. Luckily Danilo is all set to go back to work around here, so don’t feel abandoned ;)
The team doesn’t really matter does it? :)
Besides, you still have room to schedule some friendlies with friends, or even cancel some of the ones scheduled automatically.
I admit I still have a lot to learn on Facebook, I’ve started to use it by the time RubySoccer group was created. Thanks for your suggestion Filipe, we’ll check it out ;)
Now I am 100% sure, tactics are kept after substitution.
I’ll check the code, Danilo implemented this :)
1. I’m not so sure about that either.
2. I believe the Individual Tactics (which are indeed Positional Tactics) are kept when the player is substituted during the match. The same doesn’t happen if you change the player in your formation, as you mentioned you have to set the tactic again. We can fix the later.