I’ll take your word for it Parag, I’ve been seeing you around quite often lately :-)
You’re back in charge, luckily nobody had got the job.
Performance will be at 50% though.
In order to help us identifying the problem, please check your manager info screen once in a while to see if the time displayed there for your last login is being updated.
Cheers.
I’m pretty sure it is as described in your post, -2 for 29 y.o., -1 for 30 y.o. and no penalty for older players.
Cheers.
@Kuroyuki that’s exactly how it works.
Filipe’s explanation is quite accurate. The only addition I would make is that even though it is already mixed for shooting distance, if you pick the long option players are more likely to do long shots than medium and short one, whereas with passing when you pick medium or short you’re only restricting the passing distance, not enforcing it, as Filipe said.
This should be an easy one, I’ll check later today.
Bad luck with randomness…usually I have the opposite, more goalkeepers then I’d like. The odds of a new youth being a GK are approximately 1 in 9.
Did you have the feeling your low stamina players were not playing as bad as you’d expect? Because they weren’t! Some of the skills were not being correctly penalized due to low stamina as they should. It has now been fixed, players should suffer all effects of low stamina in the following matches. Thanks to Felix Cardoso for raising the flag on this one.
Cheers.
It was a bug introduced earlier today, should be fixed now. Please let me know if it is not.
Cheers.
This is a great list, can’t say I disagree with any of the items. I believe item 2 should have the greatest priority as it would help new managers find their way in the game. The old wiki help system we have has not been updated for a long time and is far from ideal anyway.
Two weeks later…should be fixed now :-)
Exactly, player announce retirement between 36 and 40. The older the player higher the chance of retiring.
Managers now have a reputation to worry about. If you go to a manager’s information page you’ll see his/her reputation. Everybody starts with 100% and whenever something suspicious is identified this value may go down. Admins and GMs will be responsible for the decisions around the reputation value.
This information will also be available when you are making offers to buy players or when you are looking at offers being made for your players, just in case you wanna take that in consideration when doing business in the game. Remember, failing to let us know of suspicious activities is almost as bad as the suspicious activities themselves ;-)
More to be released on the same subject soon!
The wiki has really got behind for some time now. We need a more decent help system, personally I think the wiki as it is will not work. As soon as we come up with a good design we may ask for volunteers to add content ;-)
The problem is that by adding the rule to avoid same country matches as much as possible I removed the rule that prevented teams from the same group to face each other in the next stage. I know, it is silly, but it was too complicated to keep both and there was a lot of pressure to implement the same country avoidance.
@Filipe: I agree new countries should be added with time and patience, but 1 more european and 1 or 2 South American countries should be enough.
Yeah, I know, groups on international cups have been disappointing recently. The problem amacb mentioned happens because we use the same formula to create league matches and group matches, but this formula is clearly not good for such a small number of teams. Now what Filipe said can be easily fixed when we have 8 groups. Not that it can’t be fixed right now, it’s just that with 8 groups it would be much easier to update our code to make groups more interesting or random. I’ve been promising to add more countries for a while now, shame on me! It’s hard to prioritize when you have so many important aspects of the game to consider :-)
No patience required, problem resolved!
Yes, we know about it and what to do to fix it but I’m at work and Danilo is at the train, not much we can do right now but ask for your patience :-)
Cheers.
I know you guys are now complaining that youths take to long to evolve, but remember the system became what it is because youths were evolving too fast and teams like Gama in FastTicker had a full squad of 19-21 y.o. superstars. We’ll keep that in mind while changing the system again. We’re getting there :-)
Hotlists Notifications
This is the first of a series of hotlists notifications improvements. Now when a player on your hotlist is transfer listed you’ll receive a message about that with the price included. This will help managers in going after the players they’re interested in and also reduce the number of “undercover” deals. Enjoy!
Fired some of the users that were identified as cheaters in the past. Still investigating all the others related to Rene Silva and Marcos Tadeu.
Humpf, it seems to be stuck for a while now, no time update. We’ll have a look.
The idea is that there is a lot more pressure on bigger clubs, so at Plymouth they are constantly pushing you to do better, so even a #6 finish may get the board disappointed. In the other hand, Amiens is probably not expected to do much so avoiding relegation already made the board happy. This is also a good mechanism to try to promote more manager rotation on big clubs.
I suppose we’ll have to do it at the database level, our logic has failed to prevent that a few times alreaday :-(
Thanks for reporting, Parag!
So it seems to be just a matter of the “Accepted” message replacing the “Rejected” message when you use the mass accept, but behind the scenes the rejected friendlies were not accepted. as intended.
New manager setting: friendly formation. This setting is used to assign a formation to automatically scheduled friendlies at season start. If you do not use the auto-friendly option this new setting is useless for you :-)
Cheers.
What the…has anyone else seen this happening??
You know, I want that too! And it shouldn’t be hard to include it the way you’re suggesting. Let’s see if I can find the time to do that later today (or at least before FastTicker’s season tick).
Cheers.
1. Not a good idea, managers could exploit that by spending development points on their own club players :-(
2. Simple and useful, I like it!
3. That could be helpful not only for national teams, but for everybody.
Thanks for the suggestions Berhan!
Thanks Graham! It’s hard to find the time to do all that we want to do, but we are getting there :-)
As for the stars the answer is yes, we definitely want to create such a system in RubySoccer. Unfortunately this hasn’t been discussed in a long while as there was always another issue to look at. If you or anybody else has any suggestions on how this should work it is very welcome!
Cheers.
I’ve contacted him again in order to resolve the multiple accounts problem. Even if he’s not cheating anymore we clearly state that multiple accounts are not allowed.
Thanks Joseppi.